Files
anno-117-docs/docs/skills/fish-markets.md
2025-12-31 00:10:49 +01:00

1.7 KiB

Fish Markets

Entity Type: Skill

German Name: Fischmarkte

Properties

Field Value
Category Economy
Type Discovery
Base Cost 11,800 Knowledge

Effects

Effect Type Target Value
Income area effect Fishing Hut and Cockle Picker +3

Description

Grants an Income area effect to Fishing Huts and Cockle Pickers. Buildings near your Fishing Huts will produce Income, adding an economic benefit to your fishing infrastructure.

As a Discovery-type skill, Fish Markets must be reached through a research path in the skill tree. Some discoveries may also require specific conditions to be unlocked, such as housing a particular population type in Albion.

Skill Tree Position

Located within the Economy category of the skill tree. This skill enhances the economic value of fishing-related buildings by providing passive income generation.

Other Economy category skills include:

  • Albionic Pillars
  • Aqua Arborica
  • Beneath Bedrock
  • Better Bellows
  • Blind Faith
  • Blood of Terra
  • Cyclopedic Research
  • Depotism
  • Depots
  • Deep Depots
  • Drainage
  • Duct Irrigation
  • Firmer Foundations
  • Gobannus-Model Bellows
  • Great Seaport City
  • Harbourmastery
  • Honeyed Arbour
  • Hurried Horrea
  • Hushing
  • Latin Research
  • Mackerel Hauling
  • Monumental Research
  • Paved Roads
  • Phlogistic Research
  • Quays
  • Raising Sluices
  • Replanting
  • Reservoirs
  • The Flight of Birds
  • Trading Post Improvements
  • Ulex & Agogae
  • Untapped Soil
  • Villa Retinue
  • Vino Veritas
  • Water Conservation
  • Well-Ordered Warehouses
  • Wetland Research
  • Woodland Rebirth

Source

Data from anno.land