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anno-117-docs/docs/buildings/barley-farm-albion.md
2025-12-31 00:10:49 +01:00

1.7 KiB

Barley Farm (Albion)

Entity Type: Building

Properties

Field Value
Category Arable Farm
Region Albion
Required Tier Smiths
Cycle Time 60 seconds
Dimensions 5x5 (7x7 with roads)
Aqueduct Support Yes

Description

Cultivates Barley for beer production. Requires Barley fertility. Can be improved with an aqueduct connection.

Costs

Build Cost: 2 Planks, 1 Wattle & Daub

Maintenance: -4 gold/min, 3 Waders workforce

Production

Input: None

Output: Barley

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes
Constraints Fertility: Barley

Specialists

Name Rarity Type Effect
Irrigator Common Economic Arable Farms in range: Water consumption -50%
Busy Sprout Common Culture Beer Chain in range: Productivity +10%
Renaturer Common Economic Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce
Tullus Caecilius Cornutus, Arval Brother of Insitor Epic Nature Arable Farms in range: Workforce needed -40%, Upkeep cost -80%

Other Arable Farms