2.2 KiB
2.2 KiB
Herb Garden (Albion)
Entity Type: Building
Properties
| Field | Value |
|---|---|
| Category | Plantation |
| Region | Albion |
| Required Tier | Mercators |
| Cycle Time | 90 seconds |
| Dimensions | 3x3 (4x4 with roads) |
| Aqueduct Support | Yes |
Description
Cultivates Herbs for medicinal and culinary uses. Requires Herb fertility and can be enhanced with an aqueduct connection.
Costs
Build Cost: 1 Timber, 2 Bricks
Maintenance: -6 gold/min, 3 Waders
Area Effects
| Effect | Value |
|---|---|
| Health | +1 |
Production
Input: None
Output: Herbs
Placement
| Requirement | Value |
|---|---|
| Road Required | Yes |
| Warehouse Required | Yes |
| Constraints | Fertility: Herbs |
Specialists
| Specialist | Rarity | Category | Effects |
|---|---|---|---|
| Cattin, Apothegmatic Apothecary | Legendary | Nature | Plantations in range: Productivity +25%, Additional 1t Herbs every 10 cycles, Health area effect +1. Legendary bonus: Peace with Voada |
| Boar Whisperer | Epic | Culture | Sausages Chain in range: Productivity +35% |
| Adept Troughtender | Rare | Economic | Plantations in range: Water consumption -50% |
| Renaturer | Common | Economic | Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce |
| Agronomic Aerator | Rare | Nature | Herb Gardens in range: Health area effect +1 |
| Tirechan Ua Aergol, Tireless Tiller | Epic | Civic | Plantations in range: Workforce needed -40%, Upkeep cost -80% |