1.9 KiB
1.9 KiB
Depotism
Entity Type: Skill
German Name: Depotismus
Properties
| Field | Value |
|---|---|
| Category | Economic |
| Type | Discovery |
| Cost | 220,000 Knowledge |
Description
Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
Effects
| Effect Type | Target | Value |
|---|---|---|
| Depot Permit | Islands | +1 |
Allows you to build one more Depot on your islands.
Unlock Requirements
- Skill Type: Discovery - Must be reached through a research path in the skill tree
- Cost: 220,000 Knowledge
- Prerequisites: Requires reaching the skill through prior research nodes
Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
Source
Data from anno.land