1.7 KiB
1.7 KiB
Barley Farm (Albion)
Entity Type: Building
Properties
| Field | Value |
|---|---|
| Category | Arable Farm |
| Region | Albion |
| Required Tier | Smiths |
| Cycle Time | 60 seconds |
| Dimensions | 5x5 (7x7 with roads) |
| Aqueduct Support | Yes |
Description
Cultivates Barley for beer production. Requires Barley fertility. Can be improved with an aqueduct connection.
Costs
Build Cost: 2 Planks, 1 Wattle & Daub
Maintenance: -4 gold/min, 3 Waders workforce
Production
Input: None
Output: Barley
Placement
| Requirement | Value |
|---|---|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Barley |
Specialists
| Name | Rarity | Type | Effect |
|---|---|---|---|
| Irrigator | Common | Economic | Arable Farms in range: Water consumption -50% |
| Busy Sprout | Common | Culture | Beer Chain in range: Productivity +10% |
| Renaturer | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% |
Related Buildings
- Malthouse (Albion) - Processes Barley into Malt
- Brewery (Albion) - Processes Malt into Beer