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## All Skills
### Civic
- [Aesthetic Aedificator](./aesthetic-aedificator.md) - Halves construction costs for all Ornaments (220,000 Knowledge)
- [Aleatoria](./aleatoria.md) - Unlocks Gambling House, becomes a need for Equites and beyond (180,000 Knowledge)
- [Alliance Treaties](./alliance-treaties.md) - Allows you to propose full military pacts with another party (220,000 Knowledge)
- [Asclepian Codices](./asclepius-codices.md) - Medici response time -20%, disease-fighting squads heal affected buildings more quickly (360,000 Knowledge)
- [Cerere et Baccho](./cerere-et-baccho.md) - Unlocks Beer as a need for all population tiers in Latium (750,000 Knowledge)
- [Clever Minds (Recruitment Drive)](./clever-minds.md) - Repeatable Research, yields random Legendary Specialist in Culture, Religion, or Research
- [Cohabitive Collaboration](./productive-cohabitation.md) - Officia Specialist Slots +1 (750,000 Knowledge)
- [Concordance Research](./concordance-research.md) - Inspiration skill requiring 500 Romanised and 500 Celtic Population (1,701 Knowledge)
- [Conservation Ordinance](./conservation-decree.md) - Water consumption -20% for Water-dependent Public Services
- [Cult of Cernunnos](./cult-of-cernunnos.md) - Unlocks Cernunnos deity focused on forests, Albionic production, and Health (32,000 Knowledge)
- [Cult of Epona](./cult-of-epona.md) - Unlocks Epona deity focused on animals and horses (180,000 Knowledge)
- [Cult of Mercury-Lugus](./cult-of-mercury-lugus.md) - Unlocks Mercury-Lugus deity focused on high-quality crafting and trade (32,000 Knowledge)
- [Cult of Minerva](./cult-of-minerva.md) - Unlocks Minerva deity focused on knowledge, teaching, and weaving (11,800 Knowledge)
- [Day Watch](./day-watch.md) - Custodes Happiness +1, Custodes provide even more Happiness to nearby buildings (64,000 Knowledge)
- [Devotional Research](./veneration-research.md) - Inspiration skill requiring 2 cities devoted to a single Patron (500 Knowledge)
- [Empyrean Research](./empyrean-research.md) - Inspiration skill requiring 25,000 Devotion for a Patron Deity (9,000 Knowledge)
- [Epona's Hoofbeat](./eponas-hoofbeat.md) - Equitum Campus gains Belief area effect +2 (360,000 Knowledge)
- [Fabulae Togatae](./fabulae-togatae.md) - Theatre effect range -20%, increasing coverage area (220,000 Knowledge)
- [Fenixwrights](./phoenix-from-ashes.md) - Vigiles rebuild time -50%, fire-fighting squads rebuild ruined buildings more quickly
- [Funeral Games of Tailteann](./games-of-tailteann.md) - Recreation Ground effect range +20% (32,000 Knowledge)
- [Generous Hospitality](./generous-hospitality.md) - Officium Permit +1, allows building one more Officium on your islands (64,000 Knowledge)
- [Hazard Fighters](./hazard-prevention.md) - Vigiles Fire Safety area effect +1 (92,000 Knowledge)
- [Headhunting](./recruitment.md) - Unlocks ability to appoint rival governors as specialists (750,000 Knowledge)
- [Hippocratic Corps](./hippocratic-corps.md) - Medici Available patrols +1, increases disease-fighting teams (36,000 Knowledge)
- [Hospitality](./hospitality.md) - Unlocks Officia specialist building and grants Officium Permit (11,800 Knowledge)
- [Imperial Parades](./imperial-parades.md) - Barracks gain Prestige area effect +2 (5,900 Knowledge)
- [Inventive Spirit (Artificer Intelligence)](./inventive-spirit.md) - Siege Workshop Knowledge area effect +2 (5,900 Knowledge)
- [Large Loans](./large-loans.md) - Allows you to take out a large loan with a Rival (92,000 Knowledge)
- [Latrines](./latrines.md) - Unlocks Latrines amenity, increases Health nearby (18,000 Knowledge)
- [Legally Enshrined](./shrines-allowed.md) - Shrine Permit +1, allows building one more Shrine on your Islands (36,000 Knowledge)
- [Lingua Romana](./lingua-romana.md) - Grammaticus effect range +20% on all islands (32,000 Knowledge)
- [Marble Roads](./marble-roads.md) - Unlocks Marble Road ornamental road for Prestige and faster goods transport (? Knowledge)
- [Market Forces](./attractive-markets.md) - Effect range of Markets +25% on all islands (4,800 Knowledge)
- [Metropolitan Research](./metropolitan-research.md) - Inspiration skill unlocked by reaching 25,000 Global Population (17,000 Knowledge)
- [Municipal Research](./urban-research.md) - Inspiration skill unlocked by reaching Growing City status (500 Knowledge)
- [Night Watch](./night-watch.md) - Custodes available patrols +1, increases riot-fighting squads patrolling the streets (8,000 Knowledge)
- [Pax Amicitia](./pax-amicitia.md) - Unlocks Master Negotiator, adds a Positive Reason for multiple diplomatic actions (750,000 Knowledge)
- [Portitores](./portitores.md) - Warehouses workforce needed -20%, upkeep cost -10% (11,800 Knowledge)
- [Populist Research](./peoples-research.md) - Inspiration skill unlocking Civic research paths (2,070 Knowledge)
- [Praetorian Pumps](./praetorian-pumps.md) - Vigiles response time -20%, fire-fighting squads extinguish burning buildings more quickly (220,000 Knowledge)
- [Praetorian Research](./praetorian-research.md) - Inspiration skill requiring 50,000 Global Prestige (9,000 Knowledge)
- [Public Funding](./public-funding.md) - City Watch effect range +20%, response range +20% (? Knowledge)
- [Quinquiremes](./quinquereme.md) - Unlocks an advanced hull type with many more slots and modifications (Unknown Knowledge)
- [Right to Repair](./right-to-repair.md) - Vigiles can repair ruined buildings (360,000 Knowledge)
- [Sanitary Measures](./sanitary-measures.md) - Medici Health area effect +1, improving health coverage to nearby buildings (92,000 Knowledge)
- [Shrine Staffing](./divine-shrines.md) - Shrine Permit +1 (Repeatable Research, 1.5M Knowledge)
- [Snuffing Sedition](./snuffing-sedition.md) - Custodes response time -20%, riot-fighting squads disperse rioters more quickly (220,000 Knowledge)
- [Solutio Ad Hominem](./solutio-ad-hominem.md) - Reveals the preference of Legendary Specialists and Captains (? Knowledge)
- [Trireme](./trireme.md) - Unlocks Trireme hull, a tried-and-true ship with more slots for modifications (36,000 Knowledge)
- [Via Tributum](./via-tributum.md) - Halves construction costs for Paved Roads and Marble Roads (750,000 Knowledge)
- [Warmer Hospitality](./warmer-hospitality.md) - Officium Permit +1, allows building one more Officium on your islands (360,000 Knowledge)
- [Watchtowers](./watchtowers.md) - Unlocks Watchtowers amenity, increases Happiness nearby (8,000 Knowledge)
- [Well](./wells.md) - Unlocks Well amenity, increases Fire Safety nearby (8,000 Knowledge)
### Military
- [Aegis Research](./aegis-research.md) - Inspiration skill unlocked by building 1,000 wall segments (17,000 Knowledge)
- [Another Brick In The Wall](./another-brick-in-the-wall.md) - Walls hitpoints +5% (Repeatable Research)
- [Armoursmithing](./armoursmithing.md) - Unlocks Armour Chain production (8,000 Knowledge)
- [Aux In, Aux Out](./aux-in-aux-out.md) - Garrison Auxilia Available +1, allows more Garrison Auxilia in Villas (180,000 Knowledge)
- [Axe-Bearers](./axe-bearers.md) - Unlocks Axe-Bearers melee unit (4,000 Knowledge)
- [Balearic Ballistics](./balearic-ballistics.md) - Improves Slinger stats (Accuracy +10%, Ranged offence +1) (92,000 Knowledge)
- [Bargain Palisades](./bargain-palisades.md) - Halves construction costs for wooden Walls and wooden Gates (110,000 Knowledge)
- [Brick By Brick](./brick-by-brick.md) - Halves construction costs for Stone Walls and Stone Gates
- [Camp Campaigning](./camp-campaigning.md) - Encampments gain +1 Happiness, +1 Fire Safety, +1 Prestige area effects
- [Dominion Research](./dominion-research-2.md) - Inspiration type, requires conquering 1 island and 9,000 Knowledge
- [Carpe Civitas](./carpe-civitas.md) - Infantry torching speed +50% (8,000 Knowledge)
- [Catapult Carriers](./catapult-carriers.md) - Unlocks Ship Catapults module for high-range naval combat (110,000 Knowledge)
- [Cataphractarii](./cataphractarii.md) - Improves Cavalry stats (Armour Protection +1, 180,000 Knowledge)
- [Cautious Greeting](./cautious-greeting.md) - Allows the placement of Towers in water (64,000 Knowledge)
- [Chariots](./chariots.md) - Unlocks the Chariot military unit (180,000 Knowledge)
- [Co-ordinated Volleys](./co-ordinated-volleys.md) - Towers attack speed +10% (11,800 Knowledge)
- [Cover Positions](./cover-positions.md) - Improves Archer stats (Morale +50, Toughness +1) (36,000 Knowledge)
- [Dominion Research](./dominion-research.md) - Inspiration type, requires conquering 1 island and 9,000 Knowledge
- [Dominion Research II](./dominion-research-2.md) - Inspiration type, requires conquering 1 island and 9,000 Knowledge
- [Encampment Errands](./encampment-errands.md) - Troop maintenance cost while encamped -30% (375,000 Knowledge)
- [Equicurrian Chariots](./equicurrian-chariots.md) - Enhances Chariot troops with +25% attack range, +1 ranged offence, +10% movement speed
- [Imperial Measures](./imperial-measures.md) - +100% ship construction speed for Shipyards
- [Legatic Research](./legatic-research.md) - Inspiration skill requiring 5 Troops and 1,800 Knowledge
- [Legionaries](./legionaries.md) - Unlocks Legionaries military unit (36,000 Knowledge)
- [Legionic Research](./legionic-research.md) - Inspiration skill requiring a Barracks and 500 Knowledge
- [Manipular Manouvres](./manipular-manouvres.md) - Improves Legionary stats (Morale +100, Toughness +1, Shield Protection +1) (375,000 Knowledge)
- [Manor Invictus](./manor-invictus.md) - Governor Villa attack range +10%, ranged offence +1, attack speed +25% (180,000 Knowledge)
- [Multi-task Menders](./multi-task-menders.md) - Repair Crane simultaneous repairs +1 (110,000 Knowledge)
- [Nautical Research](./nautical-research.md) - Inspiration skill requiring a Shipyard and 500 Knowledge
- [Navarchal Research](./navarchal-research.md) - Inspiration skill unlocking naval research paths (sink 10 Raider ships, 2,205 Knowledge)
- [Ordine Research](./ordine-research.md) - Inspiration skill requiring 9,000 Knowledge and defeating a Raider
- [Parabolics](./parabolics.md) - Improves Onager stats (Accuracy +15%, Attack speed +5%) (64,000 Knowledge)
- [Parmae](./parmae.md) - Improves Equites Cavalry stats (Morale +25, Shield Protection +1) (64,000 Knowledge)
- [Perilous Ports](./perilous-ports.md) - Trading Posts gain +5 ranged offence, +25% attack speed, +50% hitpoints (180,000 Knowledge)
- [Plated Hulls](./plated-hulls.md) - Unlocks armoured plating ship module for improved hull durability
- [Praetorians](./praetorians.md) - Unlocks Praetorian Cavalry unit (375,000 Knowledge)
- [Pro Domo](./pro-domo.md) - Governor Villa hitpoints +50%, self-repair speed +100% (180,000 Knowledge)
- [Provisional Castra](./provisional-castra.md) - Unlocks Encampment, grants troops Encamp command for reduced workforce and faster healing (4,800 Knowledge)
- [Protective Entourage](./protective-entourage.md) - Improves Auxilia stats (Morale +75, Toughness +1) (8,000 Knowledge)
- [Rain Of Pain](./rain-of-pain.md) - Unlocks Garrison Archers for defending your island (375,000 Knowledge)
- [Rammed Earth](./rammed-earth.md) - Wall Upkeep -30% across all islands (8,000 Knowledge)
- [Repair Cranes](./repair-cranes.md) - Unlocks Repair Crane building that repairs nearby ships
- [Shipboard Scorpiones](./shipboard-scorpiones.md) - Unlocks Shipboard Scorpiones module for medium-ranged naval combat (64,000 Knowledge)
- [Shipwright Studies](./shipwright-studies.md) - Repair Crane ship repair speed +25%, repair radius +20%
- [Scorpiones](./scorpiones.md) - Unlocks Scorpiones siege engine for anti-formation attacks (32,000 Knowledge)
- [Slingers](./slingers.md) - Unlocks the Slingers military unit (4,800 Knowledge)
- [Spathas](./spathas.md) - Improves Praetorian Cavalry stats (Morale +50, Melee offence +1, Charge offence +4)
- [Stone Walls](./stone-walls.md) - Unlocks Stone Walls, Stone Gates, and Stone Towers defensive buildings (18,000 Knowledge)
- [Sturdy Construction](./sturdy-construction.md) - +5% Hitpoints for Towers and Gates (Repeatable Research, 1.5M Knowledge)
- [Sword and Sald (Brave Hearts)](./brave-hearts.md) - Repeatable Research, yields random Legendary Specialist in Military, Seafaring, or Civics
- [Tacking](./tacking.md) - Ships gain +5% movement speed and -20% unfavourable wind impact (36,000 Knowledge)
- [Target Practice](./target-practice.md) - Unlocks Garrison Archers, +1 Garrison Archers Available (92,000 Knowledge)
- [Tower Ballistae](./tower-ballistae.md) - Unlocks Tower Ballistae defensive building (46,000 Knowledge)
- [Tuatha De Danann](./tuatha-de-danann.md) - Improves Axe-Bearer stats (Morale +100, Toughness +1, Melee offence +1) (180,000 Knowledge)
- [Valetudinaria](./valetudinaria.md) - Troops healing while encamped +100% (64,000 Knowledge)
- [Vitruvius-class Crossbeams](./vitruvius-class-crossbeams.md) - Scorpiones attack range +15%, attack speed +10% (180,000 Knowledge)
### Economy
- [Albionic Loyalists](./albionic-loyalists.md) - Governor Villa: Wader Workforce +25 in Albion (32,000 Knowledge)
- [Albionic Pillars](./albionic-pillars.md) - Governor Villa provides +25 Smiths and +25 Mercators Workforce in Albion (750,000 Knowledge)
- [Albionic Research](./albionic-research.md) - Inspiration skill requiring a Trade Route in Albion and 500 Knowledge
- [Aqua Arborica](./aqua-arborica.md) - Allows all plantations to benefit from irrigation via aqueducts (32,000 Knowledge)
- [Beaver Bother](./beaver-bother.md) - Beaver Trapper productivity +25%, can use forests and meadows (750,000 Knowledge)
- [Blind Faith](./blind-obedience.md) - Governor Villa: Plebeian Workforce +50 in Latium (128,000 Knowledge)
- [Blood of Terra](./blood-of-terra.md) - Allows Iron Mines to produce without Iron Deposits at 50% productivity (46,000 Knowledge)
- [Cyclopedic Research](./encyclopedic-research.md) - Inspiration skill requiring 5 Inter-regional Trade Routes (17,000 Knowledge)
- [Deep Depots](./depths-of-warehouse.md) - Depot Permit +1, allows building one more Depot on your islands (Repeatable Research, 1.5M Knowledge)
- [Depots](./depots.md) - Unlocks Depot harbour building, increases island storage capacity (4,800 Knowledge)
- [Depotism](./depotism.md) - Depot Permit +1, allows building one more Depot on your islands (220,000 Knowledge)
- [Drainage](./drainage.md) - Unlocks Drainage Channel and Sluice Gate to drain marshes in Albion (32,000 Knowledge)
- [Duct Irrigation](./duct-irrigation.md) - Allows all farms to benefit from cistern irrigation, increasing productivity (64,000 Knowledge)
- [Extra Horse Power](./additional-horsepower.md) - Governor Villa Equites Workforce +50 in Latium (Unknown Knowledge)
- [Firmer Foundations](./firmer-foundations.md) - Allows the placement of Harbour Buildings in water (360,000 Knowledge)
- [Fish Markets](./fish-markets.md) - Fishing Hut and Cockle Picker gain Income area effect +3 (11,800 Knowledge)
- [Gobannus-Model Bellows](./bellows-of-gobannus.md) - Fuel efficiency +30% for Coal-dependent Buildings (750,000 Knowledge)
- [Great Seaport City](./great-seaport-city.md) - Allows placement of buildings even further away from the coast (750,000 Knowledge)
- [Harbour Grandmastery](./seaport-city.md) - Increased offshore building range, allows placement further from coast (360,000 Knowledge)
- [Harbourmastery](./harbourmastery.md) - Allows placement of Albion's Coastal Production Buildings in water (18,000 Knowledge)
- [Healthy Competition](./healthy-competition.md) - Repeatable Research, grants random Legendary Specialist (Economy/Finance/Nature) (1,500,000 Knowledge)
- [Honeyed Arbour](./honeyed-arbour.md) - Apiaries productivity +25%, can use forests without productivity loss (750,000 Knowledge)
- [Hurried Horrea](./hasty-horrea.md) - Warehouse loading speed +25% for all Warehouses (92,000 Knowledge)
- [Hushing](./hushing.md) - Aqueduct Boost: Mines, allows all mines to benefit from hydraulics via aqueducts (46,000 Knowledge)
- [Latin Research](./latin-research.md) - Inspiration skill requiring a Trade Route in Latium (500 Knowledge)
- [Mackerel Hauling](./mackerel-fishing.md) - Allows Scomber's Huts to produce without Mackerel Population at 50% productivity (64,000 Knowledge)
- [Marsh Services](./marsh-services.md) - Allows placement of City Watch buildings in marshlands (32,000 Knowledge)
- [Metallurgical Research](./metallurgical-research.md) - Inspiration skill requiring 12 Mines in Albion (9,000 Knowledge)
- [Monumental Research](./monumental-research.md) - Inspiration skill unlocked by building 5 Aqueducts in Latium (9,000 Knowledge)
- [Paved Roads](./paved-roads.md) - Unlocks Paved Roads for faster goods transport (4,000 Knowledge)
- [Pier-to-Pier Trading](./pier-to-pier-trading.md) - Unlocks Trading Pier harbour building, reduces congestion at Trading Post (220,000 Knowledge)
- [Phlogistic Research](./phlogistic-research.md) - Inspiration skill unlocked by storing 150t Charcoal in Latium (1,503 Knowledge)
- [Quays](./quay-walls.md) - Unlocks Quay Street ground patterns for harbour decoration (Unknown Knowledge)
- [Raising Sluices](./raising-sluices.md) - Sluice Gate Drainage Channels +80, allows more connections per gate (750,000 Knowledge)
- [Replanting](./replanting.md) - Charcoal Burners can use meadows instead of requiring forests (4,000 Knowledge)
- [Reservoirs](./reservoirs.md) - Aqueduct Basins water supply +50% (64,000 Knowledge)
- [Safe Havens](./seaport-of-latium.md) - Allows the placement of Latium's Coastal Production Buildings in water (36,000 Knowledge)
- [Sewing Circles](./sewing-circles.md) - Spinners gain Knowledge area effect +1 (8,000 Knowledge)
- [The Flight of Birds](./flight-of-birds.md) - Bird Charmer productivity +25%, can use forests and meadows (750,000 Knowledge)
- [Trading Post Improvements](./trading-post-improvements.md) - Unlocks Trading Post Upgrade, adds loading ramps and increases island storage (4,800 Knowledge)
- [Ulex & Agogae](./ulex-agogae.md) - Allows Gold Mines and Gold Washers to produce without Gold Deposits at 50% productivity (Unknown Knowledge)
- [Untapped Soil](./afforestation.md) - Tree Tappers can plant trees on meadows rather than requiring a forest (64,000 Knowledge)
- [Villa Retinue](./servants.md) - Governor Villa provides +25 Liberti Workforce in Latium (36,000 Knowledge)
- [Vino Veritas](./vino-veritas.md) - Allows Vineyards to produce without Grape Fertility at 50% productivity (750,000 Knowledge)
- [Warehouse Organisation](./warehouse-organisation.md) - Unlocks Warehouse Upgrade, adds loading ramps to avoid congestion (4,800 Knowledge)
- [Warehouse Refinement](./warehouse-improvement.md) - Unlocks Warehouse Upgrade, adds loading ramps to avoid congestion (750,000 Knowledge)
- [Water Conservation](./water-conservation.md) - Water consumption -20% for Water-improved Production Buildings (92,000 Knowledge)
- [Wetland Research](./wetland-research.md) - Inspiration skill requiring draining 7,500 tiles of Marshland (1,602 Knowledge)
- [Well-Ordered Warehouses](./well-sorted-warehouses.md) - Halves construction costs for all Warehouses (750,000 Knowledge)
- [Beneath Bedrock](./beneath-bedrock.md) - Mines Productivity +5% (Repeatable Research, 1.5M Knowledge)
- [Better Bellows](./better-bellows.md) - Coal-dependent Buildings: Fuel efficiency +20% (4,000 Knowledge)
- [Woodland Rebirth](./woodland-rebirth.md) - Woodcutters can plant trees on meadows (18,000 Knowledge)

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# Extra Horse Power
**Entity Type:** Skill
**German Name:** Zusaetzliche Pferdestaerken
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Base Cost | Unknown Knowledge |
## Description
Extra Horse Power is an Economy skill that increases Equites Workforce provided by the Governor Villa. This skill enhances the workforce available in Latium by providing additional horse-powered labor capacity.
Economy skills improve production capabilities by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Equites Workforce | Governor Villa | +50 |
The Governor Villa provides the above workforce in Latium.
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | Unknown |
| Type | Discovery |
As a Discovery skill, "Extra Horse Power" must be reached through a research path in the skill tree. Some discoveries may require additional conditions such as housing a specific population type in Albion.
## Related Skills
Other Economy category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
## Related Links
- [Skills Overview](./_index.md)
- [Economy Skills](./economy.md)
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/zusaetzliche-pferdestaerken/)

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# Aegis Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 17,000 |
## Description
Aegis Research is a Military skill of the Inspiration type. Military skills improve your military units on land and at sea, or unlock completely new unit types. You can also unlock powerful upgrades for your defensive buildings, including towers, walls, and recruitment buildings.
As an Inspiration-type skill, Aegis Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated knowledge, and you must fulfill a secondary requirement such as building a specific structure.
## Unlock Requirements
- Generate at least **17,000 Knowledge**
- Build walls with a total length of **1,000 segments**
Once unlocked, this skill node can serve as a starting point for further research.
## Related Skills
Other skills in the Military category:
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Aegis Research](https://anno.land/en/anno-117-skills/aegis-forschung/)

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# Aesthetic Aedificator
**Entity Type:** Skill
**German Name:** Ort der Kunste
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Cost | 220,000 Knowledge |
## Description
Aesthetic Aedificator is a Civic category skill that significantly reduces the cost of beautifying your cities. This skill focuses on making ornamental structures more affordable, allowing players to enhance the visual appeal of their settlements without a major investment.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. This skill specifically targets city aesthetics and ornamental construction, making it easier to create visually impressive cities.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Ornament Discount | All Ornaments | -50% Construction Costs |
### Effect Details
- **Ornament Discount:** Halves the construction costs for all Ornaments, making decorative elements much more affordable.
## Unlock Requirements
As a Discovery type skill, Aesthetic Aedificator must be reached through a research path in the skill tree. Some discoveries require fulfilling additional conditions before they can be unlocked, such as hosting a specific population type in Albion.
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/ort-der-kuenste/)

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# Untapped Soil
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Untapped Soil is an Economic skill that allows Tree Tappers (Resin Trappers) to plant trees on meadows rather than requiring a forest. Economic skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
## Effects
| Effect | Description |
|--------|-------------|
| Grants Effect | Resin Trapper: Can use meadows |
| Benefit | Tree Tappers can plant trees on meadows, rather than requiring a forest |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Untapped Soil](https://anno.land/en/anno-117-skills/aufforstung/)

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# Albionic Loyalists
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 32,000 |
## Description
Albionic Loyalists is an Economy skill that provides additional Wader workforce from the Governor Villa in Albion. This skill enhances your labor capacity by adding loyal Wader workers to your Albionic settlements.
## Effects
Grants Effect: **Governor Villa**
| Stat | Bonus |
|------|-------|
| Wader Workforce | +25 |
The Governor Villa provides the above workforce in Albion.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category that provide workforce bonuses:
- [Villa Retinue](./servants.md) - Governor Villa provides +25 Liberti Workforce in Latium
- [Blind Faith](./blind-obedience.md) - Governor Villa: Plebeian Workforce +50 in Latium
- [Extra Horse Power](./additional-horsepower.md) - Governor Villa Equites Workforce +50 in Latium
## Source
- [anno.land - Albionic Loyalists](https://anno.land/en/anno-117-skills/loyale-wanderer/)

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# Albionic Pillars
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Albionic Pillars is an Economy skill that enhances the Governor Villa in Albion by providing additional workforce from the Smiths and Mercators population tiers. This skill helps boost your production capacity in Albion by increasing the available workforce for buildings that require these population types.
## Effects
Grants Effect: **Governor Villa**
| Stat | Bonus | Region |
|------|-------|--------|
| Smiths Workforce | +25 | Albion |
| Mercators Workforce | +25 | Albion |
The Governor Villa provides the above workforce bonuses in Albion.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category that affect workforce:
- [Villa Retinue](./servants.md) - Governor Villa provides +25 Liberti Workforce in Latium
- [Blind Faith](./blind-obedience.md) - Governor Villa provides +50 Plebeian Workforce in Latium
- [Extra Horse Power](./additional-horsepower.md) - Governor Villa provides +50 Equites Workforce in Latium
## Source
- [anno.land - Albionic Pillars](https://anno.land/en/anno-117-skills/saeulen-der-gemeinschaft/)

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# Albionic Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | Unknown |
## Description
Albionic Research is an Economic skill that serves as an Inspiration node in the skill tree. Inspiration nodes are placed deeper in the research tree and must be unlocked by meeting specific conditions. Each Inspiration node has two requirements: a certain amount of generated knowledge, and a secondary objective such as building a specific structure or completing a task.
## Unlock Requirements
- Establish a Trade Route in Albion
- Generate at least 500 Knowledge
Once unlocked, this node can serve as a starting point for further research.
## Related Skills
Other skills in the Economic category:
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Albionic Research](https://anno.land/en/anno-117-skills/albionische-forschung/)

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# Aleatoria
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Aleatoria is a Civic skill that unlocks the Gambling House building and introduces gambling as a need for all third tier residents (Equites) and beyond. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Gambling House |
| Benefit | Gambling House becomes a need for all third tier residents and beyond |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
**Special Requirements:**
- Choose the Roman path in Albion
- Host Nobles in your realm
## Related Skills
Other skills in the Civic category:
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Aleatoria](https://anno.land/en/anno-117-skills/aleatoria/)

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# Alliance Treaties
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 220,000 |
## Description
Alliance Treaties is a Civic skill that enables you to form full military pacts with other parties. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Alliance Treaty |
| Benefit | Allows you to propose full military pacts with another party |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Artificer Intelligence
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Alliance Treaties](https://anno.land/en/anno-117-skills/allianzvertraege/)

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# Aqua Arborica
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 32,000 |
## Description
Aqua Arborica is an Economic skill that unlocks the ability for all plantations to benefit from irrigation via aqueducts. Economic skills primarily improve your production by enhancing production buildings, increasing your workforce, or unlocking entirely new mechanics.
## Effects
Unlocks: **Aqueduct Boost: Plantations**
Allows all plantations to benefit from irrigation via aqueducts, increasing their productivity.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
**Specific Requirements:**
- Choose the Roman path in Albion
- Host Mercators in your realm
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Aqua Arborica](https://anno.land/en/anno-117-skills/aqua-arborica/)

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# Armoursmithing
**Entity Type:** Skill
**German Name:** Ruestungsschmieden
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Base Cost | 8,000 Knowledge |
## Description
Increases the odds for those who gamble with their lives. Military skills improve your military units on land and at sea, or unlock completely new unit types. You can also unlock powerful upgrades for your defensive buildings, including Towers, Walls, and Recruitment buildings.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Unlock | Armour Chain | Enabled |
## Unlock Requirements
This is a Discovery-type skill. To research it, you must first reach it via a research path in the skill tree. Once the path is reached and you have 8,000 Knowledge, you can unlock this skill.
## Related Skills
Other Military category skills include:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover Positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisional Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/ruestungsschmieden/)

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# The Art of Gift-Giving
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 92,000 |
## Description
The Art of Gift-Giving is a Civic skill that unlocks the ability to make large gifts to other Governors. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Large Gifts |
| Benefit | Allows you to gift large amounts of money to other Governors in exchange for their favour |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - The Art of Gift-Giving](https://anno.land/en/anno-117-skills/die-kunst-des-schenkens/)

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# Asclepian Codices
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 360,000 |
## Description
Asclepian Codices is a Civic skill that improves the efficiency of your Medici (disease-fighting squads). When unlocked, disease-fighting squads heal affected buildings more quickly, reducing the time it takes to clear disease outbreaks in your settlements.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
## Effects
Grants Effect: **Medici**
| Scope | Effect | Value |
|-------|--------|-------|
| Medici | Response time | -20% |
Disease-fighting squads heal affected buildings more quickly.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Cerere et Baccho
- Cohabitive Collaboration
- Cognoscentic Research
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Populist Research
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Asclepian Codices](https://anno.land/en/anno-117-skills/asklepios-kodizes/)

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# Market Forces
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 4,800 |
## Description
Market Forces is a Civic skill that increases the effect range of Markets by 25% on all islands. This allows residences and other buildings to benefit from nearby Markets at a greater distance. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Scope | Description |
|--------|-------|-------------|
| Effect range of Markets | All islands | +25% |
Increases the distance at which residences and other buildings benefit from nearby Markets.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Market Forces](https://anno.land/en/anno-117-skills/attraktive-maerkte/)

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# Aux In, Aux Out
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Aux In, Aux Out is a Military skill that increases the capacity for stationing Garrison Auxilia in your Villas. This skill allows you to bolster your defensive capabilities by housing additional auxiliary troops within residential buildings.
## Effects
| Effect | Value |
|--------|-------|
| Garrison Auxilia Available | +1 |
Allows you to station more Garrison Auxilia in your Villas.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Aux In, Aux Out](https://anno.land/en/anno-117-skills/aux-in-aux-out/)

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# Axe-Bearers
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 4,000 |
## Description
Axe-Bearers is a Military skill that unlocks the Axe-Bearers military unit. Military skills improve your land and naval military units or unlock completely new unit types. They also allow you to unlock powerful upgrades for defensive buildings including Towers, Walls, and recruitment buildings.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Axe-Bearers |
Equipped solely with trousers and two-headed axes, Axe-Bearers dominate melee combat, but are susceptible to ranged attacks. Heavy axes perform well against enemies behind shields and armour.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
**Special Requirements:**
- Choose the Celtic path in Albion
- Host Smiths in your realm
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Axe-Bearers](https://anno.land/en/anno-117-skills/axttraeger/)

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# Balearic Ballistics
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 92,000 |
## Description
Balearic Ballistics is a Military skill that improves the stats of all Slinger troops. The Balearic slingers were renowned ancient warriors from the Balearic Islands, famous for their exceptional accuracy and range with sling weapons.
## Effects
Grants Effect: **Slinger**
| Stat | Bonus |
|------|-------|
| Accuracy | +10% |
| Ranged offence | +1 |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Balearic Ballistics](https://anno.land/en/anno-117-skills/balearische-ballistik/)

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# Bargain Palisades
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 110,000 |
## Description
Bargain Palisades is a Military skill that unlocks the Wooden Wall Discount effect. This skill reduces the construction costs for wooden defensive structures, making early-game fortifications more economically viable.
## Effects
Grants Effect: **Wooden Wall Discount**
| Effect | Description |
|--------|-------------|
| Construction Cost | Halved construction costs for all wooden Walls and wooden Gates |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Bargain Palisades](https://anno.land/en/anno-117-skills/preiswerte-palisaden/)

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# Beaver Bother
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Beaver Bother is an Economy skill that enhances Beaver Trapper buildings with improved productivity and terrain flexibility. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Effects
| Effect | Target | Description |
|--------|--------|-------------|
| Productivity | Beaver Trapper | +25% |
| Terrain | Beaver Trapper | Can use forests |
| Terrain | Beaver Trapper | Can use meadows |
| Placement | Beaver Trapper | Can be placed at the edge of marshes with no loss in productivity |
## Unlock Requirements
- **Knowledge Required:** 750,000 Knowledge
- **Type:** Discovery (must be reached via a research path)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- The Flight of Birds
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Beaver Bother](https://anno.land/en/anno-117-skills/biberjagd/)

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# Gobannus-Model Bellows
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Gobannus-Model Bellows is an Economy skill that improves fuel efficiency for coal-dependent buildings. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics. Gobannus is the Celtic god of smithing, making this skill particularly fitting for forge and smelting operations.
## Effects
| Effect | Description |
|--------|-------------|
| Coal-dependent Buildings | Fuel efficiency +30% |
| Benefit | Buildings that consume Fuel can run for longer on the same amount of Fuel |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
**Knowledge Required:** 750,000 Knowledge
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Better Bellows
- Beneath Bedrock
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- Deep Depots
- Drainage
- Duct Irrigation
- Extra Horse Power
- Firmer Foundations
- Fish Markets
- Harbour Grandmastery
- Harbourmastery
- Healthy Competition
- Honeyed Arbour
- Hurried Horrea
- Hushing
- Latin Research
- Mackerel Hauling
- Marsh Services
- Metallurgical Research
- Monumental Research
- Paved Roads
- Phlogistic Research
- Pier-to-Pier Trading
- Quays
- Raising Sluices
- Replanting
- Reservoirs
- Safe Havens
- Seaport Specification
- Sewing Circles
- The Flight of Birds
- Trading Post Improvements
- Ulex & Agogae
- Untapped Soil
- Villa Retinue
- Vino Veritas
- Warehouse Organisation
- Warehouse Refinement
- Water Conservation
- Well-Ordered Warehouses
- Wetland Research
- Woodland Rebirth
## Source
- [anno.land - Gobannus-Model Bellows](https://anno.land/en/anno-117-skills/baelge-des-gobannus/)

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# Beneath Bedrock
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Repeatable Research |
| Knowledge Cost | 1.5M (initial) |
## Description
Beneath Bedrock is an Economic skill that increases the productivity of your mining operations. This is a Repeatable Research skill, meaning it can be researched multiple times. However, the cost increases significantly with each level.
## Effects
Grants Effect: **Mines**
| Stat | Bonus |
|------|-------|
| Productivity | +5% |
## Unlock Requirements
This is a Repeatable Research skill, which are the most expensive research options and are located at the end of the skill tree. The special feature of these skills is that they can be researched over and over again. However, their costs and thus the required research time increase drastically with each level. The first research costs 1.5 million Knowledge.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Beneath Bedrock](https://anno.land/en/anno-117-skills/die-tiefen-des-berges/)

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# Better Bellows
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 4,000 |
## Description
Better Bellows is an Economic skill that improves fuel efficiency for coal-dependent buildings. Bellows are devices used to blow air into a fire, increasing combustion efficiency. This skill represents improved bellows technology that allows buildings to run longer on the same amount of fuel.
## Effects
Grants Effect: **Coal-dependent Buildings**
| Stat | Bonus |
|------|-------|
| Fuel efficiency | +20% |
Buildings that consume Fuel can run for longer on the same amount of Fuel.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
**Prerequisite:** Choose the Roman path in Albion and host Mercators in your realm.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Better Bellows](https://anno.land/en/anno-117-skills/bessere-baelge/)

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# Blind Faith
**Entity Type:** Skill
**German Name:** Blinder Gehorsam
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Cost | 128,000 Knowledge |
| Region | Latium |
## Description
Blind Faith is an Economic skill that enhances workforce capacity through the Governor Villa. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Plebeian Workforce | Governor Villa | +50 |
The Governor Villa provides the above workforce bonus when this skill is active in Latium.
## Unlock Requirements
- **Skill Type:** Discovery - Must be reached through a research path in the skill tree
- **Cost:** 128,000 Knowledge
- **Prerequisites:** Requires reaching the skill through prior research nodes
## Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/blinder-gehorsam/)

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# Blood of Terra
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 46,000 |
## Description
Blood of Terra is an Economy skill that allows Iron Mines to produce iron even without Iron Deposits, though at reduced productivity. This skill is invaluable for islands that lack natural iron deposits, enabling players to establish iron production anywhere.
## Effects
Grants Effect: **All Islands**
| Effect | Value |
|--------|-------|
| Iron Deposit | 50% |
Allows Iron Mines to produce even without Iron Deposits, albeit with reduced productivity.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Blood of Terra](https://anno.land/en/anno-117-skills/blut-von-terra/)

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# Carpe Civitas
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 8,000 |
## Description
Carpe Civitas is a Military skill that enhances infantry units' ability to destroy enemy buildings. The Latin phrase "Carpe Civitas" translates to "Seize the City," reflecting this skill's focus on improving offensive siege capabilities through faster building destruction.
## Effects
Grants Effect: **Infantry**
| Stat | Bonus |
|------|-------|
| Torching speed | +50% |
Infantry damage buildings more quickly with their torches.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Carpe Civitas](https://anno.land/en/anno-117-skills/carpe-civitas/)

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# Cataphractarii
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Cataphractarii is a Military skill that improves the stats of all Cavalry troops. The Cataphractarii were heavily armoured cavalry units, known for their formidable protective equipment that covered both rider and horse.
## Effects
Grants Effect: **Cavalry**
| Stat | Bonus |
|------|-------|
| Armour Protection | +1 |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Cataphractarii](https://anno.land/en/anno-117-skills/kataphrakte/)

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# Catapult Carriers
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 110,000 |
## Description
Catapult Carriers is a Military skill that unlocks the Ship Catapults module for naval vessels. Catapults provide high range but low fire rate, making them ideal for targeting enemies for devastating results.
## Effects
Unlocks: **Ship Catapults**
Ship Catapults are naval weapons with the following characteristics:
| Attribute | Value |
|-----------|-------|
| Range | High |
| Fire Rate | Low |
| Damage | High (devastating) |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Catapult Carriers](https://anno.land/en/anno-117-skills/schwimmendes-katapult/)

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# Cautious Greeting
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Cautious Greeting is a Military skill that unlocks the ability to place defensive towers in water. This allows players to extend their defensive perimeter beyond the coastline and protect naval approaches to their islands.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Allows the placement of Towers in water |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Tacking
- Target Practice
## Source
- [anno.land - Cautious Greeting](https://anno.land/en/anno-117-skills/vorsichtige-begruessung/)

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# Cerere et Baccho
**Entity Type:** Skill
**German Name:** Cerere et Baccho
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 750,000 Knowledge |
## Description
Cerere et Baccho is a Civic category skill that unlocks Beer as a need for all population tiers in Latium. The name references Ceres and Bacchus, the Roman deities of grain and wine respectively. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Unlock Need | Beer Demand in Latium | Causes Beer to become a need for all population tiers in Latium |
## Unlock Requirements
- **Knowledge Required:** 750,000 Knowledge
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/cerere-et-baccho/)

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# Chariots
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Considered quaint by many Romans, Chariots are not to be underestimated. Using their manoeuvrability to harass the enemy line at range, they thrive in exploiting enemy weaknesses.
## Effects
**Unlocks:** Chariots
This skill unlocks the Chariot military unit, allowing you to recruit and deploy Chariots in combat.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Chariots](https://anno.land/en/anno-117-skills/streitwagen/)

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# Recruitment Drive (Clever Minds)
A Civic category skill that grants legendary specialists focused on Culture, Religion, or Research.
## Basic Information
| Field | Value |
|-------|-------|
| **English Name** | Recruitment Drive |
| **German Name** | Kluge Koepfe |
| **Translation** | Clever Minds |
| **Category** | Civic |
| **Skill Type** | Repeatable Research |
| **Initial Cost** | 1,500,000 Knowledge |
## Effect
Yields a randomly-selected **Legendary Specialist** focusing on one of the following areas:
- Culture
- Religion
- Research
## Notes
- This is a **Repeatable Research** skill, meaning it can be researched multiple times
- Each subsequent research increases the cost significantly
- Located at the end of the Civic skill tree branch
- Provides one of the most valuable rewards: Legendary-tier specialists
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
- [Anno.land Skills Database](https://anno.land/en/anno-117-skills/kluge-koepfe/)

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# Co-ordinated Volleys
**Entity Type:** Skill
**German Name:** Koordinierte Salven
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Base Cost | 11,800 Knowledge |
## Description
Increases the attack speed of all defensive Towers. This skill is part of the Military category, which improves military units on land and sea, unlocks new unit types, and provides upgrades for defensive buildings including Towers, Walls, and recruitment buildings.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Attack speed | Towers | +10% |
## Unlock Requirements
As a Discovery type skill, Co-ordinated Volleys must be reached through a research path in the skill tree. It requires 11,800 Knowledge to unlock.
## Related Skills
Other Military category skills include:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover Positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisional Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armoursmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/koordinierte-salven/)

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# Concordance Research
**Entity Type:** Skill
**German Name:** Konkordanzforschung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Inspiration |
## Description
Concordance Research is a Civic category Inspiration skill in Anno 117. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As an Inspiration type skill, it is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated Knowledge, and you must fulfill another requirement (e.g., building a specific structure or reaching a milestone). Once you have unlocked a node, you can use it as a starting point for further research.
## Effects
This skill serves as an Inspiration node, unlocking additional research paths in the Civic skill tree.
## Unlock Requirements
- **Knowledge Required:** 1,701 Knowledge
- **Special Condition:** Have 500 Romanised and 500 Celtic Population
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/konkordanzforschung/)

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# Conservation Ordinance
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | Unknown |
## Description
Conservation Ordinance is a Civic skill that reduces water consumption for public services. Public buildings that use water will need less water to function, making water management more efficient across your cities.
## Effects
Grants Effect: **Water-dependent Public Services**
| Scope | Effect | Value |
|-------|--------|-------|
| Water-dependent Public Services | Water consumption | -20% |
Public Buildings that use water need less water to function.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cohabitive Collaboration
- Cognoscentic Research
- Concordance Research
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Populist Research
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Conservation Ordinance](https://anno.land/en/anno-117-skills/erhaltungsverordnung/)

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# Cover Positions
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 36,000 |
## Description
Cover Positions is a Military skill that improves the stats of all Archer troops. This skill enhances archer units by boosting their morale and toughness, making them more effective in combat.
## Effects
Grants Effect: **Archers**
| Stat | Bonus |
|------|-------|
| Morale | +50 |
| Toughness | +1 |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Cover Positions](https://anno.land/en/anno-117-skills/deckungspositionen/)

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# Cult of Cernunnos
**Entity Type:** Skill
**German Name:** Kult des Cernunnos
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 32,000 Knowledge |
## Description
Cult of Cernunnos is a Civic skill that unlocks Cernunnos, a Deity focused on forests, Albionic production, and the Health Attribute. This skill belongs to the Celtic religious path available in Albion.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills make managing your cities significantly easier.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Deity Unlock | Cernunnos | Enabled |
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | 32,000 |
| Cultural Path | Choose the Celtic path in Albion |
| Population | Host Smiths in your realm |
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/kult-des-cernunnos/)

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# Cult of Epona
**Entity Type:** Skill
**German Name:** Epona-Kult
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 180,000 Knowledge |
## Description
Cult of Epona is a Civic skill that unlocks Epona, a Deity focused on animals, especially horses. This skill belongs to the Celtic religious path available in Albion.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills make managing your cities significantly easier.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Deity Unlock | Epona | Enabled |
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | 180,000 |
| Cultural Path | Choose the Celtic path in Albion |
| Population | Host Elders in your realm |
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/epona-kult/)

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# Cult of Mercury-Lugus
**Entity Type:** Skill
**German Name:** Kult des Merkur Lugus
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 32,000 Knowledge |
## Description
Cult of Mercury-Lugus is a Civic skill that unlocks Mercury-Lugus, a Deity focused on high-quality crafting and trade. This skill belongs to the Roman religious path available in Albion.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills make managing your cities significantly easier.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Deity Unlock | Mercury-Lugus | Enabled |
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | 32,000 |
| Cultural Path | Choose the Roman path in Albion |
| Population | Host Mercators in your realm |
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/kult-des-merkur-lugus/)

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# Cult of Minerva
**Entity Type:** Skill
**German Name:** Kult der Minerva
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 11,800 Knowledge |
## Description
Cult of Minerva is a Civic skill that unlocks Minerva, a deity focused on knowledge, teaching, and the fine art of weaving.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills make managing your cities significantly easier.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Deity Unlock | Minerva | Enabled |
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | 11,800 |
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/kult-der-minerva/)

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# Day Watch
**Entity Type:** Skill
**German Name:** Tagwache
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Day Watch is a Civic category skill that enhances the effectiveness of Custodes buildings. When researched, Custodes provide even more Happiness to nearby buildings.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Happiness | Custodes | +1 |
## Unlock Requirements
- **Knowledge Required:** 64,000
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Day Watch](https://anno.land/en/anno-117-skills/tagwache/)

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# Depotism
**Entity Type:** Skill
**German Name:** Depotismus
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Cost | 220,000 Knowledge |
## Description
Depotism is an Economic skill that allows players to build additional Depot buildings on their islands. This Discovery-type skill requires reaching it through the research tree, meaning players must first unlock prerequisite skills before being able to research it.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Depot Permit | Islands | +1 |
Allows you to build one more Depot on your islands.
## Unlock Requirements
- **Skill Type:** Discovery - Must be reached through a research path in the skill tree
- **Cost:** 220,000 Knowledge
- **Prerequisites:** Requires reaching the skill through prior research nodes
## Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/depotismus/)

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# Depots
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 4,800 |
## Description
Depots is an Economic skill that unlocks the Depot harbour building. When built, Depots increase the island's maximum storage capacity, providing essential infrastructure for managing goods across your settlements.
## Effects
**Unlocks Harbour Building:** Depot
Grants Effect: **Depot Permit**
| Stat | Bonus |
|------|-------|
| Depot Permit | +1 |
Allows you to build one more Depot on your islands.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Depots](https://anno.land/en/anno-117-skills/depots/)

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# Deep Depots
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Repeatable Research |
| Knowledge Cost | 1,500,000 (initial, increases with each level) |
## Description
Deep Depots is an Economy skill that grants additional Depot building permits. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is a Repeatable Research-type skill. These are the most expensive research options and are found at the end of the skill tree. The unique aspect of repeatable research is that they can be researched multiple times. However, the costs and research duration increase drastically with each level. The first research costs 1.5 million Knowledge.
## Effects
| Effect | Description |
|--------|-------------|
| Depot Permit | +1 |
| Benefit | Allows you to build one more Depot on your islands |
## Unlock Requirements
This is a Repeatable Research-type skill located at the end of the skill tree. To unlock it, you must first progress through the research path leading to it.
**Knowledge Required:** 1,500,000 Knowledge (initial cost, increases with each level)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Better Bellows
- Beneath Bedrock
- Blind Faith
- Blood of Terra
- Cyclopedic Research
- Depotism
- Depots
- Drainage
- Duct Irrigation
- Extra Horse Power
- Firmer Foundations
- Fish Markets
- Gobannus-Model Bellows
- Harbour Grandmastery
- Harbourmastery
- Healthy Competition
- Honeyed Arbour
- Hurried Horrea
- Hushing
- Latin Research
- Mackerel Hauling
- Marsh Services
- Metallurgical Research
- Monumental Research
- Paved Roads
- Phlogistic Research
- Pier-to-Pier Trading
- Quays
- Raising Sluices
- Replanting
- Reservoirs
- Safe Havens
- Seaport Specification
- Sewing Circles
- The Flight of Birds
- Trading Post Improvements
- Ulex & Agogae
- Untapped Soil
- Villa Retinue
- Vino Veritas
- Warehouse Organisation
- Warehouse Refinement
- Water Conservation
- Well-Ordered Warehouses
- Wetland Research
- Woodland Rebirth
## Source
- [anno.land - Deep Depots](https://anno.land/en/anno-117-skills/die-tiefen-des-lagers/)

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# Shrine Staffing
**Entity Type:** Skill
**German Name:** Goettliche Schreine (Divine Shrines)
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Repeatable Research |
| Base Cost | 1,500,000 Knowledge |
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Shrine Permit | Islands | +1 |
## Description
Allows you to build one more Shrine of any kind on your Islands. As a Repeatable Research skill, it can be researched multiple times, with each subsequent level costing significantly more Knowledge. The first research costs 1.5 million Knowledge.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
## Skill Tree Position
Located at the end of the Civic skill tree branch. Repeatable Research skills are the most expensive and can be upgraded indefinitely, though costs escalate dramatically with each level.
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/goettliche-schreine/)

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# Dominion Research
An Anno 117: Pax Romana skill in the Military category.
## Overview
| Property | Value |
|----------|-------|
| Name | Dominion Research |
| Category | Military |
| Type | Inspiration |
| German Name | Herrschaftsforschung |
## Unlock Requirements
Inspiration skills require two conditions to unlock:
1. **Knowledge Requirement:** Generate at least 9,000 Knowledge
2. **Action Requirement:** Conquer 1 Island
## Description
Military skills improve your military units on land and at sea, or unlock completely new unit types. You can also unlock powerful upgrades for your defensive buildings, including towers, walls, and recruitment buildings.
Dominion Research is an Inspiration-type skill positioned deeper in the research tree. Once unlocked, this node can serve as a starting point for further research.
## Related Skills
Other Military category skills include:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover Positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manoeuvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisional Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armoursmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land](https://anno.land/en/anno-117-skills/herrschaftsforschung/)

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# Drainage
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 32,000 |
## Description
Drainage is an Economic skill that enables the draining of Albion's swampy marshes to create solid, arable land. This skill is essential for expanding buildable and farmable territory in the wetland regions of Albion.
## Effects
Unlocks Infrastructure: **Drainage Channel and Sluice Gate**
Enables the draining of Albion's swampy marshes to create solid, arable land.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock.
**Prerequisites:**
- Choose the Roman path in Albion
- Host Mercators in your realm
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Drainage](https://anno.land/en/anno-117-skills/drainage/)

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# Duct Irrigation
**Entity Type:** Skill
**German Name:** Feldbewasserung
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Base Cost | 64,000 Knowledge |
## Description
Allows all farms to benefit from cistern irrigation, increasing their productivity. This skill unlocks the Aqueduct Boost: Farms feature, enabling farms that would otherwise be outside the aqueduct range to still receive irrigation benefits.
Economic skills improve production capabilities by enhancing production buildings, increasing workforce, or unlocking new mechanics.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Unlocks | Farms | Aqueduct Boost: Farms |
| Benefit | All Farms | Can benefit from cistern irrigation |
| Result | Farm Productivity | Increased productivity |
## Unlock Requirements
This is a Discovery-type skill, meaning it must be reached through a research path in the skill tree. Requires 64,000 Knowledge to research.
## Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/feldbewaesserung/)

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- **Harbour Grandmastery** - Advanced harbor mastery
### Specialty Skills
- **Healthy Competition** (Gesunder Wettbewerb) - Competition bonuses
- [Healthy Competition](./healthy-competition.md) (Gesunder Wettbewerb) - Repeatable Research, grants random Legendary Specialist (Economy/Finance/Nature)
- **Abyssal Invocation** - Deep resource extraction
- **The Flight of Birds** - Bird-related bonuses (augury)
- **Beneath Bedrock** - Deep mining capabilities

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# Empyrean Research
**Entity Type:** Skill
**German Name:** Empyreische Forschung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Inspiration |
## Description
Empyrean Research is a Civic category Inspiration skill in Anno 117. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As an Inspiration type skill, it is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated Knowledge, and you must fulfill another requirement (e.g., building a specific structure or reaching a milestone). Once you have unlocked a node, you can use it as a starting point for further research.
## Effects
This skill serves as an Inspiration node, unlocking additional research paths in the Civic skill tree.
## Unlock Requirements
- **Knowledge Required:** 9,000 Knowledge
- **Special Condition:** Reach 25,000 Devotion for a Patron Deity
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/empyreische-forschung/)

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# Encampment Errands
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 375,000 |
## Description
Encampment Errands is a Military skill that reduces the maintenance costs of troops while they are stationed in encampments. This skill helps reduce the ongoing upkeep expenses for your military forces when they are garrisoned.
## Effects
Grants Effect: **Troops**
| Stat | Bonus |
|------|-------|
| Maintenance Cost while encamped | -30% |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Encampment Errands](https://anno.land/en/anno-117-skills/beschaeftigung-im-castrum/)

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# Cyclopedic Research
**Entity Type:** Skill
**German Name:** Enzyklopaedische Forschung
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | 17,000 |
## Description
Cyclopedic Research is an Economic category skill of the Inspiration type. Economic skills primarily improve your production by enhancing production buildings, increasing your workforce, or unlocking entirely new mechanics.
As an Inspiration-type skill, Cyclopedic Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated knowledge, and you must fulfill a secondary requirement such as establishing trade routes.
## Effects
Once unlocked, this skill node serves as a starting point for further research in the Economic skill tree.
## Unlock Requirements
- Establish **5 Inter-regional Trade Routes**
- Produce at least **17,000 Knowledge**
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Cyclopedic Research](https://anno.land/en/anno-117-skills/enzyklopaedische-forschung/)

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# Epona's Hoofbeat
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 360,000 |
## Description
Epona's Hoofbeat is a Civic skill that grants a powerful Belief area effect centered on the Equitum Campus. Buildings near an Equitum Campus will produce Belief, enhancing the spiritual satisfaction of nearby residents.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Equitum Campus | Belief area effect +2 |
| Benefit | Buildings near an Equitum Campus will produce Belief |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
Requires 360,000 Knowledge to research.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Artificer Intelligence
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Populist Research
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Epona's Hoofbeat](https://anno.land/en/anno-117-skills/eponas-hufschlag/)

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# Cognoscentic Research
**Entity Type:** Skill
**German Name:** Expertenforschung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Inspiration |
## Description
Cognoscentic Research is a Civic category Inspiration skill in Anno 117. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As an Inspiration type skill, it is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated Knowledge, and you must fulfill another requirement (e.g., building a specific structure or reaching a milestone). Once you have unlocked a node, you can use it as a starting point for further research.
## Effects
This skill serves as an Inspiration node, unlocking additional research paths in the Civic skill tree.
## Unlock Requirements
- **Knowledge Required:** 1,404 Knowledge
- **Special Condition:** Make use of 5 Specialists on one Island
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/expertenforschung/)

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# Fabulae Togatae
**Entity Type:** Skill
**German Name:** Fabulae Togatae
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 220,000 Knowledge |
## Description
Fabulae Togatae is a Civic category skill that increases the effect range of Theatres. This means residences and other buildings can benefit from a nearby Theatre even when positioned further away.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Effect Range | Theatres | -20% (increased coverage) |
**Scope:** All islands
The -20% effect range value means Theatres require 20% less distance to reach buildings, effectively extending their coverage area.
## Unlock Requirements
- **Knowledge Required:** 220,000 Knowledge
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/fabulae-togatae/)

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# Firmer Foundations
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 360,000 |
## Description
Firmer Foundations is an Economic skill that expands construction possibilities for harbour buildings. Economic skills primarily improve your production by enhancing production buildings, increasing workforce, or unlocking entirely new mechanics.
## Effects
- **Unlocks:** Allows the placement of Harbour Buildings in water
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Firmer Foundations](https://anno.land/en/anno-117-skills/festere-fundamente/)

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# Fish Markets
**Entity Type:** Skill
**German Name:** Fischmarkte
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Base Cost | 11,800 Knowledge |
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Income area effect | Fishing Hut and Cockle Picker | +3 |
## Description
Grants an Income area effect to Fishing Huts and Cockle Pickers. Buildings near your Fishing Huts will produce Income, adding an economic benefit to your fishing infrastructure.
As a Discovery-type skill, Fish Markets must be reached through a research path in the skill tree. Some discoveries may also require specific conditions to be unlocked, such as housing a particular population type in Albion.
## Skill Tree Position
Located within the Economy category of the skill tree. This skill enhances the economic value of fishing-related buildings by providing passive income generation.
## Related Skills
Other Economy category skills include:
- Albionic Pillars
- Aqua Arborica
- Beneath Bedrock
- Better Bellows
- Blind Faith
- Blood of Terra
- Cyclopedic Research
- Depotism
- Depots
- Deep Depots
- Drainage
- Duct Irrigation
- Firmer Foundations
- Gobannus-Model Bellows
- Great Seaport City
- Harbourmastery
- Honeyed Arbour
- Hurried Horrea
- Hushing
- Latin Research
- Mackerel Hauling
- Monumental Research
- Paved Roads
- Phlogistic Research
- Quays
- Raising Sluices
- Replanting
- Reservoirs
- The Flight of Birds
- Trading Post Improvements
- Ulex & Agogae
- Untapped Soil
- Villa Retinue
- Vino Veritas
- Water Conservation
- Well-Ordered Warehouses
- Wetland Research
- Woodland Rebirth
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/fischmaerkte/)

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# The Flight of Birds
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
The Flight of Birds is an Economy skill that enhances Bird Charmer buildings with improved productivity and terrain flexibility. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Effects
| Effect | Target | Description |
|--------|--------|-------------|
| Productivity | Bird Charmer | +25% |
| Terrain | Bird Charmer | Can use forests |
| Terrain | Bird Charmer | Can use meadows |
| Placement | Bird Charmer | Can be placed at the edge of marshes with no loss in productivity |
## Unlock Requirements
- **Knowledge Required:** 750,000 Knowledge
- **Type:** Discovery (must be reached via a research path)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - The Flight of Birds](https://anno.land/en/anno-117-skills/der-flug-der-voegel/)

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# Funeral Games of Tailteann
**Entity Type:** Skill
**German Name:** Spiele von Tailteann
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 32,000 Knowledge |
## Description
Funeral Games of Tailteann is a Civic skill that increases the effect range of Recreation Grounds across all your islands. This skill belongs to the Celtic path available in Albion.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills make managing your cities significantly easier.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Effect Range | Recreation Ground | +20% |
The effect increases the distance at which residences and other buildings benefit from a nearby Recreation Ground.
## Unlock Requirements
| Requirement | Description |
|-------------|-------------|
| Knowledge | 32,000 |
| Cultural Path | Choose the Celtic path in Albion |
| Population | Host Smiths in your realm |
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/spiele-von-tailteann/)

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# Generous Hospitality
**Entity Type:** Skill
**German Name:** Grosszuegige Gastfreundschaft
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Generous Hospitality is a Civic skill that expands your administrative capabilities by granting an additional Officium building permit. The Officium is a specialist building that accommodates Specialists in your cities, providing valuable bonuses and enhancements.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodia services. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect | Description |
|--------|-------------|
| Officium Permit | +1 |
| Unlocks | Allows you to build one more Officium on your islands |
## Unlock Requirements
- **Knowledge Required:** 64,000 Knowledge
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills in the Hospitality skill line:
- [Hospitality](./hospitality.md) - The base skill that unlocks the Officia building and grants the first Officium Permit
- [Warmer Hospitality](./warmer-hospitality.md) - Another skill in the hospitality line (360,000 Knowledge)
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/grosszuegige-gastfreundschaft/)

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# Great Seaport City
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Great Seaport City (also known as Abyssal Invocation) is an Economy skill that expands the maximum offshore building range from the shore. Economy skills improve production, increase workforce, or unlock completely new mechanics.
## Effects
| Effect | Description |
|--------|-------------|
| Max. Offshore Building Range | Increases range from shore |
| Benefit | Allows placement of buildings even further away from the coast |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Große Seehafenstadt](https://anno.land/en/anno-117-skills/grosse-seehafenstadt/)

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# Harbourmastery
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 18,000 |
## Description
Harbourmastery is an Economic skill that expands building options in Albion. It allows the placement of Albion's Coastal Production Buildings in water, enabling more flexible coastal city layouts and production setups.
## Effects
- Allows the placement of Albion's Coastal Production Buildings in water
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Harbourmastery](https://anno.land/en/anno-117-skills/seehafen-albions/)

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# Hurried Horrea
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 92,000 |
## Description
Hurried Horrea is an Economy skill that increases the loading speed at all Warehouses. When unlocked, carts load and unload goods at Warehouses more quickly, improving logistics efficiency across your settlements.
Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
## Effects
Grants Effect: **Warehouses**
| Scope | Effect | Value |
|-------|--------|-------|
| Warehouses | Loading Speed | +25% |
Increases the speed that carts load/unload goods at all Warehouses.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Hurried Horrea](https://anno.land/en/anno-117-skills/hastige-horrea/)

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# Hazard Fighters
**Entity Type:** Skill
**German Name:** Gefahrenbekampfung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 92,000 |
## Description
Hazard Fighters is a Civic category skill that enhances the fire safety capabilities of Vigiles. When researched, Vigiles provide even more Fire Safety to nearby buildings, improving protection against fire hazards throughout your city.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Fire Safety area effect | Vigiles | +1 |
## Unlock Requirements
- **Knowledge Required:** 92,000
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Hazard Fighters](https://anno.land/en/anno-117-skills/gefahrenbekaempfung/)

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# Healthy Competition
**Entity Type:** Skill
**German Name:** Gesunder Wettbewerb
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Repeatable Research |
| Base Cost | 1,500,000 Knowledge |
## Description
Grants a randomly selected Legendary Specialist focused on Economy, Finance, and Nature. As a Repeatable Research skill, it can be researched multiple times, with each subsequent level costing significantly more Knowledge.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Grants | Player | Random Legendary Specialist (Economy/Finance/Nature) |
## Unlock Requirements
Located at the end of the Economic skill tree branch. Repeatable Research skills are the most expensive and can be upgraded indefinitely, though costs escalate dramatically with each level. The first research costs 1.5 Million Knowledge.
## Related Skills
Other Economic category skills include:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/gesunder-wettbewerb/)

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# Hippocratic Corps
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 36,000 |
## Description
Hippocratic Corps is a Civic skill that increases the number of disease-fighting patrols available. When unlocked, you gain an additional Medici patrol to help combat disease outbreaks in your settlements.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
## Effects
Grants Effect: **Medici**
| Scope | Effect | Value |
|-------|--------|-------|
| Medici | Available patrols | +1 |
Increases the number of disease-fighting teams patrolling the streets.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Artificer Intelligence
- Asclepian Codices
- Cerere et Baccho
- Cohabitive Collaboration
- Cognoscentic Research
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Populist Research
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Hippocratic Corps](https://anno.land/en/anno-117-skills/hippokratisches-korps/)

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# Honeyed Arbour
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Honeyed Arbour is an Economy skill that enhances Apiary (beekeeper) buildings with improved productivity and terrain flexibility. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Effects
| Effect | Target | Description |
|--------|--------|-------------|
| Productivity | Apiaries (Beekeepers) | +25% |
| Terrain | Apiaries | Can use forests |
| Placement | Apiaries | Do not lose productivity from nearby forests |
## Unlock Requirements
- **Knowledge Required:** 750,000 Knowledge
- **Type:** Discovery (must be reached via a research path)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Honeyed Arbour](https://anno.land/en/anno-117-skills/honigsuesser-flug/)

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# Hospitality
**Entity Type:** Skill
**German Name:** Gastfreundschaft
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 11,800 |
## Description
Hospitality is a Civic skill that unlocks the Officia specialist building, allowing you to accommodate Specialists in your cities. Specialists provide valuable bonuses and enhancements to various aspects of your empire.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodia services. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks Specialist Building | Officia |
| Officium Permit | +1 |
| Grants | Allows you to build one Officium on your islands to accommodate Specialists |
## Unlock Requirements
- **Knowledge Required:** 11,800 Knowledge
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other skills in the Hospitality skill line:
- [Warmer Hospitality](./warmer-hospitality.md) - Officium Permit +1, allows building one more Officium on your islands (360,000 Knowledge)
- Generous Hospitality (Grosszuegige Gastfreundschaft) - Another skill in the hospitality line granting additional Officium permits
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/gastfreundschaft/)

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# Hushing
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 46,000 |
## Description
Hushing is an Economic skill that unlocks the Aqueduct Boost for Mines. This allows all mines to benefit from hydraulics via aqueducts, significantly increasing their productivity. Hushing was a historical Roman mining technique that used water released from reservoirs to expose ore deposits.
## Effects
Unlocks: **Aqueduct Boost: Mines**
- Allows all mines to benefit from hydraulics via aqueducts
- Increases mine productivity when connected to the aqueduct system
## Unlock Requirements
- Choose the Celtic path in Albion
- Host Smiths in your realm
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Hushing](https://anno.land/en/anno-117-skills/hydraulischer-bergbau/)

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# Imperial Parades
**Entity Type:** Skill
**German Name:** Imperiale Paraden
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 5,900 |
## Description
Imperial Parades is a Civic category skill that grants a Prestige area effect to Barracks. Buildings near a Barracks will produce Prestige.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Prestige area effect | Barracks | +2 |
## Unlock Requirements
- **Knowledge Required:** 5,900
- **Special Condition:** Choose the Celtic path in Albion and host Smiths in your realm
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Imperial Parades](https://anno.land/en/anno-117-skills/imperiale-paraden/)

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# Inventive Spirit (Artificer Intelligence)
**Entity Type:** Skill
**German Name:** Erfindergeist
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
## Description
Artificer Intelligence (Erfindergeist) is a Civic category Discovery skill in Anno 117. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research them, you must first reach them via a research path. Some discoveries require fulfilling additional conditions before they can be unlocked - for example, hosting a specific population type in Albion.
## Effects
- **Siege Workshop: Knowledge area effect +2**
- Buildings near a Siege Workshop will produce Knowledge
## Unlock Requirements
- **Knowledge Required:** 5,900 Knowledge
- **Special Condition:** Choose the Roman path in Albion and host Mercators in your realm
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/erfindergeist/)

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# Large Loans
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 92,000 |
## Description
Large Loans is a Civic skill that unlocks the ability to take out large loans with rival factions. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Large Loan |
| Benefit | Allows you to take out a large loan with a Rival |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Artificer Intelligence
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Large Loans](https://anno.land/en/anno-117-skills/grosse-darlehen/)

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# Latin Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Inspiration |
| Knowledge Cost | 500 |
## Description
Latin Research is an Economy skill that serves as a key unlocking node in the research tree. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is an Inspiration-type skill, which is placed deeper in the research tree and must be unlocked through specific conditions. Each Inspiration node has two requirements: a certain amount of generated knowledge, and a secondary condition such as building a specific structure or fulfilling another prerequisite. Once unlocked, it can serve as a starting point for further research.
## Effects
| Effect | Target | Description |
|--------|--------|-------------|
| Unlocks | Research Tree | Opens Latin research branch for further discoveries |
## Unlock Requirements
- **Knowledge Required:** 500 Knowledge (generated)
- **Secondary Requirement:** Establish a Trade Route in Latium
- **Type:** Inspiration (must meet both conditions to unlock)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Latin Research](https://anno.land/en/anno-117-skills/lateinische-forschung/)

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# Latrines
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 18,000 |
## Description
Latrines is a Civic skill that unlocks the Latrines amenity building. When constructed, Latrines increase Health in nearby areas, improving the overall sanitation and well-being of your population.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
## Effects
Unlocks Amenity: **Latrines**
| Scope | Effect |
|-------|--------|
| Nearby buildings | Increases Health |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cohabitive Collaboration
- Cognoscentic Research
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Populist Research
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Latrines](https://anno.land/en/anno-117-skills/latrinen/)

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# Legatic Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 1,800 |
## Description
Legatic Research is a Military skill of the Inspiration type. Inspiration skills are placed deeper in the research tree and must be unlocked by meeting two conditions: generating a specific amount of knowledge and fulfilling an additional requirement.
## Unlock Requirements
To unlock Legatic Research, you must:
1. Generate at least **1,800 Knowledge**
2. Expand your army to **5 Troops**
Once unlocked, this skill node can serve as a starting point for further research in the Military category.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Legatic Research](https://anno.land/en/anno-117-skills/legatforschung/)

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# Legionaries
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 36,000 |
## Description
Legionaries is a Military skill that unlocks the Legionaries military unit. Military skills improve your land and naval military units or unlock completely new unit types. They also allow you to unlock powerful upgrades for defensive buildings including Towers, Walls, and recruitment buildings.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Legionaries |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Legionaries](https://anno.land/en/anno-117-skills/legionaere/)

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# Legionic Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 500 |
## Description
Legionic Research is a Military skill of the Inspiration type. Inspiration skills are placed deeper in the research tree and must be unlocked by meeting two conditions: generating a specific amount of knowledge and fulfilling an additional requirement.
Military skills improve your military units on land and sea, or unlock completely new unit types. You can also unlock powerful upgrades for your defensive buildings, including towers, walls, and recruitment buildings.
## Unlock Requirements
To unlock Legionic Research, you must:
1. Generate at least **500 Knowledge**
2. Build a **Barracks**
Once unlocked, this skill node can serve as a starting point for further research in the Military category.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Legionic Research](https://anno.land/en/anno-117-skills/legionaersforschung/)

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# Lingua Romana
**Entity Type:** Skill
**German Name:** Lingua Romana
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | 32,000 Knowledge |
## Description
Lingua Romana is a Civic category skill that increases the effect range of the Grammaticus building. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Effect Range | Grammaticus | +20% |
This skill applies to all islands and increases the distance at which residences and other buildings benefit from a nearby Grammaticus.
## Unlock Requirements
- **Knowledge Required:** 32,000 Knowledge
- **Special Condition:** Choose the Roman path in Albion and host Mercators in your realm
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/lingua-romana/)

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# Mackerel Hauling
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Mackerel Hauling is an Economy skill that allows Scomber's Huts to produce fish even without access to a Mackerel Population, albeit with reduced productivity. Economy skills primarily improve production by enhancing production buildings, increasing the number of workers available, or unlocking completely new mechanics.
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path.
## Effects
| Effect | Target | Description |
|--------|--------|-------------|
| Mackerel Population | All islands | 50% |
| Production Flexibility | Scomber's Hut | Allows production without Mackerel Population |
## Unlock Requirements
- **Knowledge Required:** 64,000 Knowledge
- **Type:** Discovery (must be reached via a research path)
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Mackerel Hauling](https://anno.land/en/anno-117-skills/makrelenfang/)

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# Manipular Manouvres
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 375,000 |
## Description
Manipular Manouvres is a Military skill that improves the stats of all Legionary troops. The skill enhances the fundamental combat capabilities of legionaries, providing bonuses to morale, toughness, and shield protection.
## Effects
Grants Effect: **Legionaries**
| Stat | Bonus |
|------|-------|
| Morale | +100 |
| Toughness | +1 |
| Shield Protection | +1 |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Manipular Manouvres](https://anno.land/en/anno-117-skills/manipel-manoever/)

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# Manor Invictus
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Manor Invictus is a Military skill that improves the stats of all Governor Villas. This skill enhances your defensive capabilities by boosting the combat effectiveness of Governor Villa buildings.
## Effects
Grants Effect: **Governor Villa**
| Stat | Bonus |
|------|-------|
| Attack range | +10% |
| Ranged offence | +1 |
| Attack speed | +25% |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Manor Invictus](https://anno.land/en/anno-117-skills/manor-invictus/)

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# Marble Roads
**Entity Type:** Skill
**German Name:** Marmorstrassen
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Base Cost | ? Knowledge |
## Description
Marble Roads is a Civic category skill that unlocks Ornamental Roads, specifically the Marble Road. An ornamental road that gives small amounts of Prestige and allows for faster transportation of goods, extending the reach of buildings.
Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Unlock | Ornamental Road | Marble Road |
| Prestige Bonus | Marble Road | Small Prestige Bonus |
| Transport Speed | Marble Road | Faster Goods Transportation |
| Building Reach | Marble Road | Extended Building Reach |
## Unlock Requirements
- **Knowledge Required:** ? Knowledge
- **Secondary Requirement:** Store at least 5t Marble
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/marmorstrassen/)

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# Marsh Services
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economy |
| Type | Discovery |
| Knowledge Cost | 32,000 |
## Description
Marsh Services is an Economy skill that allows the placement of City Watch building types within the marshlands. This enables you to provide security services in areas that would otherwise be difficult to patrol due to the wet, boggy terrain.
## Effects
- **Unlocks:** Marsh Services
- Allows the placement of City Watch building types within the marshlands
## Unlock Requirements
- Choose the Celtic path in Albion
- Host Smiths in your realm
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economy category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Marsh Services](https://anno.land/en/anno-117-skills/sumpfwache/)

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# Metallurgical Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | 9,000 |
## Description
Metallurgical Research is an Economic skill that serves as an Inspiration node in the skill tree. Inspiration skills are placed deeper in the research tree and must be unlocked by meeting two conditions: generating a required amount of knowledge and fulfilling a secondary requirement.
Economic skills primarily improve your production by enhancing production buildings, increasing your workforce, or unlocking entirely new mechanics.
## Unlock Requirements
To unlock this Inspiration skill, you must:
1. Generate at least **9,000 Knowledge**
2. Open **12 Mines in Albion**
Once unlocked, this node can serve as a starting point for further research.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Metallurgical Research](https://anno.land/en/anno-117-skills/metallurgische-forschung/)

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# Metropolitan Research
**Entity Type:** Skill
**German Name:** Grossstaedtische Forschung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Inspiration |
| Knowledge Cost | 17,000 |
## Description
Metropolitan Research is a Civic category skill of the Inspiration type. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As an Inspiration-type skill, Metropolitan Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated knowledge, and you must fulfill a secondary requirement such as reaching a population milestone.
## Effects
Once unlocked, this skill node serves as a starting point for further research in the Civic skill tree.
## Unlock Requirements
- Reach **25,000 total Global Population**
- Produce at least **17,000 Knowledge**
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
- [anno.land - Metropolitan Research](https://anno.land/en/anno-117-skills/grossstaedtische-forschung/)

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# Monumental Research
**Entity Type:** Skill
**German Name:** Monumentale Forschung
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | 9,000 |
## Description
Monumental Research is an Economic category skill of the Inspiration type. Economic skills improve production capabilities by enhancing production buildings, increasing the number of available workers, or unlocking completely new mechanics.
As an Inspiration-type skill, Monumental Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated knowledge, and you must fulfill a secondary requirement such as constructing specific buildings.
## Effects
Once unlocked, this skill node serves as a starting point for further research in the Economic skill tree, particularly for monument-related research paths.
## Unlock Requirements
- Construct **5 Aqueducts** in Latium
- Produce at least **9,000 Knowledge**
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Paved Roads
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Monumental Research](https://anno.land/en/anno-117-skills/monumentale-forschung/)

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# Multi-task Menders
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 110,000 |
## Description
Multi-task Menders is a Military skill that enhances the efficiency of Repair Cranes by allowing them to repair multiple ships simultaneously. This skill is essential for maintaining larger fleets during extended naval operations.
## Effects
Grants Effect: **Repair Crane**
| Stat | Bonus |
|------|-------|
| Simultaneous repairs | +1 |
Increases the number of ships that one Repair Crane can repair simultaneously.
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Multi-task Menders](https://anno.land/en/anno-117-skills/effizienter-reparaturkran/)

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# Nautical Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 500 |
## Description
Nautical Research is a Military skill of the Inspiration type, which means it is placed deeper in the research tree and requires specific conditions to unlock. This research focuses on naval technology and maritime capabilities, laying the groundwork for advanced ship construction and naval warfare techniques.
## Effects
This skill serves as an unlock node in the skill tree, allowing access to further nautical and naval research paths once completed.
## Unlock Requirements
As an Inspiration-type skill, Nautical Research has two conditions that must be met:
1. **Knowledge Requirement:** Generate at least 500 Knowledge
2. **Action Requirement:** Build a Shipyard
Once unlocked, this node can serve as a starting point for further research.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Navarchal Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Nautical Research](https://anno.land/en/anno-117-skills/nautische-forschung/)

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# Navarchal Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 2,205 |
## Description
Navarchal Research is a Military skill of the Inspiration type, which means it is placed deeper in the research tree and requires specific conditions to unlock. A navarch was a high-ranking naval commander in ancient times, and this research focuses on naval warfare capabilities.
## Effects
This skill serves as an unlock node in the skill tree, allowing access to further naval and military research paths once completed.
## Unlock Requirements
As an Inspiration-type skill, Navarchal Research has two conditions that must be met:
1. **Knowledge Requirement:** Generate at least 2,205 Knowledge
2. **Action Requirement:** Sink 10 ships belonging to Raiders
Once unlocked, this node can serve as a starting point for further research.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Navarchal Research](https://anno.land/en/anno-117-skills/seefahrtforschung/)

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# Night Watch
**Entity Type:** Skill
**German Name:** Nachtwache
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 8,000 |
## Description
Night Watch is a Civic category skill that increases the number of riot-fighting squads available for Custodes patrols. This allows for better coverage when managing civil unrest in your cities.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Available patrols | Custodes | +1 |
## Unlock Requirements
- **Knowledge Required:** 8,000
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Night Watch](https://anno.land/en/anno-117-skills/nachtwache/)

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# Villa Novation
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Repeatable Research |
| Knowledge Cost | 1,500,000 |
## Description
Villa Novation is a Civic skill that expands your administrative capabilities by allowing you to build additional Officium buildings on your islands. This is one of the most expensive research types and is found at the end of the skill tree. The unique aspect of Repeatable Research skills is that they can be researched multiple times, though their costs increase dramatically with each level.
## Effects
| Effect | Description |
|--------|-------------|
| Officium Permit | +1 |
| Unlocks | Allows you to build one more Officium on your islands |
## Unlock Requirements
This is a Repeatable Research skill, which requires reaching the end of the skill tree. The first research costs 1.5 million Knowledge. Each subsequent level increases the cost significantly, along with the research duration.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Populist Research
- Watchtowers
## Source
- [anno.land - Offenes Haus](https://anno.land/en/anno-117-skills/offenes-haus/)

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# Ordine Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Inspiration |
| Knowledge Cost | 9,000 |
## Description
Ordine Research is a Military skill of the Inspiration type, positioned deeper in the skill tree. Inspiration skills require two conditions to unlock: a specific amount of generated knowledge and a secondary requirement. This skill serves as a research node that can unlock further military research paths.
Military skills improve military units on land and sea, or unlock entirely new unit types. They also enable powerful upgrades for defensive buildings including towers, walls, and recruitment buildings.
## Effects
This is a research node skill that unlocks access to further skills in the Military category.
## Unlock Requirements
| Requirement | Value |
|-------------|-------|
| Knowledge Generated | 9,000 |
| Secondary Condition | Defeat a Raider |
This is an Inspiration-type skill, which means it must be unlocked before it can be researched. Once unlocked, it serves as a starting point for further research.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Ordine Research](https://anno.land/en/anno-117-skills/ordnungsforschung/)

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# Parabolics
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Parabolics is a Military skill that improves the stats of all Onager siege engines. The skill focuses on enhancing the parabolic trajectory calculations used by Onager catapults, improving both their accuracy and firing rate.
## Effects
Grants Effect: **Onager**
| Stat | Bonus |
|------|-------|
| Accuracy | +15% |
| Attack speed | +5% |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Parabolics](https://anno.land/en/anno-117-skills/parabelflug/)

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# Parmae
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 64,000 |
## Description
Parmae is a Military skill that improves the stats of all Equites Cavalry troops. The parma was a small round shield used by Roman cavalry and light infantry, providing enhanced protection and maneuverability in combat.
## Effects
Grants Effect: **Equestrian Cavalry**
| Stat | Bonus |
|------|-------|
| Morale | +25 |
| Shield Protection | +1 |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Perilous Ports
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Parmae](https://anno.land/en/anno-117-skills/parmae/)

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# Paved Roads
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Discovery |
| Knowledge Cost | 4,000 |
## Description
Paved Roads is an Economic skill that unlocks the Paved Roads road type. Paved Roads allow for faster transport of goods, thus extending the reach of buildings.
## Effects
**Unlocks Roads:** Paved Roads
## Unlock Requirements
- Store at least 5t Concrete
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Economic category:
- Albionic Research
- Aqua Arborica
- Untapped Soil
- Gobannus-Model Bellows
- Villa Retinue
- Better Bellows
- Beaver Bother
- Blind Faith
- Blood of Terra
- Depotism
- Depots
- The Flight of Birds
- Beneath Bedrock
- Deep Depots
- Drainage
- Cyclopedic Research
- Duct Irrigation
- Firmer Foundations
- Fish Markets
- Healthy Competition
- Abyssal Invocation
- Well-Ordered Warehouses
- Pier-to-Pier Trading
- Seaport Specification
- Hurried Horrea
- Raising Sluices
- Honeyed Arbour
- Hushing
- Quays
- Trading Post Improvements
- Warehouse Refinement
- Warehouse Organisation
- Latin Research
- Albionic Loyalists
- Mackerel Hauling
- Metallurgical Research
- Monumental Research
- Wetland Research
- Sewing Circles
- Replanting
- Phlogistic Research
- Albionic Pillars
- Harbourmastery
- Safe Havens
- Harbour Grandmastery
- Reservoirs
- Marsh Services
- Ulex & Agogae
- Vino Veritas
- Water Conservation
- Woodland Rebirth
- Extra Horse Power
## Source
- [anno.land - Paved Roads](https://anno.land/en/anno-117-skills/befestigte-strassen/)

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# Pax Amicitia
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | 750,000 |
## Description
Pax Amicitia is a Civic skill that unlocks the Master Negotiator ability and adds a Positive Reason for multiple diplomatic actions. Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
## Effects
| Effect | Description |
|--------|-------------|
| Unlocks | Master Negotiator |
| Benefit | Adds a Positive Reason for multiple diplomatic actions |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Civic category:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Fenixwrights
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Portitores
- Praetorian Pumps
- Public Funding
- Quarantine Research
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Pax Amicitia](https://anno.land/en/anno-117-skills/pax-amicitia/)

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# Populist Research
**Entity Type:** Skill
**German Name:** Volksnahe Forschung
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Inspiration |
## Description
Populist Research is a Civic category Inspiration skill in Anno 117. Civic skills offer many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medici, Vigiles, and Custodes. Civic skills make managing your cities significantly easier.
As an Inspiration type skill, it is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a certain amount of generated Knowledge, and you must fulfill another requirement (e.g., building a specific structure or reaching a milestone). Once you have unlocked a node, you can use it as a starting point for further research.
## Effects
This skill serves as an Inspiration node, unlocking additional research paths in the Civic skill tree.
## Unlock Requirements
- **Knowledge Required:** 2,070 Knowledge
- **Special Condition:** Build 2 Baths or 2 Forums
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Headhunting
- Asclepian Codices
- Market Forces
- Snuffing Sedition
- Well
- Cerere et Baccho
- The Art of Gift-Giving
- Empyrean Research
- Cult of Epona
- Epona's Hoofbeat
- Artificer Intelligence
- Conservation Ordinance
- Cognoscentic Research
- Fabulae Togatae
- Voluntary Vigilance
- Hospitality
- Hazard Fighters
- Seasoned to Taste
- Shrine Staffing
- Large Loans
- Metropolitan Research
- Warmer Hospitality
- Officialdom
- Hippocratic Corps
- Imperial Parades
- Recruitment Drive
- Concordance Research
- Cult of Minerva
- Cult of Cernunnos
- Cult of Mercury-Lugus
- Latrines
- Lingua Romana
- Marble Roads
- Night Watch
- Villa Novation
- Public Funding
- Aesthetic Aedificator
- Pax Amicitia
- Fenixwrights
- Portitores
- Gubernatorial Research
- Praetorian Pumps
- Cohabitive Collaboration
- Quartermastery
- Quinquiremes
- Right to Repair
- Sanitary Measures
- Sacral Spaces
- Legally Enshrined
- Solutio Ad Hominem
- Funeral Games of Tailteann
- Municipal Research
- Day Watch
- Trireme
- Devotional Research
- Via Tributum
- Villa Visitation
- Watchtowers
## Source
Data from [anno.land](https://anno.land/en/anno-117-skills/volksnahe-forschung/)

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# Perilous Ports
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Military |
| Type | Discovery |
| Knowledge Cost | 180,000 |
## Description
Perilous Ports is a Military skill that improves the stats of all Trading Posts. This skill enhances the defensive capabilities of your trading infrastructure, making your commercial outposts more formidable against attacks.
## Effects
Grants Effect: **Trading Posts**
| Stat | Bonus |
|------|-------|
| Ranged offence | +5 |
| Attack speed | +25% |
| Hitpoints | +50% |
## Unlock Requirements
This is a Discovery-type skill, which makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it via a research path. Some discoveries require additional conditions to unlock, such as housing a specific population type in Albion.
## Related Skills
Other skills in the Military category:
- Aegis Research
- Aux In, Aux Out
- Axe-Bearers
- Balearic Ballistics
- Encampment Errands
- Carpe Civitas
- Cover positions
- Multi-task Menders
- Equicurrian Chariots
- Featherweight Frames
- Sturdy Construction
- Plated Hulls
- Rammed Earth
- Dominion Research
- Here Come The Cavalry
- Imperial Measures
- Camp Campaigning
- Cataphractarii
- Co-ordinated Volleys
- Legatic Research
- Legionaries
- Legionic Research
- Manipular Manouvres
- Manor Invictus
- Nautical Research
- Ordine Research
- Parabolics
- Parmae
- Rain Of Pain
- Praetorians
- Bargain Palisades
- Pro Domo
- Provisinal Castra
- Vitruvius-class Crossbeams
- Repair Cranes
- Armousmithing
- Shipwright Studies
- Shipboard Scorpiones
- Protective Entourage
- Catapult Carriers
- Navarchal Research
- Scorpiones
- Spathas
- Brick By Brick
- Another Brick In The Wall
- Stone Walls
- Slingers
- Chariots
- Sword and Sald
- Tuatha De Danann
- Tower Ballistae
- Tower Contiguity
- Valetudinaria
- Cautious Greeting
- Tacking
- Target Practice
## Source
- [anno.land - Perilous Ports](https://anno.land/en/anno-117-skills/befestigte-kontore/)

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# Phlogistic Research
**Entity Type:** Skill
## Properties
| Field | Value |
|-------|-------|
| Category | Economic |
| Type | Inspiration |
| Knowledge Cost | 1,503 |
## Description
Phlogistic Research is an Economic Inspiration skill. Economic skills primarily improve your production by enhancing production buildings, increasing workforce, or unlocking entirely new mechanics.
As an Inspiration-type skill, Phlogistic Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a specific amount of generated knowledge, and you must fulfil another requirement. Once unlocked, this node can serve as a starting point for further research.
## Unlock Requirements
- Generate at least **1,503 Knowledge**
- Store **150t Charcoal** in Latium
## Related Skills
Other skills in the Economic category:
- [Blind Faith](./blind-obedience.md)
- [Cyclopedic Research](./encyclopedic-research.md)
- [Extra Horse Power](./additional-horsepower.md)
- [Gobannus-Model Bellows](./bellows-of-gobannus.md)
- [Hurried Horrea](./hasty-horrea.md)
- [Latin Research](./latin-research.md)
- [Mackerel Hauling](./mackerel-fishing.md)
- [Monumental Research](./monumental-research.md)
- [The Flight of Birds](./flight-of-birds.md)
- [Ulex & Agogae](./ulex-agogae.md)
- [Villa Retinue](./servants.md)
- [Water Conservation](./water-conservation.md)
## Source
- [anno.land - Phlogistic Research](https://anno.land/en/anno-117-skills/phlogistikforschung/)

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# Fenixwrights
**Entity Type:** Skill
**German Name:** Phoenix aus der Asche
## Properties
| Field | Value |
|-------|-------|
| Category | Civic |
| Type | Discovery |
| Knowledge Cost | Unknown |
## Description
Fenixwrights is a Civic category skill that improves the efficiency of fire-fighting services. Fire-fighting squads (Vigiles) rebuild ruined buildings more quickly after extinguishing fires.
Civic skills provide many upgrades for city administration, ranging from powerful attribute area effects to improvements for Medicis, Vigiles, and Custodias. Civic skills greatly facilitate the management of your cities.
As a Discovery type skill, it makes up the majority of skills in the Anno 117 skill tree. To research it, you must first reach it through a research path. Some discoveries require additional conditions to unlock, such as hosting a specific population type in Albion.
## Effects
| Effect Type | Target | Value |
|-------------|--------|-------|
| Rebuild Time | Vigiles | -50% |
## Unlock Requirements
- **Knowledge Required:** Unknown
- **Research Path:** Must be reached through the Civic skill tree
## Related Skills
Other Civic category skills include:
- Aleatoria
- Alliance Treaties
- Asclepian Codices
- Cerere et Baccho
- Cognoscentic Research
- Cohabitive Collaboration
- Concordance Research
- Conservation Ordinance
- Cult of Cernunnos
- Cult of Epona
- Cult of Mercury-Lugus
- Cult of Minerva
- Day Watch
- Devotional Research
- Empyrean Research
- Epona's Hoofbeat
- Fabulae Togatae
- Funeral Games of Tailteann
- Gubernatorial Research
- Hazard Fighters
- Headhunting
- Hippocratic Corps
- Hospitality
- Imperial Parades
- Large Loans
- Latrines
- Legally Enshrined
- Lingua Romana
- Marble Roads
- Market Forces
- Metropolitan Research
- Municipal Research
- Night Watch
- Officialdom
- Pax Amicitia
- Portitores
- Praetorian Pumps
- Public Funding
- Quartermastery
- Quinquiremes
- Recruitment Drive
- Right to Repair
- Sacral Spaces
- Sanitary Measures
- Seasoned to Taste
- Shrine Staffing
- Snuffing Sedition
- Solutio Ad Hominem
- The Art of Gift-Giving
- Trireme
- Via Tributum
- Villa Novation
- Villa Visitation
- Voluntary Vigilance
- Warmer Hospitality
- Watchtowers
- Well
## Source
- [anno.land - Fenixwrights](https://anno.land/en/anno-117-skills/phoenix-aus-der-asche/)

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