1.4 KiB
1.4 KiB
Sailmaker (Albion)
Entity Type: Building
Properties
| Field | Value |
|---|---|
| Category | Production / Upholsterer |
| Region | Albion |
| Required Tier | Mercators / Smiths |
| Cycle Time | 1:30 |
| Dimensions | 5x6 (base) / 7x8 (with fields) |
Description
Produces Sails from Wool; belongs to the Upholsterer category of buildings.
Costs
Build Cost: 2 Planks, 4 Bricks
Maintenance: -12 gold/min, 6 Waders workers
Production
Input: Wool (from Sheep Farm)
Output: Sails
Specialists
| Name | Rarity | Type | Effect |
|---|---|---|---|
| Sailer | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
Related Buildings
Other Upholsterer buildings:
- Tannery (Albion)
- Tannery (Latium)
- Hairnet Weaver (Albion)
- Upholsterer (Latium)
- String Maker (Latium)
- Sailmaker (Latium)
- Ropemaker (Albion)
- Ropemaker (Latium)
- Weaver (Latium)
Production Chain
Sheep Farm -> Sailmaker -> Sails
Usage Patterns
Place within range of Sheep Farms to minimize transport times. The Sailer specialist can boost productivity when placed in range.
Common Pitfalls
Ensure adequate Wool supply before building multiple Sailmakers.