# Barley Farm (Albion) **Entity Type:** Building ## Properties | Field | Value | |-------|-------| | Category | Arable Farm | | Region | Albion | | Required Tier | [Smiths](../population-tiers/smiths.md) | | Cycle Time | 60 seconds | | Dimensions | 5x5 (7x7 with roads) | | Aqueduct Support | Yes | ## Description Cultivates Barley for beer production. Requires Barley fertility. Can be improved with an aqueduct connection. ## Costs **Build Cost:** 2 Planks, 1 Wattle & Daub **Maintenance:** -4 gold/min, 3 Waders workforce ## Production **Input:** None **Output:** [Barley](../goods/barley.md) ## Placement | Requirement | Value | |-------------|-------| | Road Required | Yes | | Warehouse Required | Yes | | Constraints | Fertility: Barley | ## Specialists | Name | Rarity | Type | Effect | |------|--------|------|--------| | [Irrigator](../specialists/irrigator.md) | Common | Economic | Arable Farms in range: Water consumption -50% | | [Busy Sprout](../specialists/busy-sprout.md) | Common | Culture | Beer Chain in range: Productivity +10% | | [Renaturer](../specialists/renaturer.md) | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce | | [Tullus Caecilius Cornutus, Arval Brother of Insitor](../specialists/tullus-caecilius-cornutus.md) | Epic | Nature | Arable Farms in range: Workforce needed -40%, Upkeep cost -80% | ## Related Buildings - [Malthouse (Albion)](./malthouse-albion.md) - Processes Barley into Malt - [Brewery (Albion)](./brewery-albion.md) - Processes Malt into Beer ### Other Arable Farms - [Flax Farm (Albion)](./flax-farm-albion.md) - [Oat Farm](./oat-farm.md) - [Hemp Farm (Albion)](./hemp-farm-albion.md) - [Wheat Farm (Albion)](./wheat-farm-albion.md)