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anno-117-docs/docs/skills/economy.md
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Economy Skills

Economy skills improve production capabilities, enhance productivity buildings, increase workforce, or unlock new economic mechanics.

Overview

Category: Economy Skill Type: Inspiration Description: These Discoveries will allow our settlements to be more materially productive.

Economy skills primarily improve production by:

  • Enhancing production buildings
  • Increasing the number of workers available
  • Unlocking completely new mechanics

Economy Skills List

Research & Regional Skills

  • Albionic Research - Research skills specific to Albion
  • Latin Research - Research skills specific to Latium
  • Cyclopedic Research - Encyclopedic research advances
  • Metallurgical Research - Metal-working research advances
  • Monumental Research - Monument-related research
  • Wetland Research - Marshland and wetland research
  • Phlogistic Research - Fire and heat-related research

Production Enhancement

  • Aqua Arborica - Water and tree-related production
  • Untapped Soil - Soil utilization improvements
  • Gobannus-Model Bellows - Advanced bellows technology (named after the Celtic smith god)
  • Better Bellows - Improved bellows for forges
  • Firmer Foundations - Building foundation improvements
  • Replanting - Agricultural replanting capabilities
  • Woodland Rebirth - Forest regeneration

Workforce & Housing

  • Villa Retinue - Villa worker bonuses
  • Albionic Loyalists - Loyal Waders workforce in Albion
  • Albionic Pillars - Community pillars in Albion

Infrastructure

  • Paved Roads - Improved road construction
  • Depots - Storage depot buildings
  • Deep Depots - Enhanced storage capacity
  • Depotism - Depot management improvements
  • Well-Ordered Warehouses - Warehouse organization
  • Warehouse Refinement - Warehouse improvements
  • Warehouse Organisation - Warehouse management

Fishing & Coastal

  • Fish Markets - Fish trading facilities
  • Mackerel Hauling - Mackerel fishing improvements
  • Beaver Bother - Beaver hunting/management

Water Management

  • Drainage - Land drainage systems
  • Duct Irrigation - Irrigation channel systems
  • Raising Sluices - Water control mechanisms
  • Reservoirs - Water storage facilities
  • Water Conservation - Water efficiency improvements

Harbor & Trade

  • Pier-to-Pier Trading - Direct pier trading
  • Seaport Specification - Seaport improvements
  • Hurried Horrea - Faster granary/warehouse operations
  • Quays - Quay construction
  • Trading Post Improvements - Trading post enhancements
  • Harbourmastery - Harbor management expertise
  • Safe Havens - Protected harbor areas
  • Harbour Grandmastery - Advanced harbor mastery

Specialty Skills

  • Healthy Competition (Gesunder Wettbewerb) - Competition bonuses
  • Abyssal Invocation - Deep resource extraction
  • The Flight of Birds - Bird-related bonuses (augury)
  • Beneath Bedrock - Deep mining capabilities
  • Blind Faith - Faith-based production bonuses
  • Blood of Terra - Earth-based resource bonuses
  • Hushing - Hydraulic mining technique
  • Honeyed Arbour - Honey/apiary production
  • Sewing Circles - Textile production improvements
  • Marsh Services - Marshland resource services
  • Ulex & Agogae - Gorse and training-related bonuses
  • Vino Veritas - Wine production truth/quality
  • Extra Horse Power - Horse-related production bonuses
  • Buildings - Production buildings affected by these skills
  • Goods - Goods produced with economy skill bonuses
  • Production Chains - Manufacturing sequences enhanced by skills