# Phlogistic Research **Entity Type:** Skill ## Properties | Field | Value | |-------|-------| | Category | Economic | | Type | Inspiration | | Knowledge Cost | 1,503 | ## Description Phlogistic Research is an Economic Inspiration skill. Economic skills primarily improve your production by enhancing production buildings, increasing workforce, or unlocking entirely new mechanics. As an Inspiration-type skill, Phlogistic Research is placed deeper in the research tree and must be unlocked. Each Inspiration node has two conditions: you need a specific amount of generated knowledge, and you must fulfil another requirement. Once unlocked, this node can serve as a starting point for further research. ## Unlock Requirements - Generate at least **1,503 Knowledge** - Store **150t Charcoal** in Latium ## Related Skills Other skills in the Economic category: - [Blind Faith](./blind-obedience.md) - [Cyclopedic Research](./encyclopedic-research.md) - [Extra Horse Power](./additional-horsepower.md) - [Gobannus-Model Bellows](./bellows-of-gobannus.md) - [Hurried Horrea](./hasty-horrea.md) - [Latin Research](./latin-research.md) - [Mackerel Hauling](./mackerel-fishing.md) - [Monumental Research](./monumental-research.md) - [The Flight of Birds](./flight-of-birds.md) - [Ulex & Agogae](./ulex-agogae.md) - [Villa Retinue](./servants.md) - [Water Conservation](./water-conservation.md) ## Source - [anno.land - Phlogistic Research](https://anno.land/en/anno-117-skills/phlogistikforschung/)