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anno-117-docs/docs/buildings/cockle-picker-albion.md
2025-12-31 00:10:49 +01:00

2.7 KiB

Cockle Picker (Albion)

Entity Type: Building

Properties

Field Value
Region Albion
Category Fishery
Required Tier Waders
Dimensions 7x9 (base), 10x13 (with roads)
Cycle Time 0:45

Description

Coastal fishery building that produces Cockles for Waders in Albion. Requires placement in a Harbour Area.

Costs

Construction Cost

Resource Amount
Planks 3

Maintenance Cost

Type Amount
Income -6
Waders -4

Production

Output Rate
Cockles 1 per 45s

Placement

Requirement Value
Constraints Harbour Area

Attributes

  • +3 (area effect bonus)

Specialists

Servia Bellia, Lily of the Coast

  • Rarity: Epic
  • Category: Finance
  • Effect: Coastal Factories in range: Productivity +25%, Income area effect +1
  • Improves: Oyster Bed, Cockle Picker, Shell Gatherer, Scomber's Shack, Salt Ponds, Saltwort Picker, Sand Refinery, Fishing Hut, Snailery

Rockhopper

  • Rarity: Common
  • Category: Nature
  • Effect: Cockle Picker in range: Health area effect +0.5
  • Improves: Cockle Picker

Shellpicker

  • Rarity: Common
  • Category: Culture
  • Effect: Cockles Chain in range: Productivity +10%
  • Improves: Cockle Picker

Venator of Artemis

  • Rarity: Rare
  • Category: Religion
  • Effect: Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66%
  • Improves: Eel Grabber, Oyster Bed, Beaver Trapper, Cockle Picker, Scomber's Shack, Horsecatcher, Fishing Hut, Sturgeon Hatchery, Bird Charmer

Uiscarix, Hygiean Fishmonger

  • Rarity: Epic
  • Category: Finance
  • Effect: Fisheries in range: Income area effect +1.5
  • Improves: Eel Grabber, Oyster Bed, Cockle Picker, Scomber's Shack, Fishing Hut, Sturgeon Hatchery

Renavigator

  • Rarity: Common
  • Category: Economic
  • Effect: Cockle Picker, Saltwort Picker in range: Workforce needed -25%, Run by Mercators Workforce instead of Wader Workforce
  • Improves: Cockle Picker, Saltwort Picker

Usage Patterns

Albion starter food option for Waders tier. Place in Harbour Area for coastal food production.

Common Pitfalls

  • Must be placed in Harbour Area, not just any coastal location
  • Requires Waders workforce for maintenance