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Production Ratios Guide

Entity Type: Reference

Production ratios help you optimize supply chains by constructing the right number of production buildings based on how quickly they produce 1 talentum (1t) of goods. This makes your supply chain more efficient and allows you to produce a surplus for trade or expansion.

Understanding Production Ratios

Production chains work best when buildings are matched by their cycle times:

  • Same cycle time: 1:1 ratio (e.g., Woodcutter 30s : Sawmill 30s)
  • Different cycle times: Calculate based on output/input rates
  • Example: A Tiler takes 60s while Clay Pit takes 30s, so you need 2 Tilers per 1 Clay Pit

These ratios assume baseline production with 100% efficiency, not including the effect of technologies or specialists.


Latium Production Ratios

Liberti Tier

Good Production Ratio
Timber 1 Woodcutter (30s) + 1 Sawmill (30s)
Porridge 1 Oat Farm (60s) + 1 Porridge Stand (60s)
Tunic 1 Hemp Farm (60s) + 1 Spinner (60s)
Pileus 1 Sheep Farm (30s) + 2 Pileus Felters (60s)

Plebeians Tier

Good Production Ratio
Tiles 1 Clay Pit (30s) + 1 Charcoal Burner (30s) + 2 Tilers (60s)
Bread 2 Wheat Farms (60s) + 1 Grain Mill (30s) + 1 Charcoal Burner (30s) + 2 Bakeries (60s)
Garum 1 Salt Ponds (30s) + 2 Scomber's Shack (60s) + 3 Garum Works (90s)
Sandals 1 Pig Farm (30s) + 1 Salt Ponds (30s) + 2 Tanneries (60s) + 4 Sandal Makers (120s)
Soap 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Lavender Growers (120s) + 2 Soap Makers (60s)
Amphorae 1 Clay Pit (30s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s)
Olive Oil 4 Olive Growers (120s) + 3 Olive Presses (90s)

Equites Tier

Good Production Ratio
Concrete 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s)
Wine 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s)
Cheese Cannot be produced in Latium - trade or found a colony in Albion
Togas 3 Flax Farms (90s) + 3 Snaileries (90s) + 4 Weavers (120s) + 4 Dye Works (120s) + 2 Loom Weaveries (60s)
Brooches Cannot be produced in Latium - trade or found a colony in Albion
Writing Tablets 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s)
Fine Glass 3 Mineral Quarries (45s) + 3 Sand Refineries (45s) + 4 Mineral Crushers (60s) + 6 Glass Smelters (90s) + 4 Charcoal Burners (30s) + 8 Glassblowers (120s)
Marble 2 Marble Quarries (60s) + 3 Marble Masons (90s)

Simplified Equites Ratios

The Writing Tablets and Fine Glass production ratios are resource and manpower intensive. Here are practical alternatives for growing cities:

Writing Tablets (Simplified):

  • 1 Apiary
  • 2 Sandarac Nurseries
  • 2-3 Tabuli

With 2 Tabuli you overproduce basic resources by 0.34t/min. With 3 you underproduce by 0.17t/min.

Fine Glassware (Simplified):

  • 1 Mineral Quarry
  • 1 Sand Refinery
  • 2 Mineral Crushers
  • 2 Glass Smelters
  • 2 Charcoal Burners
  • 3 Glassblowers

This leaves spare Charcoal and excess capacity at your Mineral Crusher but involves far fewer buildings.

Patricians Tier

Good Production Ratio
Mosaics 3 Mineral Quarries (45s) + 4 Mineral Crushers (60s) + 2 Clay Pits (30s) + 2 Charcoal Burners (30s) + 8 Tessera Works (120s)
Oysters with Caviar 6 Oyster Beds (90s) + 6 Sturgeon Hatcheries (90s) + 3 Fish Gutters (45s) + 4 Epicures of Water (60s)
Bird Tongues in Aspic Cannot be produced in Latium - trade or found a colony in Albion
Necklaces* 4 Gold Washers (240s) + 1 Goldsmith (60s) + 1 Mineral Quarry (45s) + 1 Charcoal Burner (30s) + 2 Jewellers (90s)
Cloaks Cannot be produced in Latium - trade or found a colony in Albion
Loungers 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s)
Handmirrors Cannot be produced in Latium - trade or found a colony in Albion
Lyres* 4 Gold Washers (240s) + 1 Sheep Farm (30s) + 2 Stringers (90s) + 2 Sandarac Nurseries (90s) + 1 Goldsmith (60s) + 1 Charcoal Burner (30s) + 1 Gilder + 1 Lythier
Chariots Cannot be produced in Latium - trade or found a colony in Albion

Note: Necklaces and Lyres ratios are not 100% efficient because a perfect ratio requires more Gold Washers than are typically available. Both are balanced around enough output for 1t instead of a perfectly efficient ratio. You can share resources between the 2 chains to make this more efficient, or unlock Mercury-Lugus in the Hall of Fame, then increase your devotion to build Gold Mines.


Albion Production Ratios

Waders Tier

Good Production Ratio
Timber 1 Woodcutter (30s) + 1 Sawmill (30s)
Reed Shoes 1 Reed Gatherer (60s) + 2 Shoe Weavers (120s)
Tunics 1 Hemp Farm (60s) + 1 Spinner (60s)

Smiths Tier

Good Production Ratio
Wattle & Daub 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s)
Tiles 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s)
Cheese 1 Ochs Farm (60s) + 2 Dairies (120s)
Beer 2 Barley Farms (60s) + 1 Malthouse (30s) + 2 Breweries (60s) + 1 Charcoal Burner (30s)
Trousers 1 Sheep Farm (30s) + 2 Weld Crops (60s) + 3 Hosiers (90s)
Torcs 1 Copper Mine (30s) + 3 Wire Twisters (90s) + 1 Charcoal Burner (30s)
Drinking Horns 1 Tin Mine (30s) + 2 Ochs Farm (60s) + 4 Horners (120s)
Clan Shields 1 Tin Mine (30s) + 1 Copper Mine (30s) + 1 Charcoal Burner (30s) + 2 Bronze Smelters (60s) + 2 Weld Crops (60s) + 3 Shieldbeaters (90s)

Elders Tier

Good Production Ratio
Granite 3 Granite Quarries (45s) + 8 Granite Cutters (120s)
Concrete 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s)
Wine 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - Note: Vineyards must be built in Latium or Grapes bought/imported
Roast Beef 2 Ochs Farms (60s) + 1 Charcoal Burner (30s) + 3 Saltwort Pickers (90s) + 4 Earth Ovens (120s)
Cloaks 2 Weld Crops (60s) + 1 Copper Mine (30s) + 1 Sheep Farm (30s) + 3 Greenhands (90s) + 2 Birrus Stitchers (60s)
Fur Hats 3 Saltwort Pickers (90s) + 2 Saltwort Burners (60s) + 1 Charcoal Burner (30s) + 3 Beaver Trappers (90s) + 4 Beaver Hatters (120s)
Chariots 1 Woodcutter (30s) + 2 Reed Gatherers (60s) + 3 Chassis Builders (90s) + 3 Horsecatchers (90s) + 4 Chariot Workshops (120s)
Fine Glass Cannot be produced in Albion - trade or found a colony in Latium

Mercators Tier

Good Production Ratio
Wattle & Daub 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s)
Tiles 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s)
Bread 2 Wheat Farms (60s) + 2 Donkey Mills (60s) + 2 Kitchens (60s) + 1 Charcoal Burner (30s)
Sausages 1 Pig Farm (30s) + 3 Herb Gardens (90s) + 1 Charcoal Burner (30s) + 2 Salsicium
Brooch 1 Silver Mine (30s) + 2 Charcoal Burners (30s) + 2 Silver Forges (60s) + 4 Fibularium (120s)
Soap Cannot be produced in Albion - trade or found a colony in Latium
Amphorae 3 Mud Driers (90s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s)
Olive Oil Cannot be produced in Albion - trade or found a colony in Latium

Nobles Tier

Good Production Ratio
Granite 3 Granite Quarries (45s) + 8 Granite Cutters (120s)
Concrete 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s)
Wine 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - Note: Vineyards must be built in Latium or Grapes bought/imported
Bird Tongues in Aspic 3 Bird Charmers (90s) + 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Tongue Pluckers (120s) + 3 Epicures of Air (90s)
Fine Glass Cannot be produced in Albion - trade or found a colony in Latium
Handmirrors 1 Silver Mine (30s) + 2 Silver Forges (60s) + 2 Charcoal Burners (30s) + 3 Shell Gatherers (90s) + 4 Narcissiums (120s)

Military Building Ratios

Good Production Ratio
Rope 1 Hemp Farm (60s) + 2 Ropemakers (120s)
Sails 1 Sheep Farm (30s) + 3 Sailmakers (90s)
Weapons* 2 Iron Mines (30s) + 4 Furnaces (60s) + 6 Weaponsmiths (90s) + 5 Charcoal Burners (30s)
Armour* 2 Iron Mines (30s) + 2 Pig Farms (30s) + 2 Salt Ponds (30s) + 4 Furnaces (60s) + 5 Charcoal Burners (30s) + 4 Tanneries (60s) + 6 Armourers (60s)

Simplified Military Production

Making fully efficient military production chains is very resource intensive. In most cases, a simplified approach works better:

Basic Weapons Setup:

  • 1 Iron Mine
  • 1 Furnace
  • 1 Weaponsmith
  • 1 Charcoal Burner

Adding Armour Production:

  • Add 1 Furnace, 1 Armourer, and 1 Charcoal Burner to your existing setup
  • Hybridize the Leather portion with your Sandal Makers
  • Example: 1 Pig Farm and 1 Salt Ponds can supply 2 Sandal Makers + 1 Armourer with some leftovers

Hybrid Production Chains

Sometimes maximizing limited resources (like mines or river slots) to produce multiple goods is more efficient than 100% efficiency on a single chain.

Example: Tiles + Amphorae Hybrid

The Clay Pit produces 1t of clay per 30 seconds. Both the Potter and Tiler take 60s to produce 1t of goods. This allows:

Building Count Cycle Time
Clay Pit 1 30s
Charcoal Burner 1 30s
Resin Tapper 1 60s
Potter 1 60s
Tiler 1 60s

Result: All raw resources consumed to produce 1t of Roof Tiles and 1t of Amphorae per minute.

Look for opportunities to create hybrid supply chains when resources are scarce - it increases production without running out of river slots or incurring extra maintenance costs.