# Fish Markets **Entity Type:** Skill **German Name:** Fischmarkte ## Properties | Field | Value | |-------|-------| | Category | Economy | | Type | Discovery | | Base Cost | 11,800 Knowledge | ## Effects | Effect Type | Target | Value | |-------------|--------|-------| | Income area effect | Fishing Hut and Cockle Picker | +3 | ## Description Grants an Income area effect to Fishing Huts and Cockle Pickers. Buildings near your Fishing Huts will produce Income, adding an economic benefit to your fishing infrastructure. As a Discovery-type skill, Fish Markets must be reached through a research path in the skill tree. Some discoveries may also require specific conditions to be unlocked, such as housing a particular population type in Albion. ## Skill Tree Position Located within the Economy category of the skill tree. This skill enhances the economic value of fishing-related buildings by providing passive income generation. ## Related Skills Other Economy category skills include: - Albionic Pillars - Aqua Arborica - Beneath Bedrock - Better Bellows - Blind Faith - Blood of Terra - Cyclopedic Research - Depotism - Depots - Deep Depots - Drainage - Duct Irrigation - Firmer Foundations - Gobannus-Model Bellows - Great Seaport City - Harbourmastery - Honeyed Arbour - Hurried Horrea - Hushing - Latin Research - Mackerel Hauling - Monumental Research - Paved Roads - Phlogistic Research - Quays - Raising Sluices - Replanting - Reservoirs - The Flight of Birds - Trading Post Improvements - Ulex & Agogae - Untapped Soil - Villa Retinue - Vino Veritas - Water Conservation - Well-Ordered Warehouses - Wetland Research - Woodland Rebirth ## Source Data from [anno.land](https://anno.land/en/anno-117-skills/fischmaerkte/)