20 KiB
20 KiB
Skills
Skills are research discoveries that unlock new abilities, buildings, and bonuses in Anno 117: Pax Romana. They are organized into categories and must be unlocked through the skill tree.
Overview
- Type: Inspiration skills are placed deeper in the research tree and require specific conditions to unlock
- Unlock Requirements: Each skill node has two conditions - a required amount of generated knowledge and a secondary requirement (e.g., building a specific structure)
- Progression: Once unlocked, a skill node can serve as a starting point for further research
Skill Categories
- Civic - City administration upgrades, service building improvements, and area effects
- Economy - Production improvements, workforce bonuses, and economic mechanics
- Military - Military units, defensive structures, naval combat, and warfare enhancements
Skill Types
| Type | Description |
|---|---|
| Inspiration | Advanced skills deeper in the research tree requiring special unlock conditions |
Usage Tips
- Plan Ahead: Review skill requirements before committing to a research path
- Build Requirements: Many skills require constructing specific buildings as prerequisites
- Knowledge Generation: Ensure adequate knowledge production to unlock deeper skill nodes
All Skills
Civic
- Aesthetic Aedificator - Halves construction costs for all Ornaments (220,000 Knowledge)
- Aleatoria - Unlocks Gambling House, becomes a need for Equites and beyond (180,000 Knowledge)
- Alliance Treaties - Allows you to propose full military pacts with another party (220,000 Knowledge)
- Asclepian Codices - Medici response time -20%, disease-fighting squads heal affected buildings more quickly (360,000 Knowledge)
- Cerere et Baccho - Unlocks Beer as a need for all population tiers in Latium (750,000 Knowledge)
- Clever Minds (Recruitment Drive) - Repeatable Research, yields random Legendary Specialist in Culture, Religion, or Research
- Cohabitive Collaboration - Officia Specialist Slots +1 (750,000 Knowledge)
- Concordance Research - Inspiration skill requiring 500 Romanised and 500 Celtic Population (1,701 Knowledge)
- Conservation Ordinance - Water consumption -20% for Water-dependent Public Services
- Cult of Cernunnos - Unlocks Cernunnos deity focused on forests, Albionic production, and Health (32,000 Knowledge)
- Cult of Epona - Unlocks Epona deity focused on animals and horses (180,000 Knowledge)
- Cult of Mercury-Lugus - Unlocks Mercury-Lugus deity focused on high-quality crafting and trade (32,000 Knowledge)
- Cult of Minerva - Unlocks Minerva deity focused on knowledge, teaching, and weaving (11,800 Knowledge)
- Day Watch - Custodes Happiness +1, Custodes provide even more Happiness to nearby buildings (64,000 Knowledge)
- Devotional Research - Inspiration skill requiring 2 cities devoted to a single Patron (500 Knowledge)
- Empyrean Research - Inspiration skill requiring 25,000 Devotion for a Patron Deity (9,000 Knowledge)
- Epona's Hoofbeat - Equitum Campus gains Belief area effect +2 (360,000 Knowledge)
- Fabulae Togatae - Theatre effect range -20%, increasing coverage area (220,000 Knowledge)
- Fenixwrights - Vigiles rebuild time -50%, fire-fighting squads rebuild ruined buildings more quickly
- Funeral Games of Tailteann - Recreation Ground effect range +20% (32,000 Knowledge)
- Generous Hospitality - Officium Permit +1, allows building one more Officium on your islands (64,000 Knowledge)
- Hazard Fighters - Vigiles Fire Safety area effect +1 (92,000 Knowledge)
- Headhunting - Unlocks ability to appoint rival governors as specialists (750,000 Knowledge)
- Hippocratic Corps - Medici Available patrols +1, increases disease-fighting teams (36,000 Knowledge)
- Hospitality - Unlocks Officia specialist building and grants Officium Permit (11,800 Knowledge)
- Imperial Parades - Barracks gain Prestige area effect +2 (5,900 Knowledge)
- Inventive Spirit (Artificer Intelligence) - Siege Workshop Knowledge area effect +2 (5,900 Knowledge)
- Large Loans - Allows you to take out a large loan with a Rival (92,000 Knowledge)
- Latrines - Unlocks Latrines amenity, increases Health nearby (18,000 Knowledge)
- Legally Enshrined - Shrine Permit +1, allows building one more Shrine on your Islands (36,000 Knowledge)
- Lingua Romana - Grammaticus effect range +20% on all islands (32,000 Knowledge)
- Marble Roads - Unlocks Marble Road ornamental road for Prestige and faster goods transport (? Knowledge)
- Market Forces - Effect range of Markets +25% on all islands (4,800 Knowledge)
- Metropolitan Research - Inspiration skill unlocked by reaching 25,000 Global Population (17,000 Knowledge)
- Municipal Research - Inspiration skill unlocked by reaching Growing City status (500 Knowledge)
- Night Watch - Custodes available patrols +1, increases riot-fighting squads patrolling the streets (8,000 Knowledge)
- Pax Amicitia - Unlocks Master Negotiator, adds a Positive Reason for multiple diplomatic actions (750,000 Knowledge)
- Portitores - Warehouses workforce needed -20%, upkeep cost -10% (11,800 Knowledge)
- Populist Research - Inspiration skill unlocking Civic research paths (2,070 Knowledge)
- Praetorian Pumps - Vigiles response time -20%, fire-fighting squads extinguish burning buildings more quickly (220,000 Knowledge)
- Praetorian Research - Inspiration skill requiring 50,000 Global Prestige (9,000 Knowledge)
- Public Funding - City Watch effect range +20%, response range +20% (? Knowledge)
- Quinquiremes - Unlocks an advanced hull type with many more slots and modifications (Unknown Knowledge)
- Right to Repair - Vigiles can repair ruined buildings (360,000 Knowledge)
- Sanitary Measures - Medici Health area effect +1, improving health coverage to nearby buildings (92,000 Knowledge)
- Shrine Staffing - Shrine Permit +1 (Repeatable Research, 1.5M Knowledge)
- Snuffing Sedition - Custodes response time -20%, riot-fighting squads disperse rioters more quickly (220,000 Knowledge)
- Solutio Ad Hominem - Reveals the preference of Legendary Specialists and Captains (? Knowledge)
- Trireme - Unlocks Trireme hull, a tried-and-true ship with more slots for modifications (36,000 Knowledge)
- Via Tributum - Halves construction costs for Paved Roads and Marble Roads (750,000 Knowledge)
- Warmer Hospitality - Officium Permit +1, allows building one more Officium on your islands (360,000 Knowledge)
- Watchtowers - Unlocks Watchtowers amenity, increases Happiness nearby (8,000 Knowledge)
- Well - Unlocks Well amenity, increases Fire Safety nearby (8,000 Knowledge)
Military
- Aegis Research - Inspiration skill unlocked by building 1,000 wall segments (17,000 Knowledge)
- Another Brick In The Wall - Walls hitpoints +5% (Repeatable Research)
- Armoursmithing - Unlocks Armour Chain production (8,000 Knowledge)
- Aux In, Aux Out - Garrison Auxilia Available +1, allows more Garrison Auxilia in Villas (180,000 Knowledge)
- Axe-Bearers - Unlocks Axe-Bearers melee unit (4,000 Knowledge)
- Balearic Ballistics - Improves Slinger stats (Accuracy +10%, Ranged offence +1) (92,000 Knowledge)
- Bargain Palisades - Halves construction costs for wooden Walls and wooden Gates (110,000 Knowledge)
- Brick By Brick - Halves construction costs for Stone Walls and Stone Gates
- Camp Campaigning - Encampments gain +1 Happiness, +1 Fire Safety, +1 Prestige area effects
- Carpe Civitas - Infantry torching speed +50% (8,000 Knowledge)
- Catapult Carriers - Unlocks Ship Catapults module for high-range naval combat (110,000 Knowledge)
- Cataphractarii - Improves Cavalry stats (Armour Protection +1, 180,000 Knowledge)
- Cautious Greeting - Allows the placement of Towers in water (64,000 Knowledge)
- Chariots - Unlocks the Chariot military unit (180,000 Knowledge)
- Co-ordinated Volleys - Towers attack speed +10% (11,800 Knowledge)
- Cover Positions - Improves Archer stats (Morale +50, Toughness +1) (36,000 Knowledge)
- Dominion Research - Inspiration type, requires conquering 1 island and 9,000 Knowledge
- Dominion Research II - Inspiration type, requires conquering 1 island and 9,000 Knowledge
- Encampment Errands - Troop maintenance cost while encamped -30% (375,000 Knowledge)
- Equicurrian Chariots - Enhances Chariot troops with +25% attack range, +1 ranged offence, +10% movement speed
- Imperial Measures - +100% ship construction speed for Shipyards
- Legatic Research - Inspiration skill requiring 5 Troops and 1,800 Knowledge
- Legionaries - Unlocks Legionaries military unit (36,000 Knowledge)
- Legionic Research - Inspiration skill requiring a Barracks and 500 Knowledge
- Manipular Manouvres - Improves Legionary stats (Morale +100, Toughness +1, Shield Protection +1) (375,000 Knowledge)
- Manor Invictus - Governor Villa attack range +10%, ranged offence +1, attack speed +25% (180,000 Knowledge)
- Multi-task Menders - Repair Crane simultaneous repairs +1 (110,000 Knowledge)
- Nautical Research - Inspiration skill requiring a Shipyard and 500 Knowledge
- Navarchal Research - Inspiration skill unlocking naval research paths (sink 10 Raider ships, 2,205 Knowledge)
- Ordine Research - Inspiration skill requiring 9,000 Knowledge and defeating a Raider
- Parabolics - Improves Onager stats (Accuracy +15%, Attack speed +5%) (64,000 Knowledge)
- Parmae - Improves Equites Cavalry stats (Morale +25, Shield Protection +1) (64,000 Knowledge)
- Perilous Ports - Trading Posts gain +5 ranged offence, +25% attack speed, +50% hitpoints (180,000 Knowledge)
- Plated Hulls - Unlocks armoured plating ship module for improved hull durability
- Praetorians - Unlocks Praetorian Cavalry unit (375,000 Knowledge)
- Pro Domo - Governor Villa hitpoints +50%, self-repair speed +100% (180,000 Knowledge)
- Provisional Castra - Unlocks Encampment, grants troops Encamp command for reduced workforce and faster healing (4,800 Knowledge)
- Protective Entourage - Improves Auxilia stats (Morale +75, Toughness +1) (8,000 Knowledge)
- Rain Of Pain - Unlocks Garrison Archers for defending your island (375,000 Knowledge)
- Rammed Earth - Wall Upkeep -30% across all islands (8,000 Knowledge)
- Repair Cranes - Unlocks Repair Crane building that repairs nearby ships
- Shipboard Scorpiones - Unlocks Shipboard Scorpiones module for medium-ranged naval combat (64,000 Knowledge)
- Shipwright Studies - Repair Crane ship repair speed +25%, repair radius +20%
- Scorpiones - Unlocks Scorpiones siege engine for anti-formation attacks (32,000 Knowledge)
- Slingers - Unlocks the Slingers military unit (4,800 Knowledge)
- Spathas - Improves Praetorian Cavalry stats (Morale +50, Melee offence +1, Charge offence +4)
- Stone Walls - Unlocks Stone Walls, Stone Gates, and Stone Towers defensive buildings (18,000 Knowledge)
- Sturdy Construction - +5% Hitpoints for Towers and Gates (Repeatable Research, 1.5M Knowledge)
- Sword and Sald (Brave Hearts) - Repeatable Research, yields random Legendary Specialist in Military, Seafaring, or Civics
- Tacking - Ships gain +5% movement speed and -20% unfavourable wind impact (36,000 Knowledge)
- Target Practice - Unlocks Garrison Archers, +1 Garrison Archers Available (92,000 Knowledge)
- Tower Ballistae - Unlocks Tower Ballistae defensive building (46,000 Knowledge)
- Tuatha De Danann - Improves Axe-Bearer stats (Morale +100, Toughness +1, Melee offence +1) (180,000 Knowledge)
- Valetudinaria - Troops healing while encamped +100% (64,000 Knowledge)
- Vitruvius-class Crossbeams - Scorpiones attack range +15%, attack speed +10% (180,000 Knowledge)
Economy
- Albionic Loyalists - Governor Villa: Wader Workforce +25 in Albion (32,000 Knowledge)
- Albionic Pillars - Governor Villa provides +25 Smiths and +25 Mercators Workforce in Albion (750,000 Knowledge)
- Albionic Research - Inspiration skill requiring a Trade Route in Albion and 500 Knowledge
- Aqua Arborica - Allows all plantations to benefit from irrigation via aqueducts (32,000 Knowledge)
- Beaver Bother - Beaver Trapper productivity +25%, can use forests and meadows (750,000 Knowledge)
- Blind Faith - Governor Villa: Plebeian Workforce +50 in Latium (128,000 Knowledge)
- Blood of Terra - Allows Iron Mines to produce without Iron Deposits at 50% productivity (46,000 Knowledge)
- Cyclopedic Research - Inspiration skill requiring 5 Inter-regional Trade Routes (17,000 Knowledge)
- Deep Depots - Depot Permit +1, allows building one more Depot on your islands (Repeatable Research, 1.5M Knowledge)
- Depots - Unlocks Depot harbour building, increases island storage capacity (4,800 Knowledge)
- Depotism - Depot Permit +1, allows building one more Depot on your islands (220,000 Knowledge)
- Drainage - Unlocks Drainage Channel and Sluice Gate to drain marshes in Albion (32,000 Knowledge)
- Duct Irrigation - Allows all farms to benefit from cistern irrigation, increasing productivity (64,000 Knowledge)
- Extra Horse Power - Governor Villa Equites Workforce +50 in Latium (Unknown Knowledge)
- Firmer Foundations - Allows the placement of Harbour Buildings in water (360,000 Knowledge)
- Fish Markets - Fishing Hut and Cockle Picker gain Income area effect +3 (11,800 Knowledge)
- Gobannus-Model Bellows - Fuel efficiency +30% for Coal-dependent Buildings (750,000 Knowledge)
- Great Seaport City - Allows placement of buildings even further away from the coast (750,000 Knowledge)
- Harbour Grandmastery - Increased offshore building range, allows placement further from coast (360,000 Knowledge)
- Harbourmastery - Allows placement of Albion's Coastal Production Buildings in water (18,000 Knowledge)
- Healthy Competition - Repeatable Research, grants random Legendary Specialist (Economy/Finance/Nature) (1,500,000 Knowledge)
- Honeyed Arbour - Apiaries productivity +25%, can use forests without productivity loss (750,000 Knowledge)
- Hurried Horrea - Warehouse loading speed +25% for all Warehouses (92,000 Knowledge)
- Hushing - Aqueduct Boost: Mines, allows all mines to benefit from hydraulics via aqueducts (46,000 Knowledge)
- Latin Research - Inspiration skill requiring a Trade Route in Latium (500 Knowledge)
- Mackerel Hauling - Allows Scomber's Huts to produce without Mackerel Population at 50% productivity (64,000 Knowledge)
- Marsh Services - Allows placement of City Watch buildings in marshlands (32,000 Knowledge)
- Metallurgical Research - Inspiration skill requiring 12 Mines in Albion (9,000 Knowledge)
- Monumental Research - Inspiration skill unlocked by building 5 Aqueducts in Latium (9,000 Knowledge)
- Paved Roads - Unlocks Paved Roads for faster goods transport (4,000 Knowledge)
- Pier-to-Pier Trading - Unlocks Trading Pier harbour building, reduces congestion at Trading Post (220,000 Knowledge)
- Phlogistic Research - Inspiration skill unlocked by storing 150t Charcoal in Latium (1,503 Knowledge)
- Quays - Unlocks Quay Street ground patterns for harbour decoration (Unknown Knowledge)
- Raising Sluices - Sluice Gate Drainage Channels +80, allows more connections per gate (750,000 Knowledge)
- Replanting - Charcoal Burners can use meadows instead of requiring forests (4,000 Knowledge)
- Reservoirs - Aqueduct Basins water supply +50% (64,000 Knowledge)
- Safe Havens - Allows the placement of Latium's Coastal Production Buildings in water (36,000 Knowledge)
- Sewing Circles - Spinners gain Knowledge area effect +1 (8,000 Knowledge)
- The Flight of Birds - Bird Charmer productivity +25%, can use forests and meadows (750,000 Knowledge)
- Trading Post Improvements - Unlocks Trading Post Upgrade, adds loading ramps and increases island storage (4,800 Knowledge)
- Ulex & Agogae - Allows Gold Mines and Gold Washers to produce without Gold Deposits at 50% productivity (Unknown Knowledge)
- Untapped Soil - Tree Tappers can plant trees on meadows rather than requiring a forest (64,000 Knowledge)
- Villa Retinue - Governor Villa provides +25 Liberti Workforce in Latium (36,000 Knowledge)
- Vino Veritas - Allows Vineyards to produce without Grape Fertility at 50% productivity (750,000 Knowledge)
- Warehouse Organisation - Unlocks Warehouse Upgrade, adds loading ramps to avoid congestion (4,800 Knowledge)
- Warehouse Refinement - Unlocks Warehouse Upgrade, adds loading ramps to avoid congestion (750,000 Knowledge)
- Water Conservation - Water consumption -20% for Water-improved Production Buildings (92,000 Knowledge)
- Wetland Research - Inspiration skill requiring draining 7,500 tiles of Marshland (1,602 Knowledge)
- Well-Ordered Warehouses - Halves construction costs for all Warehouses (750,000 Knowledge)
- Beneath Bedrock - Mines Productivity +5% (Repeatable Research, 1.5M Knowledge)
- Better Bellows - Coal-dependent Buildings: Fuel efficiency +20% (4,000 Knowledge)
- Woodland Rebirth - Woodcutters can plant trees on meadows (18,000 Knowledge)