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anno-117-docs/docs/skills/depotism.md
2025-12-31 00:10:49 +01:00

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Depotism

Entity Type: Skill

German Name: Depotismus

Properties

Field Value
Category Economic
Type Discovery
Cost 220,000 Knowledge

Description

Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.

Effects

Effect Type Target Value
Depot Permit Islands +1

Allows you to build one more Depot on your islands.

Unlock Requirements

  • Skill Type: Discovery - Must be reached through a research path in the skill tree
  • Cost: 220,000 Knowledge
  • Prerequisites: Requires reaching the skill through prior research nodes

Other Economic category skills include:

  • Albionic Research
  • Aqua Arborica
  • Untapped Soil
  • Gobannus-Model Bellows
  • Villa Retinue
  • Paved Roads
  • Better Bellows
  • Beaver Bother
  • Blind Faith
  • Blood of Terra
  • Depots
  • The Flight of Birds
  • Beneath Bedrock
  • Deep Depots
  • Drainage
  • Cyclopedic Research
  • Duct Irrigation
  • Firmer Foundations
  • Fish Markets
  • Healthy Competition
  • Abyssal Invocation
  • Well-Ordered Warehouses
  • Pier-to-Pier Trading
  • Seaport Specification
  • Hurried Horrea
  • Raising Sluices
  • Honeyed Arbour
  • Hushing
  • Quays
  • Trading Post Improvements
  • Warehouse Refinement
  • Warehouse Organisation
  • Latin Research
  • Albionic Loyalists
  • Mackerel Hauling
  • Metallurgical Research
  • Monumental Research
  • Wetland Research
  • Sewing Circles
  • Replanting
  • Phlogistic Research
  • Albionic Pillars
  • Harbourmastery
  • Safe Havens
  • Harbour Grandmastery
  • Reservoirs
  • Marsh Services
  • Ulex & Agogae
  • Vino Veritas
  • Water Conservation
  • Woodland Rebirth
  • Extra Horse Power

Source

Data from anno.land