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anno-117-docs/docs/buildings/_index.md
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Buildings

All production, service, and infrastructure buildings in Anno 117.

Categories

Farms (Bauernhof)

Animal Farms (Tierhof)

Plantations (Plantage)

Fisheries (Fischerei)

Hunting Cabins (Jagdhuette)

Gatherers (Sammler)

Forest Camps (Waldlager)

Quarries (Steinbruch)

Mining (Mine)

Pits (Grube)

Extractors (Extrahierer)

Smelters (Schmelzofen)

Manufacturers (Hersteller)

Kitchens (Kueche)

Manufactories (Manufaktur)

Workshops (Handwerksstube)

Cloth Dealers (Tuchhaendler)

Craftsmen (Kunsthandwerker)

Artisanal Studios (Kuenstlerstudio)

Workshops (Werkstatt)

Armoury (Waffenkammer)

Shrines (Schrein)

Public Services (Oeffentlicher Dienst)

Monuments (Prachtbau)

City Services (Stadtdienste)

City Watch (Stadtwache)

Specialist Buildings (Spezialistengebaeude)

Housing (Wohnhaus)

Military / Recruitment (Rekrutierungsgebaeude)

Infrastructure (Infrastruktur)

Harbour Buildings (Hafen)

Placement Rules

Most buildings require:

  • Road connection for goods transport
  • Warehouse in range for storage access
  • Some have special constraints (coast, marsh, forest, fields, fertility)

Schema Reference

See Building Schema for the complete field definitions.