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anno-117-docs/docs/buildings/residence-albion.md
2025-12-31 00:10:49 +01:00

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Residence (Albion)

Entity Type: Building

Properties

Field Value
Category Celtic Residence
Region Albion
Dimensions 3x3 (4x4 with roads)

Description

The standard Residence in the Albion region houses inhabitants of the first population tier: Waders. To build, you need 1 Timber and the building has no maintenance cost. The number of inhabitants and other island attributes can be increased by fulfilling needs or through area effects. Once enough needs are fulfilled, you can upgrade the building to the next tier, which then houses the next population level.

At the first upgrade, you can choose between the Celtic and Roman paths. The Celtic path houses Smiths and later Elders, while the Roman path houses Mercators and later Nobles. Once you choose a path, the other is temporarily blocked. Only after reaching the highest population tier of the first path will the other path become unlocked again.

Costs

Build Cost: 1 Timber

Maintenance: None (generates tax income)

Upgrade Paths

Celtic Path

Upgrade To Tier Cost
1st Celtic Upgrade Smiths Residence 1 Timber
2nd Celtic Upgrade Elders Residence 1 Timber, 1 Wattle & Daub

Roman Path

Upgrade To Tier Cost
1st Roman Upgrade Mercators Residence 1 Timber
2nd Roman Upgrade Nobles Residence 1 Timber, 1 Tiles

Population Tiers

Tier Path English Name Notes
Tier I Both Waders Starting tier
Tier II Celtic Smiths First Celtic upgrade
Tier II Roman Mercators First Roman upgrade
Tier III Celtic Elders Second Celtic upgrade
Tier III Roman Nobles Second Roman upgrade

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes (for goods delivery)

Notes

  • Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range.
  • When you choose one upgrade path (Celtic or Roman), the other is blocked until you reach the highest tier on your chosen path.
  • Population and other island attributes can be boosted through area effects from nearby public buildings.