44 lines
1.5 KiB
Markdown
44 lines
1.5 KiB
Markdown
# Phlogistic Research
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**Entity Type:** Skill
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Economic |
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| Type | Inspiration |
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| Knowledge Cost | 1,503 |
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## Description
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Phlogistic Research is an Economic Inspiration skill. Economic skills primarily improve your production by enhancing production buildings, increasing workforce, or unlocking entirely new mechanics.
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As an Inspiration-type skill, Phlogistic Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a specific amount of generated knowledge, and you must fulfil another requirement. Once unlocked, this node can serve as a starting point for further research.
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## Unlock Requirements
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- Generate at least **1,503 Knowledge**
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- Store **150t Charcoal** in Latium
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## Related Skills
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Other skills in the Economic category:
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- [Blind Faith](./blind-obedience.md)
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- [Cyclopedic Research](./encyclopedic-research.md)
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- [Extra Horse Power](./additional-horsepower.md)
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- [Gobannus-Model Bellows](./bellows-of-gobannus.md)
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- [Hurried Horrea](./hasty-horrea.md)
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- [Latin Research](./latin-research.md)
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- [Mackerel Hauling](./mackerel-fishing.md)
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- [Monumental Research](./monumental-research.md)
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- [The Flight of Birds](./flight-of-birds.md)
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- [Ulex & Agogae](./ulex-agogae.md)
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- [Villa Retinue](./servants.md)
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- [Water Conservation](./water-conservation.md)
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## Source
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- [anno.land - Phlogistic Research](https://anno.land/en/anno-117-skills/phlogistikforschung/)
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