92 lines
1.9 KiB
Markdown
92 lines
1.9 KiB
Markdown
# Depotism
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**Entity Type:** Skill
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**German Name:** Depotismus
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Economic |
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| Type | Discovery |
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| Cost | 220,000 Knowledge |
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## Description
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Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
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## Effects
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| Effect Type | Target | Value |
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|-------------|--------|-------|
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| Depot Permit | Islands | +1 |
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Allows you to build one more Depot on your islands.
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## Unlock Requirements
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- **Skill Type:** Discovery - Must be reached through a research path in the skill tree
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- **Cost:** 220,000 Knowledge
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- **Prerequisites:** Requires reaching the skill through prior research nodes
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## Related Skills
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Other Economic category skills include:
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- Albionic Research
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- Aqua Arborica
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- Untapped Soil
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- Gobannus-Model Bellows
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- Villa Retinue
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- Paved Roads
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- Better Bellows
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- Beaver Bother
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- Blind Faith
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- Blood of Terra
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- Depots
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- The Flight of Birds
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- Beneath Bedrock
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- Deep Depots
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- Drainage
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- Cyclopedic Research
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- Duct Irrigation
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- Firmer Foundations
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- Fish Markets
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- Healthy Competition
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- Abyssal Invocation
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- Well-Ordered Warehouses
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- Pier-to-Pier Trading
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- Seaport Specification
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- Hurried Horrea
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- Raising Sluices
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- Honeyed Arbour
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- Hushing
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- Quays
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- Trading Post Improvements
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- Warehouse Refinement
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- Warehouse Organisation
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- Latin Research
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- Albionic Loyalists
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- Mackerel Hauling
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- Metallurgical Research
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- Monumental Research
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- Wetland Research
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- Sewing Circles
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- Replanting
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- Phlogistic Research
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- Albionic Pillars
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- Harbourmastery
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- Safe Havens
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- Harbour Grandmastery
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- Reservoirs
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- Marsh Services
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- Ulex & Agogae
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- Vino Veritas
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- Water Conservation
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- Woodland Rebirth
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- Extra Horse Power
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## Source
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Data from [anno.land](https://anno.land/en/anno-117-skills/depotismus/)
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