# Sailmaker (Albion) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Production / Upholsterer | | Region | Albion | | Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) | | Cycle Time | 1:30 | | Dimensions | 5x6 (base) / 7x8 (with fields) | ## Description Produces Sails from Wool; belongs to the Upholsterer category of buildings. ## Costs **Build Cost:** 2 Planks, 4 Bricks **Maintenance:** -12 gold/min, 6 Waders workers ## Production **Input:** Wool (from [Sheep Farm](./sheep-farm-albion.md)) **Output:** [Sails](../goods/sails.md) ## Specialists | Name | Rarity | Type | Effect | |------|--------|------|--------| | [Sailer](../specialists/sailer.md) | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% | ## Related Buildings Other Upholsterer buildings: - Tannery (Albion) - Tannery (Latium) - Hairnet Weaver (Albion) - Upholsterer (Latium) - String Maker (Latium) - [Sailmaker (Latium)](./sailmaker-latium.md) - Ropemaker (Albion) - Ropemaker (Latium) - Weaver (Latium) ## Production Chain Sheep Farm -> Sailmaker -> Sails ## Usage Patterns Place within range of Sheep Farms to minimize transport times. The Sailer specialist can boost productivity when placed in range. ## Common Pitfalls Ensure adequate Wool supply before building multiple Sailmakers.