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@@ -18,10 +18,12 @@ All production, service, and infrastructure buildings in Anno 117.
- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Produces Wool
- [Pig Farm (Latium)](./pig-farm-latium.md) - Produces Pork
- [Pig Farm (Albion)](./pig-farm-albion.md) - Produces Pork
- [Ox Farm (Albion)](./ox-farm-albion.md) - Produces Milk
- [Ox Farm (Albion)](./ox-farm-albion.md) - Produces Oxen
- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses
- [Horse Breeder (Albion)](./horse-breeder-albion.md) - Produces Horses
### Plantations (Plantage)
- [Herb Garden (Albion)](./herb-garden-albion.md) - Produces Herbs
- [Lavender Farm (Latium)](./lavender-farm-latium.md) - Produces Lavender
- [Olive Grower (Latium)](./olive-grower-latium.md) - Produces Olives
- [Vineyard (Latium)](./vineyard-latium.md) - Produces Grapes
@@ -34,29 +36,44 @@ All production, service, and infrastructure buildings in Anno 117.
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
### Hunting Cabins (Jagdhuette)
- [Beaver Trapper (Albion)](./beaver-trapper-albion.md) - Produces Beaver
- [Bird Charmer (Albion)](./bird-charmer-albion.md) - Produces Small Birds
- [Horsecatcher (Albion)](./horsecatcher-albion.md) - Produces Ponies
### Gatherers (Sammler)
- [Apiary (Albion)](./apiary-albion.md) - Produces Honeycombs
- [Beekeeper (Latium)](./beekeeper-latium.md) - Produces Honey
- [Beekeeper (Albion)](./beekeeper-albion.md) - Produces Honey
- [Reed Collector (Albion)](./reed-collector-albion.md) - Produces Reeds
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md) - Produces Saltwort
- [Shell Gatherer (Albion)](./shell-gatherer-albion.md) - Produces Scallop Shells
### Forest Camps (Waldlager)
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs
- [Woodcutter (Latium)](./woodcutter-latium.md) - Produces Wood
- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal
- [Resin Tapper (Latium)](./resin-tapper-latium.md) - Produces Resin
- [Resin Trapper (Albion)](./resin-trapper-albion.md) - Produces Resin
### Quarries (Steinbruch)
- [Limestone Quarry (Latium)](./limestone-quarry-latium.md) - Produces Limestone
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone
- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
- [Marble Quarry (Latium)](./marble-quarry-latium.md) - Produces Raw Marble
### Mining (Mine)
- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore
- [Iron Mine (Albion)](./iron-mine-albion.md) - Produces Iron Ore
- [Copper Mine (Albion)](./copper-mine-albion.md) - Produces Copper Ore
- [Silver Mine (Albion)](./silver-mine-albion.md) - Produces Silver Ore
- [Tin Mine (Albion)](./tin-mine-albion.md) - Produces Tin Ore
### Pits (Grube)
- [Clay Pit (Latium)](./clay-pit-latium.md) - Produces Clay
- [Mud Drier (Albion)](./mud-drier-albion.md) - Produces Mud
- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand
### Extractors (Extrahierer)
@@ -64,21 +81,31 @@ All production, service, and infrastructure buildings in Anno 117.
- [Grain Mill (Latium)](./grain-mill-latium.md) - Wheat to Flour
- [Donkey Mill (Albion)](./donkey-mill-albion.md) - Wheat to Flour
- [Brine Boiler (Latium)](./brine-boiler-latium.md) - Produces Lye
- [Greenhands (Albion)](./greenhands-albion.md) - Produces Celtic Green
- [Renderer (Albion)](./renderer-albion.md) - Pigs to Lard
- [Saltwort Burner (Albion)](./saltwort-burner-albion.md) - Saltwort to Brine
- [Tongue Plucker (Albion)](./tongue-plucker-albion.md) - Small Birds to Bird Tongues
### Smelters (Schmelzofen)
- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron
- [Furnace (Albion)](./furnace-albion.md) - Iron Ore to Iron
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md) - Copper + Tin to Bronze
- [Silver Forge (Albion)](./silver-forge-albion.md) - Silver Ore to Silver
### Manufacturers (Hersteller)
- [Sawmill](./sawmill.md) - Logs to Timber
- [Sawmill (Latium)](./sawmill-latium.md) - Wood to Timber
- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber
- [Brickworks (Latium)](./brickworks-latium.md) - Clay to Bricks
- [Brickworks (Albion)](./brickworks-albion.md) - Clay to Bricks
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md) - Quartz Sand + Limestone to Concrete
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand + Limestone to Concrete
- [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite
- [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub
- [Marble Mason (Latium)](./marble-mason-latium.md) - Raw Marble to Marble
- [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics
- [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles
- [Tiler (Latium)](./tiler-latium.md) - Clay to Tiles
### Kitchens (Kueche)
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
@@ -86,43 +113,62 @@ All production, service, and infrastructure buildings in Anno 117.
- [Bakery (Latium)](./bakery-latium.md) - Flour + Charcoal to Bread
- [Bakery (Albion)](./bakery-albion.md) - Flour + Charcoal to Bread
- [Cheese Maker (Albion)](./cheese-maker-albion.md) - Milk to Cheese
- [Earth Oven (Albion)](./earth-oven-albion.md) - Saltwort + Oxen + Charcoal to Roast Beef
- [Epicure of Air (Albion)](./epicure-of-air-albion.md) - Produces Bird Tongues in Aspic
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
- [Salsicium (Albion)](./salsicium-albion.md) - Herbs + Pigs + Charcoal to Sausages
### Manufactories (Manufaktur)
- [Malthouse (Albion)](./malthouse-albion.md) - Barley to Malt
- [Brewery (Albion)](./brewery-albion.md) - Malt to Beer
- [Brewery (Albion)](./brewery-albion.md) - Malt + Charcoal to Beer
- [Olive Press (Latium)](./olive-press-latium.md) - Olives to Olive Oil
- [Winery (Latium)](./winery-latium.md) - Grapes + Honey to Wine
- [Winery (Albion)](./winery-albion.md) - Grapes + Honey to Wine
- [Soap Boiler (Latium)](./soap-boiler-latium.md) - Lavender + Lye to Soap
- [Potter (Latium)](./potter-latium.md) - Clay + Resin to Pottery
- [Potter (Albion)](./potter-albion.md) - Clay + Resin to Pottery
- [Potter (Albion)](./potter-albion.md) - Mud + Resin to Amphorae
### Workshops (Handwerksstube)
- [Tannery (Latium)](./tannery-latium.md) - Pork to Leather
- [Tannery (Albion)](./tannery-albion.md) - Pork to Leather
- [Headpiece Maker (Albion)](./headpiece-maker-albion.md) - Flax + Resin to Hairnets
- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
- [Ropemaker (Albion)](./ropemaker-albion.md) - Hemp to Ropes
- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
- [Sailmaker (Albion)](./sailmaker-albion.md) - Wool to Sails
- [Stringer (Latium)](./stringer-latium.md) - Sheep to Strings
### Cloth Dealers (Tuchhaendler)
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md) - Celtic Green + Sheep to Cloaks
- [Spinner (Latium)](./spinner-latium.md) - Hemp to Tunics
- [Spinner (Albion)](./spinner-albion.md) - Hemp to Tunics
- [Spinner](./spinner.md) - Hemp to Tunics
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md) - Reeds to Woven Shoes
- [Sandal Maker (Latium)](./sandal-maker-latium.md) - Leather to Sandals
- [Trouser Maker (Albion)](./trouser-maker-albion.md) - Wool + Woad to Trousers
- [Hosier (Albion)](./trouser-maker-albion.md) - Wool + Woad to Trousers
### Craftsmen (Kunsthandwerker)
- [Pileus Felter (Latium)](./pileus-felter-latium.md) - Wool to Felt Caps
- [Wire Twister (Albion)](./wire-twister-albion.md) - Copper Ore to Wire Jewelry
- [Horner (Albion)](./horner-albion.md) - Tin Ore to Horns
### Artisanal Studios (Kuenstlerstudio)
- [Beaver Hatter (Albion)](./beaver-hatter-albion.md) - Beaver Pelts + Brine to Fur Hats
- [Fibularium (Albion)](./fibularium-albion.md) - Silver to Brooches
- [Horner (Albion)](./horner-albion.md) - Tin Ore + Oxen to Drinking Horns
- [Narcissium (Albion)](./narcissium-albion.md) - Scallop Shells + Silver to Handmirrors
- [Wig Maker (Albion)](./wig-maker-albion.md) - Hair Nets + Horses to Wigs
- [Wire-Twister (Albion)](./wire-twister-albion.md) - Charcoal + Copper Ore to Torcs
### Workshops (Werkstatt)
- [Shield Beater (Albion)](./shield-beater-albion.md) - Bronze to Shields
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md) - Chassis + Ponies to Chariots
- [Chassis Builder (Albion)](./chassis-builder-albion.md) - Reeds + Wood to Chassis
- [Gilder (Latium)](./gilder-latium.md) - Gold + Sandarac Wood to Gilded Wood
- [Shield Beater (Albion)](./shield-beater-albion.md) - Bronze + Woad to Ceremonial Shields
### Armoury (Waffenkammer)
- [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather
- [Armourer (Albion)](./armourer-albion.md) - Produces Armour from Iron and Leather
- [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron
- [Weaponsmith (Albion)](./weaponsmith-albion.md) - Produces Weapons from Iron
### Shrines (Schrein)
- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
@@ -134,21 +180,24 @@ All production, service, and infrastructure buildings in Anno 117.
- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects
- [Shrine of Mercury-Lugus (Albion)](./shrine-of-mercury-lugus-albion.md) - Faith area effects
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects
- [Shrine of Minerva (Albion)](./shrine-of-minerva-albion.md) - Knowledge and Prestige area effects
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects
- [Shrine of Neptune (Albion)](./shrine-of-neptune-albion.md) - Faith and Fire Safety area effects
### Public Services (Oeffentlicher Dienst)
- [Market (Latium)](./market-latium.md) - Population and Income area effects
- [Market (Albion)](./market-albion.md) - Population and Income area effects
- [Taberna (Latium)](./taberna-latium.md) - Population and Happiness area effects
- [Singer's Hut (Albion)](./singers-hut-albion.md) - Population and Happiness area effects
- [Bardic Hearth (Albion)](./singers-hut-albion.md) - Population and Happiness area effects
- [Sanctuary (Latium)](./sanctuary-latium.md) - Faith and Happiness area effects
- [Grammaticus (Latium)](./grammaticus-latium.md) - Knowledge area effects
- [Grammaticus (Albion)](./grammaticus-albion.md) - Knowledge area effects
- [Competition Meadow (Albion)](./competition-meadow-albion.md) - Population, Happiness, Health area effects
- [Recreation Ground (Albion)](./competition-meadow-albion.md) - Prestige, Happiness, Health area effects
- [Fanum (Albion)](./fanum-albion.md) - Faith and Happiness area effects
- [Theater (Latium)](./theater-latium.md) - Happiness, Faith, Prestige area effects
- [Theater (Albion)](./theater-albion.md) - Faith, Happiness, Knowledge area effects
- [Theater (Albion)](./theater-albion.md) - Knowledge, Prestige, Happiness area effects
- [Aleatorium (Latium)](./aleatorium-latium.md) - Happiness and Knowledge area effects
- [Aleatorium (Albion)](./aleatorium-albion.md) - Happiness and Knowledge area effects
- [Temple (Latium)](./temple-latium.md) - Faith and Happiness area effects
@@ -160,21 +209,31 @@ All production, service, and infrastructure buildings in Anno 117.
- [Baths (Albion)](./baths-albion.md) - Happiness, Health, Knowledge area effects
- [Amphitheater (Latium)](./amphitheater-latium.md) - Faith, Happiness, Knowledge area effects
- [Temple (Albion)](./temple-albion.md) - Faith and Happiness area effects
- [Elders Council (Albion)](./elders-council-albion.md) - Happiness, Faith, Knowledge area effects
- [Alder Council (Albion)](./elders-council-albion.md) - Population, Faith, Knowledge area effects
- [Sacred Grove (Albion)](./sacred-grove-albion.md) - Knowledge and Prestige area effects
- [Barrow (Albion)](./barrow-albion.md) - Belief, Prestige, Health area effects
### City Services (Stadtdienste)
- [Well (Latium)](./well-latium.md) - Fire Safety area effect
- [Well (Albion)](./well-albion.md) - Fire Safety area effect
- [Latrine (Latium)](./latrine-latium.md) - Health area effect
- [Latrine (Albion)](./latrine-albion.md) - Health area effect
- [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect
- [Watchtower (Albion)](./watchtower-albion.md) - Happiness area effect
### City Watch (Stadtwache)
- [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects
- [Custodes (Albion)](./custodes-albion.md) - City watch providing happiness area effects
- [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects
- [Medici (Albion)](./medici-albion.md) - Medical facility providing health area effects
- [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders
- [Vigiles (Albion)](./vigiles-albion.md) - Fire watch and emergency responders
### Specialist Buildings (Spezialistengebaeude)
- [Officium (Latium)](./officium-latium.md) - Houses specialists
- [Officium (Albion)](./officium-albion.md) - Houses specialists
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists
- [Villa of the Praetor (Albion)](./villa-des-praetors-albion.md) - Governor Villa for specialists
### Housing (Wohnhaus)
- [Residence (Latium)](./residence-latium.md) - Housing for Plebeians through Nobles
@@ -182,11 +241,14 @@ All production, service, and infrastructure buildings in Anno 117.
### Military / Recruitment (Rekrutierungsgebaeude)
- [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building
- [Barracks (Albion)](./barracks-albion.md) - Infantry recruitment building
- [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building
- [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building
- [Siege Workshop (Albion)](./siege-workshop-albion.md) - Siege unit recruitment building
### Infrastructure (Infrastruktur)
- [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub
- [Trading Post (Albion)](./kontor-albion.md) - Island trading post and main storage hub
- [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
- [Collecting Basin (Latium)](./collecting-basin-latium.md) - Collects water for aqueducts
@@ -195,12 +257,18 @@ All production, service, and infrastructure buildings in Anno 117.
- [Aqueduct (Albion)](./aqueduct-albion.md) - Transports water
- [Cistern (Latium)](./cistern-latium.md) - Stores and distributes water
- [Cistern (Albion)](./cistern-albion.md) - Stores and distributes water
- [Drainage Channel (Albion)](./drainage-channel-albion.md) - Drains marshland for construction
- [Sluice Gate (Albion)](./sluice-gate-albion.md) - Marshland water management
### Harbour Buildings (Hafen)
- [Depot (Albion)](./depot-albion.md) - Extended harbour storage facility
- [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility
- [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs
- [Repair Crane (Albion)](./repair-crane-albion.md) - Ship repairs
- [Shipyard (Albion)](./shipyard-albion.md) - Constructs ships for naval fleet
- [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet
- [Trading Pier (Latium)](./trading-pier-latium.md) - Harbour building for trading ships
- [Trading Pier (Albion)](./trading-pier-albion.md) - Harbour building for trading ships
## Placement Rules

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@@ -8,8 +8,9 @@
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 10x10 (14x14 with roads) |
| Skill Tree | Yes (requires unlock) |
## Description

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@@ -0,0 +1,60 @@
# Apiary (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 45 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Honeycombs from meadows. Requires Meadow Area for placement and must be unlocked via the skill tree.
## Costs
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
**Maintenance:** -14 gold/min, 3 Waders
## Production
**Input:** None
**Output:** [Honeycombs](../goods/honeycombs.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Meadow Area required |
## Unlock Condition
Requires skill tree research.
## Specialists
| Specialist | Rarity | Domain | Effect |
|-----------|--------|--------|--------|
| [Gleaner](../specialists/gleaner.md) | Common | Nature | Gatherers in range: -25% Workforce needed, -50% Upkeep cost |
| [Mellarius](../specialists/mellarius.md) | Common | Research | Wax Tablets Chain in range: +10% Productivity |
| [Vinecrusher](../specialists/vinecrusher.md) | Rare | Religion | Vintner and Wine Chain in range: +20% Productivity |
## Related Buildings
- [Apiary (Latium)](./apiary-latium.md)
- [Shell Gatherer (Albion)](./shell-gatherer-albion.md)
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md)
- [Reed Gatherer (Albion)](./reed-gatherer-albion.md)
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
- [Tabulus (Latium)](./tabulus-latium.md)
- [Vineyard (Latium)](./vineyard-latium.md)
- [Vintner (Latium)](./vintner-latium.md)

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@@ -8,7 +8,7 @@
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 1x1 (2x2 with roads) |
## Description

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@@ -0,0 +1,55 @@
# Armourer (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Armoury |
| Required Tier | [Mercators](../population-tiers/tier-iii.md), [Smiths](../population-tiers/tier-ii-albion.md) |
| Cycle Time | 1:30 |
| Dimensions | 6x7 (base) / 8x10 (with effects) |
## Description
Produces Armour from Iron and Leather. Requires Charcoal as fuel to operate.
## Costs
**Construction Cost:** 4 Timber, 5 Bricks
**Maintenance:** -20 Income, -6 Mercators
## Area Effects
| Effect | Value |
|--------|-------|
| Fire Safety | +1 |
| (Negative) | -2 |
## Production
**Fuel:** Charcoal
**Input:** Iron, Leather
**Output:** [Armour](../goods/armour.md)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1. Legendary Bonus: Dedicate your island to the god Mars. |
| Aun, Proselyte of Mars Loucetius | Legendary | Religion | Armouries in range: Productivity +10%, Fuel efficiency +35%, Belief area effect +1.5, Upkeep cost -25%. Legendary Bonus: Be at war. |
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20%. Affects Iron Mine, Tannery, Woodcutter, Furnace, Armourer, Salt Ponds, Pig Farm. |
| Hephaestian Polysmith | Rare | Military | Armouries in range: Workforce needed -33%, Upkeep cost -66%. |
| Zorsines, Sarmatian Swordshaper | Legendary | Economic | Armouries in range: Productivity +30%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Own at least 10 Praetorian Cavalry. |
| Enna Ardsolas, Shining Bulwark | Epic | Civic | Armourer in range: Prestige area effect +1.5. |
## Related Buildings
- [Armourer (Latium)](./armourer-latium.md)
- [Weaponsmith (Latium)](./weaponsmith-latium.md)
- [Weaponsmith (Albion)](./weaponsmith-albion.md)

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@@ -8,7 +8,7 @@
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
@@ -20,7 +20,7 @@ Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Celtic
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -14 gold/min, 3 Smiths
**Maintenance:** -14 gold/min, 3 Mercators
## Attributes
@@ -53,8 +53,22 @@ Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Celtic
[Bread Chain](../production-chains/bread.md)
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Apion Mochthos Apicius, of Apeiron Appetite](../specialists/apion-mochthos-apicius.md) | Epic | Culture | Kitchens in range: +25% Productivity, +1 Happiness area effect |
| [Diviner of Dough](../specialists/diviner-of-dough.md) | Common | Economic | Bread Chain in range: +10% Productivity |
| [Vigilant Baker](../specialists/vigilant-baker.md) | Rare | Military | Bakeries in range: +1 Fire Safety area effect |
| [Hestian Culinarian](../specialists/hestian-culinarian.md) | Rare | Economic | Kitchens in range: -33% Workforce needed, -66% Upkeep cost |
| [Magnus Bantius the Deipnosophist](../specialists/magnus-bantius-the-deipnosophist.md) | Epic | Research | Kitchens in range: +1.5 Knowledge area effect |
## Related Buildings
- [Donkey Mill (Albion)](./donkey-mill-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Bakery (Latium)](./bakery-latium.md)
- [Epicure of Air (Albion)](./epicure-of-air-albion.md)
- [Porridge Stand](./porridge-stand.md)
- [Dairy (Albion)](./cheese-maker-albion.md)
- [Salsicium (Albion)](./salsicium-albion.md)

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@@ -6,21 +6,22 @@
| Field | Value |
|-------|-------|
| Category | Farm |
| Category | Arable Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
| Aqueduct Support | Yes |
## Description
Cultivates Barley for beer production. Requires Barley fertility.
Cultivates Barley for beer production. Requires Barley fertility. Can be improved with an aqueduct connection.
## Costs
**Build Cost:** 2 Timber, 1 Bricks
**Build Cost:** 2 Planks, 1 Wattle & Daub
**Maintenance:** -4 gold/min, 3 Waders
**Maintenance:** -4 gold/min, 3 Waders workforce
## Production
@@ -36,7 +37,23 @@ Cultivates Barley for beer production. Requires Barley fertility.
| Warehouse Required | Yes |
| Constraints | Fertility: Barley |
## Specialists
| Name | Rarity | Type | Effect |
|------|--------|------|--------|
| [Irrigator](../specialists/irrigator.md) | Common | Economic | Arable Farms in range: Water consumption -50% |
| [Busy Sprout](../specialists/busy-sprout.md) | Common | Culture | Beer Chain in range: Productivity +10% |
| [Renaturer](../specialists/renaturer.md) | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
| [Tullus Caecilius Cornutus, Arval Brother of Insitor](../specialists/tullus-caecilius-cornutus.md) | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% |
## Related Buildings
- [Malthouse (Albion)](./malthouse-albion.md)
- [Brewery (Albion)](./brewery-albion.md)
- [Malthouse (Albion)](./malthouse-albion.md) - Processes Barley into Malt
- [Brewery (Albion)](./brewery-albion.md) - Processes Malt into Beer
### Other Arable Farms
- [Flax Farm (Albion)](./flax-farm-albion.md)
- [Oat Farm](./oat-farm.md)
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
- [Wheat Farm (Albion)](./wheat-farm-albion.md)

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# Barracks (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Recruitment Building |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier II)](../population-tiers/tier-ii.md) |
| Dimensions | 8x8 (base), 11x11 (with roads) |
## Description
The Barracks is a military recruitment building in the Albion region. It becomes available once you have Mercators and Smiths population tiers. It is used to recruit infantry troops for your army.
## Costs
**Build Cost:** 1,000 Gold, 3 Timber, 6 Bricks
**Maintenance:** -10 Gold, -10 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** Troops (recruitment building)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
| Clarion Caller | Rare | Military | Barracks in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
## Related Buildings
Other Recruitment Buildings:
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
- [Campus Equitum (Albion)](./campus-equitum-albion.md)
- [Barracks (Latium)](./barracks-latium.md)
## Usage Patterns
Place the Barracks to recruit infantry units for military operations. In Albion, this building requires both Mercators and Smiths tiers, making it available slightly later in the game progression compared to the Latium version.
## Common Pitfalls
- Requires 10 Waders workforce - ensure sufficient Waders population before constructing
- Large footprint (8x8) requires space planning in your city layout
- Consider specialist placement to maximize recruitment efficiency

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# Barrow (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Marvel |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 14x14 (20x20 with roads) |
## Description
Ancient Celtic burial mound providing Faith, Prestige, and Health bonuses to surrounding areas.
## Costs
**Build Cost:** 25000 Gold, 5 Timber, 25 Wattle, 25 Granite
**Maintenance:** -160 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Belief | +3 |
| Prestige | +2 |
| Health | +2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Compatible Specialists
### Flesc Mac Nechdainn, Well of Wisdom
- **Rarity:** Legendary
- **Type:** Research Specialist
- **Effects on Marvels in range:**
- Water consumption: -50%
- Knowledge: +100
- Upkeep cost: -30%
- **Unlock Condition:** Generate at least 800 Fire Safety on your island
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
### Pericles, Brother of Heracles
- **Rarity:** Legendary
- **Type:** Civic Specialist
- **Effects on Marvels in range:**
- Fire Safety area effect: -1
- Prestige area effect: +3
- Epidemic immunity
- Plague immunity
- **Unlock Condition:** Have an Amphitheatre on your island
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
## Related Buildings
- [Temple (Albion)](./temple-albion.md)
- [Baths (Albion)](./baths-albion.md)
- [Sacred Grove (Albion)](./heiliger-hain-albion.md)
- [Forum (Latium)](./forum-latium.md)
- [Amphitheater (Latium)](./amphitheater-latium.md)

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@@ -13,7 +13,7 @@
## Description
Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires Cistern connection.
Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires Aqueduct Cistern connection.
## Costs
@@ -25,17 +25,64 @@ Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Population | +2 |
| Health | +2 |
| Knowledge | +3 |
| Fire Safety | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Requires Cistern |
| Constraints | Requires Aqueduct Cistern |
## Specialists
The following specialists can be assigned to improve this building:
### Natanhael Sithar, the Star Diver
**Rarity:** Epic | **Type:** Research Specialist
*Affects residences in range:*
| Effect | Value |
|--------|-------|
| Belief from Baths (if supplied) | +1 |
| Knowledge from Baths (if supplied) | +2 |
### Flesc Mac Nechdainn, Well of Wisdom
**Rarity:** Legendary | **Type:** Research Specialist
*Affects marvels in range:*
| Effect | Value |
|--------|-------|
| Water consumption | -50% |
| Knowledge | +100 |
| Upkeep cost | -30% |
**Legendary Bonus:** Generate at least 800 Fire Safety on your island.
*Also improves:* Amphitheatre, Forum, Sacred Grove, Barrow, Temple
### Pericles, Brother of Heracles
**Rarity:** Legendary | **Type:** Civic Specialist
*Affects marvels in range:*
| Effect | Value |
|--------|-------|
| Fire Safety area effect | -1 |
| Prestige area effect | +3 |
| Epidemic immunity | Yes |
| Plague immunity | Yes |
**Legendary Bonus:** Have an Amphitheatre on your island.
*Also improves:* Amphitheatre, Forum, Sacred Grove, Barrow, Temple
## Related Buildings
- [Baths (Latium)](./baths-latium.md)
- [Amphitheater (Latium)](./amphitheater-latium.md)
- [Forum (Latium)](./forum-latium.md)
- [Sacred Grove (Albion)](./sacred-grove-albion.md)
- [Barrow (Albion)](./barrow-albion.md)
- [Temple (Albion)](./temple-albion.md)

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# Beaver Hatter (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Artisinal Studio |
| Region | Albion |
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
| Cycle Time | 120 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Produces Fur Hats from Beaver Pelts and Brine. Fur Hats are a luxury item for the Elders population tier in Albion.
## Costs
**Build Cost:** 2 Timber, 2 Wattle & Daub, 1 Granite
**Maintenance:** -14 gold/min, 6 Elders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +3 |
| Belief | +1 |
| Happiness | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Fire Safety | -1 |
## Production
**Input:** [Brine](../goods/brine.md), [Beaver Pelts](../goods/beaver-pelts.md)
**Output:** [Fur Hats](../goods/fur-hats.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Specialists
### Palaephaesta, Dextrous Demiurgus
- **Rarity:** Epic
- **Type:** Culture Specialist
- **Effect:** Artisinal Studios in Range: Workforce needed -40%, Upkeep cost -80%
- **Affects:** Beaver Hatter, Wire-Twister, Fibularium, Glassblower, Jeweller, Narcissium, Pileus Felter, Snappy Snaremaker
### Snappy Snaremaker
- **Rarity:** Rare
- **Type:** Culture Specialist
- **Effect:** Fur Hats Chain in range: Productivity +20%
- **Affects:** Beaver Trapper, Beaver Hatter, Saltwort Burner, Saltwort Picker
### Machaire Mac Marta, Lucid Hatter
- **Rarity:** Epic
- **Type:** Religion Specialist
- **Effect:** Beaver Hatter in range: Belief area effect +1.5
- **Affects:** Beaver Hatter
## Related Buildings
- [Beaver Trapper (Albion)](./beaver-trapper-albion.md) - Produces Beaver Pelts
- [Saltwort Burner (Albion)](./saltwort-burner-albion.md) - Produces Brine
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md) - Produces Saltwort

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# Beaver Trapper (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Hunting Cabin |
| Region | Albion |
| Required Tier | Aldermen |
| Cycle Time | 1:30 (90 seconds) |
| Dimensions | 3x3 (base), 4x4 (with placement area) |
## Description
Traps Beavers in marshland areas. Provides materials for the Fur Hats production chain, producing luxury clothing for higher-tier residents.
## Costs
**Build Cost:** 3 Planks, 1 Wattle
**Maintenance:** -8 gold/min, 3 Waders workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marshland, Population |
## Production
**Input:** None
**Output:** Beaver
## Related Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Snappy Snaremaker | Rare | Culture | Fur Hats Chain in range: +20% Productivity |
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
## Related Buildings
Other Hunting Cabin buildings:
- Bird Charmer (Albion)
- Horsecatcher (Albion)
Buildings improved by Snappy Snaremaker:
- Beaver Hatter
- Saltwort Burner
- Saltwort Picker
Buildings improved by Venator of Artemis:
- Eel Grabber
- Oyster Bed
- Cockle Picker
- Scomber's Shack
- Fishing Hut
- Sturgeon Hatchery
- Bird Charmer
Fur Hats production chain:
- Beaver Trapper (produces Beaver)
- Beaver Hatter (produces Fur Hats)

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# Bird Charmer (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Hunting Cabin |
| Region | Albion |
| Required Tier | Nobles |
| Cycle Time | 1:30 (90 seconds) |
| Dimensions | 3x3 (base), 4x4 (with placement area) |
## Description
Captures Small Birds in marshland areas. Part of the Bird Tongues production chain, providing ingredients for luxury foods.
## Costs
**Build Cost:** 2 Timber, 1 Bricks, 1 Concrete
**Maintenance:** -12 gold/min, 6 Nobles workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marshland, Population |
## Production
**Input:** None
**Output:** Small Birds
## Related Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
## Related Buildings
Other Hunting Cabin buildings:
- Beaver Trapper (Albion)
- Horsecatcher (Albion)
Buildings improved by related specialists:
- Eel Grabber
- Oyster Bed
- Cockle Picker
- Scomber's Shack
- Fishing Hut
- Sturgeon Hatchery
Bird Tongues production chain:
- Epicure of Air (produces final product)
- Pig Farm (produces Pigs for Renderer)
- Renderer (produces Lard)
- Tongue Plucker (produces Bird Tongues)

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# Birrus Stitcher (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Clothier |
| Region | Albion |
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Cloaks from Celtic Green and Sheep. A clothing production building for the Celtic population in Albion.
## Costs
**Build Cost:** 2 Timber, 2 Wattle & Daub, 1 Granite
**Maintenance:** -24 gold/min, 10 Elders
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Income | +2 |
| Health | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +2 |
| Health | +2 |
## Production
**Input:** [Celtic Green](../goods/celtic-green.md), [Sheep](../goods/sheep.md)
**Output:** [Cloaks](../goods/cloaks.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Prime Mantler
- **Rarity:** Rare
- **Type:** Nature Specialist
- **Effect:** Cloaks Chain in range: Productivity +20%
- **Improves:** Birrus Stitcher, Weld Crop (Greenhands), Copper Mine, Sheep Farm
### Brian na gCapallin, Scathing Satirist
- **Rarity:** Epic
- **Type:** Civic Specialist
- **Effect:** Clothiers in range: Prestige area effect +1.5
- **Improves:** Birrus Stitcher, Hosier, Sandal Maker, Shoe Weaver, Spinner, Loom Weavery
### Tanisius, Savvy Scrapblanketer
- **Rarity:** Epic
- **Type:** Military Specialist
- **Effect:** Birrus Stitcher in range: Fire Safety area effect +1.5
- **Improves:** Birrus Stitcher
## Related Buildings
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md)
- [Trouser Maker (Albion)](./trouser-maker-albion.md)
- [Spinner (Albion)](./spinner-albion.md)
- [Sandal Maker (Latium)](./sandal-maker-latium.md)

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@@ -6,21 +6,21 @@
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Category | Victualler |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Beer from Malt, a staple beverage for Celtic population.
Produces Beer from Malt and Charcoal, a staple beverage for Celtic population.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Build Cost:** 2 Boards, 2 Wattle
**Maintenance:** -10 gold/min, 3 Waders
**Maintenance:** -10 gold/min, -3 Smiths
## Attributes
@@ -28,19 +28,19 @@ Produces Beer from Malt, a staple beverage for Celtic population.
|-----------|-------|
| Population | +1 |
| Income | +1 |
| Health | -1 |
| Knowledge | -1 |
| Happiness | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Income | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Malt](../goods/malt.md)
**Input:** [Malt](../goods/malt.md), [Charcoal](../goods/charcoal.md)
**Output:** [Beer](../goods/beer.md)
@@ -51,7 +51,34 @@ Produces Beer from Malt, a staple beverage for Celtic population.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Constructivist
- **Rarity:** Common
- **Type:** Economic
- **Effect:** Refineries in range: Workforce needed -25%, Upkeep cost -50%
- **Improves:** Brewery, Garum Works, Malthouse, Olive Press, Soap Maker, Potter, Vintner
### Busy Sprout
- **Rarity:** Common
- **Type:** Culture
- **Effect:** Beer Chain in range: Productivity +10%
- **Improves:** Brewery, Barley Farm, Malthouse
### Steward of Flame
- **Rarity:** Rare
- **Type:** Military
- **Effect:** Brewery in range: Fire Safety area effect +1
- **Improves:** Brewery
## Related Buildings
- [Malthouse (Albion)](./malthouse-albion.md)
- [Barley Farm (Albion)](./barley-farm-albion.md)
- [Garum Maker (Latium)](./garum-maker-latium.md)
- [Olive Press (Latium)](./olive-press-latium.md)
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
- [Potter (Albion)](./potter-albion.md)
- [Potter (Latium)](./potter-latium.md)
- [Winery (Albion)](./winery-albion.md)
- [Winery (Latium)](./winery-latium.md)

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@@ -14,11 +14,11 @@
## Description
Smelts Copper Ore and Tin Ore into Bronze for weapons and shields.
Smelts Copper Ore and Tin Ore into Bronze for weapons and shields. Requires Charcoal as fuel.
## Costs
**Build Cost:** 3 Timber, 2 Bricks
**Build Cost:** 3 Timber, 2 Wattle & Daub
**Maintenance:** -8 gold/min, 3 Smiths
@@ -26,11 +26,11 @@ Smelts Copper Ore and Tin Ore into Bronze for weapons and shields.
| Effect | Value |
|--------|-------|
| Health | -2 |
| Fire Safety | -2 |
## Production
**Input:** [Copper Ore](../goods/copper-ore.md), [Tin Ore](../goods/tin-ore.md)
**Input:** [Copper Ore](../goods/copper-ore.md), [Tin Ore](../goods/tin-ore.md), [Charcoal](../goods/charcoal.md) (fuel)
**Output:** [Bronze](../goods/bronze.md)
@@ -41,8 +41,23 @@ Smelts Copper Ore and Tin Ore into Bronze for weapons and shields.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1. Legendary Bonus: Dedicate your island to the god Mars. |
| Amalgamist | Common | Research | Smelters in range: Workforce needed -25%, Upkeep cost -50% |
| Obairrix, Full Metalsmith | Epic | Military | Smelters in range: Fire Safety area effect +1.5 |
| Fervent Burnisher | Rare | Religion | Bronze Smelter in range: Belief area effect +1 |
| Aneirin Gwawdrydd, Smith Weard | Legendary | Economic | Smelters in range: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Have at least 800 Waders on your island. |
| Pragmatic Aegis | Rare | Civic | Clan Shields Chain in range: Productivity +20% |
## Related Buildings
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)
- [Shield Beater (Albion)](./shield-beater-albion.md)
- [Furnace (Albion)](./furnace-albion.md)
- [Silver Forge (Albion)](./silver-forge-albion.md)
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
- [Goldsmith (Latium)](./goldsmith-latium.md)

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# Campus Equitum (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Recruitment Building |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md) / [Smiths (Tier III)](../population-tiers/tier-iii.md) |
| Dimensions | 8x10 (base), 11x14 (with roads) |
## Description
The Campus Equitum is a recruitment building in the Albion region, available from the Mercators and Smiths population tiers. It is used to recruit mounted troops and cavalry units.
## Costs
**Build Cost:** 2,500 Gold, 1 Timber, 10 Bricks
**Maintenance:** -16 Gold, -15 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** Troops (recruitment building)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
| Equitable Trainer | Rare | Military | Equitum Campus in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
## Related Buildings
Other Recruitment Buildings:
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
- [Barracks (Latium)](./barracks-latium.md)
- [Barracks (Albion)](./barracks-albion.md)
## Usage Patterns
Place the Campus Equitum to recruit cavalry and mounted units. Specialists can significantly improve recruitment speed and reduce costs.
## Common Pitfalls
- High Waders workforce requirement (15 workers) - ensure sufficient Waders population
- Large footprint (8x10) requires careful city planning
- Higher tier building with substantial upkeep costs

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# Chair Maker (Latium)
**Category:** Workshop
**Region:** Latium
**Required Population Tier:** Patricians
## Description
The Chair Maker is a workshop that produces Loungers, a luxury good required by Patricians. It combines Cushions with Sandarac Wood to craft comfortable reclining furniture.
## Production
| Input | Output | Cycle Time |
|-------|--------|------------|
| Cushions, Sandarac Wood | Loungers | 2:00 |
## Construction Cost
| Resource | Amount |
|----------|--------|
| Planks | 2 |
| Bricks | 3 |
| Concrete | 2 |
| Marble | 4 |
| Mosaic | 3 |
## Maintenance
| Type | Cost |
|------|------|
| Income | -28 |
| Patricians | -12 |
## Dimensions
- Base: 5x7
- With roads: 7x10
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +5 |
| Prestige | +2 |
| Happiness | +1 |
| Fire Safety | -1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +2 |
| Fire Safety | -1 |
## Specialists
### Cairbre Ui Murchad, Bonny Beastherd
- **Rarity:** Epic
- **Type:** Civic
- **Effect:** Chair Maker in range: Prestige area effect +1.5
### Exuperata, Popular Assemblist
- **Rarity:** Epic
- **Type:** Economic
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
### Maxima Cottius, Upholsterer of Atlas
- **Rarity:** Epic
- **Type:** Culture
- **Effect:** Loungers Chain in range: Productivity +35%
- **Affected Buildings:** Dye Works, Chair Maker, Cushion Stuffer, Sandarac Nursery, Sheep Farm, Snailery
## Related Buildings
- [Cushion Stuffer (Latium)](./cushion-stuffer-latium.md) - Produces Cushions
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md) - Produces Sandarac Wood
- [Dye Works (Latium)](./dye-works-latium.md) - Part of Loungers production chain
## Production Chain
The Chair Maker is part of the Loungers production chain:
- Sheep Farm produces Wool
- Snailery produces Purple Snails
- Dye Works produces Tyrian Purple from Purple Snails
- Cushion Stuffer produces Cushions from Wool and Tyrian Purple
- Sandarac Nursery produces Sandarac Wood
- **Chair Maker** produces Loungers from Cushions and Sandarac Wood
## See Also
- [Loungers](../goods/loungers.md)
- [Cushions](../goods/cushions.md)
- [Sandarac Wood](../goods/sandarac-wood.md)

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# Chariot Workshop (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 120 seconds (2:00) |
| Dimensions | 6x7 (8x10 with roads) |
## Description
Produces Chariots from Chassis and Ponies. The Chariot Workshop is an Albion workshop available at the Aldermen population tier.
## Costs
**Build Cost:** 3 Timber, 1 Wattle & Daub, 2 Granite
**Maintenance:** -24 gold/min, 12 Elders
## Attributes
| Attribute | Value |
|-----------|-------|
| Prestige | +3 |
| Income | +2 |
| Population | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Chassis](../goods/chassis.md), [Ponies](../goods/ponies.md)
**Output:** [Chariots](../goods/chariots.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Exuperata, Popular Assemblist
- **Rarity:** Epic
- **Type:** Economic Specialist
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
- **Also improves:** Chair Maker, Lythier, Shield Beater, Tabulus, Gilder, Chariot Workshop
### Alys, Circus Charioteer
- **Rarity:** Epic
- **Type:** Culture Specialist
- **Effect:** Chariot Workshop in range: Happiness area effect +1.5
- **Also improves:** Chariot Workshop
### Axle Wheeler
- **Rarity:** Rare
- **Type:** Finance Specialist
- **Effect:** Chariots Chain in range: Productivity +20%
- **Also improves:** Chassis Builder, Woodcutter, Horse Catcher, Reed Gatherer, Chariot Workshop
## Related Buildings
- [Chassis Builder (Albion)](./chassis-builder-albion.md) - Produces Chassis
- [Horse Catcher (Albion)](./horse-catcher-albion.md) - Produces Ponies

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# Chassis Builder (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 90 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Chassis for chariot construction. Part of the Chariots production chain in Albion.
## Costs
**Build Cost:** 3 Planks, 1 Wattle, 1 Granite
**Maintenance:** -16 gold/min, 10 Elders
## Production
**Input:** [Reeds](../goods/reeds.md), [Wood](../goods/wood.md)
**Output:** [Chassis](../goods/chassis.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Axle Wheeler](../specialists/axle-wheeler.md) | Rare | Finance | Chariots Chain in range: Productivity +20% |
The Axle Wheeler specialist improves the following buildings:
- Chassis Builder
- Woodcutter
- Horsecatcher
- Reed Gatherer
- Chariot Workshop
## Related Buildings
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md) - Uses Chassis to produce Chariots
- [Woodcutter (Albion)](./woodcutter-albion.md) - Provides Wood
- [Reed Collector (Albion)](./reed-collector-albion.md) - Provides Reeds
## Other Workshop Buildings
- [Couch Builder (Latium)](./couch-builder-latium.md)
- [Lyre Maker (Latium)](./lyre-maker-latium.md)
- [Shield Beater (Albion)](./shield-beater-albion.md)
- [Tabulus (Latium)](./tabulus-latium.md)
- [Gilder (Latium)](./gilder-latium.md)
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)

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@@ -8,19 +8,19 @@
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 120 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Cheese from Milk, a staple food for Celtic population.
Produces Cheese from Oxen, a food for the Celtic population in Albion.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Build Cost:** 2 Timber, 2 Wattle
**Maintenance:** -10 gold/min, 4 Waders
**Maintenance:** -10 gold/min, 4 Smiths
## Attributes
@@ -33,11 +33,11 @@ Produces Cheese from Milk, a staple food for Celtic population.
| Effect | Value |
|--------|-------|
| Income | +2 |
| Happiness | +2 |
## Production
**Input:** [Milk](../goods/milk.md)
**Input:** [Oxen](../goods/oxen.md)
**Output:** [Cheese](../goods/cheese.md)
@@ -48,6 +48,36 @@ Produces Cheese from Milk, a staple food for Celtic population.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Apion Mochthos Apicius, of Apeiron Appetite
- **Rarity:** Epic
- **Type:** Culture Specialist
- **Target:** Kitchens in range
- **Effects:**
- Productivity +25%
- Happiness area effect +1
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
### Hestian Culinarian
- **Rarity:** Rare
- **Type:** Economic Specialist
- **Target:** Kitchens in range
- **Effects:**
- Workforce needed -33%
- Upkeep cost -66%
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
### Magnus Bantius the Deipnosophist
- **Rarity:** Epic
- **Type:** Research Specialist
- **Target:** Kitchens in range
- **Effects:**
- Knowledge area effect +1.5
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
## Related Buildings
- [Ox Farm (Albion)](./ox-farm-albion.md)
- [Bakery (Albion)](./bakery-albion.md)
- [Salsicium (Albion)](./salsicium-albion.md)

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@@ -8,12 +8,12 @@
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses.
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses. Also known as "Aqueduct Cistern".
## Costs
@@ -28,6 +28,12 @@ Stores and distributes water to nearby buildings, providing Health and Fire Safe
| Health | +3 |
| Fire Safety | +3 |
## Specialists
| Name | Rarity | Category | Effect |
|------|--------|----------|--------|
| [Sextus Fontinalis, Head of Fountains](../specialists/sextus-fontinalis-head-of-fountains.md) | Epic | Military | Residences in range: Fire Safety from Aqueduct Cistern, if supplied +2 |
## Placement
| Requirement | Value |

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@@ -7,29 +7,97 @@
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Production / Food (Fishery analogue) |
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
| Category | Fishery |
| Required Tier | Waders |
| Dimensions | 7x9 (base), 10x13 (with roads) |
| Cycle Time | 0:45 |
## Description
Coastal gatherer producing Cockles for Waders.
Coastal fishery building that produces Cockles for Waders in Albion. Requires placement in a Harbour Area.
## Costs
**Build Cost:** Unknown (research says "similar to Fishing Hut")
### Construction Cost
**Maintenance:** Unknown
| Resource | Amount |
|----------|--------|
| Planks | 3 |
### Maintenance Cost
| Type | Amount |
|------|--------|
| Income | -6 |
| Waders | -4 |
## Production
| Output | Rate |
|--------|------|
| [Cockles](../goods/cockles.md) | 1 per 45s |
## Placement
| Requirement | Value |
|-------------|-------|
| Constraints | Coast (Albion) |
| Constraints | Harbour Area |
## Attributes
- +3 (area effect bonus)
## Specialists
### Servia Bellia, Lily of the Coast
- **Rarity:** Epic
- **Category:** Finance
- **Effect:** Coastal Factories in range: Productivity +25%, Income area effect +1
- **Improves:** Oyster Bed, Cockle Picker, Shell Gatherer, Scomber's Shack, Salt Ponds, Saltwort Picker, Sand Refinery, Fishing Hut, Snailery
### Rockhopper
- **Rarity:** Common
- **Category:** Nature
- **Effect:** Cockle Picker in range: Health area effect +0.5
- **Improves:** Cockle Picker
### Shellpicker
- **Rarity:** Common
- **Category:** Culture
- **Effect:** Cockles Chain in range: Productivity +10%
- **Improves:** Cockle Picker
### Venator of Artemis
- **Rarity:** Rare
- **Category:** Religion
- **Effect:** Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66%
- **Improves:** Eel Grabber, Oyster Bed, Beaver Trapper, Cockle Picker, Scomber's Shack, Horsecatcher, Fishing Hut, Sturgeon Hatchery, Bird Charmer
### Uiscarix, Hygiean Fishmonger
- **Rarity:** Epic
- **Category:** Finance
- **Effect:** Fisheries in range: Income area effect +1.5
- **Improves:** Eel Grabber, Oyster Bed, Cockle Picker, Scomber's Shack, Fishing Hut, Sturgeon Hatchery
### Renavigator
- **Rarity:** Common
- **Category:** Economic
- **Effect:** Cockle Picker, Saltwort Picker in range: Workforce needed -25%, Run by Mercators Workforce instead of Wader Workforce
- **Improves:** Cockle Picker, Saltwort Picker
## Related Fishery Buildings
- [Eel Grabber (Albion)](./eel-grabber-albion.md)
- [Oyster Bed (Latium)](./oyster-bed-latium.md)
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md)
- [Fishing Hut (Latium)](./fishing-hut-latium.md)
- [Sturgeon Hatchery (Latium)](./sturgeon-hatchery-latium.md)
## Usage Patterns
Albion starter food option.
Albion starter food option for Waders tier. Place in Harbour Area for coastal food production.
## Common Pitfalls
Confusing coast vs marsh producers in Albion.
- Must be placed in Harbour Area, not just any coastal location
- Requires Waders workforce for maintenance

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@@ -2,18 +2,20 @@
**Entity Type:** Building
Also known as: Aqueduct Source
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Collects water from aqueducts to supply cisterns and water-dependent buildings. Requires mountain placement in Albion.
Collects water from aqueducts to supply cisterns and water-dependent buildings. Requires mountain slot placement in Albion.
## Costs
@@ -26,7 +28,26 @@ Collects water from aqueducts to supply cisterns and water-dependent buildings.
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Mountain placement required |
| Constraints | Mountain Slot required |
## Specialists
### Ductuarius
- **Rarity:** Rare
- **Type:** Economic Specialist
- **Effects:**
- Aqueduct Basins in range: Water supply +50%
- **Improves:** Aqueduct Source
### Aquila Dulcis, Curator Aquarum
- **Rarity:** Legendary
- **Type:** Economic Specialist
- **Effects:**
- Aqueduct Basins in range: Water supply +200%
- Fire Safety +100
- Upkeep cost -30%
- **Legendary Bonus:** Generate at least 1,000 Prestige
- **Improves:** Aqueduct Source
## Related Buildings

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@@ -1,4 +1,4 @@
# Competition Meadow (Albion)
# Recreation Ground (Albion)
**Entity Type:** Building
@@ -8,16 +8,16 @@
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Dimensions | 7x9 (10x13 with roads) |
## Description
Sports venue where Celtic competitions take place, providing multiple area bonuses.
Sports venue where Celtic competitions take place, providing multiple area bonuses to nearby residences.
## Costs
**Build Cost:** 1000 Gold, 10 Timber, 5 Bricks
**Build Cost:** 1000 Gold, 10 Timber, 5 Wattle
**Maintenance:** -16 gold/min
@@ -25,9 +25,9 @@ Sports venue where Celtic competitions take place, providing multiple area bonus
| Effect | Value |
|--------|-------|
| Population | +1 |
| Happiness | +1 |
| Prestige | +1 |
| Health | +1 |
| Happiness | +1 |
## Placement
@@ -35,6 +35,29 @@ Sports venue where Celtic competitions take place, providing multiple area bonus
|-------------|-------|
| Road Required | Yes |
## Specialists
### Athr Iorgwyn, Once-And-Former King
- **Rarity:** Unique
- **Type:** Economic
- **Effects:**
- Smith Residence and Elders Residence in range: Fire Safety +25%
- Also provides equal amounts of Wader Workforce
- Health from Recreation Ground, if supplied: +1
- Fire Safety from Recreation Ground, if supplied: +3
- **Legendary Bonus:** Generate at least 1,000 Fire Safety on your island
- **Improves:** Recreation Ground, Residence
### Aed Leamhan, Oracle of Sages
- **Rarity:** Epic
- **Type:** Religion
- **Effects:**
- Residences in range: Belief from Recreation Ground, if supplied: +2
- **Improves:** Recreation Ground, Residence
## Related Buildings
- [Fanum (Albion)](./fanum-albion.md)
- [Aleatorium (Albion)](./aleatorium-albion.md)
- [Theater (Albion)](./theater-albion.md)
- [Market (Albion)](./market-albion.md)

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# Concrete Mixer (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Refinery |
| Region | Latium |
| Required Tier | [Tier III - Equites](../population-tiers/tier-iii.md) |
| Cycle Time | 1:30 |
| Dimensions | 5x6 (base), 7x8 (with effects) |
## Description
Mixes Quartz Sand and Limestone to produce Concrete for advanced construction projects.
## Costs
**Build Cost:** 1 Timber, 4 Bricks
**Maintenance:** -16 gold/min, 8 Equites workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None special |
## Production
**Input:** Quartz Sand, Limestone
**Output:** [Concrete](../goods/concrete.md)
## Related Refinery Buildings
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
- [Labourer's Yard (Albion)](./labourers-yard-albion.md)
- [Marble Mason (Latium)](./marble-mason-latium.md)
- [Mosaic Maker (Latium)](./mosaic-maker-latium.md)
- [Sawmill (Albion)](./sawmill-albion.md)
- [Sawmill (Latium)](./sawmill-latium.md)
- [Brickworks (Albion)](./brickworks-albion.md)
- [Brickworks (Latium)](./brickworks-latium.md)

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@@ -11,14 +11,15 @@
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x8 (4x11 with roads) |
| Aqueduct Support | Yes |
## Description
Extracts Copper Ore from mountain deposits for bronze production.
Extracts Copper Ore from mountain deposits for bronze production. Can be enhanced with an aqueduct connection for improved efficiency.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Build Cost:** 2 Timber, 2 Wattle
**Maintenance:** -4 gold/min, 5 Smiths
@@ -40,9 +41,42 @@ Extracts Copper Ore from mountain deposits for bronze production.
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Mountain placement required, Deposit required |
| Constraints | Mountain Slot required, Deposit required |
## Specialists
### Legendary
| Specialist | Type | Effects |
|------------|------|---------|
| Lar Syracus, Minedriver | Economic | Mines in range: Income +6, Happiness -2, Health -2, Workforce -75%, Upkeep -75%. Unlock: Own at least 12 Markets. Also improves: Iron Mine, Silver Mine, Tin Mine |
| Minas Orlamh, the Gilted Touch | Finance | Mines in range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Unlock: Own at least 1,000,000 Denarii. Also improves: Iron Mine, Silver Mine, Tin Mine |
### Epic
| Specialist | Type | Effects |
|------------|------|---------|
| Gygaea of Megaria, Eupalinian Reservist | Economic | Mines in range: Water consumption -50%, Additional 1t every 8 cycles. Also improves: Iron Mine, Silver Mine, Tin Mine |
| Rhea Proserpina, Dis Mater | Finance | Mines and Pits in range: Workforce -40%, Upkeep -80%. Also improves: Iron Mine, Gold Washer, Sand Refinery, Mud Drier, Silver Mine, Tin Mine |
### Rare
| Specialist | Type | Effects |
|------------|------|---------|
| Prime Mantler | Nature | Cloaks Chain in range: Productivity +20%. Also improves: Birrus Stitcher, Weld Crop, Greenhands, Sheep Farm |
| Chalcolithist | Research | Copper Mine in range: Knowledge +1 |
| Pragmatic Aegis | Civic | Clan Shields Chain in range: Productivity +20%. Also improves: Bronze Smelter, Weld Crop, Shieldbeater, Tin Mine |
### Common
| Specialist | Type | Effects |
|------------|------|---------|
| Obtorquist | Civic | Torcs Chain in range: Productivity +10%. Also improves: Wire-Twister |
## Related Buildings
- [Wire Twister (Albion)](./wire-twister-albion.md)
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
- [Iron Mine (Albion)](./iron-mine-albion.md)
- [Silver Mine (Albion)](./silver-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)

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# Cushion Stuffer (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Upholsterer |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 90 seconds |
| Dimensions | 3x5 (4x7 with roads) |
## Description
Produces Cushions from Tyrian Purple and Sheep, used for crafting luxurious Loungers.
## Costs
**Build Cost:** 1 Timber, 1 Bricks, 2 Concrete, 3 Marble, 2 Mosaics
**Maintenance:** -16 gold/min, 6 Patricians
## Production
**Input:** [Tyrian Purple](../goods/tyrian-purple.md), [Sheep](../goods/sheep.md)
**Output:** [Cushions](../goods/cushions.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Maxima Cottius, Upholsterer of Atlas](../specialists/maxima-cottius-upholsterer-of-atlas.md) | Epic | Culture | Loungers Chain in range: Productivity +35% |
## Related Buildings
- [Dye Works (Latium)](./dye-works-latium.md) - Produces Tyrian Purple
- [Sheep Farm (Latium)](./sheep-farm-latium.md) - Produces Sheep
- [Chair Maker (Latium)](./chair-maker-latium.md) - Uses Cushions
- [Snailery (Latium)](./snailery-latium.md) - Part of dye production chain
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md) - Part of production chain

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# Custodes (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | City Watch |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier III)](../population-tiers/tier-iii.md) |
| Dimensions | 4x4 (base), 6x6 (with roads) |
## Description
The Custodes is a city watch building in the Albion region, available from the Mercators and Smiths population tiers. It provides happiness area effects to nearby residences and patrols the area.
## Costs
**Build Cost:** 1,500 Gold, 5 Timber, 5 Bricks
**Maintenance:** -10 Gold, -6 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Publius Quintus, Amphipraetorian | Epic | Finance | City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1 |
| Faustus Silvius Lupicinus, Apparitor Rationibus | Legendary | Finance | City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor |
| Watchman | Common | Culture | Custodes in range: Available patrols +1 |
| Urbane Auxila | Rare | Culture | Custodes in range: Happiness area effect +1 |
| Ironclad Distributor | Rare | Economic | City Watches in Albion in range: Workforce needed -25%, Upkeep cost -50%, Run by Smith Workforce instead of Wader Workforce |
| Champion Bruiser | Rare | Culture | Custodes in range: Happiness +30, Available patrols +1 |
| Urbicius Creticus, Graffitographer | Epic | Research | Custodes in range: Knowledge area effect +1, Available patrols +1, Response time -10% |
## Related Buildings
Other City Watch buildings:
- [Custodia (Latium)](./custodia-latium.md)
- [Medici (Albion)](./medici-albion.md)
- [Medici (Latium)](./medici-latium.md)
- [Vigiles (Albion)](./vigiles-albion.md)
- [Vigiles (Latium)](./vigiles-latium.md)
## Usage Patterns
Place Custodes buildings in residential areas to provide happiness bonuses and patrol coverage. The area effect radius covers nearby residences within range.
## Common Pitfalls
- Requires Wader workforce for maintenance (6 workers)
- Ensure sufficient Wader population before building multiple Custodes

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# Depot (Albion)
**Category:** Harbour Building
**Region:** Albion
## Description
The Depot is a harbour building in Albion that serves as an extended storage facility in the harbour area. It must be unlocked through the skill tree before construction.
## Stats
| Property | Value |
|----------|-------|
| Dimensions | 4x11 / 6x16 |
| Build Cost | 500 Coins, 10 Planks |
| Maintenance | 26 Coins, 8 Waders |
## Requirements
- Harbour Area
- Skill tree unlock required
- Unlocks at: Waders population tier
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
## Related Buildings
- [Depot (Latium)](./depot-latium.md)
- [Trading Pier (Albion)](./handelskai-albion.md)
- [Repair Crane (Albion)](./repair-crane-albion.md)
- [Shipyard (Albion)](./shipyard-albion.md)

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@@ -8,7 +8,7 @@
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x3 (4x4 with roads) |
@@ -20,7 +20,7 @@ Donkey-powered mill that processes Wheat into Flour. Does not require river plac
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -8 gold/min, 3 Smiths
**Maintenance:** -8 gold/min, 3 Mercators
## Production
@@ -35,6 +35,13 @@ Donkey-powered mill that processes Wheat into Flour. Does not require river plac
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Essentialist](../specialists/essentialist.md) | Common | Religion | Extractors in range: Workforce needed -25%, Upkeep cost -50% |
| [Diviner of Dough](../specialists/diviner-of-dough.md) | Common | Economic | Bread Chain in range: Productivity +10% |
## Production Chain
[Bread Chain](../production-chains/bread.md)

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# Drainage Channel (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) / [Smiths](../population-tiers/smiths.md) |
| Dimensions | 1x1 (2x2 with roads) |
## Description
Drains marshland in Albion, allowing construction on previously unsuitable terrain. Priced and maintained per 10 blocks.
## Costs (per 10 blocks)
**Build Cost:** 100 Gold, 4 Timber, 4 Bricks
**Maintenance:** -4 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | No |
| Special Placement | Marshland |
## Related Buildings
- [Aqueduct (Albion)](./aqueduct-albion.md)
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
- [Cistern (Albion)](./cistern-albion.md)
- [Sluice Gate (Albion)](./sluice-gate-albion.md)

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# Earth Oven (Albion)
**Category:** Kitchen
**Region:** Albion
**Required Population Tier:** Aldermen (Elders)
## Description
The Earth Oven is a kitchen building in the Albion region that produces Roast Beef. It requires Charcoal as fuel to operate.
## Production
| Output | Cycle Time |
|--------|------------|
| Roast Beef | 2:00 |
### Input Requirements
- Charcoal (fuel)
- Saltwort
- Oxen
## Costs
### Construction Cost
| Resource | Amount |
|----------|--------|
| Planks | 2 |
| Wattle | 2 |
| Granite | 1 |
### Maintenance Cost
| Type | Amount |
|------|--------|
| Income | -16 |
| Elders | -8 |
## Dimensions
| Type | Size |
|------|------|
| Base | 4x4 |
| With Roads | 5x5 |
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +3 |
| Income | +2 |
| Fire Safety | -2 |
## Specialists
### Prefect of Oxen
- **Rarity:** Rare
- **Type:** Economic Specialist
- **Effect:** Roast Beef Chain in range: Productivity +20%
- **Improves:** Earth Oven, Ox Farm, Saltwort Picker
### Fiachra Doitean, Culinary Immolator
- **Rarity:** Epic
- **Type:** Religion Specialist
- **Effect:** Earth Oven in range: Belief area effect +1.5
- **Improves:** Earth Oven
## Related Buildings
Other Kitchen buildings:
- [Bakery (Albion)](./bakery-albion.md)
- [Bakery (Latium)](./bakery-latium.md)
- [Epicure of Air (Albion)](./epicure-of-air-albion.md)
- [Porridge Stand (Latium)](./porridge-stand.md)
- [Cheese Maker (Albion)](./cheese-maker-albion.md)
- [Seafood Gourmet (Latium)](./seafood-gourmet-latium.md)
- [Salsicium (Albion)](./salsicium-albion.md)
## Production Chain
The Earth Oven is part of the Roast Beef production chain:
- Saltwort Picker produces Saltwort
- Ox Farm produces Oxen
- **Earth Oven** combines Saltwort + Oxen (with Charcoal) to produce Roast Beef

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@@ -7,30 +7,64 @@
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Production / Food (Marsh fishery) |
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
| Cycle Time | Unknown (likely 60s per research wording; not asserted) |
| Category | Fishery |
| Required Tier | [Waders](../population-tiers/tier-i.md) |
| Cycle Time | 1:00 (60 seconds) |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Marshland fish producer (Eels).
Marshland fishery building that produces Eels. Available from the Waders population tier in Albion. Requires marshland terrain for placement.
## Production
| Input | Output |
|-------|--------|
| (none) | [Eels](../goods/eels.md) |
## Costs
**Build Cost:** Unknown
**Build Cost:**
- 2 Planks
**Maintenance:** Unknown
**Maintenance:**
- -6 Income
- -3 Waders (workforce)
## Attributes
- +1 (production output per cycle)
## Placement
| Requirement | Value |
|-------------|-------|
| Constraints | Marshland placement required (Albion-specific) |
| Constraints | Marshland |
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Name | Rarity | Domain | Effect |
|------|--------|--------|--------|
| Eelhunter | Common | Religion | Eel Grabber in range: Belief area effect +0.5 |
| Mudlark | Common | Economic | Eel Chain in range: Productivity +10% |
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66% |
| Uiscarix, Hygiean Fishmonger | Epic | Finance | Fisheries in range: Income area effect +1.5 |
## Related Buildings
Other Fishery buildings:
- [Oyster Bed (Latium)](./oyster-bed-latium.md)
- [Cockle Picker (Albion)](./cockle-picker-albion.md)
- [Scomber's Shack (Latium)](./mackerel-fishing-hut-latium.md)
- [Fishing Hut (Latium)](./fishing-hut-latium.md)
- [Sturgeon Hatchery (Latium)](./sturgeon-hatchery-latium.md)
## Usage Patterns
Place in marsh; pair with coastal cockles early.
Place in marsh areas; pair with coastal cockles early for food variety.
## Common Pitfalls
Trying to place on coast; this is a marsh-only building.
Trying to place on coast instead of marshland; this is a marsh-only building.

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# Elders Council (Albion)
# Alder Council (Albion)
**Entity Type:** Building
Also known as: Elders Council, Ältestenrat
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
| Dimensions | Variable |
## Description
Celtic governing council that provides Happiness, Faith, and Knowledge bonuses to nearby residences.
Celtic governing council that provides Population, Faith, and Knowledge bonuses to nearby residences. The Alder Council serves as a public service building for the Albion population.
## Costs
**Build Cost:** 10000 Gold, 15 Timber, 10 Bricks, 5 Concrete
### Build Cost
**Maintenance:** -26 gold/min
| Resource | Amount |
|----------|--------|
| Gold | 10,000 |
| Timber | 15 |
| Wattle & Daub | 10 |
| Granite | 5 |
### Maintenance
| Type | Amount |
|------|--------|
| Income | -26 |
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Population | +2 |
| Faith | +1 |
| Knowledge | +2 |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Owain o Ywen, Keeper of Lore](../specialists/owain-o-ywen-keeper-of-lore.md) | Epic | Research | Knowledge from Alder Council +2 (if supplied) |
## Placement
| Requirement | Value |
@@ -38,3 +57,4 @@ Celtic governing council that provides Happiness, Faith, and Knowledge bonuses t
## Related Buildings
- [Forum (Latium)](./forum-latium.md)
- [Library (Latium)](./library-latium.md)

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# Epicure of Air (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 90 seconds |
| Dimensions | 5x6 (7x8 with roads) |
## Description
Produces Bird Tongues in Aspic, a luxury food for the Nobles population tier. Requires Bird Tongues and Lard as ingredients.
## Costs
**Build Cost:** 2 Timber, 2 Bricks, 2 Concrete
**Maintenance:** -22 gold/min, 12 Nobles
## Attributes
| Attribute | Value |
|-----------|-------|
| Income | +4 |
| Prestige | +3 |
| Happiness | -2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
| Happiness | +1 |
## Production
**Input:** [Bird Tongues](../goods/bird-tongues.md), [Lard](../goods/lard.md)
**Output:** [Bird Tongues in Aspic](../goods/bird-tongues-in-aspic.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Bird Tongues in Aspic Chain](../production-chains/bird-tongues-in-aspic.md)
## Related Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| Apion Mochthos Apicius, of Apeiron Appetite | Epic | Culture | Kitchens in range: +25% Productivity, +1 Happiness area effect |
| Hestian Culinarian | Rare | Economic | Kitchens in range: -33% Workforce needed, -66% Upkeep cost |
| Magnus Bantius the Deipnosophist | Epic | Research | Kitchens in range: +1.5 Knowledge area effect |
| Aunt Jellification | Epic | Culture | Epicure of Air in range: +1.5 Happiness area effect |
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
## Related Buildings
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Renderer (Albion)](./renderer-albion.md)
- [Bird Charmer (Albion)](./bird-charmer-albion.md)
- [Tongue Plucker (Albion)](./tongue-plucker-albion.md)
- [Bakery (Albion)](./bakery-albion.md)
- [Cheese Maker (Albion)](./cheese-maker-albion.md)
- [Salsicium (Albion)](./salsicium-albion.md)

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@@ -8,12 +8,12 @@
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 7x7 (10x10 with roads) |
## Description
Celtic temple providing Faith and Happiness bonuses to nearby residences.
Celtic temple providing Belief and Knowledge bonuses to nearby residences.
## Costs
@@ -25,8 +25,8 @@ Celtic temple providing Faith and Happiness bonuses to nearby residences.
| Effect | Value |
|--------|-------|
| Faith | +2 |
| Happiness | +1 |
| Belief | +2 |
| Knowledge | +1 |
## Placement
@@ -34,6 +34,37 @@ Celtic temple providing Faith and Happiness bonuses to nearby residences.
|-------------|-------|
| Road Required | Yes |
## Specialists
### Menander of Nicomedes, Auspicious Haruspex
**Rarity:** Unique
**Type:** Religion Specialist
**Effects:**
- Sanctuary and Fanum in range: Belief area effect +1.5
- Sanctuary and Fanum in range: Knowledge area effect +0.5
- Upkeep cost -50%
**Legendary Bonus:** More accurate readings from local beasts
**Improves:** Fanum, Sanctuary
### Neferneru, Lion In Waiting
**Rarity:** Unique
**Type:** Finance Specialist
**Effects:**
- Mercator Residence and Noble Residence in range: Income +25%
- Also provides equal amounts of Wader Workforce
- Income from Fanum, if supplied: +3
- Belief from Fanum, if supplied: +1
**Legendary Bonus:** Generate at least 10,000 Income.
**Improves:** Fanum, Residence
## Related Buildings
- [Sanctuary (Latium)](./sanctuary-latium.md)

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# Fibularium (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Artisinal Studio |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 120 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Brooches from Silver using Charcoal as fuel. Brooches are a decorative item for the Mercators population tier.
## Costs
**Build Cost:** 3 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 5 Mercators
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Belief | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
| Fire Safety | +1 |
| Prestige | +2 |
## Production
**Input:** [Silver](../goods/silver.md)
**Fuel:** [Charcoal](../goods/charcoal.md)
**Output:** [Brooches](../goods/brooches.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Specialists
### Saturnine Smelter
- **Rarity:** Rare
- **Type:** Religion Specialist
- **Effect:** Brooches Chain in range: Productivity +20%
- **Affects:** Fibularium, Silver Mine, Silver Forge
### Palaephaesta, Dextrous Demiurgus
- **Rarity:** Epic
- **Type:** Culture Specialist
- **Effect:** Artisinal Studios in Range: Workforce needed -40%, Upkeep cost -80%
- **Affects:** Beaver Hatter, Wire-Twister, Fibularium, Glassblower, Jeweller, Narcissium, Pileus Felter
### Dragonesque Doyenne
- **Rarity:** Rare
- **Type:** Civic Specialist
- **Effect:** Fibularium in range: Prestige area effect +1
- **Affects:** Fibularium
## Related Buildings
- [Silver Mine (Albion)](./silver-mine-albion.md) - Produces Silver Ore
- [Silver Forge (Albion)](./silver-forge-albion.md) - Produces Silver
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal

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@@ -7,21 +7,21 @@
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Production / Farm |
| Category | Arable Farm |
| Required Tier | Nobles (Tier 5 Celtic) |
| Dimensions | 4x5 (base), 6x7 (with roads) |
| Cycle Time | 90 seconds |
| Dimensions | 4x5 (base), 6x7 (with fields) |
| Cycle Time | 1:30 (90 seconds) |
| Aqueduct Support | Yes |
## Description
Produces Flax for clothing production chains.
Produces Flax for clothing production chains. This building is part of the Arable Farm category and can be enhanced with an Aqueduct connection.
## Costs
**Build Cost:** 1 Planks, 2 Bricks, 2 Concrete
**Maintenance:** -8 gold, 3 Waders workers
**Maintenance:** -8 gold, -3 Waders
## Placement
@@ -37,10 +37,21 @@ Produces Flax for clothing production chains.
## Specialists
| Specialist | Effects |
|------------|---------|
| Irrigator | -50% water consumption |
| Excellent Hair Artist | +20% productivity for Wigs chain |
| Princeps of Porphyry | +20% productivity for Togas chain |
| Tullus Caecilius Cornutus | -40% workforce, -80% maintenance |
| Casponia Casta | +25% productivity, +1 Flax every 10 cycles, +1 Faith area effect (requires Ceres as island god) |
| Specialist | Rarity | Domain | Effects |
|------------|--------|--------|---------|
| Irrigator | Common | Economic | -50% water consumption for Arable Farms in range |
| Capillary Coiffurist | Rare | Civic | +20% productivity for Wigs Chain in range |
| Princeps of Porphyr | Rare | Civic | +20% productivity for Togas Chain in range |
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic | Nature | -40% workforce, -80% upkeep for Arable Farms in range |
| Casponia Casta, Sacerdos Cereris | Legendary | Religion | +25% productivity, +1 Flax every 10 cycles, +1 Belief area effect, Legendary Bonus: Dedicate island to goddess Ceres |
## Related Buildings
Other Arable Farm buildings:
- [Flax Farm (Latium)](./flax-farm-latium.md)
- [Barley Farm (Albion)](./barley-farm-albion.md)
- [Oat Farm (Latium)](./oat-farm-latium.md)
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
- [Wheat Farm (Latium)](./wheat-farm-latium.md)

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# Furnace (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Smelter |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md), [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 1:00 |
| Dimensions | 4x6 (base), 6x10 (with effects) |
## Description
Smelts Iron Ore into Iron using Charcoal as fuel. The Albion variant of the Furnace operates identically to its Latium counterpart.
## Costs
**Build Cost:** 1 Timber, 4 Bricks
**Maintenance:** -8 gold/min, 3 Waders workers
## Area Effects
| Effect | Value |
|--------|-------|
| Fire Safety | -2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None special |
## Production
**Input:** Iron Ore, Charcoal (fuel)
**Output:** [Iron](../goods/iron.md)
## Related Specialists
### Legendary
- **Favillus, Survivor of Sands and Sandals** (Economic)
- Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1
- Legendary Bonus: Dedicate your island to the god Mars
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Armourer, Silver Forge, Weaponsmith, Amalgamist
- **Aneirin Gwawdrydd, Smith Weard** (Economic)
- Smelters in range: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%
- Legendary Bonus: Have at least 800 Waders on your island
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
### Epic
- **Obairrix, Full Metalsmith** (Military)
- Smelters in range: Fire Safety area effect +1.5
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
### Rare
- **Lamellary Armourer** (Military)
- Armour Chain in range: Productivity +20%
- Also improves: Iron Mine, Tannery, Woodcutter, Armourer, Salt Ponds, Pig Farm
- **Laconic Swordsmith** (Military)
- Weapons Chain in range: Productivity +20%
- Also improves: Iron Mine, Weaponsmith
### Common
- **Amalgamist** (Research)
- Smelters in range: Workforce needed -25%, Upkeep cost -50%
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge, Lamellary Armourer
## Related Smelter Buildings
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
- [Goldsmith (Latium)](./goldsmith-latium.md)
- [Furnace (Latium)](./furnace-latium.md)
- [Silver Forge (Albion)](./silver-forge-albion.md)

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# Gilder (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Gilded Wood from Gold and Sandarac Wood, a luxury material used in high-end production chains.
## Costs
**Build Cost:** 1 Timber, 2 Bricks, 3 Concrete, 2 Marble, 3 Mosaic
**Maintenance:** -14 gold/min, 8 Patricians
## Production
**Input:** [Gold](../goods/gold.md), [Sandarac Wood](../goods/sandarac-wood.md)
**Output:** [Gilded Wood](../goods/gilded-wood.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Exuperata, Popular Assemblist
- **Rarity:** Epic
- **Type:** Economic
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
- **Improves:** Chair Maker, Luthier, Shield Beater, Tabulus, Gilder, Chariot Workshop
### The Aeolian Modist
- **Rarity:** Epic
- **Type:** Religion
- **Effect:** Lyres Chain in range: Productivity +35%
- **Improves:** Goldsmith, Luthier, Stringer, Sandarac Nursery, Sheep Farm, Gilder
## Related Buildings
- [Goldsmith (Latium)](./goldsmith-latium.md)
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
- [Luthier (Latium)](./luthier-latium.md)
- [Tabulus (Latium)](./tabulus-latium.md)

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@@ -8,7 +8,7 @@
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 6x8 (8x11 with roads) |
## Description

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# Greenhands (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 90 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Extracts Celtic Green dye from Woad and Copper Ore deposits. Celtic Green is used in the production of Cloaks for the population.
## Costs
**Build Cost:** 1 Timber, 2 Wattle, 1 Granite
**Maintenance:** -20 gold/min, 8 Elders
## Production
**Input:** [Copper Ore](../goods/copper-ore.md), [Woad](../goods/woad.md)
**Output:** [Celtic Green](../goods/celtic-green.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Essentialist](../specialists/essentialist.md) | Common | Religion | Extractors in range: Workforce needed -25%, Upkeep cost -50% |
| [Prime Mantler](../specialists/prime-mantler.md) | Rare | Nature | Cloaks Chain in range: Productivity +20% |
## Production Chain
[Cloaks Chain](../production-chains/cloaks.md)
## Related Buildings
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md)
- [Sheep Farm (Albion)](./sheep-farm-albion.md)

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# Headpiece Maker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Upholsterer |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 120 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Hairnets from Flax and Resin. Part of the Wigs production chain used to satisfy the needs of upper-class Celtic residents.
## Costs
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
**Maintenance:** -10 gold/min, 8 Nobles
## Production
**Input:** [Flax](../goods/flax.md), [Resin](../goods/resin.md)
**Output:** [Hairnets](../goods/hairnets.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Specialists
- **Capillary Coiffurist** (Rare, Civic) - Wigs Chain in range: Productivity +20%. Improves Flax Farm, Headpiece Maker, Resin Trapper, Wig Maker, Horse Breeder
## Related Buildings
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
- [Wig Maker (Albion)](./wig-maker-albion.md) - Uses Hairnets to produce Wigs
- [Tannery (Albion)](./tannery-albion.md) - Also in Upholsterer category
- [Sailmaker (Albion)](./sailmaker-albion.md) - Also in Upholsterer category
- [Ropemaker (Albion)](./ropemaker-albion.md) - Also in Upholsterer category

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@@ -6,7 +6,7 @@
| Field | Value |
|-------|-------|
| Category | Farm |
| Category | Arable Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
@@ -14,7 +14,7 @@
## Description
Cultivates Hemp for processing into Tunics in Albion.
Cultivates Hemp for processing into Tunics and Sails in Albion. This building can be improved with an Aqueduct connection.
## Costs
@@ -35,7 +35,22 @@ Cultivates Hemp for processing into Tunics in Albion.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Domain | Effect |
|------------|--------|--------|--------|
| Irrigator | Common | Economic | Arable Farms in range: Water consumption -50% |
| Seamster | Common | Finance | Tunics Chain in range: Productivity +10% |
| Sailer | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% |
| Casponia Casta, Sacerdos Cereris | Legendary | Religion | Arable Farms in range: Productivity +25%, Additional 1t Flax every 10 cycles, Belief area effect +1. Legendary Bonus: Dedicate island to the goddess Ceres |
## Related Buildings
- [Spinner (Albion)](./spinner-albion.md)
- [Sailmaker (Albion)](./sailmaker-albion.md)
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
- [Flax Farm (Albion)](./flax-farm-albion.md)
- [Barley Farm (Albion)](./barley-farm-albion.md)
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
- [Oat Farm](./oat-farm.md)

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# Herb Garden (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Plantation |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 90 seconds |
| Dimensions | 3x3 (4x4 with roads) |
| Aqueduct Support | Yes |
## Description
Cultivates Herbs for medicinal and culinary uses. Requires Herb fertility and can be enhanced with an aqueduct connection.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -6 gold/min, 3 Waders
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +1 |
## Production
**Input:** None
**Output:** [Herbs](../goods/herbs.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Herbs |
## Specialists
| Specialist | Rarity | Category | Effects |
|------------|--------|----------|---------|
| [Cattin, Apothegmatic Apothecary](../specialists/cattin-apothegmatic-apothecary.md) | Legendary | Nature | Plantations in range: Productivity +25%, Additional 1t Herbs every 10 cycles, Health area effect +1. Legendary bonus: Peace with Voada |
| [Boar Whisperer](../specialists/boar-whisperer.md) | Epic | Culture | Sausages Chain in range: Productivity +35% |
| [Adept Troughtender](../specialists/adept-troughtender.md) | Rare | Economic | Plantations in range: Water consumption -50% |
| [Renaturer](../specialists/renaturer.md) | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
| [Agronomic Aerator](../specialists/agronomic-aerator.md) | Rare | Nature | Herb Gardens in range: Health area effect +1 |
| [Tirechan Ua Aergol, Tireless Tiller](../specialists/tirechan-ua-aergol-tireless-tiller.md) | Epic | Civic | Plantations in range: Workforce needed -40%, Upkeep cost -80% |
## Related Buildings
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Lavender Farm (Latium)](./lavender-farm-latium.md)
- [Olive Grower (Latium)](./olive-grower-latium.md)
- [Vineyard (Latium)](./vineyard-latium.md)
- [Vineyard (Albion)](./vineyard-albion.md)
- [Barley Farm (Albion)](./barley-farm-albion.md)

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@@ -6,7 +6,7 @@
| Field | Value |
|-------|-------|
| Category | Craftsman |
| Category | Artisanal Studio |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 120 seconds |
@@ -14,11 +14,11 @@
## Description
Produces Horns from Tin Ore, musical instruments for Celtic ceremonies.
Produces Drinking Horns from Tin Ore and Oxen, decorative vessels for Celtic feasts and ceremonies.
## Costs
**Build Cost:** 3 Timber, 4 Bricks
**Build Cost:** 3 Timber, 4 Wattle
**Maintenance:** -12 gold/min, 3 Smiths
@@ -27,20 +27,20 @@ Produces Horns from Tin Ore, musical instruments for Celtic ceremonies.
| Attribute | Value |
|-----------|-------|
| Population | +1 |
| Income | +2 |
| Happiness | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Happiness | +1 |
| Prestige | +1 |
## Production
**Input:** [Tin Ore](../goods/tin-ore.md)
**Input:** [Tin Ore](../goods/tin-ore.md), [Oxen](../goods/oxen.md)
**Output:** [Horns](../goods/horns.md)
**Output:** [Drinking Horns](../goods/drinking-horns.md)
## Placement
@@ -52,3 +52,4 @@ Produces Horns from Tin Ore, musical instruments for Celtic ceremonies.
## Related Buildings
- [Tin Mine (Albion)](./tin-mine-albion.md)
- [Ox Farm (Albion)](./ox-farm-albion.md)

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# Horse Breeder (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Livestock Farm |
| Region | Albion |
| Required Tier | Nobles |
| Construction Time | Instant |
| Cycle Time | 2:00 (120 seconds) |
| Dimensions | 4x5 (base), 6x7 (with pasture) |
## Description
Produces Horses for use in various production chains. Can be enhanced with a Silo, which is unlocked through faith in the patron goddess Epona.
## Costs
**Build Cost:** 1 Timber, 3 Bricks, 2 Concrete
**Maintenance:** -16 gold/min, 6 Nobles workers
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -1 |
| Happiness | +1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Requires pasture space |
## Production
**Input:** None
**Output:** Horses
## Upgrades
**Silo** - Available through faith in Epona. Enhances grain storage for animal feed.
## Related Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Pwyll fab Manawydan, Rhiannon's Postilion | Legendary | Civic | Livestock Farms: +30% Productivity, +1t Horses every 10 cycles, +1 Prestige area effect |
| Nomadic Herder | Rare | Nature | Livestock Farms: -33% Workforce needed, -66% Upkeep cost |
| Shapur of Chalcis, Eponian Eques | Epic | Nature | Horse Breeders: +1.5 Health area effect |
| Capillary Coiffurist | Rare | Civic | Wigs Chain: +20% Productivity |
| Xeno of Phillipopolis, Hipparchon | Epic | Military | Horses Chain: +35% Productivity |
## Related Buildings
Other Livestock Farm buildings:
- Ox Farm (Albion)
- Horse Breeder (Latium)
- Sheep Farm (Albion)
- Sheep Farm (Latium)
- Snail Farm (Latium)
- Pig Farm (Albion)
- Pig Farm (Latium)

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# Horsecatcher (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Hunting Cabin |
| Region | Albion |
| Required Tier | Elders |
| Cycle Time | 1:30 (90 seconds) |
| Dimensions | 5x5 (base), 7x7 (with placement area) |
## Description
Captures Ponies in meadow areas. Part of the Chariots production chain, providing horses for chariot construction.
## Costs
**Build Cost:** 1 Timber, 1 Wattle & Daub, 1 Granite
**Maintenance:** -8 gold/min, 12 Elders workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Meadow Area, Population |
## Production
**Input:** None
**Output:** Ponies
## Related Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Axle Wheeler | Rare | Finance | Chariots Chain in range: +20% Productivity |
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
## Related Buildings
Other Hunting Cabin buildings:
- Beaver Trapper (Albion)
- Bird Charmer (Albion)
Buildings improved by Axle Wheeler:
- Chassis Builder
- Woodcutter
- Reed Gatherer
- Chariot Workshop
Buildings improved by Venator of Artemis:
- Eel Grabber
- Oyster Bed
- Beaver Trapper
- Cockle Picker
- Scomber's Shack
- Fishing Hut
- Sturgeon Hatchery
- Bird Charmer

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# Iron Mine (Albion)
**Category:** Production / Mining
**Region:** Albion
## Description
The Iron Mine extracts Iron Ore from mountain deposits in Albion. It requires a Mountain Slot and an Iron deposit to be built. The building can be upgraded with an Aqueduct connection for improved production.
## Stats
| Property | Value |
|----------|-------|
| Required Tier | [Mercators](../population-tiers/tier-iii.md), [Smiths](../population-tiers/tier-i-albion.md) |
| Dimensions | 3x8 / 4x11 (rotated) |
| Cycle Time | 0:30 |
| Build Cost | 2 Planks, 2 Bricks |
| Maintenance | 10 Coins, 5 Waders |
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Placement Requirements
| Requirement | Details |
|-------------|---------|
| Mountain Slot | Required |
| Deposit | Iron deposit required |
## Production
**Input:** None (raw extraction)
**Output:** [Iron Ore](../goods/iron-ore.md)
## Upgrades
### Aqueduct Connection
The Iron Mine can be connected to the Aqueduct system for enhanced production capabilities.
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Lar Syracus, Minedriver | Legendary | Economic | Mines in Range: Income area effect +6, Happiness area effect -2, Health area effect -2, Workforce -75%, Upkeep -75%. Legendary Bonus: Own at least 12 Markets. |
| Minas Orlamh, the Gilted Touch | Legendary | Finance | Mines in Range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Legendary Bonus: Own at least 1,000,000 Denarii. |
| Ironic Interviewer | Rare | Research | Iron Mines in range: Knowledge area effect +1 |
| Gygaea of Megaria, Eupalinian Reservist | Epic | Economic | Mines in Range: Water consumption -50%, Additional 1t every 8 cycles |
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20% |
| Laconic Swordsmith | Rare | Military | Weapons Chain in range: Productivity +20% |
| Rhea Proserpina, Dis Mater | Epic | Finance | Mines and Pits in range: Workforce -40%, Upkeep -80% |
## Production Chain
Iron Ore is smelted in a [Furnace](./furnace-latium.md) to produce [Iron](../goods/iron.md), which is then used by:
- [Weaponsmith](./weaponsmith-latium.md) to produce [Weapons](../goods/weapons.md)
- [Armourer](./armourer-latium.md) to produce [Armour](../goods/armour.md)
## Related Buildings
- [Iron Mine (Latium)](./iron-mine-latium.md)
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Silver Mine (Albion)](./silver-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)

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# Trading Post (Albion)
**Category:** Infrastructure
**Region:** Albion
## Description
The Trading Post is the first building you can place on an island in the Albion region. It serves as a warehouse for goods and a docking point for ships. The Trading Post can be upgraded multiple times, with each upgrade significantly increasing island storage capacity and the number of loading ramps. Upgrades must first be unlocked in the skill tree.
## Stats
| Property | Value |
|----------|-------|
| Dimensions | 6x6 / 8x8 (upgraded) |
| Maintenance | 10 Coins, 8 Waders (Improved), 16 Coins, 12 Waders (Stately) |
## Upgrades
### Improved Trading Post (Tier 1)
- **Unlock:** Trading Post Improvements skill
- **Build Cost:** 500 Income, 25 Timber, 5 Tiles
- **Maintenance:** 10 Coins, 8 Waders
- **Effect:** +2 loading ramps, +75 island storage capacity
### Stately Trading Post (Tier 2)
- **Unlock:** Trading Post Improvements skill
- **Build Cost:** 1000 Income, 50 Timber, 15 Tiles, 5 Concrete
- **Maintenance:** 16 Coins, 12 Waders
- **Effect:** 6 loading ramps total, increased island storage capacity
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
## Placement
- Can only be placed on coastline
- First building placed when settling an island
- Functions as main storage and trade hub for the island
## Related Buildings
- [Trading Post (Latium)](./kontor-latium.md)
- [Warehouse (Albion)](./warehouse-albion.md)
- [Depot (Latium)](./depot-latium.md)

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# Latrine (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Amenities |
| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) |
| Dimensions | 2x3 (base), 3x4 (with roads) |
| Unlock Condition | Skill Tree unlock required |
## Description
Public latrine facility in Albion. Provides health area effects to nearby residences as an amenity building.
## Costs
**Build Cost:** 750 gold, 4 Planks, 2 Bricks
**Maintenance:** -3 gold, -2 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Unknown |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +1 |
## Specialists
| Specialist | Effects |
|------------|---------|
| Lucia Sophus, Imperial Occultist | City Watches in range: +3 Belief area effect, -1 Knowledge area effect, -20% Upkeep cost. Legendary bonus: Serve your Emperor faithfully. Improves: Well, Latrine, Watchtower |
## Related Buildings
Other Amenities:
- [Well (Latium)](./well-latium.md)
- [Well (Albion)](./well-albion.md)
- [Latrine (Latium)](./latrine-latium.md)
- [Watchtower (Latium)](./watchtower-latium.md)
- [Watchtower (Albion)](./watchtower-albion.md)
## Usage Patterns
Place near residential areas to provide health bonuses, particularly for Smiths and higher population tiers in Albion.
## Common Pitfalls
- Requires Skill Tree unlock before construction
- Consumes Waders workforce for maintenance

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# Limestone Quarry (Latium)
**Category:** Production / Quarry
**Region:** Latium
## Description
The Limestone Quarry extracts Limestone from mountain deposits in Latium. It requires a Mountain Slot to be built and provides raw materials for construction.
## Stats
| Property | Value |
|----------|-------|
| Required Tier | [Plebeians](../population-tiers/tier-ii.md) |
| Dimensions | 3x8 / 4x11 (rotated) |
| Cycle Time | 0:30 |
| Build Cost | 2 Planks, 1 Bricks |
| Maintenance | 12 Coins, 5 Plebeians |
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Placement Requirements
| Requirement | Details |
|-------------|---------|
| Mountain Slot | Required |
## Production
**Input:** None (raw extraction)
**Output:** [Limestone](../goods/limestone.md)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Juicer of Lime | Rare | Finance | Limestone Quarry in range: Income area effect +1 |
## Related Buildings
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md)
- [Granite Quarry (Albion)](./granite-quarry-albion.md)
- [Marble Quarry (Latium)](./marble-quarry-latium.md)
- [Mineral Quarry (Latium)](./mineral-quarry-latium.md)

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# Luthier (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Workshop |
| Region | Latium |
| Required Tier | [Patricians](../population-tiers/patricians.md) |
| Cycle Time | 60 seconds (1:00) |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Lyres from Gilded Wood and Strings. Part of the Lyres production chain for Latium, providing luxury goods for Patricians.
## Costs
**Build Cost:** 2 Timber, 3 Bricks, 3 Concrete, 3 Marble, 3 Mosaics
**Maintenance:** -30 gold/min, 10 Patricians
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +4 |
| Belief | +2 |
| Knowledge | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Income | +1 |
| Happiness | +1 |
## Production
**Input:** [Gilded Wood](../goods/gilded-wood.md), [Strings](../goods/strings.md)
**Output:** [Lyres](../goods/lyres.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### O'Buiochas, Master of Unwinding
- **Rarity:** Epic
- **Type:** Culture
- **Effect:** Luthier in range: Happiness area effect +1.5
- **Improves:** Luthier
### Exuperata, Popular Assemblist
- **Rarity:** Epic
- **Type:** Economic
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
- **Improves:** Chair Maker, Luthier, Shield Beater, Tabulus, Gilder, Chariot Workshop
### The Aeolian Modist
- **Rarity:** Epic
- **Type:** Religion
- **Effect:** Lyres Chain in range: Productivity +35%
- **Improves:** Goldsmith, Luthier, Stringer, Sandarac Nursery, Sheep Farm, Gilder
## Related Buildings
- [Gilder (Latium)](./gilder-latium.md)
- [Stringer (Latium)](./stringer-latium.md)
- [Couch Maker (Latium)](./couch-maker-latium.md)
- [Tabulus (Latium)](./tabulus-latium.md)
- [Chassis Builder (Albion)](./chassis-builder-albion.md)
- [Shield Beater (Albion)](./shield-beater-albion.md)
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)

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@@ -6,9 +6,9 @@
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Category | Victualler |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
| Dimensions | 5x5 (7x7 with roads) |
@@ -18,9 +18,9 @@ Processes Barley into Malt for beer brewing.
## Costs
**Build Cost:** 3 Timber, 1 Bricks
**Build Cost:** 3 Timber, 1 Wattle & Daub
**Maintenance:** -8 gold/min, 4 Waders
**Maintenance:** -8 gold/min, 4 Smiths
## Production
@@ -35,7 +35,21 @@ Processes Barley into Malt for beer brewing.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Busy Sprout](../specialists/busy-sprout.md) | Common | Culture | Beer Chain in range: Productivity +10% |
| [Constructivist](../specialists/constructivist.md) | Common | Economic | Refineries in range: Workforce needed -25%, Upkeep cost -50% |
## Related Buildings
- [Barley Farm (Albion)](./barley-farm-albion.md)
- [Brewery (Albion)](./brewery-albion.md)
- [Garum Maker (Latium)](./garum-maker-latium.md)
- [Olive Press (Latium)](./olive-press-latium.md)
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
- [Potter (Latium)](./potter-latium.md)
- [Potter (Albion)](./potter-albion.md)
- [Winery (Latium)](./winery-latium.md)
- [Winery (Albion)](./winery-albion.md)

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# Marble Mason (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Refinery |
| Region | Latium |
| Required Tier | [Tier III - Equites](../population-tiers/tier-iii.md) |
| Cycle Time | 1:30 |
| Dimensions | 5x7 (base), 7x10 (with effects) |
## Description
Processes Raw Marble into refined Marble for construction and decorative purposes.
## Costs
**Build Cost:** 2 Timber, 3 Bricks, 2 Concrete
**Maintenance:** -24 gold/min, 10 Equites workers
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +1 |
| Health | -1 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None special |
## Production
**Input:** Raw Marble
**Output:** [Marble](../goods/marble.md)
## Related Specialists
### Epic
- **Mico Annius, Unearther of Lodestars** (Religion)
- Marble Mason in range: Belief area effect +1.5
## Related Refinery Buildings
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md)
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
- [Labourer's Yard (Albion)](./labourers-yard-albion.md)
- [Tessera Works (Latium)](./tessera-works-latium.md)
- [Sawmill (Albion)](./sawmill-albion.md)
- [Sawmill (Latium)](./sawmill-latium.md)
- [Brickworks (Albion)](./brickworks-albion.md)
- [Brickworks (Latium)](./brickworks-latium.md)

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# Marble Quarry (Latium)
**Category:** Production / Quarry
**Region:** Latium
## Description
The Marble Quarry extracts Raw Marble from mountain deposits in Latium. It requires a Mountain Slot and Deposit to be built and provides valuable raw materials for advanced construction and ornamentation.
## Stats
| Property | Value |
|----------|-------|
| Required Tier | [Equites](../population-tiers/tier-iii.md) |
| Dimensions | 3x8 / 4x11 (rotated) |
| Cycle Time | 1:00 |
| Build Cost | 2 Planks, 1 Bricks, 2 Concrete |
| Maintenance | 16 Coins, 5 Plebeians |
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Placement Requirements
| Requirement | Details |
|-------------|---------|
| Mountain Slot | Required |
| Deposit | Required |
## Production
**Input:** None (raw extraction)
**Output:** [Raw Marble](../goods/raw-marble.md)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Galerius Natta, Prime Prospector | Epic | Civic | Marble Quarry in range: Prestige area effect +1.5 |
## Related Buildings
- [Limestone Quarry (Latium)](./limestone-quarry-latium.md)
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md)
- [Granite Quarry (Albion)](./granite-quarry-albion.md)
- [Mineral Quarry (Latium)](./mineral-quarry-latium.md)

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@@ -35,6 +35,13 @@ Public service building that provides Population and Income area effects to near
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effects | Unlock Condition |
|------------|--------|------|---------|------------------|
| Actorius Maximinus, Nummularius Nonpareil | Unique | Finance | Markets in range: Income area effect +1.5, Upkeep cost -75% | Have at least 600 residents on your island |
| Gaius Julius Lupus, Castor of Fortunes | Epic | Finance | Markets in range: Income area effect +1.5 | - |
## Related Buildings
- [Market (Latium)](./market-latium.md)

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# Medici (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | City Watch |
| Required Tier | [Mercators](../population-tiers/tier-iii.md) |
| Dimensions | 4x6 (base), 7x8 (with roads) |
## Description
Medical facility in Albion that provides health area effects to nearby residences and dispatches patrols to respond to incidents.
## Costs
**Build Cost:** 2250 Gold, 10 Planks, 5 Bricks
**Maintenance:** -6 gold, -4 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Health | +2 |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Practitioner | Common | Nature | Medici in range: Available patrols +1 |
| Ironclad Distributor | Rare | Economic | City Watches in Albion in range: Workforce needed -25%, Upkeep cost -50%, Run by Smith Workforce instead of Wader Workforce. Improves: Custodes, Medici, Vigiles |
| Materialist Medicus | Rare | Nature | Medici in range: Health area effect +1 |
| Savvy Capsarius | Rare | Nature | Medici in range: Health +30, Available patrols +1 |
| Cermaid Mac Ealadha, Dagda's Goodman | Epic | Civic | Medici in range: Prestige area effect +1, Available patrols +1, Response time -10% |
| Publius Quintus, Amphipraetorian | Epic | Finance | City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1. Improves: Custodia, Medici, Vigiles |
| Ide Nimh, Bane of Pugilists | Legendary | Nature | Medici in range: Health area effect +1, Available patrols +1. Legendary bonus: Equip items. Medici in range: Available patrols +1 |
| Faustus Silvius Lupicinus, Apparitor Rationibus | Legendary | Finance | City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor. Improves: Custodia, Medici, Vigiles |
## Related Buildings
Other City Watch buildings:
- [Medici (Latium)](./medici-latium.md) - Latium variant
- [Custodia (Latium)](./custodia-latium.md) - Police station
- [Custodes (Albion)](./custodes-albion.md) - Albion police station
- [Vigiles (Latium)](./vigiles-latium.md) - Fire brigade
- [Vigiles (Albion)](./vigiles-albion.md) - Albion fire brigade
## Usage Patterns
Place near residential areas to provide health bonuses and incident response coverage. The Medici is essential for keeping your population healthy and responding to health-related incidents.
## Common Pitfalls
- Requires Mercators population tier before it can be built
- Uses Waders workforce for maintenance
- The Albion variant has lower maintenance costs compared to the Latium version (-6 gold, -4 Waders vs -16 gold, -8 Liberti)
- Consider pairing with specialists like Ironclad Distributor to reduce workforce and upkeep costs

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# Mud Drier (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Pit |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 1:30 |
| Dimensions | 7x7 (10x10 with roads) |
## Description
The Mud Drier extracts Mud from marshland deposits in Albion. It requires placement on Marshland terrain and becomes available once you reach the Mercators population tier.
## Costs
**Build Cost:** 3 Planks
**Maintenance:** -4 gold/min, 3 Waders
## Production
**Input:** None (raw extraction)
**Output:** [Mud](../goods/mud.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marshland required |
## Specialists
The following specialists can improve this building:
### Handler (Common, Military)
- Amphorae Chain in range: Productivity +10%
- Also improves: Resin Trapper, Clay Pit, Mud Drier, Potter
### Rhea Proserpina, Dis Mater (Epic, Finance)
- Mines and Pits in range: Workforce -40%, Upkeep -80%
- Also improves: Iron Mine, Gold Washer, Copper Mine, Sand Refinery, Mud Drier, Silver Mine, Tin Mine
## Related Buildings
- [Sand Refinery (Albion)](./sand-refinery-albion.md)
- [Sand Refinery (Latium)](./sand-refinery-latium.md)
- [Gold Washer (Latium)](./gold-washer-latium.md)
- [Clay Pit (Latium)](./clay-pit-latium.md)

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# Narcissium (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Artisinal Studio |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 120 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Handmirrors from Scallop Shells and Silver using Charcoal as fuel. Handmirrors are a luxury good for the Nobles population tier.
## Costs
**Build Cost:** 1 Timber, 2 Bricks, 3 Concrete
**Maintenance:** -30 gold/min, 12 Nobles
## Attributes
| Attribute | Value |
|-----------|-------|
| Knowledge | +2 |
| Health | +2 |
| Happiness | +2 |
## Area Effects
| Effect | Value |
|--------|-------|
| Prestige | +2 |
| Fire Safety | -2 |
## Production
**Input:** [Scallop Shells](../goods/scallop-shells.md), [Silver](../goods/silver.md)
**Fuel:** [Charcoal](../goods/charcoal.md)
**Output:** [Handmirrors](../goods/handmirrors.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Specialists
### Palaephaesta, Dextrous Demiurgus
- **Rarity:** Epic
- **Type:** Culture Specialist
- **Effect:** Artisinal Studios in Range: Workforce needed -40%, Upkeep cost -80%
- **Affects:** Beaver Hatter, Wire-Twister, Fibularium, Glassblower, Jeweller, Narcissium, Pileus Felter
### Marix, Who Knows The Merrows
- **Rarity:** Epic
- **Type:** Research Specialist
- **Effect:** Mirrors Chain in range: Productivity +35%
- **Affects:** Shell Gatherer, Narcissium, Silver Mine, Silver Forge
### Mimesius Perrenis, Exemplary Semblancer
- **Rarity:** Epic
- **Type:** Civic Specialist
- **Effect:** Narcissium in range: Prestige area effect +1.5
- **Affects:** Narcissium
## Related Buildings
- [Shell Gatherer (Albion)](./shell-gatherer-albion.md) - Produces Scallop Shells
- [Silver Mine (Albion)](./silver-mine-albion.md) - Produces Silver Ore
- [Silver Forge (Albion)](./silver-forge-albion.md) - Produces Silver

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# Officium (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Specialist Building |
| Region | Albion |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md) |
| Construction Time | Instant |
## Description
Specialist building that houses specialists who provide bonuses to nearby buildings.
## Costs
**Build Cost:** 500 Gold, 20 Timber, 3 Bricks
**Maintenance:** -50 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Dimensions | 4x6 (base), 6x8 (with roads) |
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
Houses specialists that can be assigned to modify production or service buildings.
## Related Buildings
- [Officium (Latium)](./officium-latium.md) - Latium variant
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Higher-tier specialist building
- [Villa of the Praetor (Albion)](./villa-des-praetors-albion.md) - Albion variant

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@@ -6,21 +6,21 @@
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Category | Livestock Farm |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x7 (7x10 with roads) |
## Description
Raises Oxen to produce Milk for cheese production. Requires marsh placement.
Raises Oxen for use in the Roast Beef production chain. Requires marshland placement.
## Costs
**Build Cost:** 3 Timber, 2 Bricks
**Build Cost:** 3 Planks, 2 Wattle
**Maintenance:** -4 gold/min, 4 Waders
**Maintenance:** -4 gold/min, 4 Waders workforce
## Area Effects
@@ -32,7 +32,7 @@ Raises Oxen to produce Milk for cheese production. Requires marsh placement.
**Input:** None
**Output:** [Milk](../goods/milk.md)
**Output:** [Oxen](../goods/oxen.md)
## Placement
@@ -40,8 +40,55 @@ Raises Oxen to produce Milk for cheese production. Requires marsh placement.
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Marsh placement required |
| Constraints | Marshland required |
## Specialists
### Pwyll fab Manawydan, Rhiannon's Postilion
**Rarity:** Legendary | **Type:** Civic
- Livestock Farms in range: Productivity +30%
- Additional 1t Horses every 10 cycles
- Prestige area effect +1
- **Unlock condition:** Generate at least 800 Happiness
**Improves:** Ox Farm, Horse Breeder, Sheep Farm, Pig Farm
### Nomadic Herder
**Rarity:** Rare | **Type:** Nature
- Livestock Farms in range: Workforce needed -33%
- Upkeep cost -66%
**Improves:** Ox Farm, Horse Breeder, Sheep Farm, Pig Farm
### Prefect of Oxen
**Rarity:** Rare | **Type:** Economic
- Roast Beef Chain in range: Productivity +20%
**Improves:** Earth Oven, Ox Farm, Saltwort Picker
### Cairbre Ui Merchad, Pretty Shepherd
**Rarity:** Epic | **Type:** Economic
- Ox Farm, Sheep Farm, Pig Farm in Albion in range: Workforce needed -35%
- Upkeep cost -80%
- Run by Nobles workforce, instead of Waders workforce
**Improves:** Ox Farm, Sheep Farm, Pig Farm
### Thrinacian Herder
**Rarity:** Rare | **Type:** Religion
- Ox Farm in range: Belief area effect +1
**Improves:** Ox Farm
## Related Buildings
- [Cheese Maker (Albion)](./cheese-maker-albion.md)
- [Earth Oven (Albion)](./earth-oven-albion.md) - Uses Oxen for Roast Beef
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md) - Part of Roast Beef chain
- [Horse Breeder (Albion)](./horse-breeder-albion.md) - Similar Livestock Farm
- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Similar Livestock Farm
- [Pig Farm (Albion)](./pig-farm-albion.md) - Similar Livestock Farm

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@@ -6,21 +6,21 @@
| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Category | Livestock Farm |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Required Tier | [Mercators](../population-tiers/tier-ii.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Raises pigs to produce Pork for further processing into leather and sausages.
Raises pigs to produce Pigs for further processing into leather, lard, and other products. The building can be improved with a Silo, which is unlocked by gaining enough Faith with the patron goddess Epona.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -6 gold/min, 3 Smiths
**Maintenance:** -6 gold/min, 3 Waders
## Area Effects
@@ -32,7 +32,7 @@ Raises pigs to produce Pork for further processing into leather and sausages.
**Input:** None
**Output:** [Pork](../goods/pork.md)
**Output:** [Pigs](../goods/pigs.md)
## Placement
@@ -41,8 +41,30 @@ Raises pigs to produce Pork for further processing into leather and sausages.
| Road Required | Yes |
| Warehouse Required | Yes |
## Upgrades
The building can be upgraded with a **Silo** to improve production. Silos are unlocked by gaining enough Faith with the patron goddess **Epona**.
## Specialists
The following specialists can affect this building:
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| Pwyll fab Manawydan, Rhiannon's Postilion | Legendary | Civic | Livestock Farms in range: +30% Productivity, Additional 1t Horses every 10 cycles, +1 Prestige area effect |
| Lamellary Armourer | Rare | Military | Armour Chain in range: +20% Productivity |
| Nomadic Herder | Rare | Nature | Livestock Farms in range: -33% Workforce needed, -66% Upkeep cost |
| Caustic Renderer | Common | Nature | Soap Chain in range: +10% Productivity |
| Tawer | Common | Finance | Sandals Chain in range: +10% Productivity |
| Porcine Muckraker | Rare | Finance | Pig Farms in range: +1 Income area effect |
| Cairbre Ui Merchad, Handsome Shepherd | Epic | Economic | Ox Farm, Sheep Farm, Pig Farm in Albion in range: -35% Workforce needed, -80% Upkeep cost, Run by Nobles Workforce instead of Wader Workforce |
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
## Related Buildings
- [Pig Farm (Latium)](./pig-farm-latium.md)
- [Ox Farm (Albion)](./ox-farm-albion.md)
- [Sheep Farm (Albion)](./sheep-farm-albion.md)
- [Horse Breeder (Albion)](./horse-breeder-albion.md)
- [Tannery (Albion)](./tannery-albion.md)
- [Salsicium (Albion)](./salsicium-albion.md)
- [Renderer (Albion)](./renderer-albion.md)

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@@ -6,21 +6,21 @@
| Field | Value |
|-------|-------|
| Category | Manufactory |
| Category | Victualler |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Pottery from Clay and Resin, a household item for Celtic population.
Produces Amphorae from Mud and Resin using Charcoal. The building belongs to the Victualler category and requires Mercators population tier.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -14 gold/min, 4 Elders
**Maintenance:** -14 gold/min, 4 Mercators
## Attributes
@@ -38,9 +38,11 @@ Produces Pottery from Clay and Resin, a household item for Celtic population.
## Production
**Input:** [Clay](../goods/clay.md), [Resin](../goods/resin.md)
**Input:** [Mud](../goods/mud.md), [Resin](../goods/resin.md)
**Output:** [Pottery](../goods/pottery.md)
**Required:** [Charcoal](../goods/charcoal.md)
**Output:** [Amphorae](../goods/amphorae.md)
## Placement
@@ -49,8 +51,23 @@ Produces Pottery from Clay and Resin, a household item for Celtic population.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| Handler | Common | Military | Amphorae Chain in range: Productivity +10% |
| Constructivist | Common | Economic | Refineries in range: Workforce needed -25%, Upkeep cost -50% |
| Panoplian Potterer | Rare | Finance | Potter in range: Income area effect +1 |
## Related Buildings
- [Mud Dryer (Albion)](./mud-dryer-albion.md)
- [Resin Tapper (Albion)](./resin-tapper-albion.md)
- [Resin Tapper (Latium)](./resin-tapper-latium.md)
- [Potter (Latium)](./potter-latium.md)
- [Brewery (Albion)](./brewery-albion.md)
- [Garum Maker (Latium)](./garum-maker-latium.md)
- [Malthouse (Albion)](./malthouse-albion.md)
- [Olive Press (Latium)](./olive-press-latium.md)
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
- [Winery (Albion)](./winery-albion.md)
- [Winery (Latium)](./winery-latium.md)

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@@ -36,6 +36,16 @@ Harvests Reeds from marshlands for production of woven shoes and other goods.
| Warehouse Required | Yes |
| Constraints | Marsh placement required |
## Specialists
| Specialist | Rarity | Domain | Effect |
|-----------|--------|--------|--------|
| [Gleaner](../specialists/gleaner.md) | Common | Nature | Gatherers in range: Workforce needed -25%, Upkeep cost -50% |
| [Plaiter](../specialists/plaiter.md) | Common | Nature | Reed Shoes Chain in range: Productivity +10% |
| [Axle Wheeler](../specialists/axle-wheeler.md) | Rare | Finance | Chariots Chain in range: Productivity +20% |
## Related Buildings
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md)
- [Chassis Builder (Albion)](./chassis-builder-albion.md)
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)

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# Renderer (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Produces Lard from Pigs using Charcoal as fuel. Lard is used in soap production chains and for Bird Tongues in Aspic.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 3 Mercators
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | -2 |
| Fire Safety | -2 |
## Production
**Input:** [Pigs](../goods/pigs.md)
**Fuel:** [Charcoal](../goods/coal.md)
**Output:** [Lard](../goods/lard.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Name | Rarity | Domain | Effect |
|------|--------|--------|--------|
| Caloric Meter | Rare | Nature | Renderers in range: +1 Health area effect |
| Essentialist | Common | Religion | Extractors in range: -25% Workforce needed, -50% Upkeep cost |
| Caustic Renderer | Common | Nature | Soap Chain in range: +10% Productivity |
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
## Related Buildings
- [Renderer (Latium)](./renderer-latium.md)
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Soap Maker](./soap-maker-latium.md)

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# Repair Crane (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Harbour Building |
| Required Tier | [Mercators / Smiths](../population-tiers/tier-iii.md) |
| Dimensions | 5x5 (base), 7x7 (with roads) |
## Description
A harbour building that repairs ships docked at your port. Available in the Albion region at the Mercators or Smiths population tier. Requires placement within a Harbour Area and must be unlocked via the skill tree.
## Costs
**Build Cost:** 1000 Gold, 20 Timber, 15 Bricks
**Maintenance:** -26 Gold, -8 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Harbour Area Required | Yes |
| Skill Tree Unlock | Yes |
## Production
**Input:** None
**Output:** Ship repairs (Service)
## Specialists
| Specialist | Rarity | Effects |
|------------|--------|---------|
| [Stalwart Harbourward](../specialists/stalwart-harbourward.md) | Rare | Repair Crane in range: Ship repair speed +25%, Simultaneous repairs +1, Hitpoints +25% |
## Related Buildings
Other Harbour Buildings:
- [Repair Crane (Latium)](./repair-crane-latium.md)
- [Pier (Latium)](./pier-latium.md)
- [Depot (Latium)](./depot-latium.md)
- [Depot (Albion)](./depot-albion.md)
- [Trade Wharf (Albion)](./trade-wharf-albion.md)
- [Shipyard (Latium)](./shipyard-latium.md)
- [Shipyard (Albion)](./shipyard-albion.md)
## Usage Patterns
Place this building in your harbour area when you need to repair damaged ships. The building provides ship repair services, speeding up fleet maintenance between voyages or after naval combat.
## Common Pitfalls
- Requires Harbour Area placement - cannot be built inland
- Must be unlocked via the skill tree before construction
- Waders workforce requirement of 8 workers

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@@ -12,7 +12,9 @@
## Description
Celtic residential building that houses population from Waders through Nobles. Upgrades as needs are met.
The standard Residence in the Albion region houses inhabitants of the first population tier: Waders. To build, you need 1 Timber and the building has no maintenance cost. The number of inhabitants and other island attributes can be increased by fulfilling needs or through area effects. Once enough needs are fulfilled, you can upgrade the building to the next tier, which then houses the next population level.
At the first upgrade, you can choose between the Celtic and Roman paths. The Celtic path houses Smiths and later Elders, while the Roman path houses Mercators and later Nobles. Once you choose a path, the other is temporarily blocked. Only after reaching the highest population tier of the first path will the other path become unlocked again.
## Costs
@@ -20,14 +22,31 @@ Celtic residential building that houses population from Waders through Nobles. U
**Maintenance:** None (generates tax income)
## Upgrade Paths
### Celtic Path
| Upgrade | To Tier | Cost |
|---------|---------|------|
| 1st Celtic Upgrade | Smiths Residence | 1 Timber |
| 2nd Celtic Upgrade | Elders Residence | 1 Timber, 1 Wattle & Daub |
### Roman Path
| Upgrade | To Tier | Cost |
|---------|---------|------|
| 1st Roman Upgrade | Mercators Residence | 1 Timber |
| 2nd Roman Upgrade | Nobles Residence | 1 Timber, 1 Tiles |
## Population Tiers
| Tier | English Name | Population |
|------|--------------|------------|
| Tier I | Waders | Variable |
| Tier II | Smiths | Variable |
| Tier III | Elders | Variable |
| Tier IV | Nobles | Variable |
| Tier | Path | English Name | Notes |
|------|------|--------------|-------|
| Tier I | Both | Waders | Starting tier |
| Tier II | Celtic | Smiths | First Celtic upgrade |
| Tier II | Roman | Mercators | First Roman upgrade |
| Tier III | Celtic | Elders | Second Celtic upgrade |
| Tier III | Roman | Nobles | Second Roman upgrade |
## Placement
@@ -38,7 +57,9 @@ Celtic residential building that houses population from Waders through Nobles. U
## Notes
Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range.
- Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range.
- When you choose one upgrade path (Celtic or Roman), the other is blocked until you reach the highest tier on your chosen path.
- Population and other island attributes can be boosted through area effects from nearby public buildings.
## Related Buildings

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# Resin Trapper (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Forest Camp |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Extracts Resin from trees in forested areas. Requires deposit and forest placement.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -8 gold/min, 3 Mercators
## Production
**Input:** None
**Output:** [Resin](../goods/resin.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Forest placement required, Deposit required |
## Specialists
The following specialists can improve this building:
### Handler (Common, Military)
- Amphorae Chain in range: Productivity +10%
- Also improves: Resin Trapper, Clay Pit, Mud Drier, Potter
### Capillary Coiffurist (Rare, Civic)
- Wigs Chain in range: Productivity +20%
- Also improves: Flax Farm, Headpiece Maker, Resin Trapper, Wig Maker, Horse Breeder
### Sceilg, Eremitic Reductionist (Legendary, Economic)
- Forest Camps in range: Productivity +30%, Required area -30%, Additional 1t every 10 cycles
- Legendary Bonus: Have less than 2,000 residents on your island
- Also improves: Resin Trapper, Woodcutter, Charcoal Burner, Sandarac Nursery
## Related Buildings
- [Resin Tapper (Latium)](./resin-tapper-latium.md)
- [Woodcutter (Albion)](./woodcutter-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Potter (Albion)](./potter-albion.md)

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# Ropemaker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Upholsterer |
| Region | Albion |
| Required Tier | [Tier III - Smiths](../population-tiers/tier-iii.md) |
| Cycle Time | 2:00 |
| Dimensions | 4x8 (base), 6x11 (with area) |
## Description
Produces Ropes from Hemp. Part of the Upholsterer category of buildings. Available in the Albion region when Smiths population tier is unlocked.
## Costs
**Build Cost:** 2 Timber, 3 Bricks
**Maintenance:** -10 gold/min, 5 Waders workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None |
## Production
**Input:** [Hemp](../goods/hemp.md)
**Output:** [Ropes](../goods/ropes.md)
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Twiner](../specialists/twiner.md) | Common | Economic | Ropemaker and Ropes Chain in range: Productivity +10% |
## Related Buildings
Other Upholsterer buildings:
- [Tannery (Albion)](./tannery-albion.md)
- [Tannery (Latium)](./tannery-latium.md)
- [Hairnet Weaver (Albion)](./hairnet-weaver-albion.md)
- [Upholsterer (Latium)](./upholsterer-latium.md)
- [String Maker (Latium)](./string-maker-latium.md)
- [Sailmaker (Albion)](./sailmaker-albion.md)
- [Sailmaker (Latium)](./sailmaker-latium.md)
- [Ropemaker (Latium)](./ropemaker-latium.md)
- [Weaver (Latium)](./weaver-latium.md)
## Usage Patterns
Place near Hemp Farms to reduce hauling time. Consider placing the Twiner specialist to boost productivity.
## Common Pitfalls
Long processing time (2 minutes) means multiple Ropemakers may be needed for high rope demand.

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# Sacred Grove (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | 12x20 (17x28 with roads) |
## Description
A sacred Celtic grove providing Knowledge and Prestige bonuses to surrounding residences. This marvel represents the spiritual heart of Albion settlements.
## Costs
**Build Cost:** 20000 Gold, 5 Timber, 25 Wattle, 25 Granite
**Maintenance:** -80 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Knowledge | +3 |
| Prestige | +4 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Specialists
The following specialists can be assigned to improve this building:
### Aisling, Ollamh of Shadow
**Rarity:** Epic | **Type:** Culture Specialist
*Affects residences in range:*
| Effect | Value |
|--------|-------|
| Happiness from Sacred Grove (if supplied) | +2 |
| Knowledge from Sacred Grove (if supplied) | +1 |
### Flesc Mac Nechdainn, Well of Wisdom
**Rarity:** Legendary | **Type:** Research Specialist
*Affects marvels in range:*
| Effect | Value |
|--------|-------|
| Water consumption | -50% |
| Knowledge | +100 |
| Upkeep cost | -30% |
**Legendary Bonus:** Generate at least 800 Fire Safety on your island.
*Also improves:* Amphitheatre, Baths, Forum, Barrow, Temple
### Pericles, Brother of Heracles
**Rarity:** Legendary | **Type:** Civic Specialist
*Affects marvels in range:*
| Effect | Value |
|--------|-------|
| Fire Safety area effect | -1 |
| Prestige area effect | +3 |
| Epidemic immunity | Yes |
| Plague immunity | Yes |
**Legendary Bonus:** Have an Amphitheatre on your island.
*Also improves:* Amphitheatre, Baths, Forum, Barrow, Temple
## Related Buildings
- [Baths (Albion)](./baths-albion.md)
- [Baths (Latium)](./baths-latium.md)
- [Amphitheater (Latium)](./amphitheater-latium.md)
- [Forum (Latium)](./forum-latium.md)
- [Barrow (Albion)](./barrow-albion.md)
- [Temple (Albion)](./temple-albion.md)

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# Sailmaker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Upholsterer |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) |
| Cycle Time | 1:30 |
| Dimensions | 5x6 (base) / 7x8 (with fields) |
## Description
Produces Sails from Wool; belongs to the Upholsterer category of buildings.
## Costs
**Build Cost:** 2 Planks, 4 Bricks
**Maintenance:** -12 gold/min, 6 Waders workers
## Production
**Input:** Wool (from [Sheep Farm](./sheep-farm-albion.md))
**Output:** [Sails](../goods/sails.md)
## Specialists
| Name | Rarity | Type | Effect |
|------|--------|------|--------|
| [Sailer](../specialists/sailer.md) | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
## Related Buildings
Other Upholsterer buildings:
- Tannery (Albion)
- Tannery (Latium)
- Hairnet Weaver (Albion)
- Upholsterer (Latium)
- String Maker (Latium)
- [Sailmaker (Latium)](./sailmaker-latium.md)
- Ropemaker (Albion)
- Ropemaker (Latium)
- Weaver (Latium)
## Production Chain
Sheep Farm -> Sailmaker -> Sails
## Usage Patterns
Place within range of Sheep Farms to minimize transport times. The Sailer specialist can boost productivity when placed in range.
## Common Pitfalls
Ensure adequate Wool supply before building multiple Sailmakers.

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# Salsicium (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Kitchen |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x4 (6x6 with roads) |
## Description
Produces Sausages from Herbs and Pigs, requiring Charcoal as fuel. A food product for the Celtic population.
## Costs
**Build Cost:** 1 Timber, 2 Bricks
**Maintenance:** -14 gold/min, 4 Mercators
## Attributes
| Attribute | Value |
|-----------|-------|
| Population | +2 |
| Happiness | +1 |
## Area Effects
| Effect | Value |
|--------|-------|
| Population | +1 |
| Income | +1 |
| Fire Safety | -2 |
## Production
**Input:** [Herbs](../goods/herbs.md), [Pigs](../goods/pigs.md), [Charcoal](../goods/charcoal.md)
**Output:** [Sausages](../goods/sausages.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production Chain
[Sausages Chain](../production-chains/sausages.md)
## Specialists
| Name | Rarity | Domain | Effect |
|------|--------|--------|--------|
| Apion Mochthos Apicius, of Apeiron Appetite | Epic | Culture | Kitchens in range: +25% Productivity, +1 Happiness area effect |
| Boar Whisperer | Epic | Culture | Sausages Chain in range: +35% Productivity |
| Hestian Culinarian | Rare | Economic | Kitchens in range: -33% Workforce needed, -66% Upkeep cost |
| Magnus Bantius the Deipnosophist | Epic | Research | Kitchens in range: +1.5 Knowledge area effect |
| Prodigious Stuffer | Rare | Religion | Salsicium in range: +1 Belief area effect |
## Related Buildings
- [Herb Garden (Albion)](./herb-garden-albion.md)
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Bakery (Albion)](./bakery-albion.md)
- [Cheese Maker (Albion)](./cheese-maker-albion.md)

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# Saltwort Burner (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 3x4 (4x6 with roads) |
## Description
Extracts Brine from Saltwort using Charcoal as fuel. Part of the salt production chain in Albion.
## Costs
**Build Cost:** 1 Timber, 2 Wattle & Daub, 1 Granite
**Maintenance:** -10 gold/min, 6 Elders
## Production
**Input:** [Saltwort](../goods/saltwort.md), [Charcoal](../goods/charcoal.md)
**Output:** [Brine](../goods/brine.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Essentialist](../specialists/essentialist.md) | Common | Religion | Extractors in range: Workforce needed -25%, Upkeep cost -50% |
| [Snappy Snaremaker](../specialists/snappy-snaremaker.md) | Rare | Culture | Fur Hats Chain in range: Productivity +20% |
| [Alberon, Notorious Liar](../specialists/alberon-notorious-liar.md) | Epic | Research | Saltwort Burners in range: Knowledge area effect +1.5 |
## Related Buildings
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md)
- [Renderer (Albion)](./renderer-albion.md)
- [Salt Gardens (Latium)](./salt-gardens-latium.md)

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# Saltwort Picker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Cycle Time | 1:30 (90 seconds) |
| Dimensions | 4x8 (5x11 with roads) |
## Description
Coastal gathering building that harvests Saltwort from fertile harbour areas. Saltwort is used in the production of Brine at the Saltwort Burner.
## Costs
**Build Cost:** 1 Timber, 1 Wattle & Daub, 1 Granite
**Maintenance:** -8 gold/min, 3 Waders
## Production
**Input:** None
**Output:** [Saltwort](../goods/saltwort.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Harbour Area, Fertility required |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| [Servia Bellia, Lily of the Coast](../specialists/servia-bellia-lily-of-the-coast.md) | Epic | Finance | Coastal Factories in range: Productivity +25%, Income area effect +1 |
| [Gleaner](../specialists/gleaner.md) | Common | Nature | Gatherers in range: Workforce needed -25%, Upkeep cost -50% |
| [Prefect of Ochsen](../specialists/prefect-of-ochsen.md) | Rare | Economic | Roast Beef Chain in range: Productivity +20% |
| [Snappy Snaremaker](../specialists/snappy-snaremaker.md) | Rare | Culture | Fur Hats Chain in range: Productivity +20% |
| [Renavigator](../specialists/renavigator.md) | Common | Economic | Cockle Picker, Saltwort Picker in range: Workforce needed -25%, Run by Mercators Workforce instead of Wader Workforce |
## Related Buildings
- [Saltwort Burner (Albion)](./saltwort-burner-albion.md) - Uses Saltwort to produce Brine
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Another coastal gathering building
- [Beekeeper (Albion)](./beekeeper-albion.md) - Also affected by Gleaner specialist
- [Reed Collector (Albion)](./reed-collector-albion.md) - Also affected by Gleaner specialist

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# Sawmill (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Latium |
| Category | Refinery |
| Required Tier | Liberti |
| Cycle Time | 30 seconds |
| Dimensions | 4x6 (6x8 with rotation) |
## Description
Converts Wood into Timber planks. This is the Latium region variant of the Sawmill.
## Costs
**Build Cost:** 250 gold
**Maintenance:** -8 gold/min, -4 Liberti
## Production
**Input:** Wood
**Output:** [Timber](../goods/timber.md)
## Production Chain
[Timber Chain](../production-chains/timber.md)
## Usage Patterns
Pair 1:1 with Woodcutter Huts (matching 30s cycles).
## Related Buildings
- [Sawmill (Albion)](./sawmill-albion.md) - Albion variant

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| Field | Value |
|-------|-------|
| Category | Animal Farm |
| Category | Livestock Farm |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 30 seconds |
@@ -14,19 +14,19 @@
## Description
Raises sheep to produce Wool for further processing into Celtic clothing.
Raises sheep to produce Sheep (wool) for further processing into Celtic clothing. The building can be enhanced with a Silo, which is unlocked through faith in the patron goddess Epona.
## Costs
**Build Cost:** 2 Timber
**Maintenance:** -4 gold/min, 3 Smiths
**Maintenance:** -4 gold/min, 3 Waders workforce
## Production
**Input:** None
**Output:** [Wool](../goods/wool.md)
**Output:** [Sheep](../goods/sheep.md)
## Placement
@@ -35,8 +35,31 @@ Raises sheep to produce Wool for further processing into Celtic clothing.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Nomadic Herder](../specialists/nomadic-herder.md) | Rare | Nature | Livestock Farms in range: Workforce needed -33%, Upkeep cost -66% |
| [Prime Mantler](../specialists/prime-mantler.md) | Rare | Nature | Cloaks Chain in range: Productivity +20% |
| [Cairbre Ui Merchad, Pretty Shepherd](../specialists/cairbre-ui-merchad.md) | Epic | Economic | Ox Farm, Sheep Farm, Pig Farm in Albion in range: Workforce needed -35%, Upkeep cost -80%, Run by Nobles Workforce instead of Wader Workforce |
| [Madaidhin, Wooly Comber](../specialists/madaidhin-wooly-comber.md) | Epic | Finance | Sheep Farm in range: Income area effect +1.5 |
| [Maxima Cottius, Upholsterer of Atlas](../specialists/maxima-cottius.md) | Epic | Culture | Loungers Chain in range: Productivity +35% |
| [Pwyll fab Manawydan, Rhiannon's Postilion](../specialists/pwyll-fab-manawydan.md) | Legendary | Civic | Livestock Farms in range: Productivity +30%, Additional 1t Horses every 10 cycles, Prestige area effect +1. Legendary Bonus: Generate at least 800 Happiness. |
| [Fideus, Loyal Hound](../specialists/fideus-loyal-hound.md) | Epic | Economic | Sheep Farm in range: Productivity +35%, Additional 1t every 10 cycles, Workforce needed -50% |
| [The Aeolian Modist](../specialists/aeolian-modist.md) | Epic | Religion | Lyres Chain in range: Productivity +35% |
## Related Buildings
- [Sheep Farm (Latium)](./sheep-farm-latium.md)
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Ox Farm (Albion)](./ox-farm-albion.md)
- [Horse Breeder (Albion)](./horse-breeder-albion.md)
- [Pig Farm (Albion)](./pig-farm-albion.md)
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md)
- [Trouser Maker (Albion)](./trouser-maker-albion.md)
## Production Chains
Sheep from this farm are used in:
- **Cloaks Chain:** Sheep Farm -> [Birrus Stitcher](./birrus-stitcher-albion.md)
- **Lyres Chain:** Sheep Farm -> [Stringer](./stringer-latium.md)
- **Loungers Chain:** Sheep Farm -> [Cushion Stuffer](./cushion-stuffer-latium.md)

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# Shell Gatherer (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Gatherer |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 45 seconds |
| Dimensions | 6x9 (8x13 with roads) |
## Description
Coastal gatherer producing Scallop Shells for luxury goods production. Part of the Mirrors production chain.
## Costs
**Build Cost:** 2 Timber, 2 Bricks, 3 Concrete
**Maintenance:** -20 gold/min, 10 Nobles
## Production
**Input:** None
**Output:** [Scallop Shells](../goods/scallop-shells.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Harbour Area, Population required |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| [Servia Bellia, Lily of the Coast](../specialists/servia-bellia-lily-of-the-coast.md) | Epic | Finance | Coastal Factories: +25% Productivity, +1 Income area effect |
| [Gleaner](../specialists/gleaner.md) | Common | Nature | Gatherers: -25% Workforce needed, -50% Upkeep cost |
| [Marix, Who Knows The Merrows](../specialists/marix-who-knows-the-merrows.md) | Epic | Research | Mirrors Chain: +35% Productivity |
## Related Buildings
- [Narcissium (Albion)](./narcissium-albion.md)
- [Beekeeper (Albion)](./beekeeper-albion.md)
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md)
- [Reed Collector (Albion)](./reed-collector-albion.md)

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| Category | Workshop |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 90 seconds |
| Cycle Time | 90 seconds (1:30) |
| Dimensions | 4x4 (5x5 with roads) |
## Description
Produces Celtic Shields from Bronze.
Produces Ceremonial Shields from Bronze and Woad. Part of the Clan Shields production chain for Albion.
## Costs
**Build Cost:** 2 Timber, 3 Bricks
**Build Cost:** 2 Timber, 3 Wattle
**Maintenance:** -14 gold/min, 4 Smiths
@@ -33,14 +33,14 @@ Produces Celtic Shields from Bronze.
| Effect | Value |
|--------|-------|
| Happiness | +1 |
| Belief | +1 |
| Prestige | +1 |
## Production
**Input:** [Bronze](../goods/bronze.md)
**Input:** [Bronze](../goods/bronze.md), [Woad](../goods/woad.md)
**Output:** [Shields](../goods/shields.md)
**Output:** [Ceremonial Shields](../goods/ceremonial-shields.md)
## Placement
@@ -49,6 +49,31 @@ Produces Celtic Shields from Bronze.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Exuperata, Popular Assemblist
- **Rarity:** Epic
- **Type:** Economic
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
- **Improves:** Chair Maker, Luthier, Shield Beater, Tabulus, Gilder, Chariot Workshop
### Moccix, Escutcheological Herald
- **Rarity:** Epic
- **Type:** Civic
- **Effect:** Shield Beater in range: Prestige area effect +1.5
- **Improves:** Shield Beater
### Pragmatic Aegis
- **Rarity:** Rare
- **Type:** Civic
- **Effect:** Clan Shields Chain in range: Productivity +20%
- **Improves:** Bronze Smelter, Woad Plant, Copper Mine, Shield Beater, Tin Mine
## Related Buildings
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)
- [Chassis Builder (Albion)](./chassis-builder-albion.md)
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)

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# Shipyard (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Harbour Building |
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier II)](../population-tiers/tier-ii.md) |
| Dimensions | 8x12 (base), 9x17 (with roads) |
## Description
A harbour building that constructs ships for your naval fleet in Albion. Must be placed in a harbour area and becomes available at the Mercators or Smiths population tier.
## Costs
**Build Cost:** 1000 Gold, 15 Timber, 5 Bricks
**Maintenance:** -16 Gold, -10 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Harbour Area | Required |
## Production
**Input:** Ship construction resources (varies by ship type)
**Output:** Ships (Naval construction)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| [Herius Asina Restitutus, Intraempire Internuncio](../specialists/herius-asina-restitutus-intraempire-internuncio.md) | Legendary | Economic | Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port. |
## Related Buildings
Other Harbour Buildings:
- [Pier (Latium)](./pier-latium.md)
- [Depot (Albion)](./depot-albion.md)
- [Depot (Latium)](./depot-latium.md)
- [Trading Quay (Albion)](./trading-quay-albion.md)
- [Repair Crane (Albion)](./repair-crane-albion.md)
- [Repair Crane (Latium)](./repair-crane-latium.md)
- [Shipyard (Latium)](./shipyard-latium.md)
## Usage Patterns
Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities in Albion.
## Common Pitfalls
- Requires harbour area placement - cannot be built inland
- Large footprint of 8x12 tiles requires significant harbour space
- Maintenance cost requires 10 Waders workforce

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| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Domain | Effect |
|------------|--------|--------|--------|
| Reedwainer | Common | Finance | Shoe Weaver in range: Income area effect +0.5 |
| Measurer | Common | Finance | Clothiers in range: Workforce needed -25%, Upkeep cost -50% |
| Brian na gCapallin, Scathing Satirist | Epic | Civic | Clothiers in range: Prestige area effect +1.5 |
| Plaiter | Common | Nature | Reed Shoes Chain in range: Productivity +10% |
## Related Buildings
- [Reed Collector (Albion)](./reed-collector-albion.md)
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md)
- [Hosier (Albion)](./trouser-maker-albion.md)
- [Sandal Maker (Latium)](./sandal-maker-latium.md)
- [Spinner (Albion)](./spinner-albion.md)
- [Loom Weavery (Latium)](./loom-weavery-latium.md)

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# Shrine of Mercury-Lugus (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Shrine |
| Required Tier | [Nobles](../population-tiers/tier-iv.md) |
| Dimensions | 3x3 (base), 4x4 (with roads) |
| Unlock Condition | Enough Faith |
## Description
Religious shrine dedicated to Mercury-Lugus, a syncretic deity combining the Roman god Mercury (god of commerce, communication, and travelers) with the Celtic god Lugus. Provides faith area effects to nearby residences.
## Costs
**Build Cost:** 100 gold, 5 Concrete
**Maintenance:** -16 gold
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Unknown |
| Warehouse Required | Unknown |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +2 |
## Specialists
| Specialist | Effects |
|------------|---------|
| Brian of the Many Blessings | Shrines in range: +0.5 Happiness area effect, +0.5 Health area effect, +0.5 Fire Safety area effect, -25% Upkeep cost. Legendary bonus: Follows the correct amount of gods. |
## Related Buildings
Other Shrines (Albion):
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md)
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md)
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md)
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md)
- [Shrine of Minerva (Albion)](./shrine-of-minerva-albion.md)
- [Shrine of Neptune (Albion)](./shrine-of-neptune-albion.md)
Latium Variant:
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md)
## Usage Patterns
Place near residential areas to provide faith bonuses.
## Common Pitfalls
Requires faith unlock before construction.

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# Shrine of Minerva (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Shrine |
| Required Tier | [Nobles](../population-tiers/tier-iv.md) |
| Dimensions | 3x3 (base), 4x4 (with roads) |
| Unlock Condition | Enough Faith |
## Description
Religious shrine dedicated to the goddess Minerva, providing knowledge and prestige area effects in Albion.
## Costs
**Build Cost:** 100 gold, 5 Concrete
**Maintenance:** -16 gold
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Unknown |
| Warehouse Required | Unknown |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Knowledge | +1 |
| Prestige | +1 |
## Specialists
| Specialist | Effects |
|------------|---------|
| Brian of the Many Blessings | Shrines in range: +0.5 Happiness, +0.5 Health, +0.5 Fire Safety area effects, -25% maintenance. Legendary bonus: Follows the correct amount of gods. |
## Related Buildings
Other Shrines:
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md)
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md)
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md)
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md)
- [Shrine of Mercury-Lugus (Albion)](./shrine-of-mercury-lugus-albion.md)
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md)
- [Shrine of Neptune (Albion)](./shrine-of-neptune-albion.md)
## Usage Patterns
Place near residential areas to provide knowledge and prestige bonuses.
## Common Pitfalls
Requires faith unlock before construction.

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# Shrine of Neptune (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Shrine |
| Required Tier | [Nobles](../population-tiers/tier-iv.md) |
| Dimensions | 3x3 (base), 4x4 (with roads) |
| Unlock Condition | Enough Faith |
## Description
Religious shrine dedicated to the Roman god Neptune, providing faith and fire safety area effects in the Albion region.
## Costs
**Build Cost:** 100 gold, 5 Concrete
**Maintenance:** -16 gold
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Unknown |
| Warehouse Required | Unknown |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +1 |
| Fire Safety | +1 |
## Specialists
| Specialist | Effects |
|------------|---------|
| Brian of the Many Blessings | Shrines in range: +0.5 Happiness, +0.5 Health, +0.5 Fire Safety area effects, -25% maintenance. Legendary bonus: Follows the correct amount of gods. |
## Related Buildings
Other Shrines:
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md)
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md)
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md)
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md)
- [Shrine of Mercury-Lugus (Albion)](./shrine-of-mercury-lugus-albion.md)
- [Shrine of Minerva (Albion)](./shrine-of-minerva-albion.md)
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md)
## Usage Patterns
Place near residential areas to provide faith and fire safety bonuses.
## Common Pitfalls
Requires faith unlock before construction.

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# Siege Workshop (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Recruitment Building |
| Required Tier | [Nobles (Tier IV)](../population-tiers/tier-iv.md) |
| Dimensions | Unknown |
## Description
A military recruitment building that trains siege units for your army. Available in the Albion region at the Nobles population tier.
## Costs
**Build Cost:** 2500 Gold, 5 Timber, 5 Bricks, 5 Concrete
**Maintenance:** -26 Gold, -20 Nobles
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** Siege units (Military recruitment)
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
| Adroit Assembler | Rare | Military | Siege Workshop in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
## Related Buildings
Other Recruitment Buildings:
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
- [Campus Equitum (Albion)](./campus-equitum-albion.md)
- [Barracks (Latium)](./barracks-latium.md)
- [Barracks (Albion)](./barracks-albion.md)
## Usage Patterns
Place this building when you need to recruit siege units for military campaigns in Albion. Requires Nobles-tier population and substantial construction resources including Concrete.
## Common Pitfalls
- High maintenance cost of 20 Nobles workforce
- Requires Concrete which is an advanced building material
- Unlocked later than the Latium version (Nobles tier vs Equites tier)

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# Silver Forge (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Smelter |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Smelts Silver Ore into Silver using Charcoal as fuel. Silver is used for producing brooches and hand mirrors.
## Costs
**Build Cost:** 1 Timber, 3 Bricks
**Maintenance:** -8 gold/min, 5 Mercators
## Area Effects
| Effect | Value |
|--------|-------|
| Fire Safety | -2 |
## Production
**Input:** [Silver Ore](../goods/silver-ore.md), [Charcoal](../goods/charcoal.md) (fuel)
**Output:** [Silver](../goods/silver.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Name | Rarity | Type | Effects |
|------|--------|------|---------|
| Saturnine Smelter | Rare | Religion | Brooches Chain: Productivity +20% |
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries: Productivity +35%, Fuel efficiency +35%, Fire Safety +1. Legendary Bonus: Dedicate island to Mars |
| Amalgamist | Common | Research | Smelters: Workforce -25%, Upkeep -50% |
| Unleaded Leader | Rare | Finance | Silver Forge: Income area effect +1 |
| Marix, Who Knows The Merrows | Epic | Research | Mirrors Chain: Productivity +35% |
| Obairrix, Full Metalsmith | Epic | Military | Smelters: Fire Safety area effect +1.5 |
| Aneirin Gwawdrydd, Smith Weard | Legendary | Economic | Smelters: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Have 800 Waders on island |
## Related Buildings
- [Silver Mine (Albion)](./silver-mine-albion.md)
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
- [Furnace (Albion)](./furnace-albion.md)
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
- [Goldsmith (Latium)](./goldsmith-latium.md)
- [Fibularium (Albion)](./fibularium-albion.md)
- [Narcissium (Albion)](./narcissium-albion.md)

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# Silver Mine (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Mine |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Cycle Time | 30 seconds |
| Dimensions | 3x8 (4x11 with roads) |
## Description
Extracts Silver Ore from mountain deposits. The building can be enhanced through an aqueduct connection for improved productivity.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Maintenance:** -10 gold/min, 5 Mercators
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** None
**Output:** [Silver Ore](../goods/silver-ore.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Mountain placement required, Deposit required |
## Specialists
The following specialists can enhance the Silver Mine:
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Saturnine Smelter | Rare | Religion | Brooches Chain in range: Productivity +20% |
| Lar Syracus, Minedriver | Legendary | Economic | Mines in Range: Income area effect +6, Happiness area effect -2, Health area effect -2, Workforce needed -75%, Upkeep cost -75%. Legendary Bonus: Own at least 12 Markets |
| Minas Orlamh, the Gilted Touch | Legendary | Finance | Mines in Range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Legendary Bonus: Own at least 1,000,000 Denarii |
| Gygaea of Megaria, Eupalinian Reservist | Epic | Economic | Mines in Range: Water consumption -50%, Additional 1t every 8 cycles |
| Argent Hand | Rare | Religion | Silver Mine in range: Belief area effect +1 |
| Marix, Who Knows The Merrows | Epic | Research | Mirrors Chain in range: Productivity +35% |
| Rhea Proserpina, Dis Mater | Epic | Finance | Mines and Pits in range: Workforce needed -40%, Upkeep cost -80% |
## Related Buildings
- [Silver Forge (Albion)](./silver-forge-albion.md)
- [Fibularium (Albion)](./fibularium-albion.md)
- [Iron Mine (Albion)](./iron-mine-albion.md)
- [Iron Mine (Latium)](./iron-mine-latium.md)
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Tin Mine (Albion)](./tin-mine-albion.md)

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@@ -1,7 +1,9 @@
# Singer's Hut (Albion)
# Bardic Hearth (Albion)
**Entity Type:** Building
**Also Known As:** Singer's Hut, Sangerstube
## Properties
| Field | Value |
@@ -13,7 +15,7 @@
## Description
Public service building that provides Population and Happiness area effects to nearby Celtic residences.
Public service building that provides Population and Happiness area effects to nearby Celtic residences. The Bardic Hearth is a cultural gathering place where bards perform traditional Celtic music and stories.
## Costs
@@ -35,7 +37,23 @@ Public service building that provides Population and Happiness area effects to n
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Aodhan, Master Lutist of the Scathach
**Rarity:** Epic
**Type:** Civic Specialist
**Effects on Residences in Range:**
- Happiness from Bardic Hearth (if supplied): +1
- Prestige from Bardic Hearth (if supplied): +2
**Improves:** Bardic Hearth, Residences
## Related Buildings
- [Market (Albion)](./market-albion.md)
- [Taberna (Latium)](./taberna-latium.md)
- [Aleatorium (Albion)](./aleatorium-albion.md)
- [Theater (Albion)](./theater-albion.md)

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# Sluice Gate (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Infrastructure |
| Region | Albion |
| Required Tier | [Mercators](../population-tiers/mercators.md) / [Smiths](../population-tiers/smiths.md) |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Infrastructure building for Albion that requires marshland to be built. Used for water management in marsh terrain.
## Costs
**Build Cost:** 1000 Gold, 10 Timber, 10 Bricks
**Maintenance:** -16 gold/min
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Special Terrain | Marshland |
## Related Buildings
- [Aqueduct (Albion)](./aqueduct-albion.md)
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
- [Cistern (Albion)](./cistern-albion.md)
- [Drainage Channel (Albion)](./drainage-channel-albion.md)

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@@ -47,7 +47,22 @@ Produces Tunics from Hemp, a basic clothing item for Celtic population.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
| Specialist | Rarity | Domain | Effect |
|------------|--------|--------|--------|
| [Seamster](../specialists/seamster.md) | Common | Finance | Tunics Chain in range: Productivity +10% |
| [Centonarion](../specialists/centonarion.md) | Common | Culture | Spinners in range: Happiness area effect +0.5 |
| [Measurer](../specialists/measurer.md) | Common | Finance | Clothiers in range: Workforce needed -25%, Upkeep cost -50% |
| [Brian na gCapallin, Scathing Satirist](../specialists/brian-na-gcapallin-scathing-satirist.md) | Epic | Civic | Clothiers in range: Prestige area effect +1.5 |
## Related Buildings
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
- [Spinner (Latium)](./spinner-latium.md)
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md)
- [Trouser Maker (Albion)](./trouser-maker-albion.md)
- [Sandal Maker (Latium)](./sandal-maker-latium.md)
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md)
- [Loom Weavery (Latium)](./loom-weavery-latium.md)

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# Stringer (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Upholsterer |
| Region | Latium |
| Required Tier | [Tier IV - Patricians](../population-tiers/tier-iv.md) |
| Cycle Time | 1:30 |
| Dimensions | 4x5 (base), 6x7 (with area) |
## Description
Produces Strings from Sheep. Part of the Upholsterer category of buildings.
## Costs
**Build Cost:** 2 Timber, 2 Bricks, 1 Concrete, 1 Mosaic
**Maintenance:** -14 gold/min, 8 Patricians workers
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None |
## Area Effects
| Type | Value |
|------|-------|
| Happiness | -1 |
## Production
**Input:** [Sheep](../goods/sheep.md)
**Output:** [Strings](../goods/strings.md)
## Specialists
| Specialist | Rarity | Type | Effect |
|------------|--------|------|--------|
| [Tolupist](../specialists/tolupist.md) | Rare | Research | Stringer in range: Knowledge area effect +1 |
| [The Aeolian Modist](../specialists/the-aeolian-modist.md) | Epic | Religion | Lyres Chain in range: Productivity +35% |
## Related Buildings
Other Upholsterer buildings:
- [Tannery (Albion)](./tannery-albion.md)
- [Tannery (Latium)](./tannery-latium.md)
- [Hairnet Weaver (Albion)](./headpiece-maker-albion.md)
- [Upholsterer (Latium)](./upholsterer-latium.md)
- [Sailmaker (Albion)](./sailmaker-albion.md)
- [Sailmaker (Latium)](./sailmaker-latium.md)
- [Ropemaker (Albion)](./ropemaker-albion.md)
- [Ropemaker (Latium)](./ropemaker-latium.md)
- [Weaver (Latium)](./weaver-latium.md)
## Production Chain
Part of the Lyres production chain:
- [Goldsmith (Latium)](./goldsmith-latium.md)
- [Lyre Maker (Latium)](./lyre-maker-latium.md)
- [Stringer (Latium)](./stringer-latium.md)
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
- [Sheep Farm (Latium)](./sheep-farm-latium.md)
- [Gilder (Latium)](./gilder-latium.md)
## Usage Patterns
Place near Sheep Farms to reduce hauling time. The Aeolian Modist specialist provides a significant +35% productivity boost to the entire Lyres production chain.
## Common Pitfalls
Requires Patricians workforce (Tier IV), so ensure you have sufficient Patrician population before building. The negative happiness area effect (-1) should be considered when planning placement near residential areas.

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@@ -17,7 +17,7 @@ Grand Celtic temple providing major Faith and Happiness bonuses.
## Costs
**Build Cost:** 60000 Gold, 10 Timber, 50 Bricks, 50 Granite
**Build Cost:** 60000 Gold, 10 Timber, 50 Bricks, 50 Concrete
**Maintenance:** -100 gold/min
@@ -25,8 +25,8 @@ Grand Celtic temple providing major Faith and Happiness bonuses.
| Effect | Value |
|--------|-------|
| Faith | +2 |
| Happiness | +6 |
| Population | +2 |
| Belief | +6 |
## Placement
@@ -34,7 +34,32 @@ Grand Celtic temple providing major Faith and Happiness bonuses.
|-------------|-------|
| Road Required | Yes |
## Compatible Specialists
### Flesc Mac Nechdainn, Well of Wisdom
- **Rarity:** Legendary
- **Type:** Research Specialist
- **Effects on Marvels in range:**
- Water consumption: -50%
- Knowledge: +100
- Upkeep cost: -30%
- **Unlock Condition:** Generate at least 800 Fire Safety on your island
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
### Pericles, Brother of Heracles
- **Rarity:** Legendary
- **Type:** Civic Specialist
- **Effects on Marvels in range:**
- Fire Safety area effect: -1
- Prestige area effect: +3
- Epidemic immunity
- Plague immunity
- **Unlock Condition:** Have an Amphitheatre on your island
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
## Related Buildings
- [Fanum (Albion)](./fanum-albion.md)
- [Temple (Latium)](./temple-latium.md)
- [Sacred Grove (Albion)](./heiliger-hain-albion.md)
- [Barrow (Albion)](./huegelgrab-albion.md)

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@@ -8,12 +8,12 @@
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 11x14 (16x20 with roads) |
## Description
Large Celtic entertainment venue providing significant Faith, Happiness, and Knowledge bonuses to nearby residences.
Large Celtic entertainment venue providing significant Knowledge, Prestige, and Happiness bonuses to nearby residences.
## Costs
@@ -25,9 +25,9 @@ Large Celtic entertainment venue providing significant Faith, Happiness, and Kno
| Effect | Value |
|--------|-------|
| Faith | +1 |
| Happiness | +1 |
| Knowledge | +3 |
| Knowledge | +1 |
| Prestige | +1 |
| Happiness | +3 |
## Placement
@@ -35,6 +35,23 @@ Large Celtic entertainment venue providing significant Faith, Happiness, and Kno
|-------------|-------|
| Road Required | Yes |
## Specialists
### Licia Ma, Trader of Silk and Secrets
**Rarity:** Unique
**Type:** Civic Specialist
**Effects:**
- Equites Residence in range: Prestige +25%
- Also provides equal amounts of Plebeian Workforce
- Income from Theatre, if supplied: +1
- Prestige from Theatre, if supplied: +3
**Legendary Bonus:** Generate more than 10,000 Prestige.
**Improves:** Theatre, Residence
## Related Buildings
- [Theater (Latium)](./theater-latium.md)

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@@ -0,0 +1,62 @@
# Tiler (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Production / Refinery |
| Region | Latium |
| Required Tier | [Tier II - Plebeians](../population-tiers/tier-ii.md) |
| Cycle Time | 1:00 |
| Dimensions | 4x5 (base), 6x7 (with effects) |
## Description
Processes Clay into Tiles using Charcoal as fuel.
## Costs
**Build Cost:** 3 Timber
**Maintenance:** -12 gold/min, 4 Plebeians workers
## Area Effects
| Effect | Value |
|--------|-------|
| Fire Safety | -2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | None special |
## Production
**Input:** Clay, Charcoal (fuel)
**Output:** [Tiles](../goods/tiles.md)
## Related Specialists
### Rare
- **Leonine Ceramicist** (Military)
- Tilers in range: Fire Safety area effect +1
## Related Refinery Buildings
- [Tiler (Albion)](./tiler-albion.md)
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md)
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
- [Labourer's Yard (Albion)](./labourers-yard-albion.md)
- [Marble Mason (Latium)](./marble-mason-latium.md)
- [Mosaic Maker (Latium)](./mosaic-maker-latium.md)
- [Sawmill (Albion)](./sawmill-albion.md)
- [Sawmill (Latium)](./sawmill-latium.md)

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@@ -14,11 +14,11 @@
## Description
Extracts Tin Ore from mountain deposits for bronze production.
Extracts Tin Ore from mountain deposits for bronze production. The building can be improved with an aqueduct connection.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Build Cost:** 2 Timber, 2 Wattle
**Maintenance:** -4 gold/min, 5 Smiths
@@ -40,8 +40,59 @@ Extracts Tin Ore from mountain deposits for bronze production.
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
| Aqueduct Support | Yes |
| Constraints | Mountain placement required, Deposit required |
## Specialists
### Legendary
**Lar Syracus, Minedriver** (Economic)
- Mines in Range:
- Income area effect: +6
- Happiness area effect: -2
- Health area effect: -2
- Workforce needed: -75%
- Upkeep cost: -75%
- Legendary Bonus: Own at least 12 Markets
- Also improves: Iron Mine, Copper Mine, Silver Mine
**Minas Orlamh, the Gilted Touch** (Finance)
- Mines in Range:
- Productivity: +25%
- Additional 1t Gold Ore every 10 cycles
- Income: +100
- Legendary Bonus: Own at least 1,000,000 Denarii
- Also improves: Iron Mine, Copper Mine, Silver Mine
### Epic
**Gygaea of Megaria, Eupalinian Reservist** (Economic)
- Mines in Range:
- Water consumption: -50%
- Additional 1t every 8 cycles
- Also improves: Iron Mine, Copper Mine, Silver Mine
**Rhea Proserpina, Dis Mater** (Finance)
- Mines and Pits in range:
- Workforce needed: -40%
- Upkeep cost: -80%
- Also improves: Iron Mine, Gold Washer, Copper Mine, Sand Refinery, Mud Drier, Silver Mine
### Rare
**Cassiteridean Caster** (Research)
- Tin Mine in range:
- Knowledge area effect: +1
**Pragmatic Aegis** (Civic)
- Clan Shields Chain in range:
- Productivity: +20%
- Also improves: Bronze Smelter, Weld Crop, Copper Mine, Shieldbeater
## Related Buildings
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
- [Copper Mine (Albion)](./copper-mine-albion.md)
- [Silver Mine (Albion)](./silver-mine-albion.md)
- [Iron Mine (Albion)](./iron-mine-albion.md)

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@@ -0,0 +1,64 @@
# Tongue Plucker (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Extractor |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Cycle Time | 120 seconds |
| Dimensions | 3x5 (4x7 with roads) |
## Description
The Tongue Plucker processes Small Birds into Bird Tongues, an exotic delicacy ingredient. This building becomes available at the Nobles population tier and is part of the Bird Tongues production chain.
## Costs
**Build Cost:** 3 Timber, 2 Bricks, 1 Concrete
**Maintenance:** -16 gold/min, 3 Nobles
## Area Effects
-2 Happiness
## Production
**Input:** [Small Birds](../goods/small-birds.md)
**Output:** [Bird Tongues](../goods/bird-tongues.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
### Essentialist
- **Rarity:** Common
- **Domain:** Religion
- **Effect:** Extractors in range: Workforce needed -25%, Upkeep cost -50%
- **Improves:** Donkey Mill, Dye Works, Fish Gutter, Greenhands, Grain Mill, Clay Pit, Mineral Crusher, Salt Ponds, Saltwort Burner, Renderer, Tongue Plucker
### Hosta Vulpius, Silencer of Song
- **Rarity:** Epic
- **Domain:** Civic
- **Effect:** Bird Tongues Chain in range: Productivity +35%
- **Improves:** Epicure of Air, Pig Farm, Renderer, Bird Charmer, Tongue Plucker
## Production Chain
[Bird Tongues in Aspic Chain](../production-chains/bird-tongues-in-aspic.md)
## Related Buildings
- [Bird Charmer (Albion)](./bird-charmer-albion.md) - Produces Small Birds
- [Renderer (Albion)](./renderer-albion.md) - Produces Lard
- [Epicure of Air (Albion)](./epicure-of-air-albion.md) - Produces Bird Tongues in Aspic

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# Trading Pier (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | Harbour Building |
| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-ii.md) |
| Dimensions | 6x9 (base), 8x13 (with roads) |
## Description
Harbour building for trading ships. Must be unlocked via the skill tree. Requires placement in a harbour area.
## Costs
**Build Cost:** 1000 Coins, 20 Planks, 15 Bricks
**Maintenance:** -26 gold, 12 Waders workers
## Placement
| Requirement | Value |
|-------------|-------|
| Constraints | Harbour Area required |
| Skill Tree | Must be unlocked |
## Specialists
Specialists can be assigned to enhance Trading Pier functionality.
## Related Buildings
- [Depot (Albion)](./depot-albion.md)
- [Depot (Latium)](./depot-latium.md)
- [Trading Pier (Latium)](./trading-pier-latium.md)
- [Repair Crane (Albion)](./repair-crane-albion.md)
- [Repair Crane (Latium)](./repair-crane-latium.md)
- [Shipyard (Albion)](./shipyard-albion.md)
- [Shipyard (Latium)](./shipyard-latium.md)

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@@ -1,24 +1,26 @@
# Trouser Maker (Albion)
# Hosier (Albion)
**Entity Type:** Building
**Also known as:** Trouser Maker, Hosenmacher
## Properties
| Field | Value |
|-------|-------|
| Category | Cloth Dealer |
| Category | Clothier |
| Region | Albion |
| Required Tier | [Smiths](../population-tiers/smiths.md) |
| Cycle Time | 90 seconds |
| Cycle Time | 90 seconds (1:30) |
| Dimensions | 5x5 (7x7 with roads) |
## Description
Produces Trousers from Wool and Woad dye, a Celtic clothing item.
Produces Trousers from Wool and Woad dye, a Celtic clothing item worn by the population of Albion.
## Costs
**Build Cost:** 2 Timber, 2 Bricks
**Build Cost:** 2 Timber, 2 Wattle & Daub
**Maintenance:** -10 gold/min, 4 Smiths
@@ -34,11 +36,11 @@ Produces Trousers from Wool and Woad dye, a Celtic clothing item.
| Effect | Value |
|--------|-------|
| Income | +1 |
| Prestige | +1 |
| Health | +1 |
## Production
**Input:** [Wool](../goods/wool.md), [Woad](../goods/woad.md)
**Input:** [Wool](../goods/wool.md) (from Sheep), [Woad](../goods/woad.md) (Dye Plants)
**Output:** [Trousers](../goods/trousers.md)
@@ -49,7 +51,33 @@ Produces Trousers from Wool and Woad dye, a Celtic clothing item.
| Road Required | Yes |
| Warehouse Required | Yes |
## Specialists
The following specialists can improve this building:
### Measurer (Common)
- **Type:** Finance Specialist
- **Effect:** Clothiers in range: Workforce needed -25%, Upkeep cost -50%
- **Also improves:** Sandal Maker, Shoe Weaver, Spinner, Loom Weavery
### The Bifurcator (Rare)
- **Type:** Finance Specialist
- **Effect:** Trousers Chain in range: Productivity +20%
- **Also improves:** Woad Plant
### Trusty Trouserer (Rare)
- **Type:** Nature Specialist
- **Effect:** Hosier in range: Health area effect +1
### Brian na gCapallin, Scathing Satirist (Epic)
- **Type:** Civic Specialist
- **Effect:** Clothiers in range: Prestige area effect +1.5
- **Also improves:** Birrus Stitcher, Sandal Maker, Shoe Weaver, Spinner, Loom Weavery
## Related Buildings
- [Sheep Farm (Albion)](./sheep-farm-albion.md)
- [Woad Plant (Albion)](./woad-plant-albion.md)
- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Produces Wool
- [Woad Plant (Albion)](./woad-plant-albion.md) - Produces Woad
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md) - Related Clothier building
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md) - Related Clothier building
- [Spinner (Albion)](./spinner-albion.md) - Related Clothier building

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@@ -0,0 +1,73 @@
# Vigiles (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Region | Albion |
| Category | City Watch |
| Required Tier | [Mercators](../population-tiers/tier-iii.md), [Smiths](../population-tiers/tier-ii.md) |
| Dimensions | 4x5 (base), 6x7 (with roads) |
## Description
Vigiles serve as the fire watch and emergency responders in Albion. This building provides fire safety area effects to nearby residences and supports patrol units that help maintain order.
## Costs
**Build Cost:** 750 Gold, 5 Planks, 5 Bricks
**Maintenance:** -16 Gold, -8 Waders
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Production
**Input:** None
**Output:** None (Service building)
## Area Effects
| Effect | Value |
|--------|-------|
| Fire Safety | +2 |
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Publius Quintus, Amphipraetorian | Epic | Finance | City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1. Improves: Custodia, Medici, Vigiles |
| Confident Vigilo | Rare | Military | Vigiles in range: Fire Safety area effect +1. Improves: Vigiles |
| Pyrrhos of Epirus, Ekpyrotic Architect | Epic | Religion | Vigiles in range: Belief area effect +1, Available patrols +1, Rebuild time -35%. Improves: Vigiles |
| Tiarnan Tine, the Fire-Forged | Legendary | Military | Vigiles in range: Fire Safety area effect +1, Available patrols +2. Legendary bonus: Diplomacy with Syracus. Improves: Vigiles |
| Faustus Silvius Lupicinus, Apparitor Rationibus | Legendary | Finance | City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor. Improves: Custodia, Medici, Vigiles |
| Vexillarius | Common | Military | Vigiles in range: Available patrols +1. Improves: Vigiles |
| Ironclad Distributor | Rare | Economic | City Watches in Albion in range: Workforce needed -25%, Upkeep cost -50%, Run by Smith Workforce instead of Wader Workforce. Improves: Custodes, Medici, Vigiles |
| Alarming Signaller | Rare | Military | Vigiles in range: Fire Safety +30, Available patrols +1. Improves: Vigiles |
## Related Buildings
Other City Watch Buildings:
- [Custodes (Albion)](./custodes-albion.md)
- [Custodia (Latium)](./custodia-latium.md)
- [Medici (Albion)](./medici-albion.md)
- [Medici (Latium)](./medici-latium.md)
- [Vigiles (Latium)](./vigiles-latium.md)
## Usage Patterns
Place Vigiles near residential areas to provide fire safety bonuses. The patrols help maintain public order and respond to fires. Consider placing specialists to enhance fire safety effects or reduce maintenance costs.
## Common Pitfalls
- Requires Waders workforce for maintenance, not Smiths workforce (unless using Ironclad Distributor specialist)
- Higher maintenance cost than Latium counterpart (-16 Gold, -8 Waders vs -6 Gold, -4 Liberti)
- Larger footprint than other amenity buildings (4x5 base)

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