# Buildings All production, service, and infrastructure buildings in Anno 117. ## Categories ### Raw Materials Production - [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest - [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood from forest (Albion) - [Oat Farm](./oat-farm.md) - Produces Oats - [Hemp Farm](./hemp-farm.md) - Produces Hemp - [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax ### Forest Camps - [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal from forest - [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal ### Fisheries - [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines - [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel - [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles - [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels ### Processing - [Sawmill](./sawmill.md) - Logs to Timber - [Porridge Stand](./porridge-stand.md) - Oats to Porridge - [Spinner](./spinner.md) - Hemp to Tunics - [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes - [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails - [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt - [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum ### Quarries - [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks - [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone ### Refineries - [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand and Limestone to Concrete - [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite - [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub - [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber (Albion) - [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics - [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles ### Pits - [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand ### Mining - [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore ### Smelters - [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron ### Livestock Farms - [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses ### Armoury - [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather - [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron ### Food Production (Tier II) - [Bakery](./bakery.md) - Produces Bread ### Shrines - [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects - [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects - [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects - [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects - [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects - [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects - [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects - [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects - [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects - [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects - [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects ### Amenities - [Well (Latium)](./well-latium.md) - Fire Safety area effect - [Latrine (Latium)](./latrine-latium.md) - Health area effect - [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect ### City Watch - [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects - [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects - [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders ### Specialist Buildings - [Officium (Latium)](./officium-latium.md) - Houses specialists - [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists ### Housing - [Residence (Latium)](./residence-latium.md) - Housing for Liberti through Patricians ### Military / Recruitment - [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building - [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building - [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building ### Infrastructure - [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub - [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub - [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub ### Harbour Buildings - [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility - [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs - [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet - [Trading Pier (Latium)](./trading-pier-latium.md) - Harbour building for trading ships ## Placement Rules Most buildings require: - **Road connection** for goods transport - **Warehouse in range** for storage access - Some have **special constraints** (coast, marsh, forest, fields, fertility) ## Schema Reference See [Building Schema](../schemas/building.md) for the complete field definitions.