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anno-117-docs/docs/buildings/shipyard-albion.md
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Shipyard (Albion)

Entity Type: Building

Properties

Field Value
Region Albion
Category Harbour Building
Required Tier Mercators (Tier III), Smiths (Tier II)
Dimensions 8x12 (base), 9x17 (with roads)

Description

A harbour building that constructs ships for your naval fleet in Albion. Must be placed in a harbour area and becomes available at the Mercators or Smiths population tier.

Costs

Build Cost: 1000 Gold, 15 Timber, 5 Bricks

Maintenance: -16 Gold, -10 Waders

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes
Harbour Area Required

Production

Input: Ship construction resources (varies by ship type)

Output: Ships (Naval construction)

Specialists

Specialist Rarity Type Effects
Herius Asina Restitutus, Intraempire Internuncio Legendary Economic Shipyards in range: Ship construction speed -25%, Ship building cost -25%, Knowledge area effect +1.5. Legendary Bonus: More than 20 ships must have traded in your port.

Other Harbour Buildings:

Usage Patterns

Place this building in your harbour area when you need to construct ships for trade or military purposes. The shipyard is essential for expanding your naval capabilities in Albion.

Common Pitfalls

  • Requires harbour area placement - cannot be built inland
  • Large footprint of 8x12 tiles requires significant harbour space
  • Maintenance cost requires 10 Waders workforce