# Depotism **Entity Type:** Skill **German Name:** Depotismus ## Properties | Field | Value | |-------|-------| | Category | Economic | | Type | Discovery | | Cost | 220,000 Knowledge | ## Description Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it. ## Effects | Effect Type | Target | Value | |-------------|--------|-------| | Depot Permit | Islands | +1 | Allows you to build one more Depot on your islands. ## Unlock Requirements - **Skill Type:** Discovery - Must be reached through a research path in the skill tree - **Cost:** 220,000 Knowledge - **Prerequisites:** Requires reaching the skill through prior research nodes ## Related Skills Other Economic category skills include: - Albionic Research - Aqua Arborica - Untapped Soil - Gobannus-Model Bellows - Villa Retinue - Paved Roads - Better Bellows - Beaver Bother - Blind Faith - Blood of Terra - Depots - The Flight of Birds - Beneath Bedrock - Deep Depots - Drainage - Cyclopedic Research - Duct Irrigation - Firmer Foundations - Fish Markets - Healthy Competition - Abyssal Invocation - Well-Ordered Warehouses - Pier-to-Pier Trading - Seaport Specification - Hurried Horrea - Raising Sluices - Honeyed Arbour - Hushing - Quays - Trading Post Improvements - Warehouse Refinement - Warehouse Organisation - Latin Research - Albionic Loyalists - Mackerel Hauling - Metallurgical Research - Monumental Research - Wetland Research - Sewing Circles - Replanting - Phlogistic Research - Albionic Pillars - Harbourmastery - Safe Havens - Harbour Grandmastery - Reservoirs - Marsh Services - Ulex & Agogae - Vino Veritas - Water Conservation - Woodland Rebirth - Extra Horse Power ## Source Data from [anno.land](https://anno.land/en/anno-117-skills/depotismus/)