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| 4fb120723d |
@@ -7,7 +7,11 @@
|
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"Bash(source:*)",
|
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"Bash(pip install:*)",
|
||||
"Bash(python python/scraper.py:*)",
|
||||
"Bash(chmod:*)"
|
||||
"Bash(chmod:*)",
|
||||
"Bash(ls:*)",
|
||||
"Bash(echo ---FILE:$f---)",
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||||
"Bash(done)",
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||||
"WebFetch(domain:www.ign.com)"
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]
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||||
}
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||||
}
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||||
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8
.idea/.gitignore
generated
vendored
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8
.idea/.gitignore
generated
vendored
Normal file
@@ -0,0 +1,8 @@
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||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
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||||
8
.idea/anno-117.iml
generated
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8
.idea/anno-117.iml
generated
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@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
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||||
</component>
|
||||
</module>
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||||
8
.idea/modules.xml
generated
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8
.idea/modules.xml
generated
Normal file
@@ -0,0 +1,8 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
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||||
<component name="ProjectModuleManager">
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||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/anno-117.iml" filepath="$PROJECT_DIR$/.idea/anno-117.iml" />
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||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
19
.idea/php.xml
generated
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19
.idea/php.xml
generated
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="MessDetectorOptionsConfiguration">
|
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<option name="transferred" value="true" />
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</component>
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<component name="PHPCSFixerOptionsConfiguration">
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||||
<option name="transferred" value="true" />
|
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</component>
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||||
<component name="PHPCodeSnifferOptionsConfiguration">
|
||||
<option name="highlightLevel" value="WARNING" />
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<option name="transferred" value="true" />
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</component>
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<component name="PhpStanOptionsConfiguration">
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<option name="transferred" value="true" />
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</component>
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<component name="PsalmOptionsConfiguration">
|
||||
<option name="transferred" value="true" />
|
||||
</component>
|
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</project>
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6
.idea/vcs.xml
generated
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6
.idea/vcs.xml
generated
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
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||||
</component>
|
||||
</project>
|
||||
0
.process_lock
Normal file
0
.process_lock
Normal file
82
README.md
82
README.md
@@ -6,58 +6,86 @@ Structured API-like documentation of all game elements in Anno 117: Pax Romana.
|
||||
|
||||
### 1. Scrape pages
|
||||
|
||||
**From anno.land:**
|
||||
```bash
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||||
# Scrape 1 page (default)
|
||||
venv/bin/python python/scraper.py
|
||||
venv/bin/python python/scraper_anno_world.py
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||||
|
||||
# Scrape multiple pages
|
||||
venv/bin/python python/scraper.py -n 10
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venv/bin/python python/scraper_anno_world.py -n 10
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||||
|
||||
# Scrape all remaining pages
|
||||
venv/bin/python python/scraper.py -n 9999
|
||||
venv/bin/python python/scraper_anno_world.py -n 9999
|
||||
```
|
||||
|
||||
This scrapes unchecked URLs from `scraping.md`, saves JSON to `scraped_data/`, and adds them to `processed.md` as pending.
|
||||
**From IGN wiki:**
|
||||
```bash
|
||||
# Scrape 1 page (default)
|
||||
venv/bin/python python/scraper_ign.py
|
||||
|
||||
# Scrape multiple pages
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||||
venv/bin/python python/scraper_ign.py -n 10
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```
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||||
|
||||
This scrapes unchecked URLs from `scraping.md` (anno.land) or `scraping_ign.md` (IGN), saves JSON to `scraped_data/`, and adds them to `processed.md` as pending.
|
||||
|
||||
### 2. Process scraped data into docs/
|
||||
|
||||
```bash
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||||
# Process one file (can run multiple in parallel)
|
||||
venv/bin/python python/process.py
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||||
Use this prompt with Claude Code to process pending JSON files into documentation:
|
||||
|
||||
# Process multiple in parallel (e.g., 4 at once)
|
||||
for i in {1..4}; do venv/bin/python python/process.py & done; wait
|
||||
```
|
||||
Process 1566 pending JSON files from processed.md into docs/.
|
||||
|
||||
# Process all remaining files (4 parallel workers)
|
||||
while venv/bin/python python/process.py; do :; done &
|
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while venv/bin/python python/process.py; do :; done &
|
||||
while venv/bin/python python/process.py; do :; done &
|
||||
while venv/bin/python python/process.py; do :; done &
|
||||
wait
|
||||
OUTER LOOP (repeat until X files total are done):
|
||||
1. Read processed.md, find next 5 pending files (marked `- [ ]`)
|
||||
2. Mark each in-progress: `- [ ]` to `- [~]`
|
||||
|
||||
INNER LOOP (process batch of 10 in parallel):
|
||||
3. Spawn 10 Task sub-agents in ONE message (subagent_type="general-purpose", run_in_background=true), one per file:
|
||||
|
||||
"Process scraped_data/{filename} into docs/:
|
||||
- Read the JSON
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||||
- Translate: Liberti, Plebejer=Plebeians, Equites, Patrizier=Patricians, Wanderer=Waders, Schmiede=Smiths, Älteste=Elders, Mercatoren=Mercators, Edelmänner=Nobles
|
||||
- Target: anno-117-buildings_* → docs/buildings/, anno-117-goods_* → docs/goods/, anno-117-specialists* → docs/specialists/, anno-117-skills_* → docs/skills/
|
||||
- Merge if exists, create if not (use existing docs/ as format examples)
|
||||
- Update category _index.md if needed
|
||||
- Mark done: `- [~] {filename}` to `- [x] {filename}` in processed.md"
|
||||
|
||||
4. Use TaskOutput to wait for all 5 agents to complete
|
||||
|
||||
END INNER LOOP
|
||||
|
||||
5. Count completed files, continue OUTER LOOP until X total done
|
||||
|
||||
END OUTER LOOP
|
||||
```
|
||||
|
||||
The script uses file locking to safely run in parallel. Each invocation:
|
||||
1. Claims one pending JSON file from `processed.md`
|
||||
2. Calls Claude to parse it into the `docs/` folder structure
|
||||
3. Marks it as completed
|
||||
Replace X with desired total (e.g., 20).
|
||||
|
||||
---
|
||||
|
||||
## File Structure
|
||||
|
||||
- `scraping.md` - URLs to scrape (checkboxes track progress)
|
||||
- `scraping.md` - anno.land URLs to scrape (checkboxes track progress)
|
||||
- `scraping_ign.md` - IGN wiki URLs to scrape (checkboxes track progress)
|
||||
- `processed.md` - JSON files pending/processed into docs/
|
||||
- `scraped_data/` - Raw scraped JSON files
|
||||
- `docs/` - Structured documentation (see CLAUDE.md for structure)
|
||||
- `python/scraper.py` - Web scraper script
|
||||
- `python/process.py` - Process one JSON file into docs/
|
||||
- `python/scraper_anno_world.py` - anno.land web scraper
|
||||
- `python/scraper_ign.py` - IGN wiki web scraper
|
||||
|
||||
## Data Flow
|
||||
|
||||
```
|
||||
anno.land pages
|
||||
↓ (scraper.py)
|
||||
scraped_data/*.json
|
||||
↓ (process_one.py → Claude)
|
||||
docs/**/*.md
|
||||
anno.land pages IGN wiki pages
|
||||
↓ ↓
|
||||
(scraper_anno_world.py) (scraper_ign.py)
|
||||
↓ ↓
|
||||
└──────────┬─────────────┘
|
||||
↓
|
||||
scraped_data/*.json
|
||||
↓
|
||||
(Claude sub-agents)
|
||||
↓
|
||||
docs/**/*.md
|
||||
```
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||||
@@ -4,27 +4,271 @@ All production, service, and infrastructure buildings in Anno 117.
|
||||
|
||||
## Categories
|
||||
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||||
### Raw Materials Production
|
||||
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
|
||||
### Farms (Bauernhof)
|
||||
- [Oat Farm](./oat-farm.md) - Produces Oats
|
||||
- [Hemp Farm](./hemp-farm.md) - Produces Hemp
|
||||
- [Hemp Farm (Latium)](./hemp-farm-latium.md) - Produces Hemp
|
||||
- [Hemp Farm (Albion)](./hemp-farm-albion.md) - Produces Hemp
|
||||
- [Wheat Farm (Latium)](./wheat-farm-latium.md) - Produces Wheat
|
||||
- [Wheat Farm (Albion)](./wheat-farm-albion.md) - Produces Wheat
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md) - Produces Barley
|
||||
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
|
||||
|
||||
### Fisheries
|
||||
### Animal Farms (Tierhof)
|
||||
- [Sheep Farm (Latium)](./sheep-farm-latium.md) - Produces Wool
|
||||
- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Produces Wool
|
||||
- [Pig Farm (Latium)](./pig-farm-latium.md) - Produces Pork
|
||||
- [Pig Farm (Albion)](./pig-farm-albion.md) - Produces Pork
|
||||
- [Ox Farm (Albion)](./ox-farm-albion.md) - Produces Oxen
|
||||
- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses
|
||||
- [Horse Breeder (Albion)](./horse-breeder-albion.md) - Produces Horses
|
||||
|
||||
### Plantations (Plantage)
|
||||
- [Herb Garden (Albion)](./herb-garden-albion.md) - Produces Herbs
|
||||
- [Lavender Farm (Latium)](./lavender-farm-latium.md) - Produces Lavender
|
||||
- [Olive Grower (Latium)](./olive-grower-latium.md) - Produces Olives
|
||||
- [Vineyard (Latium)](./vineyard-latium.md) - Produces Grapes
|
||||
- [Vineyard (Albion)](./vineyard-albion.md) - Produces Grapes
|
||||
- [Woad Plant (Albion)](./woad-plant-albion.md) - Produces Woad
|
||||
|
||||
### Fisheries (Fischerei)
|
||||
- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
|
||||
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
|
||||
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
|
||||
- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
|
||||
|
||||
### Processing
|
||||
- [Sawmill](./sawmill.md) - Logs to Timber
|
||||
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
|
||||
- [Spinner](./spinner.md) - Hemp to Tunics
|
||||
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
|
||||
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
|
||||
### Hunting Cabins (Jagdhuette)
|
||||
- [Beaver Trapper (Albion)](./beaver-trapper-albion.md) - Produces Beaver
|
||||
- [Bird Charmer (Albion)](./bird-charmer-albion.md) - Produces Small Birds
|
||||
- [Horsecatcher (Albion)](./horsecatcher-albion.md) - Produces Ponies
|
||||
|
||||
### Food Production (Tier II)
|
||||
- [Bakery](./bakery.md) - Produces Bread
|
||||
### Gatherers (Sammler)
|
||||
- [Apiary (Albion)](./apiary-albion.md) - Produces Honeycombs
|
||||
- [Beekeeper (Latium)](./beekeeper-latium.md) - Produces Honey
|
||||
- [Beekeeper (Albion)](./beekeeper-albion.md) - Produces Honey
|
||||
- [Reed Collector (Albion)](./reed-collector-albion.md) - Produces Reeds
|
||||
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md) - Produces Saltwort
|
||||
- [Shell Gatherer (Albion)](./shell-gatherer-albion.md) - Produces Scallop Shells
|
||||
|
||||
### Forest Camps (Waldlager)
|
||||
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs
|
||||
- [Woodcutter (Latium)](./woodcutter-latium.md) - Produces Wood
|
||||
- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood
|
||||
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal
|
||||
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal
|
||||
- [Resin Tapper (Latium)](./resin-tapper-latium.md) - Produces Resin
|
||||
- [Resin Trapper (Albion)](./resin-trapper-albion.md) - Produces Resin
|
||||
|
||||
### Quarries (Steinbruch)
|
||||
- [Limestone Quarry (Latium)](./limestone-quarry-latium.md) - Produces Limestone
|
||||
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone
|
||||
- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
|
||||
- [Marble Quarry (Latium)](./marble-quarry-latium.md) - Produces Raw Marble
|
||||
|
||||
### Mining (Mine)
|
||||
- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore
|
||||
- [Iron Mine (Albion)](./iron-mine-albion.md) - Produces Iron Ore
|
||||
- [Copper Mine (Albion)](./copper-mine-albion.md) - Produces Copper Ore
|
||||
- [Silver Mine (Albion)](./silver-mine-albion.md) - Produces Silver Ore
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md) - Produces Tin Ore
|
||||
|
||||
### Pits (Grube)
|
||||
- [Clay Pit (Latium)](./clay-pit-latium.md) - Produces Clay
|
||||
- [Mud Drier (Albion)](./mud-drier-albion.md) - Produces Mud
|
||||
- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand
|
||||
|
||||
### Extractors (Extrahierer)
|
||||
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
|
||||
- [Grain Mill (Latium)](./grain-mill-latium.md) - Wheat to Flour
|
||||
- [Donkey Mill (Albion)](./donkey-mill-albion.md) - Wheat to Flour
|
||||
- [Brine Boiler (Latium)](./brine-boiler-latium.md) - Produces Lye
|
||||
- [Greenhands (Albion)](./greenhands-albion.md) - Produces Celtic Green
|
||||
- [Renderer (Albion)](./renderer-albion.md) - Pigs to Lard
|
||||
- [Saltwort Burner (Albion)](./saltwort-burner-albion.md) - Saltwort to Brine
|
||||
- [Tongue Plucker (Albion)](./tongue-plucker-albion.md) - Small Birds to Bird Tongues
|
||||
|
||||
### Smelters (Schmelzofen)
|
||||
- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron
|
||||
- [Furnace (Albion)](./furnace-albion.md) - Iron Ore to Iron
|
||||
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md) - Copper + Tin to Bronze
|
||||
- [Silver Forge (Albion)](./silver-forge-albion.md) - Silver Ore to Silver
|
||||
|
||||
### Manufacturers (Hersteller)
|
||||
- [Sawmill](./sawmill.md) - Logs to Timber
|
||||
- [Sawmill (Latium)](./sawmill-latium.md) - Wood to Timber
|
||||
- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber
|
||||
- [Brickworks (Latium)](./brickworks-latium.md) - Clay to Bricks
|
||||
- [Brickworks (Albion)](./brickworks-albion.md) - Clay to Bricks
|
||||
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md) - Quartz Sand + Limestone to Concrete
|
||||
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand + Limestone to Concrete
|
||||
- [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite
|
||||
- [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub
|
||||
- [Marble Mason (Latium)](./marble-mason-latium.md) - Raw Marble to Marble
|
||||
- [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics
|
||||
- [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles
|
||||
- [Tiler (Latium)](./tiler-latium.md) - Clay to Tiles
|
||||
|
||||
### Kitchens (Kueche)
|
||||
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
|
||||
- [Bakery](./bakery.md) - Flour + Charcoal to Bread
|
||||
- [Bakery (Latium)](./bakery-latium.md) - Flour + Charcoal to Bread
|
||||
- [Bakery (Albion)](./bakery-albion.md) - Flour + Charcoal to Bread
|
||||
- [Cheese Maker (Albion)](./cheese-maker-albion.md) - Milk to Cheese
|
||||
- [Earth Oven (Albion)](./earth-oven-albion.md) - Saltwort + Oxen + Charcoal to Roast Beef
|
||||
- [Epicure of Air (Albion)](./epicure-of-air-albion.md) - Produces Bird Tongues in Aspic
|
||||
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
|
||||
- [Salsicium (Albion)](./salsicium-albion.md) - Herbs + Pigs + Charcoal to Sausages
|
||||
|
||||
### Manufactories (Manufaktur)
|
||||
- [Malthouse (Albion)](./malthouse-albion.md) - Barley to Malt
|
||||
- [Brewery (Albion)](./brewery-albion.md) - Malt + Charcoal to Beer
|
||||
- [Olive Press (Latium)](./olive-press-latium.md) - Olives to Olive Oil
|
||||
- [Winery (Latium)](./winery-latium.md) - Grapes + Honey to Wine
|
||||
- [Winery (Albion)](./winery-albion.md) - Grapes + Honey to Wine
|
||||
- [Soap Boiler (Latium)](./soap-boiler-latium.md) - Lavender + Lye to Soap
|
||||
- [Potter (Latium)](./potter-latium.md) - Clay + Resin to Pottery
|
||||
- [Potter (Albion)](./potter-albion.md) - Mud + Resin to Amphorae
|
||||
|
||||
### Workshops (Handwerksstube)
|
||||
- [Tannery (Latium)](./tannery-latium.md) - Pork to Leather
|
||||
- [Tannery (Albion)](./tannery-albion.md) - Pork to Leather
|
||||
- [Headpiece Maker (Albion)](./headpiece-maker-albion.md) - Flax + Resin to Hairnets
|
||||
- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
|
||||
- [Ropemaker (Albion)](./ropemaker-albion.md) - Hemp to Ropes
|
||||
- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
|
||||
- [Sailmaker (Albion)](./sailmaker-albion.md) - Wool to Sails
|
||||
- [Stringer (Latium)](./stringer-latium.md) - Sheep to Strings
|
||||
|
||||
### Cloth Dealers (Tuchhaendler)
|
||||
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md) - Celtic Green + Sheep to Cloaks
|
||||
- [Spinner (Latium)](./spinner-latium.md) - Hemp to Tunics
|
||||
- [Spinner (Albion)](./spinner-albion.md) - Hemp to Tunics
|
||||
- [Spinner](./spinner.md) - Hemp to Tunics
|
||||
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md) - Reeds to Woven Shoes
|
||||
- [Sandal Maker (Latium)](./sandal-maker-latium.md) - Leather to Sandals
|
||||
- [Hosier (Albion)](./trouser-maker-albion.md) - Wool + Woad to Trousers
|
||||
|
||||
### Craftsmen (Kunsthandwerker)
|
||||
- [Pileus Felter (Latium)](./pileus-felter-latium.md) - Wool to Felt Caps
|
||||
|
||||
### Artisanal Studios (Kuenstlerstudio)
|
||||
- [Beaver Hatter (Albion)](./beaver-hatter-albion.md) - Beaver Pelts + Brine to Fur Hats
|
||||
- [Fibularium (Albion)](./fibularium-albion.md) - Silver to Brooches
|
||||
- [Horner (Albion)](./horner-albion.md) - Tin Ore + Oxen to Drinking Horns
|
||||
- [Narcissium (Albion)](./narcissium-albion.md) - Scallop Shells + Silver to Handmirrors
|
||||
- [Wig Maker (Albion)](./wig-maker-albion.md) - Hair Nets + Horses to Wigs
|
||||
- [Wire-Twister (Albion)](./wire-twister-albion.md) - Charcoal + Copper Ore to Torcs
|
||||
|
||||
### Workshops (Werkstatt)
|
||||
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md) - Chassis + Ponies to Chariots
|
||||
- [Chassis Builder (Albion)](./chassis-builder-albion.md) - Reeds + Wood to Chassis
|
||||
- [Gilder (Latium)](./gilder-latium.md) - Gold + Sandarac Wood to Gilded Wood
|
||||
- [Shield Beater (Albion)](./shield-beater-albion.md) - Bronze + Woad to Ceremonial Shields
|
||||
|
||||
### Armoury (Waffenkammer)
|
||||
- [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather
|
||||
- [Armourer (Albion)](./armourer-albion.md) - Produces Armour from Iron and Leather
|
||||
- [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron
|
||||
- [Weaponsmith (Albion)](./weaponsmith-albion.md) - Produces Weapons from Iron
|
||||
|
||||
### Shrines (Schrein)
|
||||
- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
|
||||
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects
|
||||
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
|
||||
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects
|
||||
- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects
|
||||
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects
|
||||
- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects
|
||||
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
|
||||
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects
|
||||
- [Shrine of Mercury-Lugus (Albion)](./shrine-of-mercury-lugus-albion.md) - Faith area effects
|
||||
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects
|
||||
- [Shrine of Minerva (Albion)](./shrine-of-minerva-albion.md) - Knowledge and Prestige area effects
|
||||
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects
|
||||
- [Shrine of Neptune (Albion)](./shrine-of-neptune-albion.md) - Faith and Fire Safety area effects
|
||||
|
||||
### Public Services (Oeffentlicher Dienst)
|
||||
- [Market (Latium)](./market-latium.md) - Population and Income area effects
|
||||
- [Market (Albion)](./market-albion.md) - Population and Income area effects
|
||||
- [Taberna (Latium)](./taberna-latium.md) - Population and Happiness area effects
|
||||
- [Bardic Hearth (Albion)](./singers-hut-albion.md) - Population and Happiness area effects
|
||||
- [Sanctuary (Latium)](./sanctuary-latium.md) - Faith and Happiness area effects
|
||||
- [Grammaticus (Latium)](./grammaticus-latium.md) - Knowledge area effects
|
||||
- [Grammaticus (Albion)](./grammaticus-albion.md) - Knowledge area effects
|
||||
- [Recreation Ground (Albion)](./competition-meadow-albion.md) - Prestige, Happiness, Health area effects
|
||||
- [Fanum (Albion)](./fanum-albion.md) - Faith and Happiness area effects
|
||||
- [Theater (Latium)](./theater-latium.md) - Happiness, Faith, Prestige area effects
|
||||
- [Theater (Albion)](./theater-albion.md) - Knowledge, Prestige, Happiness area effects
|
||||
- [Aleatorium (Latium)](./aleatorium-latium.md) - Happiness and Knowledge area effects
|
||||
- [Aleatorium (Albion)](./aleatorium-albion.md) - Happiness and Knowledge area effects
|
||||
- [Temple (Latium)](./temple-latium.md) - Faith and Happiness area effects
|
||||
- [Library (Latium)](./library-latium.md) - Knowledge and Prestige area effects
|
||||
|
||||
### Monuments (Prachtbau)
|
||||
- [Forum (Latium)](./forum-latium.md) - Happiness, Prestige, Knowledge area effects
|
||||
- [Baths (Latium)](./baths-latium.md) - Happiness, Health, Knowledge area effects
|
||||
- [Baths (Albion)](./baths-albion.md) - Happiness, Health, Knowledge area effects
|
||||
- [Amphitheater (Latium)](./amphitheater-latium.md) - Faith, Happiness, Knowledge area effects
|
||||
- [Temple (Albion)](./temple-albion.md) - Faith and Happiness area effects
|
||||
- [Alder Council (Albion)](./elders-council-albion.md) - Population, Faith, Knowledge area effects
|
||||
- [Sacred Grove (Albion)](./sacred-grove-albion.md) - Knowledge and Prestige area effects
|
||||
- [Barrow (Albion)](./barrow-albion.md) - Belief, Prestige, Health area effects
|
||||
|
||||
### City Services (Stadtdienste)
|
||||
- [Well (Latium)](./well-latium.md) - Fire Safety area effect
|
||||
- [Well (Albion)](./well-albion.md) - Fire Safety area effect
|
||||
- [Latrine (Latium)](./latrine-latium.md) - Health area effect
|
||||
- [Latrine (Albion)](./latrine-albion.md) - Health area effect
|
||||
- [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect
|
||||
- [Watchtower (Albion)](./watchtower-albion.md) - Happiness area effect
|
||||
|
||||
### City Watch (Stadtwache)
|
||||
- [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects
|
||||
- [Custodes (Albion)](./custodes-albion.md) - City watch providing happiness area effects
|
||||
- [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects
|
||||
- [Medici (Albion)](./medici-albion.md) - Medical facility providing health area effects
|
||||
- [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders
|
||||
- [Vigiles (Albion)](./vigiles-albion.md) - Fire watch and emergency responders
|
||||
|
||||
### Specialist Buildings (Spezialistengebaeude)
|
||||
- [Officium (Latium)](./officium-latium.md) - Houses specialists
|
||||
- [Officium (Albion)](./officium-albion.md) - Houses specialists
|
||||
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists
|
||||
- [Villa of the Praetor (Albion)](./villa-des-praetors-albion.md) - Governor Villa for specialists
|
||||
|
||||
### Housing (Wohnhaus)
|
||||
- [Residence (Latium)](./residence-latium.md) - Housing for Plebeians through Nobles
|
||||
- [Residence (Albion)](./residence-albion.md) - Housing for Waders through Nobles
|
||||
|
||||
### Military / Recruitment (Rekrutierungsgebaeude)
|
||||
- [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building
|
||||
- [Barracks (Albion)](./barracks-albion.md) - Infantry recruitment building
|
||||
- [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building
|
||||
- [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building
|
||||
- [Siege Workshop (Albion)](./siege-workshop-albion.md) - Siege unit recruitment building
|
||||
|
||||
### Infrastructure (Infrastruktur)
|
||||
- [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub
|
||||
- [Trading Post (Albion)](./kontor-albion.md) - Island trading post and main storage hub
|
||||
- [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub
|
||||
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
|
||||
- [Collecting Basin (Latium)](./collecting-basin-latium.md) - Collects water for aqueducts
|
||||
- [Collecting Basin (Albion)](./collecting-basin-albion.md) - Collects water for aqueducts
|
||||
- [Aqueduct (Latium)](./aqueduct-latium.md) - Transports water
|
||||
- [Aqueduct (Albion)](./aqueduct-albion.md) - Transports water
|
||||
- [Cistern (Latium)](./cistern-latium.md) - Stores and distributes water
|
||||
- [Cistern (Albion)](./cistern-albion.md) - Stores and distributes water
|
||||
- [Drainage Channel (Albion)](./drainage-channel-albion.md) - Drains marshland for construction
|
||||
- [Sluice Gate (Albion)](./sluice-gate-albion.md) - Marshland water management
|
||||
|
||||
### Harbour Buildings (Hafen)
|
||||
- [Depot (Albion)](./depot-albion.md) - Extended harbour storage facility
|
||||
- [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility
|
||||
- [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs
|
||||
- [Repair Crane (Albion)](./repair-crane-albion.md) - Ship repairs
|
||||
- [Shipyard (Albion)](./shipyard-albion.md) - Constructs ships for naval fleet
|
||||
- [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet
|
||||
- [Trading Pier (Latium)](./trading-pier-latium.md) - Harbour building for trading ships
|
||||
- [Trading Pier (Albion)](./trading-pier-albion.md) - Harbour building for trading ships
|
||||
|
||||
## Placement Rules
|
||||
|
||||
|
||||
41
docs/buildings/aleatorium-albion.md
Normal file
41
docs/buildings/aleatorium-albion.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Aleatorium (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 10x10 (14x14 with roads) |
|
||||
| Skill Tree | Yes (requires unlock) |
|
||||
|
||||
## Description
|
||||
|
||||
Celtic gambling house that provides Happiness and Knowledge bonuses but reduces Health.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 5000 Gold, 5 Timber, 15 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** Free (no maintenance)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
| Knowledge | +3 |
|
||||
| Health | -2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aleatorium (Latium)](./aleatorium-latium.md)
|
||||
40
docs/buildings/aleatorium-latium.md
Normal file
40
docs/buildings/aleatorium-latium.md
Normal file
@@ -0,0 +1,40 @@
|
||||
# Aleatorium (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Dimensions | 10x10 (14x14 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Gambling house that provides significant Happiness and Knowledge bonuses but reduces Health.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 5000 Gold, 5 Timber, 15 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** Free (no maintenance)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
| Knowledge | +3 |
|
||||
| Health | -2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aleatorium (Albion)](./aleatorium-albion.md)
|
||||
41
docs/buildings/amphitheater-latium.md
Normal file
41
docs/buildings/amphitheater-latium.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Amphitheater (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Monument |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 26x30 (37x42 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Massive entertainment venue providing exceptional Happiness, Faith, and Knowledge bonuses.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** Large construction project
|
||||
|
||||
**Maintenance:** -400 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Faith | +3 |
|
||||
| Happiness | +7 |
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Theater (Latium)](./theater-latium.md)
|
||||
- [Forum (Latium)](./forum-latium.md)
|
||||
60
docs/buildings/apiary-albion.md
Normal file
60
docs/buildings/apiary-albion.md
Normal file
@@ -0,0 +1,60 @@
|
||||
# Apiary (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Gatherer |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Cycle Time | 45 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Honeycombs from meadows. Requires Meadow Area for placement and must be unlocked via the skill tree.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -14 gold/min, 3 Waders
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Honeycombs](../goods/honeycombs.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Meadow Area required |
|
||||
|
||||
## Unlock Condition
|
||||
|
||||
Requires skill tree research.
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Domain | Effect |
|
||||
|-----------|--------|--------|--------|
|
||||
| [Gleaner](../specialists/gleaner.md) | Common | Nature | Gatherers in range: -25% Workforce needed, -50% Upkeep cost |
|
||||
| [Mellarius](../specialists/mellarius.md) | Common | Research | Wax Tablets Chain in range: +10% Productivity |
|
||||
| [Vinecrusher](../specialists/vinecrusher.md) | Rare | Religion | Vintner and Wine Chain in range: +20% Productivity |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Apiary (Latium)](./apiary-latium.md)
|
||||
- [Shell Gatherer (Albion)](./shell-gatherer-albion.md)
|
||||
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md)
|
||||
- [Reed Gatherer (Albion)](./reed-gatherer-albion.md)
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
|
||||
- [Tabulus (Latium)](./tabulus-latium.md)
|
||||
- [Vineyard (Latium)](./vineyard-latium.md)
|
||||
- [Vintner (Latium)](./vintner-latium.md)
|
||||
34
docs/buildings/aqueduct-albion.md
Normal file
34
docs/buildings/aqueduct-albion.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Aqueduct (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 1x1 (2x2 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Transports water from collecting basins to cisterns in Albion. Priced and maintained per 10 blocks.
|
||||
|
||||
## Costs (per 10 blocks)
|
||||
|
||||
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** -5 gold/min
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | No |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
|
||||
- [Cistern (Albion)](./cistern-albion.md)
|
||||
- [Aqueduct (Latium)](./aqueduct-latium.md)
|
||||
34
docs/buildings/aqueduct-latium.md
Normal file
34
docs/buildings/aqueduct-latium.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Aqueduct (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Dimensions | 1x1 (2x2 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Transports water from collecting basins to cisterns. Priced and maintained per 10 blocks.
|
||||
|
||||
## Costs (per 10 blocks)
|
||||
|
||||
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** -5 gold/min
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | No |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Collecting Basin (Latium)](./collecting-basin-latium.md)
|
||||
- [Cistern (Latium)](./cistern-latium.md)
|
||||
- [Aqueduct (Albion)](./aqueduct-albion.md)
|
||||
55
docs/buildings/armourer-albion.md
Normal file
55
docs/buildings/armourer-albion.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Armourer (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Armoury |
|
||||
| Required Tier | [Mercators](../population-tiers/tier-iii.md), [Smiths](../population-tiers/tier-ii-albion.md) |
|
||||
| Cycle Time | 1:30 |
|
||||
| Dimensions | 6x7 (base) / 8x10 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Armour from Iron and Leather. Requires Charcoal as fuel to operate.
|
||||
|
||||
## Costs
|
||||
|
||||
**Construction Cost:** 4 Timber, 5 Bricks
|
||||
|
||||
**Maintenance:** -20 Income, -6 Mercators
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety | +1 |
|
||||
| (Negative) | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Fuel:** Charcoal
|
||||
|
||||
**Input:** Iron, Leather
|
||||
|
||||
**Output:** [Armour](../goods/armour.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1. Legendary Bonus: Dedicate your island to the god Mars. |
|
||||
| Aun, Proselyte of Mars Loucetius | Legendary | Religion | Armouries in range: Productivity +10%, Fuel efficiency +35%, Belief area effect +1.5, Upkeep cost -25%. Legendary Bonus: Be at war. |
|
||||
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20%. Affects Iron Mine, Tannery, Woodcutter, Furnace, Armourer, Salt Ponds, Pig Farm. |
|
||||
| Hephaestian Polysmith | Rare | Military | Armouries in range: Workforce needed -33%, Upkeep cost -66%. |
|
||||
| Zorsines, Sarmatian Swordshaper | Legendary | Economic | Armouries in range: Productivity +30%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Own at least 10 Praetorian Cavalry. |
|
||||
| Enna Ardsolas, Shining Bulwark | Epic | Civic | Armourer in range: Prestige area effect +1.5. |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Armourer (Latium)](./armourer-latium.md)
|
||||
- [Weaponsmith (Latium)](./weaponsmith-latium.md)
|
||||
- [Weaponsmith (Albion)](./weaponsmith-albion.md)
|
||||
55
docs/buildings/armourer-latium.md
Normal file
55
docs/buildings/armourer-latium.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Armourer (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Latium |
|
||||
| Category | Armoury |
|
||||
| Required Tier | [Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Cycle Time | 1:30 |
|
||||
| Dimensions | 6x7 (base) / 8x10 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Armour from Iron and Leather. Requires Charcoal as fuel to operate.
|
||||
|
||||
## Costs
|
||||
|
||||
**Construction Cost:** 4 Timber, 5 Bricks
|
||||
|
||||
**Maintenance:** -20 Income, -6 Plebeians
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety | +1 |
|
||||
| (Negative) | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Fuel:** Charcoal
|
||||
|
||||
**Input:** Iron, Leather
|
||||
|
||||
**Output:** [Armour](../goods/armour.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1. Legendary Bonus: Dedicate your island to the god Mars. |
|
||||
| Aun, Proselyte of Mars Loucetius | Legendary | Religion | Armouries in range: Productivity +10%, Fuel efficiency +35%, Belief area effect +1.5, Upkeep cost -25%. Legendary Bonus: Be at war. |
|
||||
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20%. Affects Iron Mine, Tannery, Woodcutter, Furnace, Armourer, Salt Ponds, Pig Farm. |
|
||||
| Hephaestian Polysmith | Rare | Military | Armouries in range: Workforce needed -33%, Upkeep cost -66%. |
|
||||
| Zorsines, Sarmatian Swordshaper | Legendary | Economic | Armouries in range: Productivity +30%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Own at least 10 Praetorian Cavalry. |
|
||||
| Enna Ardsolas, Shining Bulwark | Epic | Civic | Armourer in range: Prestige area effect +1.5. |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Armourer (Albion)](./armourer-albion.md)
|
||||
- [Weaponsmith (Latium)](./weaponsmith-latium.md)
|
||||
- [Weaponsmith (Albion)](./weaponsmith-albion.md)
|
||||
74
docs/buildings/bakery-albion.md
Normal file
74
docs/buildings/bakery-albion.md
Normal file
@@ -0,0 +1,74 @@
|
||||
# Bakery (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Kitchen |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Celtic population.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks
|
||||
|
||||
**Maintenance:** -14 gold/min, 3 Mercators
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +2 |
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Flour](../goods/flour.md), [Charcoal](../goods/charcoal.md)
|
||||
|
||||
**Output:** [Bread](../goods/bread.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Bread Chain](../production-chains/bread.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Apion Mochthos Apicius, of Apeiron Appetite](../specialists/apion-mochthos-apicius.md) | Epic | Culture | Kitchens in range: +25% Productivity, +1 Happiness area effect |
|
||||
| [Diviner of Dough](../specialists/diviner-of-dough.md) | Common | Economic | Bread Chain in range: +10% Productivity |
|
||||
| [Vigilant Baker](../specialists/vigilant-baker.md) | Rare | Military | Bakeries in range: +1 Fire Safety area effect |
|
||||
| [Hestian Culinarian](../specialists/hestian-culinarian.md) | Rare | Economic | Kitchens in range: -33% Workforce needed, -66% Upkeep cost |
|
||||
| [Magnus Bantius the Deipnosophist](../specialists/magnus-bantius-the-deipnosophist.md) | Epic | Research | Kitchens in range: +1.5 Knowledge area effect |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Donkey Mill (Albion)](./donkey-mill-albion.md)
|
||||
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
|
||||
- [Bakery (Latium)](./bakery-latium.md)
|
||||
- [Epicure of Air (Albion)](./epicure-of-air-albion.md)
|
||||
- [Porridge Stand](./porridge-stand.md)
|
||||
- [Dairy (Albion)](./cheese-maker-albion.md)
|
||||
- [Salsicium (Albion)](./salsicium-albion.md)
|
||||
60
docs/buildings/bakery-latium.md
Normal file
60
docs/buildings/bakery-latium.md
Normal file
@@ -0,0 +1,60 @@
|
||||
# Bakery (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Kitchen |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Bread from Flour, requiring Charcoal as fuel. A staple food for Plebeians.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks
|
||||
|
||||
**Maintenance:** -14 gold/min, 3 Plebeians
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +2 |
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Flour](../goods/flour.md), [Charcoal](../goods/charcoal.md)
|
||||
|
||||
**Output:** [Bread](../goods/bread.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Bread Chain](../production-chains/bread.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Grain Mill (Latium)](./grain-mill-latium.md)
|
||||
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md)
|
||||
- [Bakery (Albion)](./bakery-albion.md)
|
||||
59
docs/buildings/barley-farm-albion.md
Normal file
59
docs/buildings/barley-farm-albion.md
Normal file
@@ -0,0 +1,59 @@
|
||||
# Barley Farm (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Arable Farm |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
| Aqueduct Support | Yes |
|
||||
|
||||
## Description
|
||||
|
||||
Cultivates Barley for beer production. Requires Barley fertility. Can be improved with an aqueduct connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Planks, 1 Wattle & Daub
|
||||
|
||||
**Maintenance:** -4 gold/min, 3 Waders workforce
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Barley](../goods/barley.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Fertility: Barley |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Name | Rarity | Type | Effect |
|
||||
|------|--------|------|--------|
|
||||
| [Irrigator](../specialists/irrigator.md) | Common | Economic | Arable Farms in range: Water consumption -50% |
|
||||
| [Busy Sprout](../specialists/busy-sprout.md) | Common | Culture | Beer Chain in range: Productivity +10% |
|
||||
| [Renaturer](../specialists/renaturer.md) | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
|
||||
| [Tullus Caecilius Cornutus, Arval Brother of Insitor](../specialists/tullus-caecilius-cornutus.md) | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Malthouse (Albion)](./malthouse-albion.md) - Processes Barley into Malt
|
||||
- [Brewery (Albion)](./brewery-albion.md) - Processes Malt into Beer
|
||||
|
||||
### Other Arable Farms
|
||||
|
||||
- [Flax Farm (Albion)](./flax-farm-albion.md)
|
||||
- [Oat Farm](./oat-farm.md)
|
||||
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
|
||||
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
|
||||
62
docs/buildings/barracks-albion.md
Normal file
62
docs/buildings/barracks-albion.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Barracks (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Recruitment Building |
|
||||
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier II)](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 8x8 (base), 11x11 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Barracks is a military recruitment building in the Albion region. It becomes available once you have Mercators and Smiths population tiers. It is used to recruit infantry troops for your army.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1,000 Gold, 3 Timber, 6 Bricks
|
||||
|
||||
**Maintenance:** -10 Gold, -10 Waders
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Troops (recruitment building)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
|
||||
| Clarion Caller | Rare | Military | Barracks in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
|
||||
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Recruitment Buildings:
|
||||
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
|
||||
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
|
||||
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
|
||||
- [Campus Equitum (Albion)](./campus-equitum-albion.md)
|
||||
- [Barracks (Latium)](./barracks-latium.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place the Barracks to recruit infantry units for military operations. In Albion, this building requires both Mercators and Smiths tiers, making it available slightly later in the game progression compared to the Latium version.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires 10 Waders workforce - ensure sufficient Waders population before constructing
|
||||
- Large footprint (8x8) requires space planning in your city layout
|
||||
- Consider specialist placement to maximize recruitment efficiency
|
||||
62
docs/buildings/barracks-latium.md
Normal file
62
docs/buildings/barracks-latium.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Barracks (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Latium |
|
||||
| Category | Recruitment Building |
|
||||
| Required Tier | [Plebeians (Tier II)](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 8x8 (base), 11x11 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Barracks is a military recruitment building in the Latium region, available from the Plebeians population tier. It is used to recruit infantry troops for your army.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1,000 Gold, 3 Timber, 6 Bricks
|
||||
|
||||
**Maintenance:** -10 Gold, -10 Plebeians
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Troops (recruitment building)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
|
||||
| Clarion Caller | Rare | Military | Barracks in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
|
||||
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Recruitment Buildings:
|
||||
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
|
||||
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
|
||||
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
|
||||
- [Campus Equitum (Albion)](./campus-equitum-albion.md)
|
||||
- [Barracks (Albion)](./barracks-albion.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place the Barracks to recruit infantry units for military operations. This is the earliest available recruitment building, unlocked at the Plebeians tier with relatively low construction and maintenance costs compared to other military buildings.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires 10 Plebeians workforce - ensure sufficient Plebeians population before constructing
|
||||
- Large footprint (8x8) requires space planning in your city layout
|
||||
- Consider specialist placement to maximize recruitment efficiency
|
||||
67
docs/buildings/barrow-albion.md
Normal file
67
docs/buildings/barrow-albion.md
Normal file
@@ -0,0 +1,67 @@
|
||||
# Barrow (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Marvel |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Elders](../population-tiers/elders.md) |
|
||||
| Dimensions | 14x14 (20x20 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Ancient Celtic burial mound providing Faith, Prestige, and Health bonuses to surrounding areas.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 25000 Gold, 5 Timber, 25 Wattle, 25 Granite
|
||||
|
||||
**Maintenance:** -160 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Belief | +3 |
|
||||
| Prestige | +2 |
|
||||
| Health | +2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Compatible Specialists
|
||||
|
||||
### Flesc Mac Nechdainn, Well of Wisdom
|
||||
- **Rarity:** Legendary
|
||||
- **Type:** Research Specialist
|
||||
- **Effects on Marvels in range:**
|
||||
- Water consumption: -50%
|
||||
- Knowledge: +100
|
||||
- Upkeep cost: -30%
|
||||
- **Unlock Condition:** Generate at least 800 Fire Safety on your island
|
||||
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
|
||||
|
||||
### Pericles, Brother of Heracles
|
||||
- **Rarity:** Legendary
|
||||
- **Type:** Civic Specialist
|
||||
- **Effects on Marvels in range:**
|
||||
- Fire Safety area effect: -1
|
||||
- Prestige area effect: +3
|
||||
- Epidemic immunity
|
||||
- Plague immunity
|
||||
- **Unlock Condition:** Have an Amphitheatre on your island
|
||||
- **Also improves:** Amphitheatre, Baths, Forum, Sacred Grove, Barrow, Temple
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Temple (Albion)](./temple-albion.md)
|
||||
- [Baths (Albion)](./baths-albion.md)
|
||||
- [Sacred Grove (Albion)](./heiliger-hain-albion.md)
|
||||
- [Forum (Latium)](./forum-latium.md)
|
||||
- [Amphitheater (Latium)](./amphitheater-latium.md)
|
||||
88
docs/buildings/baths-albion.md
Normal file
88
docs/buildings/baths-albion.md
Normal file
@@ -0,0 +1,88 @@
|
||||
# Baths (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Monument |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 11x20 (16x32 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires Aqueduct Cistern connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete
|
||||
|
||||
**Maintenance:** -160 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Population | +2 |
|
||||
| Health | +2 |
|
||||
| Fire Safety | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Constraints | Requires Aqueduct Cistern |
|
||||
|
||||
## Specialists
|
||||
|
||||
The following specialists can be assigned to improve this building:
|
||||
|
||||
### Natanhael Sithar, the Star Diver
|
||||
**Rarity:** Epic | **Type:** Research Specialist
|
||||
|
||||
*Affects residences in range:*
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Belief from Baths (if supplied) | +1 |
|
||||
| Knowledge from Baths (if supplied) | +2 |
|
||||
|
||||
### Flesc Mac Nechdainn, Well of Wisdom
|
||||
**Rarity:** Legendary | **Type:** Research Specialist
|
||||
|
||||
*Affects marvels in range:*
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Water consumption | -50% |
|
||||
| Knowledge | +100 |
|
||||
| Upkeep cost | -30% |
|
||||
|
||||
**Legendary Bonus:** Generate at least 800 Fire Safety on your island.
|
||||
|
||||
*Also improves:* Amphitheatre, Forum, Sacred Grove, Barrow, Temple
|
||||
|
||||
### Pericles, Brother of Heracles
|
||||
**Rarity:** Legendary | **Type:** Civic Specialist
|
||||
|
||||
*Affects marvels in range:*
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety area effect | -1 |
|
||||
| Prestige area effect | +3 |
|
||||
| Epidemic immunity | Yes |
|
||||
| Plague immunity | Yes |
|
||||
|
||||
**Legendary Bonus:** Have an Amphitheatre on your island.
|
||||
|
||||
*Also improves:* Amphitheatre, Forum, Sacred Grove, Barrow, Temple
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Baths (Latium)](./baths-latium.md)
|
||||
- [Amphitheater (Latium)](./amphitheater-latium.md)
|
||||
- [Forum (Latium)](./forum-latium.md)
|
||||
- [Sacred Grove (Albion)](./sacred-grove-albion.md)
|
||||
- [Barrow (Albion)](./barrow-albion.md)
|
||||
- [Temple (Albion)](./temple-albion.md)
|
||||
42
docs/buildings/baths-latium.md
Normal file
42
docs/buildings/baths-latium.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Baths (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Monument |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Dimensions | 11x20 (16x32 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Luxurious public baths providing major Happiness, Health, and Knowledge bonuses. Requires Cistern connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble
|
||||
|
||||
**Maintenance:** -160 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
| Health | +2 |
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Constraints | Requires Cistern |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Forum (Latium)](./forum-latium.md)
|
||||
- [Baths (Albion)](./baths-albion.md)
|
||||
77
docs/buildings/beaver-hatter-albion.md
Normal file
77
docs/buildings/beaver-hatter-albion.md
Normal file
@@ -0,0 +1,77 @@
|
||||
# Beaver Hatter (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Artisinal Studio |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 3x4 (4x6 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Fur Hats from Beaver Pelts and Brine. Fur Hats are a luxury item for the Elders population tier in Albion.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Wattle & Daub, 1 Granite
|
||||
|
||||
**Maintenance:** -14 gold/min, 6 Elders
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +3 |
|
||||
| Belief | +1 |
|
||||
| Happiness | +2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +1 |
|
||||
| Fire Safety | -1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Brine](../goods/brine.md), [Beaver Pelts](../goods/beaver-pelts.md)
|
||||
|
||||
**Output:** [Fur Hats](../goods/fur-hats.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Palaephaesta, Dextrous Demiurgus
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture Specialist
|
||||
- **Effect:** Artisinal Studios in Range: Workforce needed -40%, Upkeep cost -80%
|
||||
- **Affects:** Beaver Hatter, Wire-Twister, Fibularium, Glassblower, Jeweller, Narcissium, Pileus Felter, Snappy Snaremaker
|
||||
|
||||
### Snappy Snaremaker
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Culture Specialist
|
||||
- **Effect:** Fur Hats Chain in range: Productivity +20%
|
||||
- **Affects:** Beaver Trapper, Beaver Hatter, Saltwort Burner, Saltwort Picker
|
||||
|
||||
### Machaire Mac Marta, Lucid Hatter
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Religion Specialist
|
||||
- **Effect:** Beaver Hatter in range: Belief area effect +1.5
|
||||
- **Affects:** Beaver Hatter
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Beaver Trapper (Albion)](./beaver-trapper-albion.md) - Produces Beaver Pelts
|
||||
- [Saltwort Burner (Albion)](./saltwort-burner-albion.md) - Produces Brine
|
||||
- [Saltwort Picker (Albion)](./saltwort-picker-albion.md) - Produces Saltwort
|
||||
68
docs/buildings/beaver-trapper-albion.md
Normal file
68
docs/buildings/beaver-trapper-albion.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Beaver Trapper (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Hunting Cabin |
|
||||
| Region | Albion |
|
||||
| Required Tier | Aldermen |
|
||||
| Cycle Time | 1:30 (90 seconds) |
|
||||
| Dimensions | 3x3 (base), 4x4 (with placement area) |
|
||||
|
||||
## Description
|
||||
|
||||
Traps Beavers in marshland areas. Provides materials for the Fur Hats production chain, producing luxury clothing for higher-tier residents.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Planks, 1 Wattle
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Waders workers
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Marshland, Population |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Beaver
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Snappy Snaremaker | Rare | Culture | Fur Hats Chain in range: +20% Productivity |
|
||||
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Hunting Cabin buildings:
|
||||
- Bird Charmer (Albion)
|
||||
- Horsecatcher (Albion)
|
||||
|
||||
Buildings improved by Snappy Snaremaker:
|
||||
- Beaver Hatter
|
||||
- Saltwort Burner
|
||||
- Saltwort Picker
|
||||
|
||||
Buildings improved by Venator of Artemis:
|
||||
- Eel Grabber
|
||||
- Oyster Bed
|
||||
- Cockle Picker
|
||||
- Scomber's Shack
|
||||
- Fishing Hut
|
||||
- Sturgeon Hatchery
|
||||
- Bird Charmer
|
||||
|
||||
Fur Hats production chain:
|
||||
- Beaver Trapper (produces Beaver)
|
||||
- Beaver Hatter (produces Fur Hats)
|
||||
42
docs/buildings/beekeeper-albion.md
Normal file
42
docs/buildings/beekeeper-albion.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Beekeeper (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Gatherer |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Elders](../population-tiers/elders.md) |
|
||||
| Cycle Time | 45 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Honey from meadows, used in Celtic mead and wine production.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -14 gold/min, 3 Elders
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Honey](../goods/honey.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Meadow placement required |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Vineyard (Albion)](./vineyard-albion.md)
|
||||
- [Winery (Albion)](./winery-albion.md)
|
||||
42
docs/buildings/beekeeper-latium.md
Normal file
42
docs/buildings/beekeeper-latium.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Beekeeper (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Gatherer |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 45 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Honey from meadows, used in wine production.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -14 gold/min, 3 Patricians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Honey](../goods/honey.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Meadow placement required |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Vineyard (Latium)](./vineyard-latium.md)
|
||||
- [Winery (Latium)](./winery-latium.md)
|
||||
64
docs/buildings/bird-charmer-albion.md
Normal file
64
docs/buildings/bird-charmer-albion.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# Bird Charmer (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Hunting Cabin |
|
||||
| Region | Albion |
|
||||
| Required Tier | Nobles |
|
||||
| Cycle Time | 1:30 (90 seconds) |
|
||||
| Dimensions | 3x3 (base), 4x4 (with placement area) |
|
||||
|
||||
## Description
|
||||
|
||||
Captures Small Birds in marshland areas. Part of the Bird Tongues production chain, providing ingredients for luxury foods.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 1 Bricks, 1 Concrete
|
||||
|
||||
**Maintenance:** -12 gold/min, 6 Nobles workers
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Marshland, Population |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Small Birds
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
|
||||
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Hunting Cabin buildings:
|
||||
- Beaver Trapper (Albion)
|
||||
- Horsecatcher (Albion)
|
||||
|
||||
Buildings improved by related specialists:
|
||||
- Eel Grabber
|
||||
- Oyster Bed
|
||||
- Cockle Picker
|
||||
- Scomber's Shack
|
||||
- Fishing Hut
|
||||
- Sturgeon Hatchery
|
||||
|
||||
Bird Tongues production chain:
|
||||
- Epicure of Air (produces final product)
|
||||
- Pig Farm (produces Pigs for Renderer)
|
||||
- Renderer (produces Lard)
|
||||
- Tongue Plucker (produces Bird Tongues)
|
||||
78
docs/buildings/birrus-stitcher-albion.md
Normal file
78
docs/buildings/birrus-stitcher-albion.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Birrus Stitcher (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Clothier |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Cloaks from Celtic Green and Sheep. A clothing production building for the Celtic population in Albion.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Wattle & Daub, 1 Granite
|
||||
|
||||
**Maintenance:** -24 gold/min, 10 Elders
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +2 |
|
||||
| Health | +2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +2 |
|
||||
| Health | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Celtic Green](../goods/celtic-green.md), [Sheep](../goods/sheep.md)
|
||||
|
||||
**Output:** [Cloaks](../goods/cloaks.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Prime Mantler
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Nature Specialist
|
||||
- **Effect:** Cloaks Chain in range: Productivity +20%
|
||||
- **Improves:** Birrus Stitcher, Weld Crop (Greenhands), Copper Mine, Sheep Farm
|
||||
|
||||
### Brian na gCapallin, Scathing Satirist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Civic Specialist
|
||||
- **Effect:** Clothiers in range: Prestige area effect +1.5
|
||||
- **Improves:** Birrus Stitcher, Hosier, Sandal Maker, Shoe Weaver, Spinner, Loom Weavery
|
||||
|
||||
### Tanisius, Savvy Scrapblanketer
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Military Specialist
|
||||
- **Effect:** Birrus Stitcher in range: Fire Safety area effect +1.5
|
||||
- **Improves:** Birrus Stitcher
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md)
|
||||
- [Trouser Maker (Albion)](./trouser-maker-albion.md)
|
||||
- [Spinner (Albion)](./spinner-albion.md)
|
||||
- [Sandal Maker (Latium)](./sandal-maker-latium.md)
|
||||
84
docs/buildings/brewery-albion.md
Normal file
84
docs/buildings/brewery-albion.md
Normal file
@@ -0,0 +1,84 @@
|
||||
# Brewery (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Victualler |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Beer from Malt and Charcoal, a staple beverage for Celtic population.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Boards, 2 Wattle
|
||||
|
||||
**Maintenance:** -10 gold/min, -3 Smiths
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +1 |
|
||||
| Knowledge | -1 |
|
||||
| Happiness | +2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +2 |
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Malt](../goods/malt.md), [Charcoal](../goods/charcoal.md)
|
||||
|
||||
**Output:** [Beer](../goods/beer.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Constructivist
|
||||
- **Rarity:** Common
|
||||
- **Type:** Economic
|
||||
- **Effect:** Refineries in range: Workforce needed -25%, Upkeep cost -50%
|
||||
- **Improves:** Brewery, Garum Works, Malthouse, Olive Press, Soap Maker, Potter, Vintner
|
||||
|
||||
### Busy Sprout
|
||||
- **Rarity:** Common
|
||||
- **Type:** Culture
|
||||
- **Effect:** Beer Chain in range: Productivity +10%
|
||||
- **Improves:** Brewery, Barley Farm, Malthouse
|
||||
|
||||
### Steward of Flame
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Military
|
||||
- **Effect:** Brewery in range: Fire Safety area effect +1
|
||||
- **Improves:** Brewery
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Malthouse (Albion)](./malthouse-albion.md)
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md)
|
||||
- [Garum Maker (Latium)](./garum-maker-latium.md)
|
||||
- [Olive Press (Latium)](./olive-press-latium.md)
|
||||
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
|
||||
- [Potter (Albion)](./potter-albion.md)
|
||||
- [Potter (Latium)](./potter-latium.md)
|
||||
- [Winery (Albion)](./winery-albion.md)
|
||||
- [Winery (Latium)](./winery-latium.md)
|
||||
47
docs/buildings/brickworks-albion.md
Normal file
47
docs/buildings/brickworks-albion.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Brickworks (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Manufacturer |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Waders](../population-tiers/waders.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Bricks from Clay, a basic construction material for Celtic buildings.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber
|
||||
|
||||
**Maintenance:** -12 gold/min, 4 Waders
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Clay](../goods/clay.md)
|
||||
|
||||
**Output:** [Bricks](../goods/bricks.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Mud Dryer (Albion)](./mud-dryer-albion.md)
|
||||
- [Brickworks (Latium)](./brickworks-latium.md)
|
||||
47
docs/buildings/brickworks-latium.md
Normal file
47
docs/buildings/brickworks-latium.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Brickworks (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Manufacturer |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Bricks from Clay, a basic construction material.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber
|
||||
|
||||
**Maintenance:** -12 gold/min, 4 Plebeians
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Clay](../goods/clay.md)
|
||||
|
||||
**Output:** [Bricks](../goods/bricks.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Clay Pit (Latium)](./clay-pit-latium.md)
|
||||
- [Brickworks (Albion)](./brickworks-albion.md)
|
||||
48
docs/buildings/brine-boiler-latium.md
Normal file
48
docs/buildings/brine-boiler-latium.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# Brine Boiler (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Extractor |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Lye from Salt, used in soap making.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks
|
||||
|
||||
**Maintenance:** -10 gold/min, 3 Patricians
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
| Happiness | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Salt](../goods/salt.md)
|
||||
|
||||
**Output:** [Lye](../goods/lye.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Salt Gardens (Latium)](./salt-gardens-latium.md)
|
||||
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
|
||||
63
docs/buildings/bronze-smelter-albion.md
Normal file
63
docs/buildings/bronze-smelter-albion.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# Bronze Smelter (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Smelter |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 4x5 (5x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Smelts Copper Ore and Tin Ore into Bronze for weapons and shields. Requires Charcoal as fuel.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber, 2 Wattle & Daub
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Smiths
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Copper Ore](../goods/copper-ore.md), [Tin Ore](../goods/tin-ore.md), [Charcoal](../goods/charcoal.md) (fuel)
|
||||
|
||||
**Output:** [Bronze](../goods/bronze.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Favillus, Survivor of Sands and Sandals | Legendary | Economic | Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1. Legendary Bonus: Dedicate your island to the god Mars. |
|
||||
| Amalgamist | Common | Research | Smelters in range: Workforce needed -25%, Upkeep cost -50% |
|
||||
| Obairrix, Full Metalsmith | Epic | Military | Smelters in range: Fire Safety area effect +1.5 |
|
||||
| Fervent Burnisher | Rare | Religion | Bronze Smelter in range: Belief area effect +1 |
|
||||
| Aneirin Gwawdrydd, Smith Weard | Legendary | Economic | Smelters in range: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%. Legendary Bonus: Have at least 800 Waders on your island. |
|
||||
| Pragmatic Aegis | Rare | Civic | Clan Shields Chain in range: Productivity +20% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Copper Mine (Albion)](./copper-mine-albion.md)
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md)
|
||||
- [Shield Beater (Albion)](./shield-beater-albion.md)
|
||||
- [Furnace (Albion)](./furnace-albion.md)
|
||||
- [Silver Forge (Albion)](./silver-forge-albion.md)
|
||||
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
|
||||
- [Goldsmith (Latium)](./goldsmith-latium.md)
|
||||
62
docs/buildings/campus-equitum-albion.md
Normal file
62
docs/buildings/campus-equitum-albion.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Campus Equitum (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Recruitment Building |
|
||||
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md) / [Smiths (Tier III)](../population-tiers/tier-iii.md) |
|
||||
| Dimensions | 8x10 (base), 11x14 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Campus Equitum is a recruitment building in the Albion region, available from the Mercators and Smiths population tiers. It is used to recruit mounted troops and cavalry units.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2,500 Gold, 1 Timber, 10 Bricks
|
||||
|
||||
**Maintenance:** -16 Gold, -15 Waders
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Troops (recruitment building)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
|
||||
| Equitable Trainer | Rare | Military | Equitum Campus in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
|
||||
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Recruitment Buildings:
|
||||
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
|
||||
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
|
||||
- [Campus Equitum (Latium)](./campus-equitum-latium.md)
|
||||
- [Barracks (Latium)](./barracks-latium.md)
|
||||
- [Barracks (Albion)](./barracks-albion.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place the Campus Equitum to recruit cavalry and mounted units. Specialists can significantly improve recruitment speed and reduce costs.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- High Waders workforce requirement (15 workers) - ensure sufficient Waders population
|
||||
- Large footprint (8x10) requires careful city planning
|
||||
- Higher tier building with substantial upkeep costs
|
||||
62
docs/buildings/campus-equitum-latium.md
Normal file
62
docs/buildings/campus-equitum-latium.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Campus Equitum (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Latium |
|
||||
| Category | Recruitment Building |
|
||||
| Required Tier | [Equites (Tier III)](../population-tiers/tier-iii.md) |
|
||||
| Dimensions | 8x10 (base), 11x14 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Campus Equitum is a recruitment building in the Latium region, available from the Equites population tier. It is used to recruit mounted troops and cavalry units.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2,500 Gold, 1 Timber, 5 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** -16 Gold, -15 Equites
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Troops (recruitment building)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Enlister | Common | Military | Recruitment Building in range: Troop recruitment speed +50% |
|
||||
| Equitable Trainer | Rare | Military | Equitum Campus in range: Troop recruitment speed +100%, Troop recruitment cost -20% |
|
||||
| Hasdrubal, Pedagogic Authority | Epic | Military | Recruitment Building in range: Troop recruitment speed +100%, Troop recruitment cost -25%, Hitpoints +25% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Recruitment Buildings:
|
||||
- [Siege Workshop (Latium)](./siege-workshop-latium.md)
|
||||
- [Siege Workshop (Albion)](./siege-workshop-albion.md)
|
||||
- [Campus Equitum (Albion)](./campus-equitum-albion.md)
|
||||
- [Barracks (Latium)](./barracks-latium.md)
|
||||
- [Barracks (Albion)](./barracks-albion.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place the Campus Equitum to recruit cavalry and mounted units. Specialists can significantly improve recruitment speed and reduce costs.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- High Equites workforce requirement (15 workers) - ensure sufficient Equites population
|
||||
- Large footprint (8x10) requires careful city planning
|
||||
- Higher tier building with substantial upkeep costs
|
||||
94
docs/buildings/chair-maker-latium.md
Normal file
94
docs/buildings/chair-maker-latium.md
Normal file
@@ -0,0 +1,94 @@
|
||||
# Chair Maker (Latium)
|
||||
|
||||
**Category:** Workshop
|
||||
**Region:** Latium
|
||||
**Required Population Tier:** Patricians
|
||||
|
||||
## Description
|
||||
|
||||
The Chair Maker is a workshop that produces Loungers, a luxury good required by Patricians. It combines Cushions with Sandarac Wood to craft comfortable reclining furniture.
|
||||
|
||||
## Production
|
||||
|
||||
| Input | Output | Cycle Time |
|
||||
|-------|--------|------------|
|
||||
| Cushions, Sandarac Wood | Loungers | 2:00 |
|
||||
|
||||
## Construction Cost
|
||||
|
||||
| Resource | Amount |
|
||||
|----------|--------|
|
||||
| Planks | 2 |
|
||||
| Bricks | 3 |
|
||||
| Concrete | 2 |
|
||||
| Marble | 4 |
|
||||
| Mosaic | 3 |
|
||||
|
||||
## Maintenance
|
||||
|
||||
| Type | Cost |
|
||||
|------|------|
|
||||
| Income | -28 |
|
||||
| Patricians | -12 |
|
||||
|
||||
## Dimensions
|
||||
|
||||
- Base: 5x7
|
||||
- With roads: 7x10
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Income | +5 |
|
||||
| Prestige | +2 |
|
||||
| Happiness | +1 |
|
||||
| Fire Safety | -1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Prestige | +2 |
|
||||
| Fire Safety | -1 |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Cairbre Ui Murchad, Bonny Beastherd
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Civic
|
||||
- **Effect:** Chair Maker in range: Prestige area effect +1.5
|
||||
|
||||
### Exuperata, Popular Assemblist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Economic
|
||||
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
|
||||
|
||||
### Maxima Cottius, Upholsterer of Atlas
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture
|
||||
- **Effect:** Loungers Chain in range: Productivity +35%
|
||||
- **Affected Buildings:** Dye Works, Chair Maker, Cushion Stuffer, Sandarac Nursery, Sheep Farm, Snailery
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Cushion Stuffer (Latium)](./cushion-stuffer-latium.md) - Produces Cushions
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md) - Produces Sandarac Wood
|
||||
- [Dye Works (Latium)](./dye-works-latium.md) - Part of Loungers production chain
|
||||
|
||||
## Production Chain
|
||||
|
||||
The Chair Maker is part of the Loungers production chain:
|
||||
- Sheep Farm produces Wool
|
||||
- Snailery produces Purple Snails
|
||||
- Dye Works produces Tyrian Purple from Purple Snails
|
||||
- Cushion Stuffer produces Cushions from Wool and Tyrian Purple
|
||||
- Sandarac Nursery produces Sandarac Wood
|
||||
- **Chair Maker** produces Loungers from Cushions and Sandarac Wood
|
||||
|
||||
## See Also
|
||||
|
||||
- [Loungers](../goods/loungers.md)
|
||||
- [Cushions](../goods/cushions.md)
|
||||
- [Sandarac Wood](../goods/sandarac-wood.md)
|
||||
68
docs/buildings/charcoal-burner-albion.md
Normal file
68
docs/buildings/charcoal-burner-albion.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Charcoal Burner (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Forest Camp |
|
||||
| Region | Albion |
|
||||
| Required Tier | Smiths, Mercators |
|
||||
| Cycle Time | 0:30 |
|
||||
| Dimensions | 5x6 (base), 7x8 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Charcoal from forest resources. Requires placement in a forest area.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber
|
||||
|
||||
**Maintenance:** -8 gold/min, 4 Waders workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -3 |
|
||||
| Fire Safety | -3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Forest Area required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Forest resources
|
||||
|
||||
**Output:** [Charcoal](../goods/charcoal.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Legendary
|
||||
|
||||
- **Sceilg, Eremitic Reductionist** (Economic)
|
||||
- Forest Camps in range: Productivity +30%, Required area -30%, Additional 1t every 10 cycles
|
||||
- Legendary Bonus: Have less than 2,000 residents on your island
|
||||
- Also improves: Resin Trapper, Woodcutter, Sandarac Nursery
|
||||
|
||||
### Rare
|
||||
|
||||
- **Chimneysweeper** (Military)
|
||||
- Charcoal Burner in range: Fire Safety area effect +1
|
||||
- Also improves: Charcoal Burner
|
||||
|
||||
## Related Forest Camp Buildings
|
||||
|
||||
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md)
|
||||
- [Resin Trapper (Albion)](./resin-trapper-albion.md)
|
||||
- [Resin Trapper (Latium)](./resin-trapper-latium.md)
|
||||
- [Woodcutter (Albion)](./woodcutter-albion.md)
|
||||
- [Woodcutter (Latium)](./woodcutter-latium.md)
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
|
||||
68
docs/buildings/charcoal-burner-latium.md
Normal file
68
docs/buildings/charcoal-burner-latium.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Charcoal Burner (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Forest Camp |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Tier II - Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Cycle Time | 0:30 |
|
||||
| Dimensions | 5x6 (base), 7x8 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Charcoal in forest areas.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber
|
||||
|
||||
**Maintenance:** -8 gold/min, 4 Plebeians workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -3 |
|
||||
| Fire Safety | -3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Forest Area |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw production)
|
||||
|
||||
**Output:** [Charcoal](../goods/charcoal.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Legendary
|
||||
|
||||
- **Sceilg, Eremitic Reductionist** (Economic)
|
||||
- Forest Camps in range: Productivity +30%, Required area -30%, Additional 1t every 10 cycles
|
||||
- Legendary Bonus: Have less than 2,000 residents on your island
|
||||
- Also improves: Resin Trapper, Woodcutter, Sandarac Nursery
|
||||
|
||||
### Rare
|
||||
|
||||
- **Chimneysweeper** (Military)
|
||||
- Charcoal Burner in range: Fire Safety area effect +1
|
||||
- Also improves: Charcoal Burner
|
||||
|
||||
## Related Forest Camp Buildings
|
||||
|
||||
- [Resin Trapper (Albion)](./resin-trapper-albion.md)
|
||||
- [Resin Trapper (Latium)](./resin-trapper-latium.md)
|
||||
- [Woodcutter (Albion)](./woodcutter-albion.md)
|
||||
- [Woodcutter (Latium)](./woodcutter-latium.md)
|
||||
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md)
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
|
||||
76
docs/buildings/chariot-workshop-albion.md
Normal file
76
docs/buildings/chariot-workshop-albion.md
Normal file
@@ -0,0 +1,76 @@
|
||||
# Chariot Workshop (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Workshop |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Elders](../population-tiers/elders.md) |
|
||||
| Cycle Time | 120 seconds (2:00) |
|
||||
| Dimensions | 6x7 (8x10 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Chariots from Chassis and Ponies. The Chariot Workshop is an Albion workshop available at the Aldermen population tier.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber, 1 Wattle & Daub, 2 Granite
|
||||
|
||||
**Maintenance:** -24 gold/min, 12 Elders
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Prestige | +3 |
|
||||
| Income | +2 |
|
||||
| Population | +1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +1 |
|
||||
| Prestige | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Chassis](../goods/chassis.md), [Ponies](../goods/ponies.md)
|
||||
|
||||
**Output:** [Chariots](../goods/chariots.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Exuperata, Popular Assemblist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Economic Specialist
|
||||
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
|
||||
- **Also improves:** Chair Maker, Lythier, Shield Beater, Tabulus, Gilder, Chariot Workshop
|
||||
|
||||
### Alys, Circus Charioteer
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture Specialist
|
||||
- **Effect:** Chariot Workshop in range: Happiness area effect +1.5
|
||||
- **Also improves:** Chariot Workshop
|
||||
|
||||
### Axle Wheeler
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Finance Specialist
|
||||
- **Effect:** Chariots Chain in range: Productivity +20%
|
||||
- **Also improves:** Chassis Builder, Woodcutter, Horse Catcher, Reed Gatherer, Chariot Workshop
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Chassis Builder (Albion)](./chassis-builder-albion.md) - Produces Chassis
|
||||
- [Horse Catcher (Albion)](./horse-catcher-albion.md) - Produces Ponies
|
||||
64
docs/buildings/chassis-builder-albion.md
Normal file
64
docs/buildings/chassis-builder-albion.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# Chassis Builder (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Workshop |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Elders](../population-tiers/elders.md) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Chassis for chariot construction. Part of the Chariots production chain in Albion.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Planks, 1 Wattle, 1 Granite
|
||||
|
||||
**Maintenance:** -16 gold/min, 10 Elders
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Reeds](../goods/reeds.md), [Wood](../goods/wood.md)
|
||||
|
||||
**Output:** [Chassis](../goods/chassis.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Axle Wheeler](../specialists/axle-wheeler.md) | Rare | Finance | Chariots Chain in range: Productivity +20% |
|
||||
|
||||
The Axle Wheeler specialist improves the following buildings:
|
||||
- Chassis Builder
|
||||
- Woodcutter
|
||||
- Horsecatcher
|
||||
- Reed Gatherer
|
||||
- Chariot Workshop
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md) - Uses Chassis to produce Chariots
|
||||
- [Woodcutter (Albion)](./woodcutter-albion.md) - Provides Wood
|
||||
- [Reed Collector (Albion)](./reed-collector-albion.md) - Provides Reeds
|
||||
|
||||
## Other Workshop Buildings
|
||||
|
||||
- [Couch Builder (Latium)](./couch-builder-latium.md)
|
||||
- [Lyre Maker (Latium)](./lyre-maker-latium.md)
|
||||
- [Shield Beater (Albion)](./shield-beater-albion.md)
|
||||
- [Tabulus (Latium)](./tabulus-latium.md)
|
||||
- [Gilder (Latium)](./gilder-latium.md)
|
||||
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)
|
||||
83
docs/buildings/cheese-maker-albion.md
Normal file
83
docs/buildings/cheese-maker-albion.md
Normal file
@@ -0,0 +1,83 @@
|
||||
# Cheese Maker (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Kitchen |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Cheese from Oxen, a food for the Celtic population in Albion.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Wattle
|
||||
|
||||
**Maintenance:** -10 gold/min, 4 Smiths
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Income | +1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Oxen](../goods/oxen.md)
|
||||
|
||||
**Output:** [Cheese](../goods/cheese.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Apion Mochthos Apicius, of Apeiron Appetite
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture Specialist
|
||||
- **Target:** Kitchens in range
|
||||
- **Effects:**
|
||||
- Productivity +25%
|
||||
- Happiness area effect +1
|
||||
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
|
||||
|
||||
### Hestian Culinarian
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Economic Specialist
|
||||
- **Target:** Kitchens in range
|
||||
- **Effects:**
|
||||
- Workforce needed -33%
|
||||
- Upkeep cost -66%
|
||||
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
|
||||
|
||||
### Magnus Bantius the Deipnosophist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Research Specialist
|
||||
- **Target:** Kitchens in range
|
||||
- **Effects:**
|
||||
- Knowledge area effect +1.5
|
||||
- **Also improves:** Bakery, Epicure of Air, Porridge Stand, Epicure of Water, Salsicium
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Ox Farm (Albion)](./ox-farm-albion.md)
|
||||
- [Bakery (Albion)](./bakery-albion.md)
|
||||
- [Salsicium (Albion)](./salsicium-albion.md)
|
||||
47
docs/buildings/cistern-albion.md
Normal file
47
docs/buildings/cistern-albion.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Cistern (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses. Also known as "Aqueduct Cistern".
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** -26 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | +3 |
|
||||
| Fire Safety | +3 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Name | Rarity | Category | Effect |
|
||||
|------|--------|----------|--------|
|
||||
| [Sextus Fontinalis, Head of Fountains](../specialists/sextus-fontinalis-head-of-fountains.md) | Epic | Military | Residences in range: Fire Safety from Aqueduct Cistern, if supplied +2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aqueduct (Albion)](./aqueduct-albion.md)
|
||||
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
|
||||
- [Cistern (Latium)](./cistern-latium.md)
|
||||
41
docs/buildings/cistern-latium.md
Normal file
41
docs/buildings/cistern-latium.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# Cistern (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Stores and distributes water to nearby buildings, providing Health and Fire Safety bonuses.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 250 Gold, 5 Timber, 5 Bricks, 5 Concrete
|
||||
|
||||
**Maintenance:** -26 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | +3 |
|
||||
| Fire Safety | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aqueduct (Latium)](./aqueduct-latium.md)
|
||||
- [Collecting Basin (Latium)](./collecting-basin-latium.md)
|
||||
- [Cistern (Albion)](./cistern-albion.md)
|
||||
42
docs/buildings/clay-pit-latium.md
Normal file
42
docs/buildings/clay-pit-latium.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Clay Pit (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Extractor |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Cycle Time | 30 seconds |
|
||||
| Dimensions | 4x6 (6x8 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Extracts Clay from riverbanks for pottery and brick production.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Plebeians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Clay](../goods/clay.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | River placement required |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Potter (Latium)](./potter-latium.md)
|
||||
- [Brickworks (Latium)](./brickworks-latium.md)
|
||||
@@ -7,29 +7,97 @@
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Production / Food (Fishery analogue) |
|
||||
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
|
||||
| Category | Fishery |
|
||||
| Required Tier | Waders |
|
||||
| Dimensions | 7x9 (base), 10x13 (with roads) |
|
||||
| Cycle Time | 0:45 |
|
||||
|
||||
## Description
|
||||
|
||||
Coastal gatherer producing Cockles for Waders.
|
||||
Coastal fishery building that produces Cockles for Waders in Albion. Requires placement in a Harbour Area.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** Unknown (research says "similar to Fishing Hut")
|
||||
### Construction Cost
|
||||
|
||||
**Maintenance:** Unknown
|
||||
| Resource | Amount |
|
||||
|----------|--------|
|
||||
| Planks | 3 |
|
||||
|
||||
### Maintenance Cost
|
||||
|
||||
| Type | Amount |
|
||||
|------|--------|
|
||||
| Income | -6 |
|
||||
| Waders | -4 |
|
||||
|
||||
## Production
|
||||
|
||||
| Output | Rate |
|
||||
|--------|------|
|
||||
| [Cockles](../goods/cockles.md) | 1 per 45s |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Constraints | Coast (Albion) |
|
||||
| Constraints | Harbour Area |
|
||||
|
||||
## Attributes
|
||||
|
||||
- +3 (area effect bonus)
|
||||
|
||||
## Specialists
|
||||
|
||||
### Servia Bellia, Lily of the Coast
|
||||
- **Rarity:** Epic
|
||||
- **Category:** Finance
|
||||
- **Effect:** Coastal Factories in range: Productivity +25%, Income area effect +1
|
||||
- **Improves:** Oyster Bed, Cockle Picker, Shell Gatherer, Scomber's Shack, Salt Ponds, Saltwort Picker, Sand Refinery, Fishing Hut, Snailery
|
||||
|
||||
### Rockhopper
|
||||
- **Rarity:** Common
|
||||
- **Category:** Nature
|
||||
- **Effect:** Cockle Picker in range: Health area effect +0.5
|
||||
- **Improves:** Cockle Picker
|
||||
|
||||
### Shellpicker
|
||||
- **Rarity:** Common
|
||||
- **Category:** Culture
|
||||
- **Effect:** Cockles Chain in range: Productivity +10%
|
||||
- **Improves:** Cockle Picker
|
||||
|
||||
### Venator of Artemis
|
||||
- **Rarity:** Rare
|
||||
- **Category:** Religion
|
||||
- **Effect:** Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66%
|
||||
- **Improves:** Eel Grabber, Oyster Bed, Beaver Trapper, Cockle Picker, Scomber's Shack, Horsecatcher, Fishing Hut, Sturgeon Hatchery, Bird Charmer
|
||||
|
||||
### Uiscarix, Hygiean Fishmonger
|
||||
- **Rarity:** Epic
|
||||
- **Category:** Finance
|
||||
- **Effect:** Fisheries in range: Income area effect +1.5
|
||||
- **Improves:** Eel Grabber, Oyster Bed, Cockle Picker, Scomber's Shack, Fishing Hut, Sturgeon Hatchery
|
||||
|
||||
### Renavigator
|
||||
- **Rarity:** Common
|
||||
- **Category:** Economic
|
||||
- **Effect:** Cockle Picker, Saltwort Picker in range: Workforce needed -25%, Run by Mercators Workforce instead of Wader Workforce
|
||||
- **Improves:** Cockle Picker, Saltwort Picker
|
||||
|
||||
## Related Fishery Buildings
|
||||
|
||||
- [Eel Grabber (Albion)](./eel-grabber-albion.md)
|
||||
- [Oyster Bed (Latium)](./oyster-bed-latium.md)
|
||||
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md)
|
||||
- [Fishing Hut (Latium)](./fishing-hut-latium.md)
|
||||
- [Sturgeon Hatchery (Latium)](./sturgeon-hatchery-latium.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Albion starter food option.
|
||||
Albion starter food option for Waders tier. Place in Harbour Area for coastal food production.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Confusing coast vs marsh producers in Albion.
|
||||
- Must be placed in Harbour Area, not just any coastal location
|
||||
- Requires Waders workforce for maintenance
|
||||
|
||||
56
docs/buildings/collecting-basin-albion.md
Normal file
56
docs/buildings/collecting-basin-albion.md
Normal file
@@ -0,0 +1,56 @@
|
||||
# Collecting Basin (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
Also known as: Aqueduct Source
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Dimensions | 3x8 (4x11 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Collects water from aqueducts to supply cisterns and water-dependent buildings. Requires mountain slot placement in Albion.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 500 Gold, 10 Timber, 10 Bricks, 10 Concrete
|
||||
|
||||
**Maintenance:** -26 gold/min
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Constraints | Mountain Slot required |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Ductuarius
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Economic Specialist
|
||||
- **Effects:**
|
||||
- Aqueduct Basins in range: Water supply +50%
|
||||
- **Improves:** Aqueduct Source
|
||||
|
||||
### Aquila Dulcis, Curator Aquarum
|
||||
- **Rarity:** Legendary
|
||||
- **Type:** Economic Specialist
|
||||
- **Effects:**
|
||||
- Aqueduct Basins in range: Water supply +200%
|
||||
- Fire Safety +100
|
||||
- Upkeep cost -30%
|
||||
- **Legendary Bonus:** Generate at least 1,000 Prestige
|
||||
- **Improves:** Aqueduct Source
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aqueduct (Albion)](./aqueduct-albion.md)
|
||||
- [Cistern (Albion)](./cistern-albion.md)
|
||||
- [Collecting Basin (Latium)](./collecting-basin-latium.md)
|
||||
34
docs/buildings/collecting-basin-latium.md
Normal file
34
docs/buildings/collecting-basin-latium.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Collecting Basin (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Dimensions | 3x8 (4x11 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Collects water from aqueducts to supply cisterns and water-dependent buildings.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 500 Gold, 10 Timber, 10 Bricks, 10 Concrete
|
||||
|
||||
**Maintenance:** -26 gold/min
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aqueduct (Latium)](./aqueduct-latium.md)
|
||||
- [Cistern (Latium)](./cistern-latium.md)
|
||||
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
|
||||
63
docs/buildings/competition-meadow-albion.md
Normal file
63
docs/buildings/competition-meadow-albion.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# Recreation Ground (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Dimensions | 7x9 (10x13 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Sports venue where Celtic competitions take place, providing multiple area bonuses to nearby residences.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1000 Gold, 10 Timber, 5 Wattle
|
||||
|
||||
**Maintenance:** -16 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Prestige | +1 |
|
||||
| Health | +1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Athr Iorgwyn, Once-And-Former King
|
||||
- **Rarity:** Unique
|
||||
- **Type:** Economic
|
||||
- **Effects:**
|
||||
- Smith Residence and Elders Residence in range: Fire Safety +25%
|
||||
- Also provides equal amounts of Wader Workforce
|
||||
- Health from Recreation Ground, if supplied: +1
|
||||
- Fire Safety from Recreation Ground, if supplied: +3
|
||||
- **Legendary Bonus:** Generate at least 1,000 Fire Safety on your island
|
||||
- **Improves:** Recreation Ground, Residence
|
||||
|
||||
### Aed Leamhan, Oracle of Sages
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Religion
|
||||
- **Effects:**
|
||||
- Residences in range: Belief from Recreation Ground, if supplied: +2
|
||||
- **Improves:** Recreation Ground, Residence
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Fanum (Albion)](./fanum-albion.md)
|
||||
- [Aleatorium (Albion)](./aleatorium-albion.md)
|
||||
- [Theater (Albion)](./theater-albion.md)
|
||||
- [Market (Albion)](./market-albion.md)
|
||||
49
docs/buildings/concrete-mixer-albion.md
Normal file
49
docs/buildings/concrete-mixer-albion.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Concrete Mixer (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Refinery |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Tier IV - Nobles](../population-tiers/tier-iv.md) |
|
||||
| Cycle Time | 1:30 |
|
||||
| Dimensions | 5x6 (base), 7x8 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Mixes Quartz Sand and Limestone to produce Concrete for advanced construction projects.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 4 Bricks
|
||||
|
||||
**Maintenance:** -16 gold/min, 8 Nobles workers
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Quartz Sand, Limestone
|
||||
|
||||
**Output:** [Concrete](../goods/concrete.md)
|
||||
|
||||
## Related Refinery Buildings
|
||||
|
||||
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md)
|
||||
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
|
||||
- [Clay Workshop (Albion)](./clay-workshop-albion.md)
|
||||
- [Marble Mason (Latium)](./marble-mason-latium.md)
|
||||
- [Mosaic Maker (Latium)](./mosaic-maker-latium.md)
|
||||
- [Sawmill (Albion)](./sawmill-albion.md)
|
||||
- [Sawmill (Latium)](./sawmill-latium.md)
|
||||
- [Brickyard (Albion)](./brickyard-albion.md)
|
||||
- [Brickyard (Latium)](./brickyard-latium.md)
|
||||
49
docs/buildings/concrete-mixer-latium.md
Normal file
49
docs/buildings/concrete-mixer-latium.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Concrete Mixer (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Refinery |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Tier III - Equites](../population-tiers/tier-iii.md) |
|
||||
| Cycle Time | 1:30 |
|
||||
| Dimensions | 5x6 (base), 7x8 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Mixes Quartz Sand and Limestone to produce Concrete for advanced construction projects.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 4 Bricks
|
||||
|
||||
**Maintenance:** -16 gold/min, 8 Equites workers
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Quartz Sand, Limestone
|
||||
|
||||
**Output:** [Concrete](../goods/concrete.md)
|
||||
|
||||
## Related Refinery Buildings
|
||||
|
||||
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
|
||||
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
|
||||
- [Labourer's Yard (Albion)](./labourers-yard-albion.md)
|
||||
- [Marble Mason (Latium)](./marble-mason-latium.md)
|
||||
- [Mosaic Maker (Latium)](./mosaic-maker-latium.md)
|
||||
- [Sawmill (Albion)](./sawmill-albion.md)
|
||||
- [Sawmill (Latium)](./sawmill-latium.md)
|
||||
- [Brickworks (Albion)](./brickworks-albion.md)
|
||||
- [Brickworks (Latium)](./brickworks-latium.md)
|
||||
82
docs/buildings/copper-mine-albion.md
Normal file
82
docs/buildings/copper-mine-albion.md
Normal file
@@ -0,0 +1,82 @@
|
||||
# Copper Mine (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Mine |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 30 seconds |
|
||||
| Dimensions | 3x8 (4x11 with roads) |
|
||||
| Aqueduct Support | Yes |
|
||||
|
||||
## Description
|
||||
|
||||
Extracts Copper Ore from mountain deposits for bronze production. Can be enhanced with an aqueduct connection for improved efficiency.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Wattle
|
||||
|
||||
**Maintenance:** -4 gold/min, 5 Smiths
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Copper Ore](../goods/copper-ore.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Mountain Slot required, Deposit required |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Legendary
|
||||
|
||||
| Specialist | Type | Effects |
|
||||
|------------|------|---------|
|
||||
| Lar Syracus, Minedriver | Economic | Mines in range: Income +6, Happiness -2, Health -2, Workforce -75%, Upkeep -75%. Unlock: Own at least 12 Markets. Also improves: Iron Mine, Silver Mine, Tin Mine |
|
||||
| Minas Orlamh, the Gilted Touch | Finance | Mines in range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Unlock: Own at least 1,000,000 Denarii. Also improves: Iron Mine, Silver Mine, Tin Mine |
|
||||
|
||||
### Epic
|
||||
|
||||
| Specialist | Type | Effects |
|
||||
|------------|------|---------|
|
||||
| Gygaea of Megaria, Eupalinian Reservist | Economic | Mines in range: Water consumption -50%, Additional 1t every 8 cycles. Also improves: Iron Mine, Silver Mine, Tin Mine |
|
||||
| Rhea Proserpina, Dis Mater | Finance | Mines and Pits in range: Workforce -40%, Upkeep -80%. Also improves: Iron Mine, Gold Washer, Sand Refinery, Mud Drier, Silver Mine, Tin Mine |
|
||||
|
||||
### Rare
|
||||
|
||||
| Specialist | Type | Effects |
|
||||
|------------|------|---------|
|
||||
| Prime Mantler | Nature | Cloaks Chain in range: Productivity +20%. Also improves: Birrus Stitcher, Weld Crop, Greenhands, Sheep Farm |
|
||||
| Chalcolithist | Research | Copper Mine in range: Knowledge +1 |
|
||||
| Pragmatic Aegis | Civic | Clan Shields Chain in range: Productivity +20%. Also improves: Bronze Smelter, Weld Crop, Shieldbeater, Tin Mine |
|
||||
|
||||
### Common
|
||||
|
||||
| Specialist | Type | Effects |
|
||||
|------------|------|---------|
|
||||
| Obtorquist | Civic | Torcs Chain in range: Productivity +10%. Also improves: Wire-Twister |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Wire Twister (Albion)](./wire-twister-albion.md)
|
||||
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
|
||||
- [Iron Mine (Albion)](./iron-mine-albion.md)
|
||||
- [Silver Mine (Albion)](./silver-mine-albion.md)
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md)
|
||||
50
docs/buildings/cushion-stuffer-latium.md
Normal file
50
docs/buildings/cushion-stuffer-latium.md
Normal file
@@ -0,0 +1,50 @@
|
||||
# Cushion Stuffer (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Upholsterer |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 3x5 (4x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Cushions from Tyrian Purple and Sheep, used for crafting luxurious Loungers.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 1 Bricks, 2 Concrete, 3 Marble, 2 Mosaics
|
||||
|
||||
**Maintenance:** -16 gold/min, 6 Patricians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Tyrian Purple](../goods/tyrian-purple.md), [Sheep](../goods/sheep.md)
|
||||
|
||||
**Output:** [Cushions](../goods/cushions.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Maxima Cottius, Upholsterer of Atlas](../specialists/maxima-cottius-upholsterer-of-atlas.md) | Epic | Culture | Loungers Chain in range: Productivity +35% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Dye Works (Latium)](./dye-works-latium.md) - Produces Tyrian Purple
|
||||
- [Sheep Farm (Latium)](./sheep-farm-latium.md) - Produces Sheep
|
||||
- [Chair Maker (Latium)](./chair-maker-latium.md) - Uses Cushions
|
||||
- [Snailery (Latium)](./snailery-latium.md) - Part of dye production chain
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md) - Part of production chain
|
||||
71
docs/buildings/custodes-albion.md
Normal file
71
docs/buildings/custodes-albion.md
Normal file
@@ -0,0 +1,71 @@
|
||||
# Custodes (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | City Watch |
|
||||
| Required Tier | [Mercators (Tier III)](../population-tiers/tier-iii.md), [Smiths (Tier III)](../population-tiers/tier-iii.md) |
|
||||
| Dimensions | 4x4 (base), 6x6 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Custodes is a city watch building in the Albion region, available from the Mercators and Smiths population tiers. It provides happiness area effects to nearby residences and patrols the area.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1,500 Gold, 5 Timber, 5 Bricks
|
||||
|
||||
**Maintenance:** -10 Gold, -6 Waders
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** None (Service building)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Publius Quintus, Amphipraetorian | Epic | Finance | City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1 |
|
||||
| Faustus Silvius Lupicinus, Apparitor Rationibus | Legendary | Finance | City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor |
|
||||
| Watchman | Common | Culture | Custodes in range: Available patrols +1 |
|
||||
| Urbane Auxila | Rare | Culture | Custodes in range: Happiness area effect +1 |
|
||||
| Ironclad Distributor | Rare | Economic | City Watches in Albion in range: Workforce needed -25%, Upkeep cost -50%, Run by Smith Workforce instead of Wader Workforce |
|
||||
| Champion Bruiser | Rare | Culture | Custodes in range: Happiness +30, Available patrols +1 |
|
||||
| Urbicius Creticus, Graffitographer | Epic | Research | Custodes in range: Knowledge area effect +1, Available patrols +1, Response time -10% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other City Watch buildings:
|
||||
- [Custodia (Latium)](./custodia-latium.md)
|
||||
- [Medici (Albion)](./medici-albion.md)
|
||||
- [Medici (Latium)](./medici-latium.md)
|
||||
- [Vigiles (Albion)](./vigiles-albion.md)
|
||||
- [Vigiles (Latium)](./vigiles-latium.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place Custodes buildings in residential areas to provide happiness bonuses and patrol coverage. The area effect radius covers nearby residences within range.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires Wader workforce for maintenance (6 workers)
|
||||
- Ensure sufficient Wader population before building multiple Custodes
|
||||
72
docs/buildings/custodia-latium.md
Normal file
72
docs/buildings/custodia-latium.md
Normal file
@@ -0,0 +1,72 @@
|
||||
# Custodia (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Latium |
|
||||
| Category | City Watch |
|
||||
| Required Tier | [Plebeians (Tier II)](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 4x4 (base), 6x6 (with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
The Custodia is a city watch building in the Latium region, available from the Plebeians population tier. It provides happiness area effects to nearby residences and patrols the area.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1,500 Gold, 5 Timber, 5 Bricks
|
||||
|
||||
**Maintenance:** -10 Gold, -6 Liberti
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** None (Service building)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Publius Quintus, Amphipraetorian | Epic | Finance | City Watches in range: Income area effect +1, Workforce needed -25%, Available patrols +1 |
|
||||
| Faustus Silvius Lupicinus, Apparitor Rationibus | Legendary | Finance | City Watches in range: Income area effect +3, Prestige area effect +1, Upkeep cost -25%. Legendary bonus: At least 75 reputation with the Emperor |
|
||||
| Mamercus Albanus, Champion of Justice | Legendary | Culture | Custodes in range: Happiness area effect +1, Available patrols +2. Legendary bonus: Have at least 3 Weapon Smiths |
|
||||
| Divergent Factor | Rare | Economic | City Watches in range: Workforce needed -25%, Upkeep cost -50%, Run by Plebeian Workforce instead of Liberti Workforce |
|
||||
| Watchman | Common | Culture | Custodes in range: Available patrols +1 |
|
||||
| Urbane Auxila | Rare | Culture | Custodes in range: Happiness area effect +1 |
|
||||
| Champion Bruiser | Rare | Culture | Custodes in range: Happiness +30, Available patrols +1 |
|
||||
| Urbicius Creticus, Graffitographer | Epic | Research | Custodes in range: Knowledge area effect +1, Available patrols +1, Response time -10% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other City Watch buildings:
|
||||
- [Custodes (Albion)](./custodes-albion.md)
|
||||
- [Medici (Albion)](./medici-albion.md)
|
||||
- [Medici (Latium)](./medici-latium.md)
|
||||
- [Vigiles (Albion)](./vigiles-albion.md)
|
||||
- [Vigiles (Latium)](./vigiles-latium.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place Custodia buildings in residential areas to provide happiness bonuses and patrol coverage. The area effect radius covers nearby residences within range.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires Liberti workforce for maintenance (6 workers)
|
||||
- Ensure sufficient Liberti population before building multiple Custodia
|
||||
35
docs/buildings/depot-albion.md
Normal file
35
docs/buildings/depot-albion.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Depot (Albion)
|
||||
|
||||
**Category:** Harbour Building
|
||||
**Region:** Albion
|
||||
|
||||
## Description
|
||||
|
||||
The Depot is a harbour building in Albion that serves as an extended storage facility in the harbour area. It must be unlocked through the skill tree before construction.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Dimensions | 4x11 / 6x16 |
|
||||
| Build Cost | 500 Coins, 10 Planks |
|
||||
| Maintenance | 26 Coins, 8 Waders |
|
||||
|
||||
## Requirements
|
||||
|
||||
- Harbour Area
|
||||
- Skill tree unlock required
|
||||
- Unlocks at: Waders population tier
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Depot (Latium)](./depot-latium.md)
|
||||
- [Trading Pier (Albion)](./handelskai-albion.md)
|
||||
- [Repair Crane (Albion)](./repair-crane-albion.md)
|
||||
- [Shipyard (Albion)](./shipyard-albion.md)
|
||||
37
docs/buildings/depot-latium.md
Normal file
37
docs/buildings/depot-latium.md
Normal file
@@ -0,0 +1,37 @@
|
||||
# Depot (Latium)
|
||||
|
||||
**Category:** Harbour Building
|
||||
**Region:** Latium
|
||||
|
||||
## Description
|
||||
|
||||
The Depot is a harbour building in Latium that serves as an extended storage facility in the harbour area. It must be unlocked through the skill tree before construction.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Dimensions | 4x11 / 6x16 |
|
||||
| Build Cost | 500 Coins, 10 Planks |
|
||||
| Maintenance | 26 Coins, 8 Liberti |
|
||||
|
||||
## Requirements
|
||||
|
||||
- Harbour Area
|
||||
- Skill tree unlock required
|
||||
- Unlocks at: Liberti population tier
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Depot (Albion)](./depot-albion.md)
|
||||
- [Trading Post (Latium)](./trading-post-latium.md)
|
||||
- [Warehouse (Latium)](./warehouse-latium.md)
|
||||
- [Pier (Latium)](./pier-latium.md)
|
||||
- [Repair Crane (Latium)](./repair-crane-latium.md)
|
||||
- [Shipyard (Latium)](./shipyard-latium.md)
|
||||
53
docs/buildings/donkey-mill-albion.md
Normal file
53
docs/buildings/donkey-mill-albion.md
Normal file
@@ -0,0 +1,53 @@
|
||||
# Donkey Mill (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Extractor |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Donkey-powered mill that processes Wheat into Flour. Does not require river placement unlike the Latium Grain Mill.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Mercators
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Wheat](../goods/wheat.md)
|
||||
|
||||
**Output:** [Flour](../goods/flour.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Essentialist](../specialists/essentialist.md) | Common | Religion | Extractors in range: Workforce needed -25%, Upkeep cost -50% |
|
||||
| [Diviner of Dough](../specialists/diviner-of-dough.md) | Common | Economic | Bread Chain in range: Productivity +10% |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Bread Chain](../production-chains/bread.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
|
||||
- [Bakery (Albion)](./bakery-albion.md)
|
||||
- [Grain Mill (Latium)](./grain-mill-latium.md)
|
||||
36
docs/buildings/drainage-channel-albion.md
Normal file
36
docs/buildings/drainage-channel-albion.md
Normal file
@@ -0,0 +1,36 @@
|
||||
# Drainage Channel (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Infrastructure |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) / [Smiths](../population-tiers/smiths.md) |
|
||||
| Dimensions | 1x1 (2x2 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Drains marshland in Albion, allowing construction on previously unsuitable terrain. Priced and maintained per 10 blocks.
|
||||
|
||||
## Costs (per 10 blocks)
|
||||
|
||||
**Build Cost:** 100 Gold, 4 Timber, 4 Bricks
|
||||
|
||||
**Maintenance:** -4 gold/min
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | No |
|
||||
| Special Placement | Marshland |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Aqueduct (Albion)](./aqueduct-albion.md)
|
||||
- [Collecting Basin (Albion)](./collecting-basin-albion.md)
|
||||
- [Cistern (Albion)](./cistern-albion.md)
|
||||
- [Sluice Gate (Albion)](./sluice-gate-albion.md)
|
||||
85
docs/buildings/earth-oven-albion.md
Normal file
85
docs/buildings/earth-oven-albion.md
Normal file
@@ -0,0 +1,85 @@
|
||||
# Earth Oven (Albion)
|
||||
|
||||
**Category:** Kitchen
|
||||
**Region:** Albion
|
||||
**Required Population Tier:** Aldermen (Elders)
|
||||
|
||||
## Description
|
||||
|
||||
The Earth Oven is a kitchen building in the Albion region that produces Roast Beef. It requires Charcoal as fuel to operate.
|
||||
|
||||
## Production
|
||||
|
||||
| Output | Cycle Time |
|
||||
|--------|------------|
|
||||
| Roast Beef | 2:00 |
|
||||
|
||||
### Input Requirements
|
||||
|
||||
- Charcoal (fuel)
|
||||
- Saltwort
|
||||
- Oxen
|
||||
|
||||
## Costs
|
||||
|
||||
### Construction Cost
|
||||
|
||||
| Resource | Amount |
|
||||
|----------|--------|
|
||||
| Planks | 2 |
|
||||
| Wattle | 2 |
|
||||
| Granite | 1 |
|
||||
|
||||
### Maintenance Cost
|
||||
|
||||
| Type | Amount |
|
||||
|------|--------|
|
||||
| Income | -16 |
|
||||
| Elders | -8 |
|
||||
|
||||
## Dimensions
|
||||
|
||||
| Type | Size |
|
||||
|------|------|
|
||||
| Base | 4x4 |
|
||||
| With Roads | 5x5 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Population | +3 |
|
||||
| Income | +2 |
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Prefect of Oxen
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Economic Specialist
|
||||
- **Effect:** Roast Beef Chain in range: Productivity +20%
|
||||
- **Improves:** Earth Oven, Ox Farm, Saltwort Picker
|
||||
|
||||
### Fiachra Doitean, Culinary Immolator
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Religion Specialist
|
||||
- **Effect:** Earth Oven in range: Belief area effect +1.5
|
||||
- **Improves:** Earth Oven
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Kitchen buildings:
|
||||
- [Bakery (Albion)](./bakery-albion.md)
|
||||
- [Bakery (Latium)](./bakery-latium.md)
|
||||
- [Epicure of Air (Albion)](./epicure-of-air-albion.md)
|
||||
- [Porridge Stand (Latium)](./porridge-stand.md)
|
||||
- [Cheese Maker (Albion)](./cheese-maker-albion.md)
|
||||
- [Seafood Gourmet (Latium)](./seafood-gourmet-latium.md)
|
||||
- [Salsicium (Albion)](./salsicium-albion.md)
|
||||
|
||||
## Production Chain
|
||||
|
||||
The Earth Oven is part of the Roast Beef production chain:
|
||||
- Saltwort Picker produces Saltwort
|
||||
- Ox Farm produces Oxen
|
||||
- **Earth Oven** combines Saltwort + Oxen (with Charcoal) to produce Roast Beef
|
||||
@@ -7,30 +7,64 @@
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Production / Food (Marsh fishery) |
|
||||
| Required Tier | [Tier I](../population-tiers/tier-i.md) |
|
||||
| Cycle Time | Unknown (likely 60s per research wording; not asserted) |
|
||||
| Category | Fishery |
|
||||
| Required Tier | [Waders](../population-tiers/tier-i.md) |
|
||||
| Cycle Time | 1:00 (60 seconds) |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Marshland fish producer (Eels).
|
||||
Marshland fishery building that produces Eels. Available from the Waders population tier in Albion. Requires marshland terrain for placement.
|
||||
|
||||
## Production
|
||||
|
||||
| Input | Output |
|
||||
|-------|--------|
|
||||
| (none) | [Eels](../goods/eels.md) |
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** Unknown
|
||||
**Build Cost:**
|
||||
- 2 Planks
|
||||
|
||||
**Maintenance:** Unknown
|
||||
**Maintenance:**
|
||||
- -6 Income
|
||||
- -3 Waders (workforce)
|
||||
|
||||
## Attributes
|
||||
|
||||
- +1 (production output per cycle)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Constraints | Marshland placement required (Albion-specific) |
|
||||
| Constraints | Marshland |
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Name | Rarity | Domain | Effect |
|
||||
|------|--------|--------|--------|
|
||||
| Eelhunter | Common | Religion | Eel Grabber in range: Belief area effect +0.5 |
|
||||
| Mudlark | Common | Economic | Eel Chain in range: Productivity +10% |
|
||||
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: Workforce needed -33%, Upkeep cost -66% |
|
||||
| Uiscarix, Hygiean Fishmonger | Epic | Finance | Fisheries in range: Income area effect +1.5 |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Fishery buildings:
|
||||
- [Oyster Bed (Latium)](./oyster-bed-latium.md)
|
||||
- [Cockle Picker (Albion)](./cockle-picker-albion.md)
|
||||
- [Scomber's Shack (Latium)](./mackerel-fishing-hut-latium.md)
|
||||
- [Fishing Hut (Latium)](./fishing-hut-latium.md)
|
||||
- [Sturgeon Hatchery (Latium)](./sturgeon-hatchery-latium.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place in marsh; pair with coastal cockles early.
|
||||
Place in marsh areas; pair with coastal cockles early for food variety.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
Trying to place on coast; this is a marsh-only building.
|
||||
Trying to place on coast instead of marshland; this is a marsh-only building.
|
||||
|
||||
60
docs/buildings/elders-council-albion.md
Normal file
60
docs/buildings/elders-council-albion.md
Normal file
@@ -0,0 +1,60 @@
|
||||
# Alder Council (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
Also known as: Elders Council, Ältestenrat
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Aldermen](../population-tiers/aldermen.md) |
|
||||
| Dimensions | Variable |
|
||||
|
||||
## Description
|
||||
|
||||
Celtic governing council that provides Population, Faith, and Knowledge bonuses to nearby residences. The Alder Council serves as a public service building for the Albion population.
|
||||
|
||||
## Costs
|
||||
|
||||
### Build Cost
|
||||
|
||||
| Resource | Amount |
|
||||
|----------|--------|
|
||||
| Gold | 10,000 |
|
||||
| Timber | 15 |
|
||||
| Wattle & Daub | 10 |
|
||||
| Granite | 5 |
|
||||
|
||||
### Maintenance
|
||||
|
||||
| Type | Amount |
|
||||
|------|--------|
|
||||
| Income | -26 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Population | +2 |
|
||||
| Faith | +1 |
|
||||
| Knowledge | +2 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Owain o Ywen, Keeper of Lore](../specialists/owain-o-ywen-keeper-of-lore.md) | Epic | Research | Knowledge from Alder Council +2 (if supplied) |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Forum (Latium)](./forum-latium.md)
|
||||
- [Library (Latium)](./library-latium.md)
|
||||
75
docs/buildings/epicure-of-air-albion.md
Normal file
75
docs/buildings/epicure-of-air-albion.md
Normal file
@@ -0,0 +1,75 @@
|
||||
# Epicure of Air (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Kitchen |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 5x6 (7x8 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Bird Tongues in Aspic, a luxury food for the Nobles population tier. Requires Bird Tongues and Lard as ingredients.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -22 gold/min, 12 Nobles
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Income | +4 |
|
||||
| Prestige | +3 |
|
||||
| Happiness | -2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Bird Tongues](../goods/bird-tongues.md), [Lard](../goods/lard.md)
|
||||
|
||||
**Output:** [Bird Tongues in Aspic](../goods/bird-tongues-in-aspic.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Bird Tongues in Aspic Chain](../production-chains/bird-tongues-in-aspic.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| Apion Mochthos Apicius, of Apeiron Appetite | Epic | Culture | Kitchens in range: +25% Productivity, +1 Happiness area effect |
|
||||
| Hestian Culinarian | Rare | Economic | Kitchens in range: -33% Workforce needed, -66% Upkeep cost |
|
||||
| Magnus Bantius the Deipnosophist | Epic | Research | Kitchens in range: +1.5 Knowledge area effect |
|
||||
| Aunt Jellification | Epic | Culture | Epicure of Air in range: +1.5 Happiness area effect |
|
||||
| Hosta Vulpius, Silencer of Song | Epic | Civic | Bird Tongues Chain in range: +35% Productivity |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Pig Farm (Albion)](./pig-farm-albion.md)
|
||||
- [Renderer (Albion)](./renderer-albion.md)
|
||||
- [Bird Charmer (Albion)](./bird-charmer-albion.md)
|
||||
- [Tongue Plucker (Albion)](./tongue-plucker-albion.md)
|
||||
- [Bakery (Albion)](./bakery-albion.md)
|
||||
- [Cheese Maker (Albion)](./cheese-maker-albion.md)
|
||||
- [Salsicium (Albion)](./salsicium-albion.md)
|
||||
71
docs/buildings/fanum-albion.md
Normal file
71
docs/buildings/fanum-albion.md
Normal file
@@ -0,0 +1,71 @@
|
||||
# Fanum (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Dimensions | 7x7 (10x10 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Celtic temple providing Belief and Knowledge bonuses to nearby residences.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1500 Gold, 10 Timber, 5 Bricks
|
||||
|
||||
**Maintenance:** -16 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Belief | +2 |
|
||||
| Knowledge | +1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Menander of Nicomedes, Auspicious Haruspex
|
||||
|
||||
**Rarity:** Unique
|
||||
**Type:** Religion Specialist
|
||||
|
||||
**Effects:**
|
||||
- Sanctuary and Fanum in range: Belief area effect +1.5
|
||||
- Sanctuary and Fanum in range: Knowledge area effect +0.5
|
||||
- Upkeep cost -50%
|
||||
|
||||
**Legendary Bonus:** More accurate readings from local beasts
|
||||
|
||||
**Improves:** Fanum, Sanctuary
|
||||
|
||||
### Neferneru, Lion In Waiting
|
||||
|
||||
**Rarity:** Unique
|
||||
**Type:** Finance Specialist
|
||||
|
||||
**Effects:**
|
||||
- Mercator Residence and Noble Residence in range: Income +25%
|
||||
- Also provides equal amounts of Wader Workforce
|
||||
- Income from Fanum, if supplied: +3
|
||||
- Belief from Fanum, if supplied: +1
|
||||
|
||||
**Legendary Bonus:** Generate at least 10,000 Income.
|
||||
|
||||
**Improves:** Fanum, Residence
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Sanctuary (Latium)](./sanctuary-latium.md)
|
||||
- [Temple (Albion)](./temple-albion.md)
|
||||
79
docs/buildings/fibularium-albion.md
Normal file
79
docs/buildings/fibularium-albion.md
Normal file
@@ -0,0 +1,79 @@
|
||||
# Fibularium (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Artisinal Studio |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Brooches from Silver using Charcoal as fuel. Brooches are a decorative item for the Mercators population tier.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber, 2 Bricks
|
||||
|
||||
**Maintenance:** -10 gold/min, 5 Mercators
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +2 |
|
||||
| Belief | +1 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +1 |
|
||||
| Fire Safety | +1 |
|
||||
| Prestige | +2 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Silver](../goods/silver.md)
|
||||
|
||||
**Fuel:** [Charcoal](../goods/charcoal.md)
|
||||
|
||||
**Output:** [Brooches](../goods/brooches.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Saturnine Smelter
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Religion Specialist
|
||||
- **Effect:** Brooches Chain in range: Productivity +20%
|
||||
- **Affects:** Fibularium, Silver Mine, Silver Forge
|
||||
|
||||
### Palaephaesta, Dextrous Demiurgus
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture Specialist
|
||||
- **Effect:** Artisinal Studios in Range: Workforce needed -40%, Upkeep cost -80%
|
||||
- **Affects:** Beaver Hatter, Wire-Twister, Fibularium, Glassblower, Jeweller, Narcissium, Pileus Felter
|
||||
|
||||
### Dragonesque Doyenne
|
||||
- **Rarity:** Rare
|
||||
- **Type:** Civic Specialist
|
||||
- **Effect:** Fibularium in range: Prestige area effect +1
|
||||
- **Affects:** Fibularium
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Silver Mine (Albion)](./silver-mine-albion.md) - Produces Silver Ore
|
||||
- [Silver Forge (Albion)](./silver-forge-albion.md) - Produces Silver
|
||||
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal
|
||||
@@ -7,21 +7,21 @@
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Production / Farm |
|
||||
| Category | Arable Farm |
|
||||
| Required Tier | Nobles (Tier 5 Celtic) |
|
||||
| Dimensions | 4x5 (base), 6x7 (with roads) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 4x5 (base), 6x7 (with fields) |
|
||||
| Cycle Time | 1:30 (90 seconds) |
|
||||
| Aqueduct Support | Yes |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Flax for clothing production chains.
|
||||
Produces Flax for clothing production chains. This building is part of the Arable Farm category and can be enhanced with an Aqueduct connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Planks, 2 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -8 gold, 3 Waders workers
|
||||
**Maintenance:** -8 gold, -3 Waders
|
||||
|
||||
## Placement
|
||||
|
||||
@@ -37,10 +37,21 @@ Produces Flax for clothing production chains.
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Effects |
|
||||
|------------|---------|
|
||||
| Irrigator | -50% water consumption |
|
||||
| Excellent Hair Artist | +20% productivity for Wigs chain |
|
||||
| Princeps of Porphyry | +20% productivity for Togas chain |
|
||||
| Tullus Caecilius Cornutus | -40% workforce, -80% maintenance |
|
||||
| Casponia Casta | +25% productivity, +1 Flax every 10 cycles, +1 Faith area effect (requires Ceres as island god) |
|
||||
| Specialist | Rarity | Domain | Effects |
|
||||
|------------|--------|--------|---------|
|
||||
| Irrigator | Common | Economic | -50% water consumption for Arable Farms in range |
|
||||
| Capillary Coiffurist | Rare | Civic | +20% productivity for Wigs Chain in range |
|
||||
| Princeps of Porphyr | Rare | Civic | +20% productivity for Togas Chain in range |
|
||||
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic | Nature | -40% workforce, -80% upkeep for Arable Farms in range |
|
||||
| Casponia Casta, Sacerdos Cereris | Legendary | Religion | +25% productivity, +1 Flax every 10 cycles, +1 Belief area effect, Legendary Bonus: Dedicate island to goddess Ceres |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Arable Farm buildings:
|
||||
- [Flax Farm (Latium)](./flax-farm-latium.md)
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md)
|
||||
- [Oat Farm (Latium)](./oat-farm-latium.md)
|
||||
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
|
||||
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
|
||||
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
|
||||
- [Wheat Farm (Latium)](./wheat-farm-latium.md)
|
||||
|
||||
42
docs/buildings/forum-latium.md
Normal file
42
docs/buildings/forum-latium.md
Normal file
@@ -0,0 +1,42 @@
|
||||
# Forum (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Monument |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Dimensions | 12x17 (17x24 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Grand public forum providing major Happiness, Prestige, and Knowledge bonuses. Requires Cistern connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 35000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble
|
||||
|
||||
**Maintenance:** -100 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +2 |
|
||||
| Prestige | +2 |
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Constraints | Requires Cistern |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Baths (Latium)](./baths-latium.md)
|
||||
- [Elders Council (Albion)](./elders-council-albion.md)
|
||||
87
docs/buildings/furnace-albion.md
Normal file
87
docs/buildings/furnace-albion.md
Normal file
@@ -0,0 +1,87 @@
|
||||
# Furnace (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Smelter |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md), [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 1:00 |
|
||||
| Dimensions | 4x6 (base), 6x10 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Smelts Iron Ore into Iron using Charcoal as fuel. The Albion variant of the Furnace operates identically to its Latium counterpart.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 4 Bricks
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Waders workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Iron Ore, Charcoal (fuel)
|
||||
|
||||
**Output:** [Iron](../goods/iron.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Legendary
|
||||
|
||||
- **Favillus, Survivor of Sands and Sandals** (Economic)
|
||||
- Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1
|
||||
- Legendary Bonus: Dedicate your island to the god Mars
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Armourer, Silver Forge, Weaponsmith, Amalgamist
|
||||
|
||||
- **Aneirin Gwawdrydd, Smith Weard** (Economic)
|
||||
- Smelters in range: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%
|
||||
- Legendary Bonus: Have at least 800 Waders on your island
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
|
||||
|
||||
### Epic
|
||||
|
||||
- **Obairrix, Full Metalsmith** (Military)
|
||||
- Smelters in range: Fire Safety area effect +1.5
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
|
||||
|
||||
### Rare
|
||||
|
||||
- **Lamellary Armourer** (Military)
|
||||
- Armour Chain in range: Productivity +20%
|
||||
- Also improves: Iron Mine, Tannery, Woodcutter, Armourer, Salt Ponds, Pig Farm
|
||||
|
||||
- **Laconic Swordsmith** (Military)
|
||||
- Weapons Chain in range: Productivity +20%
|
||||
- Also improves: Iron Mine, Weaponsmith
|
||||
|
||||
### Common
|
||||
|
||||
- **Amalgamist** (Research)
|
||||
- Smelters in range: Workforce needed -25%, Upkeep cost -50%
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge, Lamellary Armourer
|
||||
|
||||
## Related Smelter Buildings
|
||||
|
||||
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
|
||||
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
|
||||
- [Goldsmith (Latium)](./goldsmith-latium.md)
|
||||
- [Furnace (Latium)](./furnace-latium.md)
|
||||
- [Silver Forge (Albion)](./silver-forge-albion.md)
|
||||
87
docs/buildings/furnace-latium.md
Normal file
87
docs/buildings/furnace-latium.md
Normal file
@@ -0,0 +1,87 @@
|
||||
# Furnace (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Smelter |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Tier II - Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Cycle Time | 1:00 |
|
||||
| Dimensions | 4x6 (base), 6x10 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Smelts Iron Ore into Iron using Charcoal as fuel.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 4 Bricks
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Plebeians workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Fire Safety | -2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Iron Ore, Charcoal (fuel)
|
||||
|
||||
**Output:** [Iron](../goods/iron.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Legendary
|
||||
|
||||
- **Favillus, Survivor of Sands and Sandals** (Economic)
|
||||
- Smelters and Armouries in range: Productivity +35%, Fuel efficiency +35%, Fire Safety area effect +1
|
||||
- Legendary Bonus: Dedicate your island to the god Mars
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Armourer, Silver Forge, Weaponsmith
|
||||
|
||||
- **Aneirin Gwawdrydd, Smith Weard** (Economic)
|
||||
- Smelters in range: Productivity +25%, Additional 1t every 10 cycles, Fuel efficiency +25%
|
||||
- Legendary Bonus: Have at least 800 Waders on your island
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
|
||||
|
||||
### Epic
|
||||
|
||||
- **Obairrix, Full Metalsmith** (Military)
|
||||
- Smelters in range: Fire Safety area effect +1.5
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
|
||||
|
||||
### Rare
|
||||
|
||||
- **Lamellary Armourer** (Military)
|
||||
- Armour Chain in range: Productivity +20%
|
||||
- Also improves: Iron Mine, Tannery, Woodcutter, Armourer, Salt Ponds, Pig Farm
|
||||
|
||||
- **Laconic Swordsmith** (Military)
|
||||
- Weapons Chain in range: Productivity +20%
|
||||
- Also improves: Iron Mine, Weaponsmith
|
||||
|
||||
### Common
|
||||
|
||||
- **Amalgamist** (Research)
|
||||
- Smelters in range: Workforce needed -25%, Upkeep cost -50%
|
||||
- Also improves: Bronze Smelter, Glass Smelter, Goldsmith, Silver Forge
|
||||
|
||||
## Related Smelter Buildings
|
||||
|
||||
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md)
|
||||
- [Glass Smelter (Latium)](./glass-smelter-latium.md)
|
||||
- [Goldsmith (Latium)](./goldsmith-latium.md)
|
||||
- [Furnace (Albion)](./furnace-albion.md)
|
||||
- [Silver Forge (Albion)](./silver-forge-albion.md)
|
||||
57
docs/buildings/gilder-latium.md
Normal file
57
docs/buildings/gilder-latium.md
Normal file
@@ -0,0 +1,57 @@
|
||||
# Gilder (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Workshop |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Gilded Wood from Gold and Sandarac Wood, a luxury material used in high-end production chains.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks, 3 Concrete, 2 Marble, 3 Mosaic
|
||||
|
||||
**Maintenance:** -14 gold/min, 8 Patricians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Gold](../goods/gold.md), [Sandarac Wood](../goods/sandarac-wood.md)
|
||||
|
||||
**Output:** [Gilded Wood](../goods/gilded-wood.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### Exuperata, Popular Assemblist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Economic
|
||||
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
|
||||
- **Improves:** Chair Maker, Luthier, Shield Beater, Tabulus, Gilder, Chariot Workshop
|
||||
|
||||
### The Aeolian Modist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Religion
|
||||
- **Effect:** Lyres Chain in range: Productivity +35%
|
||||
- **Improves:** Goldsmith, Luthier, Stringer, Sandarac Nursery, Sheep Farm, Gilder
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Goldsmith (Latium)](./goldsmith-latium.md)
|
||||
- [Sandarac Nursery (Latium)](./sandarac-nursery-latium.md)
|
||||
- [Luthier (Latium)](./luthier-latium.md)
|
||||
- [Tabulus (Latium)](./tabulus-latium.md)
|
||||
47
docs/buildings/grain-mill-latium.md
Normal file
47
docs/buildings/grain-mill-latium.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Grain Mill (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Extractor |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Cycle Time | 30 seconds |
|
||||
| Dimensions | 4x6 (6x8 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Water-powered mill that processes Wheat into Flour. Must be placed adjacent to a river.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Bricks
|
||||
|
||||
**Maintenance:** -8 gold/min, 3 Plebeians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Wheat](../goods/wheat.md)
|
||||
|
||||
**Output:** [Flour](../goods/flour.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | River placement required |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Bread Chain](../production-chains/bread.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Wheat Farm (Latium)](./wheat-farm-latium.md)
|
||||
- [Bakery (Latium)](./bakery-latium.md)
|
||||
- [Donkey Mill (Albion)](./donkey-mill-albion.md)
|
||||
38
docs/buildings/grammaticus-albion.md
Normal file
38
docs/buildings/grammaticus-albion.md
Normal file
@@ -0,0 +1,38 @@
|
||||
# Grammaticus (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Dimensions | 6x8 (8x11 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Educational building that provides Knowledge bonuses to nearby Celtic residences.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1000 Gold, 5 Timber, 10 Bricks
|
||||
|
||||
**Maintenance:** -16 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Grammaticus (Latium)](./grammaticus-latium.md)
|
||||
39
docs/buildings/grammaticus-latium.md
Normal file
39
docs/buildings/grammaticus-latium.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# Grammaticus (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Dimensions | 6x8 (8x11 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Educational building that provides Knowledge bonuses to nearby residences.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1000 Gold, 5 Timber, 10 Bricks
|
||||
|
||||
**Maintenance:** -16 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Knowledge | +3 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Grammaticus (Albion)](./grammaticus-albion.md)
|
||||
- [Library (Latium)](./library-latium.md)
|
||||
63
docs/buildings/granite-cutter-albion.md
Normal file
63
docs/buildings/granite-cutter-albion.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# Granite Cutter (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Refinery |
|
||||
| Region | Albion |
|
||||
| Required Tier | Aldermen |
|
||||
| Cycle Time | 2:00 |
|
||||
| Dimensions | 5x8 (base), 7x11 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Processes raw granite blocks into refined Granite building materials.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 5 Timber, 3 Wicker
|
||||
|
||||
**Maintenance:** -16 gold/min, 12 Elders workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Prestige | +1 |
|
||||
| Health | -1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Granite Blocks
|
||||
|
||||
**Output:** [Granite](../goods/granite.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Epic
|
||||
|
||||
- **Philon, Baitylologist** (Religion)
|
||||
- Granite Cutter in range: Belief area effect +1.5
|
||||
|
||||
## Related Refinery Buildings
|
||||
|
||||
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
|
||||
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md)
|
||||
- [Clay Workshop (Albion)](./clay-workshop-albion.md)
|
||||
- [Marble Mason (Latium)](./marble-mason-latium.md)
|
||||
- [Mosaic Maker (Latium)](./mosaic-maker-latium.md)
|
||||
- [Sawmill (Albion)](./sawmill-albion.md)
|
||||
- [Sawmill (Latium)](./sawmill-latium.md)
|
||||
- [Brickworks (Albion)](./brickworks-albion.md)
|
||||
- [Brickworks (Latium)](./brickworks-latium.md)
|
||||
50
docs/buildings/granite-quarry-albion.md
Normal file
50
docs/buildings/granite-quarry-albion.md
Normal file
@@ -0,0 +1,50 @@
|
||||
# Granite Quarry (Albion)
|
||||
|
||||
**Category:** Production / Quarry
|
||||
**Region:** Albion
|
||||
|
||||
## Description
|
||||
|
||||
The Granite Quarry extracts Granite Blocks from mountain deposits in Albion. It requires a Mountain Slot and a Granite deposit to be built.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Required Tier | [Elders](../population-tiers/tier-iv.md) |
|
||||
| Dimensions | 3x8 / 4x11 (rotated) |
|
||||
| Cycle Time | 0:45 |
|
||||
| Build Cost | 2 Planks, 2 Wattle |
|
||||
| Maintenance | 8 Coins, 5 Smiths |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Placement Requirements
|
||||
|
||||
| Requirement | Details |
|
||||
|-------------|---------|
|
||||
| Mountain Slot | Required |
|
||||
| Deposit | Granite deposit required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw extraction)
|
||||
|
||||
**Output:** [Granite Blocks](../goods/granite-blocks.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Philof, Baitylician | Epic | Religion | Granite Quarry in range: Belief area effect +1.5 |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md)
|
||||
- [Limestone Quarry (Latium)](./limestone-quarry-latium.md)
|
||||
- [Marble Quarry (Latium)](./marble-quarry-latium.md)
|
||||
- [Mineral Quarry (Latium)](./mineral-quarry-latium.md)
|
||||
54
docs/buildings/greenhands-albion.md
Normal file
54
docs/buildings/greenhands-albion.md
Normal file
@@ -0,0 +1,54 @@
|
||||
# Greenhands (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Extractor |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Elders](../population-tiers/elders.md) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 4x4 (6x6 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Extracts Celtic Green dye from Woad and Copper Ore deposits. Celtic Green is used in the production of Cloaks for the population.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Wattle, 1 Granite
|
||||
|
||||
**Maintenance:** -20 gold/min, 8 Elders
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Copper Ore](../goods/copper-ore.md), [Woad](../goods/woad.md)
|
||||
|
||||
**Output:** [Celtic Green](../goods/celtic-green.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Essentialist](../specialists/essentialist.md) | Common | Religion | Extractors in range: Workforce needed -25%, Upkeep cost -50% |
|
||||
| [Prime Mantler](../specialists/prime-mantler.md) | Rare | Nature | Cloaks Chain in range: Productivity +20% |
|
||||
|
||||
## Production Chain
|
||||
|
||||
[Cloaks Chain](../production-chains/cloaks.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Woad Plant (Albion)](./woad-plant-albion.md)
|
||||
- [Copper Mine (Albion)](./copper-mine-albion.md)
|
||||
- [Birrus Stitcher (Albion)](./birrus-stitcher-albion.md)
|
||||
- [Sheep Farm (Albion)](./sheep-farm-albion.md)
|
||||
48
docs/buildings/headpiece-maker-albion.md
Normal file
48
docs/buildings/headpiece-maker-albion.md
Normal file
@@ -0,0 +1,48 @@
|
||||
# Headpiece Maker (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Upholsterer |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Nobles](../population-tiers/nobles.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Hairnets from Flax and Resin. Part of the Wigs production chain used to satisfy the needs of upper-class Celtic residents.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -10 gold/min, 8 Nobles
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Flax](../goods/flax.md), [Resin](../goods/resin.md)
|
||||
|
||||
**Output:** [Hairnets](../goods/hairnets.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Specialists
|
||||
|
||||
- **Capillary Coiffurist** (Rare, Civic) - Wigs Chain in range: Productivity +20%. Improves Flax Farm, Headpiece Maker, Resin Trapper, Wig Maker, Horse Breeder
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
|
||||
- [Wig Maker (Albion)](./wig-maker-albion.md) - Uses Hairnets to produce Wigs
|
||||
- [Tannery (Albion)](./tannery-albion.md) - Also in Upholsterer category
|
||||
- [Sailmaker (Albion)](./sailmaker-albion.md) - Also in Upholsterer category
|
||||
- [Ropemaker (Albion)](./ropemaker-albion.md) - Also in Upholsterer category
|
||||
56
docs/buildings/hemp-farm-albion.md
Normal file
56
docs/buildings/hemp-farm-albion.md
Normal file
@@ -0,0 +1,56 @@
|
||||
# Hemp Farm (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Arable Farm |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Waders](../population-tiers/waders.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 3x4 (4x6 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Cultivates Hemp for processing into Tunics and Sails in Albion. This building can be improved with an Aqueduct connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber
|
||||
|
||||
**Maintenance:** -4 gold/min, 3 Waders
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Hemp](../goods/hemp.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Domain | Effect |
|
||||
|------------|--------|--------|--------|
|
||||
| Irrigator | Common | Economic | Arable Farms in range: Water consumption -50% |
|
||||
| Seamster | Common | Finance | Tunics Chain in range: Productivity +10% |
|
||||
| Sailer | Common | Economic | Sailmaker and Sails Chain in range: Productivity +10% |
|
||||
| Tullus Caecilius Cornutus, Arval Brother of Insitor | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% |
|
||||
| Casponia Casta, Sacerdos Cereris | Legendary | Religion | Arable Farms in range: Productivity +25%, Additional 1t Flax every 10 cycles, Belief area effect +1. Legendary Bonus: Dedicate island to the goddess Ceres |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Spinner (Albion)](./spinner-albion.md)
|
||||
- [Sailmaker (Albion)](./sailmaker-albion.md)
|
||||
- [Hemp Farm (Latium)](./hemp-farm-latium.md)
|
||||
- [Flax Farm (Albion)](./flax-farm-albion.md)
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md)
|
||||
- [Wheat Farm (Albion)](./wheat-farm-albion.md)
|
||||
- [Oat Farm](./oat-farm.md)
|
||||
43
docs/buildings/hemp-farm-latium.md
Normal file
43
docs/buildings/hemp-farm-latium.md
Normal file
@@ -0,0 +1,43 @@
|
||||
# Hemp Farm (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Farm |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
|
||||
| Cycle Time | 60 seconds |
|
||||
| Dimensions | 3x4 (4x6 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Cultivates Hemp for processing into Tunics and Ropes.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber
|
||||
|
||||
**Maintenance:** -4 gold/min, 3 Plebeians
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (optionally benefits from Aqueduct)
|
||||
|
||||
**Output:** [Hemp](../goods/hemp.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Aqueduct Support | Yes (optional) |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Spinner (Latium)](./spinner-latium.md)
|
||||
- [Ropemaker (Latium)](./ropemaker-latium.md)
|
||||
- [Hemp Farm (Albion)](./hemp-farm-albion.md)
|
||||
64
docs/buildings/herb-garden-albion.md
Normal file
64
docs/buildings/herb-garden-albion.md
Normal file
@@ -0,0 +1,64 @@
|
||||
# Herb Garden (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Plantation |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Cycle Time | 90 seconds |
|
||||
| Dimensions | 3x3 (4x4 with roads) |
|
||||
| Aqueduct Support | Yes |
|
||||
|
||||
## Description
|
||||
|
||||
Cultivates Herbs for medicinal and culinary uses. Requires Herb fertility and can be enhanced with an aqueduct connection.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 2 Bricks
|
||||
|
||||
**Maintenance:** -6 gold/min, 3 Waders
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Herbs](../goods/herbs.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Fertility: Herbs |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Category | Effects |
|
||||
|------------|--------|----------|---------|
|
||||
| [Cattin, Apothegmatic Apothecary](../specialists/cattin-apothegmatic-apothecary.md) | Legendary | Nature | Plantations in range: Productivity +25%, Additional 1t Herbs every 10 cycles, Health area effect +1. Legendary bonus: Peace with Voada |
|
||||
| [Boar Whisperer](../specialists/boar-whisperer.md) | Epic | Culture | Sausages Chain in range: Productivity +35% |
|
||||
| [Adept Troughtender](../specialists/adept-troughtender.md) | Rare | Economic | Plantations in range: Water consumption -50% |
|
||||
| [Renaturer](../specialists/renaturer.md) | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
|
||||
| [Agronomic Aerator](../specialists/agronomic-aerator.md) | Rare | Nature | Herb Gardens in range: Health area effect +1 |
|
||||
| [Tirechan Ua Aergol, Tireless Tiller](../specialists/tirechan-ua-aergol-tireless-tiller.md) | Epic | Civic | Plantations in range: Workforce needed -40%, Upkeep cost -80% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Woad Plant (Albion)](./woad-plant-albion.md)
|
||||
- [Lavender Farm (Latium)](./lavender-farm-latium.md)
|
||||
- [Olive Grower (Latium)](./olive-grower-latium.md)
|
||||
- [Vineyard (Latium)](./vineyard-latium.md)
|
||||
- [Vineyard (Albion)](./vineyard-albion.md)
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md)
|
||||
55
docs/buildings/horner-albion.md
Normal file
55
docs/buildings/horner-albion.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Horner (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Artisanal Studio |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 3x5 (4x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Drinking Horns from Tin Ore and Oxen, decorative vessels for Celtic feasts and ceremonies.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber, 4 Wattle
|
||||
|
||||
**Maintenance:** -12 gold/min, 3 Smiths
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +1 |
|
||||
| Happiness | +2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Population | +1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Tin Ore](../goods/tin-ore.md), [Oxen](../goods/oxen.md)
|
||||
|
||||
**Output:** [Drinking Horns](../goods/drinking-horns.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md)
|
||||
- [Ox Farm (Albion)](./ox-farm-albion.md)
|
||||
70
docs/buildings/horse-breeder-albion.md
Normal file
70
docs/buildings/horse-breeder-albion.md
Normal file
@@ -0,0 +1,70 @@
|
||||
# Horse Breeder (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Livestock Farm |
|
||||
| Region | Albion |
|
||||
| Required Tier | Nobles |
|
||||
| Construction Time | Instant |
|
||||
| Cycle Time | 2:00 (120 seconds) |
|
||||
| Dimensions | 4x5 (base), 6x7 (with pasture) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Horses for use in various production chains. Can be enhanced with a Silo, which is unlocked through faith in the patron goddess Epona.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -16 gold/min, 6 Nobles workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Requires pasture space |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Horses
|
||||
|
||||
## Upgrades
|
||||
|
||||
**Silo** - Available through faith in Epona. Enhances grain storage for animal feed.
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Pwyll fab Manawydan, Rhiannon's Postilion | Legendary | Civic | Livestock Farms: +30% Productivity, +1t Horses every 10 cycles, +1 Prestige area effect |
|
||||
| Nomadic Herder | Rare | Nature | Livestock Farms: -33% Workforce needed, -66% Upkeep cost |
|
||||
| Shapur of Chalcis, Eponian Eques | Epic | Nature | Horse Breeders: +1.5 Health area effect |
|
||||
| Capillary Coiffurist | Rare | Civic | Wigs Chain: +20% Productivity |
|
||||
| Xeno of Phillipopolis, Hipparchon | Epic | Military | Horses Chain: +35% Productivity |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Livestock Farm buildings:
|
||||
- Ox Farm (Albion)
|
||||
- Horse Breeder (Latium)
|
||||
- Sheep Farm (Albion)
|
||||
- Sheep Farm (Latium)
|
||||
- Snail Farm (Latium)
|
||||
- Pig Farm (Albion)
|
||||
- Pig Farm (Latium)
|
||||
70
docs/buildings/horse-breeder-latium.md
Normal file
70
docs/buildings/horse-breeder-latium.md
Normal file
@@ -0,0 +1,70 @@
|
||||
# Horse Breeder (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Livestock Farm |
|
||||
| Region | Latium |
|
||||
| Required Tier | Equites |
|
||||
| Construction Time | Instant |
|
||||
| Cycle Time | 2:00 (120 seconds) |
|
||||
| Dimensions | 4x5 (base), 6x7 (with pasture) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Horses for use in various production chains. Can be enhanced with a Silo, which is unlocked through faith in the patron goddess Epona.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 3 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -16 gold/min, 6 Equites workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Requires pasture space |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Horses
|
||||
|
||||
## Upgrades
|
||||
|
||||
**Silo** - Available through faith in Epona. Enhances grain storage for animal feed.
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Pwyll fab Manawydan, Rhiannon's Postilion | Legendary | Civic | Livestock Farms: +30% Productivity, +1t Horses every 10 cycles, +1 Prestige area effect |
|
||||
| Nomadic Herder | Rare | Nature | Livestock Farms: -33% Workforce needed, -66% Upkeep cost |
|
||||
| Shapur of Chalcis, Eponian Eques | Epic | Nature | Horse Breeders: +1.5 Health area effect |
|
||||
| Capillary Coiffurist | Rare | Civic | Wigs Chain: +20% Productivity |
|
||||
| Xeno of Phillipopolis, Hipparchon | Epic | Military | Horses Chain: +35% Productivity |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Livestock Farm buildings:
|
||||
- Ochs Farm (Albion)
|
||||
- Horse Breeder (Albion)
|
||||
- Sheep Farm (Albion)
|
||||
- Sheep Farm (Latium)
|
||||
- Snail Farm (Latium)
|
||||
- Pig Farm (Albion)
|
||||
- Pig Farm (Latium)
|
||||
66
docs/buildings/horsecatcher-albion.md
Normal file
66
docs/buildings/horsecatcher-albion.md
Normal file
@@ -0,0 +1,66 @@
|
||||
# Horsecatcher (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Production / Hunting Cabin |
|
||||
| Region | Albion |
|
||||
| Required Tier | Elders |
|
||||
| Cycle Time | 1:30 (90 seconds) |
|
||||
| Dimensions | 5x5 (base), 7x7 (with placement area) |
|
||||
|
||||
## Description
|
||||
|
||||
Captures Ponies in meadow areas. Part of the Chariots production chain, providing horses for chariot construction.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 1 Timber, 1 Wattle & Daub, 1 Granite
|
||||
|
||||
**Maintenance:** -8 gold/min, 12 Elders workers
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Meadow Area, Population |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** Ponies
|
||||
|
||||
## Related Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Axle Wheeler | Rare | Finance | Chariots Chain in range: +20% Productivity |
|
||||
| Venator of Artemis | Rare | Religion | Hunting Cabins and Fisheries in range: -33% Workforce needed, -66% Upkeep cost |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Hunting Cabin buildings:
|
||||
- Beaver Trapper (Albion)
|
||||
- Bird Charmer (Albion)
|
||||
|
||||
Buildings improved by Axle Wheeler:
|
||||
- Chassis Builder
|
||||
- Woodcutter
|
||||
- Reed Gatherer
|
||||
- Chariot Workshop
|
||||
|
||||
Buildings improved by Venator of Artemis:
|
||||
- Eel Grabber
|
||||
- Oyster Bed
|
||||
- Beaver Trapper
|
||||
- Cockle Picker
|
||||
- Scomber's Shack
|
||||
- Fishing Hut
|
||||
- Sturgeon Hatchery
|
||||
- Bird Charmer
|
||||
68
docs/buildings/iron-mine-albion.md
Normal file
68
docs/buildings/iron-mine-albion.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Iron Mine (Albion)
|
||||
|
||||
**Category:** Production / Mining
|
||||
**Region:** Albion
|
||||
|
||||
## Description
|
||||
|
||||
The Iron Mine extracts Iron Ore from mountain deposits in Albion. It requires a Mountain Slot and an Iron deposit to be built. The building can be upgraded with an Aqueduct connection for improved production.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Required Tier | [Mercators](../population-tiers/tier-iii.md), [Smiths](../population-tiers/tier-i-albion.md) |
|
||||
| Dimensions | 3x8 / 4x11 (rotated) |
|
||||
| Cycle Time | 0:30 |
|
||||
| Build Cost | 2 Planks, 2 Bricks |
|
||||
| Maintenance | 10 Coins, 5 Waders |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Placement Requirements
|
||||
|
||||
| Requirement | Details |
|
||||
|-------------|---------|
|
||||
| Mountain Slot | Required |
|
||||
| Deposit | Iron deposit required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw extraction)
|
||||
|
||||
**Output:** [Iron Ore](../goods/iron-ore.md)
|
||||
|
||||
## Upgrades
|
||||
|
||||
### Aqueduct Connection
|
||||
|
||||
The Iron Mine can be connected to the Aqueduct system for enhanced production capabilities.
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Lar Syracus, Minedriver | Legendary | Economic | Mines in Range: Income area effect +6, Happiness area effect -2, Health area effect -2, Workforce -75%, Upkeep -75%. Legendary Bonus: Own at least 12 Markets. |
|
||||
| Minas Orlamh, the Gilted Touch | Legendary | Finance | Mines in Range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Legendary Bonus: Own at least 1,000,000 Denarii. |
|
||||
| Ironic Interviewer | Rare | Research | Iron Mines in range: Knowledge area effect +1 |
|
||||
| Gygaea of Megaria, Eupalinian Reservist | Epic | Economic | Mines in Range: Water consumption -50%, Additional 1t every 8 cycles |
|
||||
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20% |
|
||||
| Laconic Swordsmith | Rare | Military | Weapons Chain in range: Productivity +20% |
|
||||
| Rhea Proserpina, Dis Mater | Epic | Finance | Mines and Pits in range: Workforce -40%, Upkeep -80% |
|
||||
|
||||
## Production Chain
|
||||
|
||||
Iron Ore is smelted in a [Furnace](./furnace-latium.md) to produce [Iron](../goods/iron.md), which is then used by:
|
||||
- [Weaponsmith](./weaponsmith-latium.md) to produce [Weapons](../goods/weapons.md)
|
||||
- [Armourer](./armourer-latium.md) to produce [Armour](../goods/armour.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Iron Mine (Latium)](./iron-mine-latium.md)
|
||||
- [Copper Mine (Albion)](./copper-mine-albion.md)
|
||||
- [Silver Mine (Albion)](./silver-mine-albion.md)
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md)
|
||||
68
docs/buildings/iron-mine-latium.md
Normal file
68
docs/buildings/iron-mine-latium.md
Normal file
@@ -0,0 +1,68 @@
|
||||
# Iron Mine (Latium)
|
||||
|
||||
**Category:** Production / Mining
|
||||
**Region:** Latium
|
||||
|
||||
## Description
|
||||
|
||||
The Iron Mine extracts Iron Ore from mountain deposits in Latium. It requires a Mountain Slot and an Iron deposit to be built. The building can be upgraded with an Aqueduct connection for improved production.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Required Tier | [Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 3x8 / 4x11 (rotated) |
|
||||
| Cycle Time | 0:30 |
|
||||
| Build Cost | 2 Planks, 2 Bricks |
|
||||
| Maintenance | 10 Coins, 5 Plebeians |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Placement Requirements
|
||||
|
||||
| Requirement | Details |
|
||||
|-------------|---------|
|
||||
| Mountain Slot | Required |
|
||||
| Deposit | Iron deposit required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw extraction)
|
||||
|
||||
**Output:** [Iron Ore](../goods/iron-ore.md)
|
||||
|
||||
## Upgrades
|
||||
|
||||
### Aqueduct Connection
|
||||
|
||||
The Iron Mine can be connected to the Aqueduct system for enhanced production capabilities.
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Lar Syracus, Minedriver | Legendary | Economic | Mines in Range: Income area effect +6, Happiness area effect -2, Health area effect -2, Workforce -75%, Upkeep -75%. Legendary Bonus: Own at least 12 Markets. |
|
||||
| Minas Orlamh, the Gilted Touch | Legendary | Finance | Mines in Range: Productivity +25%, Additional 1t Gold Ore every 10 cycles, Income +100. Legendary Bonus: Own at least 1,000,000 Denarii. |
|
||||
| Ironic Interviewer | Rare | Research | Iron Mines in range: Knowledge area effect +1 |
|
||||
| Gygaea of Megaria, Eupalinian Reservist | Epic | Economic | Mines in Range: Water consumption -50%, Additional 1t every 8 cycles |
|
||||
| Lamellary Armourer | Rare | Military | Armour Chain in range: Productivity +20% |
|
||||
| Laconic Swordsmith | Rare | Military | Weapons Chain in range: Productivity +20% |
|
||||
| Rhea Proserpina, Dis Mater | Epic | Finance | Mines and Pits in range: Workforce -40%, Upkeep -80% |
|
||||
|
||||
## Production Chain
|
||||
|
||||
Iron Ore is smelted in a [Furnace](./furnace-latium.md) to produce [Iron](../goods/iron.md), which is then used by:
|
||||
- [Weaponsmith](./weaponsmith-latium.md) to produce [Weapons](../goods/weapons.md)
|
||||
- [Armourer](./armourer-latium.md) to produce [Armour](../goods/armour.md)
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Iron Mine (Albion)](./iron-mine-albion.md)
|
||||
- [Copper Mine (Albion)](./copper-mine-albion.md)
|
||||
- [Silver Mine (Albion)](./silver-mine-albion.md)
|
||||
- [Tin Mine (Albion)](./tin-mine-albion.md)
|
||||
49
docs/buildings/kontor-albion.md
Normal file
49
docs/buildings/kontor-albion.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Trading Post (Albion)
|
||||
|
||||
**Category:** Infrastructure
|
||||
**Region:** Albion
|
||||
|
||||
## Description
|
||||
|
||||
The Trading Post is the first building you can place on an island in the Albion region. It serves as a warehouse for goods and a docking point for ships. The Trading Post can be upgraded multiple times, with each upgrade significantly increasing island storage capacity and the number of loading ramps. Upgrades must first be unlocked in the skill tree.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Dimensions | 6x6 / 8x8 (upgraded) |
|
||||
| Maintenance | 10 Coins, 8 Waders (Improved), 16 Coins, 12 Waders (Stately) |
|
||||
|
||||
## Upgrades
|
||||
|
||||
### Improved Trading Post (Tier 1)
|
||||
|
||||
- **Unlock:** Trading Post Improvements skill
|
||||
- **Build Cost:** 500 Income, 25 Timber, 5 Tiles
|
||||
- **Maintenance:** 10 Coins, 8 Waders
|
||||
- **Effect:** +2 loading ramps, +75 island storage capacity
|
||||
|
||||
### Stately Trading Post (Tier 2)
|
||||
|
||||
- **Unlock:** Trading Post Improvements skill
|
||||
- **Build Cost:** 1000 Income, 50 Timber, 15 Tiles, 5 Concrete
|
||||
- **Maintenance:** 16 Coins, 12 Waders
|
||||
- **Effect:** 6 loading ramps total, increased island storage capacity
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
|
||||
|
||||
## Placement
|
||||
|
||||
- Can only be placed on coastline
|
||||
- First building placed when settling an island
|
||||
- Functions as main storage and trade hub for the island
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Trading Post (Latium)](./kontor-latium.md)
|
||||
- [Warehouse (Albion)](./warehouse-albion.md)
|
||||
- [Depot (Latium)](./depot-latium.md)
|
||||
49
docs/buildings/kontor-latium.md
Normal file
49
docs/buildings/kontor-latium.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Trading Post (Latium)
|
||||
|
||||
**Category:** Infrastructure
|
||||
**Region:** Latium
|
||||
|
||||
## Description
|
||||
|
||||
The Trading Post is the first building you can place on an island in the Latium region. It serves as a warehouse for goods and a docking point for ships. The Trading Post can be upgraded multiple times, with each upgrade significantly increasing island storage capacity and the number of loading ramps. Upgrades must first be unlocked in the skill tree.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Dimensions | 6x6 / 8x8 (upgraded) |
|
||||
| Maintenance | 10 Coins, 8 Liberti (Improved), 16 Coins, 12 Liberti (Stately) |
|
||||
|
||||
## Upgrades
|
||||
|
||||
### Improved Trading Post (Tier 1)
|
||||
|
||||
- **Unlock:** Trading Post Improvements skill
|
||||
- **Build Cost:** 500 Income, 25 Timber, 5 Tiles
|
||||
- **Maintenance:** 10 Coins, 8 Liberti
|
||||
- **Effect:** +2 loading ramps, +75 island storage capacity
|
||||
|
||||
### Stately Trading Post (Tier 2)
|
||||
|
||||
- **Unlock:** Trading Post Improvements skill
|
||||
- **Build Cost:** 1000 Income, 50 Timber, 15 Tiles, 5 Concrete
|
||||
- **Maintenance:** 16 Coins, 12 Liberti
|
||||
- **Effect:** 6 loading ramps total, increased island storage capacity
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Wareholder | Common | Military | Trading Posts, Warehouses and Depot in range: Hitpoints +50%, Self-repair speed +100% |
|
||||
|
||||
## Placement
|
||||
|
||||
- Can only be placed on coastline
|
||||
- First building placed when settling an island
|
||||
- Functions as main storage and trade hub for the island
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Kontor (Albion)](./kontor-albion.md)
|
||||
- [Warehouse (Latium)](./warehouse-latium.md)
|
||||
- [Depot (Latium)](./depot-latium.md)
|
||||
50
docs/buildings/labourers-yard-albion.md
Normal file
50
docs/buildings/labourers-yard-albion.md
Normal file
@@ -0,0 +1,50 @@
|
||||
# Labourer's Yard (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Refinery |
|
||||
| Required Tier | Smiths |
|
||||
| Cycle Time | 1:00 |
|
||||
| Dimensions | 5x7 (base), 7x10 (rotated) |
|
||||
|
||||
## Description
|
||||
|
||||
A refinery building in Albion that produces Wattle & Daub, a construction material used for building.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 5 Timber
|
||||
|
||||
**Maintenance:** -10 gold/min, -5 Smiths
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Mud, Reeds
|
||||
|
||||
**Output:** Wattle & Daub
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Refinery buildings:
|
||||
- Concrete Mixer (Albion)
|
||||
- Concrete Mixer (Latium)
|
||||
- Granite Cutter (Albion)
|
||||
- Marble Mason (Latium)
|
||||
- Mosaic Maker (Latium)
|
||||
- Sawmill (Albion)
|
||||
- Sawmill (Latium)
|
||||
- Brickworks (Albion)
|
||||
- Brickworks (Latium)
|
||||
66
docs/buildings/latrine-albion.md
Normal file
66
docs/buildings/latrine-albion.md
Normal file
@@ -0,0 +1,66 @@
|
||||
# Latrine (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Albion |
|
||||
| Category | Amenities |
|
||||
| Required Tier | [Mercators](../population-tiers/tier-iii.md) / [Smiths](../population-tiers/tier-iii.md) |
|
||||
| Dimensions | 2x3 (base), 3x4 (with roads) |
|
||||
| Unlock Condition | Skill Tree unlock required |
|
||||
|
||||
## Description
|
||||
|
||||
Public latrine facility in Albion. Provides health area effects to nearby residences as an amenity building.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 750 gold, 4 Planks, 2 Bricks
|
||||
|
||||
**Maintenance:** -3 gold, -2 Waders
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Unknown |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** None (Service building)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | +1 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Effects |
|
||||
|------------|---------|
|
||||
| Lucia Sophus, Imperial Occultist | City Watches in range: +3 Belief area effect, -1 Knowledge area effect, -20% Upkeep cost. Legendary bonus: Serve your Emperor faithfully. Improves: Well, Latrine, Watchtower |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Amenities:
|
||||
- [Well (Latium)](./well-latium.md)
|
||||
- [Well (Albion)](./well-albion.md)
|
||||
- [Latrine (Latium)](./latrine-latium.md)
|
||||
- [Watchtower (Latium)](./watchtower-latium.md)
|
||||
- [Watchtower (Albion)](./watchtower-albion.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place near residential areas to provide health bonuses, particularly for Smiths and higher population tiers in Albion.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires Skill Tree unlock before construction
|
||||
- Consumes Waders workforce for maintenance
|
||||
65
docs/buildings/latrine-latium.md
Normal file
65
docs/buildings/latrine-latium.md
Normal file
@@ -0,0 +1,65 @@
|
||||
# Latrine (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Region | Latium |
|
||||
| Category | Amenities |
|
||||
| Required Tier | [Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 2x3 (base), 3x4 (with roads) |
|
||||
| Unlock Condition | Skill Tree unlock required |
|
||||
|
||||
## Description
|
||||
|
||||
Public latrine facility in Latium. Provides health area effects to nearby residences as an amenity building.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 750 gold, 4 Planks, 2 Bricks
|
||||
|
||||
**Maintenance:** -8 gold, -4 Liberti
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Unknown |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** None (Service building)
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | +1 |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Effects |
|
||||
|------------|---------|
|
||||
| Lucia Sophus, Imperial Occultist | City Watches in range: +3 Belief area effect, -1 Knowledge area effect, -20% Upkeep cost. Legendary bonus: Serve your Emperor faithfully. Improves: Well, Latrine, Watchtower |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
Other Amenities:
|
||||
- [Well (Latium)](./brunnen-latium.md)
|
||||
- [Latrine (Albion)](./latrine-albion.md)
|
||||
- [Watchtower (Latium)](./wachturm-latium.md)
|
||||
- [Watchtower (Albion)](./wachturm-albion.md)
|
||||
|
||||
## Usage Patterns
|
||||
|
||||
Place near residential areas to provide health bonuses, particularly for Plebeians and higher population tiers.
|
||||
|
||||
## Common Pitfalls
|
||||
|
||||
- Requires Skill Tree unlock before construction
|
||||
- Consumes Liberti workforce for maintenance
|
||||
47
docs/buildings/lavender-farm-latium.md
Normal file
47
docs/buildings/lavender-farm-latium.md
Normal file
@@ -0,0 +1,47 @@
|
||||
# Lavender Farm (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Plantation |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 120 seconds |
|
||||
| Dimensions | 4x5 (6x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Cultivates Lavender for use in soap production. Requires Lavender fertility.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 2 Bricks
|
||||
|
||||
**Maintenance:** -6 gold/min, 4 Patricians
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Happiness | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None
|
||||
|
||||
**Output:** [Lavender](../goods/lavender.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | Fertility: Lavender |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
|
||||
40
docs/buildings/library-latium.md
Normal file
40
docs/buildings/library-latium.md
Normal file
@@ -0,0 +1,40 @@
|
||||
# Library (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Public Service |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Mercators](../population-tiers/mercators.md) |
|
||||
| Dimensions | 12x12 (17x17 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Grand library providing exceptional Knowledge and Prestige bonuses but slightly reducing Health.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 50000 Gold, 15 Timber, 15 Bricks, 20 Concrete, 20 Marble, 5 Mosaics
|
||||
|
||||
**Maintenance:** -180 gold/min
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Knowledge | +7 |
|
||||
| Prestige | +3 |
|
||||
| Health | -2 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Grammaticus (Latium)](./grammaticus-latium.md)
|
||||
49
docs/buildings/limestone-quarry-albion.md
Normal file
49
docs/buildings/limestone-quarry-albion.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Limestone Quarry (Albion)
|
||||
|
||||
**Category:** Production / Mining
|
||||
**Region:** Albion
|
||||
|
||||
## Description
|
||||
|
||||
The Limestone Quarry extracts Limestone from mountain deposits in Albion. It requires a Mountain Slot to be built and provides raw materials for construction.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Required Tier | [Mercators](../population-tiers/tier-iii.md) |
|
||||
| Dimensions | 3x8 / 4x11 (rotated) |
|
||||
| Cycle Time | 0:30 |
|
||||
| Build Cost | 2 Planks, 1 Bricks |
|
||||
| Maintenance | 12 Coins, 5 Mercators |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Placement Requirements
|
||||
|
||||
| Requirement | Details |
|
||||
|-------------|---------|
|
||||
| Mountain Slot | Required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw extraction)
|
||||
|
||||
**Output:** [Limestone](../goods/limestone.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Juicer of Lime | Rare | Finance | Limestone Quarry in range: Income area effect +1 |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Limestone Quarry (Latium)](./limestone-quarry-latium.md)
|
||||
- [Granite Quarry (Albion)](./granite-quarry-albion.md)
|
||||
- [Marble Quarry (Latium)](./marble-quarry-latium.md)
|
||||
- [Mineral Quarry (Latium)](./mineral-quarry-latium.md)
|
||||
49
docs/buildings/limestone-quarry-latium.md
Normal file
49
docs/buildings/limestone-quarry-latium.md
Normal file
@@ -0,0 +1,49 @@
|
||||
# Limestone Quarry (Latium)
|
||||
|
||||
**Category:** Production / Quarry
|
||||
**Region:** Latium
|
||||
|
||||
## Description
|
||||
|
||||
The Limestone Quarry extracts Limestone from mountain deposits in Latium. It requires a Mountain Slot to be built and provides raw materials for construction.
|
||||
|
||||
## Stats
|
||||
|
||||
| Property | Value |
|
||||
|----------|-------|
|
||||
| Required Tier | [Plebeians](../population-tiers/tier-ii.md) |
|
||||
| Dimensions | 3x8 / 4x11 (rotated) |
|
||||
| Cycle Time | 0:30 |
|
||||
| Build Cost | 2 Planks, 1 Bricks |
|
||||
| Maintenance | 12 Coins, 5 Plebeians |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Health | -2 |
|
||||
|
||||
## Placement Requirements
|
||||
|
||||
| Requirement | Details |
|
||||
|-------------|---------|
|
||||
| Mountain Slot | Required |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** None (raw extraction)
|
||||
|
||||
**Output:** [Limestone](../goods/limestone.md)
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effects |
|
||||
|------------|--------|------|---------|
|
||||
| Juicer of Lime | Rare | Finance | Limestone Quarry in range: Income area effect +1 |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md)
|
||||
- [Granite Quarry (Albion)](./granite-quarry-albion.md)
|
||||
- [Marble Quarry (Latium)](./marble-quarry-latium.md)
|
||||
- [Mineral Quarry (Latium)](./mineral-quarry-latium.md)
|
||||
81
docs/buildings/luthier-latium.md
Normal file
81
docs/buildings/luthier-latium.md
Normal file
@@ -0,0 +1,81 @@
|
||||
# Luthier (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Workshop |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Patricians](../population-tiers/patricians.md) |
|
||||
| Cycle Time | 60 seconds (1:00) |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Produces Lyres from Gilded Wood and Strings. Part of the Lyres production chain for Latium, providing luxury goods for Patricians.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 3 Bricks, 3 Concrete, 3 Marble, 3 Mosaics
|
||||
|
||||
**Maintenance:** -30 gold/min, 10 Patricians
|
||||
|
||||
## Attributes
|
||||
|
||||
| Attribute | Value |
|
||||
|-----------|-------|
|
||||
| Population | +4 |
|
||||
| Belief | +2 |
|
||||
| Knowledge | +2 |
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Income | +1 |
|
||||
| Happiness | +1 |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Gilded Wood](../goods/gilded-wood.md), [Strings](../goods/strings.md)
|
||||
|
||||
**Output:** [Lyres](../goods/lyres.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
### O'Buiochas, Master of Unwinding
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Culture
|
||||
- **Effect:** Luthier in range: Happiness area effect +1.5
|
||||
- **Improves:** Luthier
|
||||
|
||||
### Exuperata, Popular Assemblist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Economic
|
||||
- **Effect:** Workshops in range: Workforce needed -40%, Upkeep cost -80%
|
||||
- **Improves:** Chair Maker, Luthier, Shield Beater, Tabulus, Gilder, Chariot Workshop
|
||||
|
||||
### The Aeolian Modist
|
||||
- **Rarity:** Epic
|
||||
- **Type:** Religion
|
||||
- **Effect:** Lyres Chain in range: Productivity +35%
|
||||
- **Improves:** Goldsmith, Luthier, Stringer, Sandarac Nursery, Sheep Farm, Gilder
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Gilder (Latium)](./gilder-latium.md)
|
||||
- [Stringer (Latium)](./stringer-latium.md)
|
||||
- [Couch Maker (Latium)](./couch-maker-latium.md)
|
||||
- [Tabulus (Latium)](./tabulus-latium.md)
|
||||
- [Chassis Builder (Albion)](./chassis-builder-albion.md)
|
||||
- [Shield Beater (Albion)](./shield-beater-albion.md)
|
||||
- [Chariot Workshop (Albion)](./chariot-workshop-albion.md)
|
||||
55
docs/buildings/malthouse-albion.md
Normal file
55
docs/buildings/malthouse-albion.md
Normal file
@@ -0,0 +1,55 @@
|
||||
# Malthouse (Albion)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Victualler |
|
||||
| Region | Albion |
|
||||
| Required Tier | [Smiths](../population-tiers/smiths.md) |
|
||||
| Cycle Time | 30 seconds |
|
||||
| Dimensions | 5x5 (7x7 with roads) |
|
||||
|
||||
## Description
|
||||
|
||||
Processes Barley into Malt for beer brewing.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 3 Timber, 1 Wattle & Daub
|
||||
|
||||
**Maintenance:** -8 gold/min, 4 Smiths
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** [Barley](../goods/barley.md)
|
||||
|
||||
**Output:** [Malt](../goods/malt.md)
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
|
||||
## Specialists
|
||||
|
||||
| Specialist | Rarity | Type | Effect |
|
||||
|------------|--------|------|--------|
|
||||
| [Busy Sprout](../specialists/busy-sprout.md) | Common | Culture | Beer Chain in range: Productivity +10% |
|
||||
| [Constructivist](../specialists/constructivist.md) | Common | Economic | Refineries in range: Workforce needed -25%, Upkeep cost -50% |
|
||||
|
||||
## Related Buildings
|
||||
|
||||
- [Barley Farm (Albion)](./barley-farm-albion.md)
|
||||
- [Brewery (Albion)](./brewery-albion.md)
|
||||
- [Garum Maker (Latium)](./garum-maker-latium.md)
|
||||
- [Olive Press (Latium)](./olive-press-latium.md)
|
||||
- [Soap Boiler (Latium)](./soap-boiler-latium.md)
|
||||
- [Potter (Latium)](./potter-latium.md)
|
||||
- [Potter (Albion)](./potter-albion.md)
|
||||
- [Winery (Latium)](./winery-latium.md)
|
||||
- [Winery (Albion)](./winery-albion.md)
|
||||
63
docs/buildings/marble-mason-latium.md
Normal file
63
docs/buildings/marble-mason-latium.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# Marble Mason (Latium)
|
||||
|
||||
**Entity Type:** Building
|
||||
|
||||
## Properties
|
||||
|
||||
| Field | Value |
|
||||
|-------|-------|
|
||||
| Category | Refinery |
|
||||
| Region | Latium |
|
||||
| Required Tier | [Tier III - Equites](../population-tiers/tier-iii.md) |
|
||||
| Cycle Time | 1:30 |
|
||||
| Dimensions | 5x7 (base), 7x10 (with effects) |
|
||||
|
||||
## Description
|
||||
|
||||
Processes Raw Marble into refined Marble for construction and decorative purposes.
|
||||
|
||||
## Costs
|
||||
|
||||
**Build Cost:** 2 Timber, 3 Bricks, 2 Concrete
|
||||
|
||||
**Maintenance:** -24 gold/min, 10 Equites workers
|
||||
|
||||
## Area Effects
|
||||
|
||||
| Effect | Value |
|
||||
|--------|-------|
|
||||
| Prestige | +1 |
|
||||
| Health | -1 |
|
||||
|
||||
## Placement
|
||||
|
||||
| Requirement | Value |
|
||||
|-------------|-------|
|
||||
| Road Required | Yes |
|
||||
| Warehouse Required | Yes |
|
||||
| Constraints | None special |
|
||||
|
||||
## Production
|
||||
|
||||
**Input:** Raw Marble
|
||||
|
||||
**Output:** [Marble](../goods/marble.md)
|
||||
|
||||
## Related Specialists
|
||||
|
||||
### Epic
|
||||
|
||||
- **Mico Annius, Unearther of Lodestars** (Religion)
|
||||
- Marble Mason in range: Belief area effect +1.5
|
||||
|
||||
## Related Refinery Buildings
|
||||
|
||||
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md)
|
||||
- [Concrete Mixer (Latium)](./concrete-mixer-latium.md)
|
||||
- [Granite Cutter (Albion)](./granite-cutter-albion.md)
|
||||
- [Labourer's Yard (Albion)](./labourers-yard-albion.md)
|
||||
- [Tessera Works (Latium)](./tessera-works-latium.md)
|
||||
- [Sawmill (Albion)](./sawmill-albion.md)
|
||||
- [Sawmill (Latium)](./sawmill-latium.md)
|
||||
- [Brickworks (Albion)](./brickworks-albion.md)
|
||||
- [Brickworks (Latium)](./brickworks-latium.md)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user