120 lines
5.5 KiB
Markdown
120 lines
5.5 KiB
Markdown
# Buildings
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All production, service, and infrastructure buildings in Anno 117.
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## Categories
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### Raw Materials Production
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- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
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- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood from forest (Albion)
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- [Oat Farm](./oat-farm.md) - Produces Oats
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- [Hemp Farm](./hemp-farm.md) - Produces Hemp
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- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
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### Forest Camps
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- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal from forest
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- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal
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### Fisheries
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- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
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- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
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- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
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- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
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### Processing
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- [Sawmill](./sawmill.md) - Logs to Timber
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- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
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- [Spinner](./spinner.md) - Hemp to Tunics
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- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
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- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
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- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
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- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
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### Quarries
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- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
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- [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone
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### Refineries
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- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand and Limestone to Concrete
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- [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite
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- [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub
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- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber (Albion)
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- [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics
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- [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles
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### Pits
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- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand
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### Mining
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- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore
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### Smelters
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- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron
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### Livestock Farms
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- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses
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### Armoury
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- [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather
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- [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron
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### Food Production (Tier II)
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- [Bakery](./bakery.md) - Produces Bread
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### Shrines
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- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects
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- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
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- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects
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- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
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- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects
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- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects
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- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
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- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects
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- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects
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- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects
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- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects
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### Amenities
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- [Well (Latium)](./well-latium.md) - Fire Safety area effect
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- [Latrine (Latium)](./latrine-latium.md) - Health area effect
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- [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect
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### City Watch
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- [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects
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- [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects
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- [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders
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### Specialist Buildings
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- [Officium (Latium)](./officium-latium.md) - Houses specialists
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- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists
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### Housing
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- [Residence (Latium)](./residence-latium.md) - Housing for Liberti through Patricians
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### Military / Recruitment
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- [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building
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- [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building
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- [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building
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### Infrastructure
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- [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub
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- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
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- [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub
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### Harbour Buildings
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- [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility
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- [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs
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- [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet
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- [Trading Pier (Latium)](./trading-pier-latium.md) - Harbour building for trading ships
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## Placement Rules
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Most buildings require:
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- **Road connection** for goods transport
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- **Warehouse in range** for storage access
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- Some have **special constraints** (coast, marsh, forest, fields, fertility)
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## Schema Reference
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See [Building Schema](../schemas/building.md) for the complete field definitions.
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