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anno-117-docs/docs/buildings/custodes-albion.md
2025-12-31 00:10:49 +01:00

2.4 KiB

Custodes (Albion)

Entity Type: Building

Properties

Field Value
Region Albion
Category City Watch
Required Tier Mercators (Tier III), Smiths (Tier III)
Dimensions 4x4 (base), 6x6 (with roads)

Description

The Custodes is a city watch building in the Albion region, available from the Mercators and Smiths population tiers. It provides happiness area effects to nearby residences and patrols the area.

Costs

Build Cost: 1,500 Gold, 5 Timber, 5 Bricks

Maintenance: -10 Gold, -6 Waders

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes

Production

Input: None

Output: None (Service building)

Area Effects

Effect Value
Happiness +2

Specialists

Specialist Rarity Type Effects
Publius Quintus, Amphipraetorian Epic Finance City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1
Faustus Silvius Lupicinus, Apparitor Rationibus Legendary Finance City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor
Watchman Common Culture Custodes in range: Available patrols +1
Urbane Auxila Rare Culture Custodes in range: Happiness area effect +1
Ironclad Distributor Rare Economic City Watches in Albion in range: Workforce needed -25%, Upkeep cost -50%, Run by Smith Workforce instead of Wader Workforce
Champion Bruiser Rare Culture Custodes in range: Happiness +30, Available patrols +1
Urbicius Creticus, Graffitographer Epic Research Custodes in range: Knowledge area effect +1, Available patrols +1, Response time -10%

Other City Watch buildings:

Usage Patterns

Place Custodes buildings in residential areas to provide happiness bonuses and patrol coverage. The area effect radius covers nearby residences within range.

Common Pitfalls

  • Requires Wader workforce for maintenance (6 workers)
  • Ensure sufficient Wader population before building multiple Custodes