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anno-117-docs/docs/skills/depotism.md
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# Depotism
**Entity Type:** Skill
**German Name:** Depotismus
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Cost | 220,000 Knowledge |
## Description
Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Depot Permit | Islands | +1 |
Allows you to build one more Depot on your islands.
## Unlock Requirements
- **Skill Type:** Discovery - Must be reached through a research path in the skill tree
- **Cost:** 220,000 Knowledge
- **Prerequisites:** Requires reaching the skill through prior research nodes
## Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/depotismus/)