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anno-117-docs/docs/buildings/herb-garden-albion.md
2025-12-31 00:10:49 +01:00

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Herb Garden (Albion)

Entity Type: Building

Properties

Field Value
Category Plantation
Region Albion
Required Tier Mercators
Cycle Time 90 seconds
Dimensions 3x3 (4x4 with roads)
Aqueduct Support Yes

Description

Cultivates Herbs for medicinal and culinary uses. Requires Herb fertility and can be enhanced with an aqueduct connection.

Costs

Build Cost: 1 Timber, 2 Bricks

Maintenance: -6 gold/min, 3 Waders

Area Effects

Effect Value
Health +1

Production

Input: None

Output: Herbs

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes
Constraints Fertility: Herbs

Specialists

Specialist Rarity Category Effects
Cattin, Apothegmatic Apothecary Legendary Nature Plantations in range: Productivity +25%, Additional 1t Herbs every 10 cycles, Health area effect +1. Legendary bonus: Peace with Voada
Boar Whisperer Epic Culture Sausages Chain in range: Productivity +35%
Adept Troughtender Rare Economic Plantations in range: Water consumption -50%
Renaturer Common Economic Herb Garden and Barley Farm in range: Workforce needed -25%, Run by Smith Workforce instead of Wader Workforce
Agronomic Aerator Rare Nature Herb Gardens in range: Health area effect +1
Tirechan Ua Aergol, Tireless Tiller Epic Civic Plantations in range: Workforce needed -40%, Upkeep cost -80%