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Skills

Skills are research discoveries that unlock new abilities, buildings, and bonuses in Anno 117: Pax Romana. They are organized into categories and must be unlocked through the skill tree.

Overview

  • Type: Inspiration skills are placed deeper in the research tree and require specific conditions to unlock
  • Unlock Requirements: Each skill node has two conditions - a required amount of generated knowledge and a secondary requirement (e.g., building a specific structure)
  • Progression: Once unlocked, a skill node can serve as a starting point for further research

Skill Categories

  • Civic - City administration upgrades, service building improvements, and area effects
  • Economy - Production improvements, workforce bonuses, and economic mechanics
  • Military - Military units, defensive structures, naval combat, and warfare enhancements

Skill Types

Type Description
Inspiration Advanced skills deeper in the research tree requiring special unlock conditions

Usage Tips

  • Plan Ahead: Review skill requirements before committing to a research path
  • Build Requirements: Many skills require constructing specific buildings as prerequisites
  • Knowledge Generation: Ensure adequate knowledge production to unlock deeper skill nodes

All Skills

Military