10 KiB
Production Ratios Guide
Entity Type: Reference
Production ratios help you optimize supply chains by constructing the right number of production buildings based on how quickly they produce 1 talentum (1t) of goods. This makes your supply chain more efficient and allows you to produce a surplus for trade or expansion.
Understanding Production Ratios
Production chains work best when buildings are matched by their cycle times:
- Same cycle time: 1:1 ratio (e.g., Woodcutter 30s : Sawmill 30s)
- Different cycle times: Calculate based on output/input rates
- Example: A Tiler takes 60s while Clay Pit takes 30s, so you need 2 Tilers per 1 Clay Pit
These ratios assume baseline production with 100% efficiency, not including the effect of technologies or specialists.
Latium Production Ratios
Liberti Tier
| Good | Production Ratio |
|---|---|
| Timber | 1 Woodcutter (30s) + 1 Sawmill (30s) |
| Porridge | 1 Oat Farm (60s) + 1 Porridge Stand (60s) |
| Tunic | 1 Hemp Farm (60s) + 1 Spinner (60s) |
| Pileus | 1 Sheep Farm (30s) + 2 Pileus Felters (60s) |
Plebeians Tier
| Good | Production Ratio |
|---|---|
| Tiles | 1 Clay Pit (30s) + 1 Charcoal Burner (30s) + 2 Tilers (60s) |
| Bread | 2 Wheat Farms (60s) + 1 Grain Mill (30s) + 1 Charcoal Burner (30s) + 2 Bakeries (60s) |
| Garum | 1 Salt Ponds (30s) + 2 Scomber's Shack (60s) + 3 Garum Works (90s) |
| Sandals | 1 Pig Farm (30s) + 1 Salt Ponds (30s) + 2 Tanneries (60s) + 4 Sandal Makers (120s) |
| Soap | 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Lavender Growers (120s) + 2 Soap Makers (60s) |
| Amphorae | 1 Clay Pit (30s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s) |
| Olive Oil | 4 Olive Growers (120s) + 3 Olive Presses (90s) |
Equites Tier
| Good | Production Ratio |
|---|---|
| Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) |
| Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) |
| Cheese | Cannot be produced in Latium - trade or found a colony in Albion |
| Togas | 3 Flax Farms (90s) + 3 Snaileries (90s) + 4 Weavers (120s) + 4 Dye Works (120s) + 2 Loom Weaveries (60s) |
| Brooches | Cannot be produced in Latium - trade or found a colony in Albion |
| Writing Tablets | 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s) |
| Fine Glass | 3 Mineral Quarries (45s) + 3 Sand Refineries (45s) + 4 Mineral Crushers (60s) + 6 Glass Smelters (90s) + 4 Charcoal Burners (30s) + 8 Glassblowers (120s) |
| Marble | 2 Marble Quarries (60s) + 3 Marble Masons (90s) |
Simplified Equites Ratios
The Writing Tablets and Fine Glass production ratios are resource and manpower intensive. Here are practical alternatives for growing cities:
Writing Tablets (Simplified):
- 1 Apiary
- 2 Sandarac Nurseries
- 2-3 Tabuli
With 2 Tabuli you overproduce basic resources by 0.34t/min. With 3 you underproduce by 0.17t/min.
Fine Glassware (Simplified):
- 1 Mineral Quarry
- 1 Sand Refinery
- 2 Mineral Crushers
- 2 Glass Smelters
- 2 Charcoal Burners
- 3 Glassblowers
This leaves spare Charcoal and excess capacity at your Mineral Crusher but involves far fewer buildings.
Patricians Tier
| Good | Production Ratio |
|---|---|
| Mosaics | 3 Mineral Quarries (45s) + 4 Mineral Crushers (60s) + 2 Clay Pits (30s) + 2 Charcoal Burners (30s) + 8 Tessera Works (120s) |
| Oysters with Caviar | 6 Oyster Beds (90s) + 6 Sturgeon Hatcheries (90s) + 3 Fish Gutters (45s) + 4 Epicures of Water (60s) |
| Bird Tongues in Aspic | Cannot be produced in Latium - trade or found a colony in Albion |
| Necklaces* | 4 Gold Washers (240s) + 1 Goldsmith (60s) + 1 Mineral Quarry (45s) + 1 Charcoal Burner (30s) + 2 Jewellers (90s) |
| Cloaks | Cannot be produced in Latium - trade or found a colony in Albion |
| Loungers | 3 Apiaries (45s) + 6 Sandarac Nurseries (90s) + 8 Tabuli (120s) |
| Handmirrors | Cannot be produced in Latium - trade or found a colony in Albion |
| Lyres* | 4 Gold Washers (240s) + 1 Sheep Farm (30s) + 2 Stringers (90s) + 2 Sandarac Nurseries (90s) + 1 Goldsmith (60s) + 1 Charcoal Burner (30s) + 1 Gilder + 1 Lythier |
| Chariots | Cannot be produced in Latium - trade or found a colony in Albion |
Note: Necklaces and Lyres ratios are not 100% efficient because a perfect ratio requires more Gold Washers than are typically available. Both are balanced around enough output for 1t instead of a perfectly efficient ratio. You can share resources between the 2 chains to make this more efficient, or unlock Mercury-Lugus in the Hall of Fame, then increase your devotion to build Gold Mines.
Albion Production Ratios
Waders Tier
| Good | Production Ratio |
|---|---|
| Timber | 1 Woodcutter (30s) + 1 Sawmill (30s) |
| Reed Shoes | 1 Reed Gatherer (60s) + 2 Shoe Weavers (120s) |
| Tunics | 1 Hemp Farm (60s) + 1 Spinner (60s) |
Smiths Tier
| Good | Production Ratio |
|---|---|
| Wattle & Daub | 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s) |
| Tiles | 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s) |
| Cheese | 1 Ochs Farm (60s) + 2 Dairies (120s) |
| Beer | 2 Barley Farms (60s) + 1 Malthouse (30s) + 2 Breweries (60s) + 1 Charcoal Burner (30s) |
| Trousers | 1 Sheep Farm (30s) + 2 Weld Crops (60s) + 3 Hosiers (90s) |
| Torcs | 1 Copper Mine (30s) + 3 Wire Twisters (90s) + 1 Charcoal Burner (30s) |
| Drinking Horns | 1 Tin Mine (30s) + 2 Ochs Farm (60s) + 4 Horners (120s) |
| Clan Shields | 1 Tin Mine (30s) + 1 Copper Mine (30s) + 1 Charcoal Burner (30s) + 2 Bronze Smelters (60s) + 2 Weld Crops (60s) + 3 Shieldbeaters (90s) |
Elders Tier
| Good | Production Ratio |
|---|---|
| Granite | 3 Granite Quarries (45s) + 8 Granite Cutters (120s) |
| Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) |
| Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - Note: Vineyards must be built in Latium or Grapes bought/imported |
| Roast Beef | 2 Ochs Farms (60s) + 1 Charcoal Burner (30s) + 3 Saltwort Pickers (90s) + 4 Earth Ovens (120s) |
| Cloaks | 2 Weld Crops (60s) + 1 Copper Mine (30s) + 1 Sheep Farm (30s) + 3 Greenhands (90s) + 2 Birrus Stitchers (60s) |
| Fur Hats | 3 Saltwort Pickers (90s) + 2 Saltwort Burners (60s) + 1 Charcoal Burner (30s) + 3 Beaver Trappers (90s) + 4 Beaver Hatters (120s) |
| Chariots | 1 Woodcutter (30s) + 2 Reed Gatherers (60s) + 3 Chassis Builders (90s) + 3 Horsecatchers (90s) + 4 Chariot Workshops (120s) |
| Fine Glass | Cannot be produced in Albion - trade or found a colony in Latium |
Mercators Tier
| Good | Production Ratio |
|---|---|
| Wattle & Daub | 3 Mud Driers (90s) + 2 Reed Gatherers (60s) + 2 Labourer's Yards (60s) |
| Tiles | 1 Charcoal Burner (30s) + 3 Mud Driers (90s) + 2 Tilers (60s) |
| Bread | 2 Wheat Farms (60s) + 2 Donkey Mills (60s) + 2 Kitchens (60s) + 1 Charcoal Burner (30s) |
| Sausages | 1 Pig Farm (30s) + 3 Herb Gardens (90s) + 1 Charcoal Burner (30s) + 2 Salsicium |
| Brooch | 1 Silver Mine (30s) + 2 Charcoal Burners (30s) + 2 Silver Forges (60s) + 4 Fibularium (120s) |
| Soap | Cannot be produced in Albion - trade or found a colony in Latium |
| Amphorae | 3 Mud Driers (90s) + 2 Resin Tappers (60s) + 1 Charcoal Burner (30s) + 2 Potters (60s) |
| Olive Oil | Cannot be produced in Albion - trade or found a colony in Latium |
Nobles Tier
| Good | Production Ratio |
|---|---|
| Granite | 3 Granite Quarries (45s) + 8 Granite Cutters (120s) |
| Concrete | 2 Limestone Quarries (30s) + 3 Sand Refineries (45s) + 6 Concrete Mixers (90s) |
| Wine | 2 Vineyards (90s) + 1 Apiary (45s) + 1 Vintner (45s) - Note: Vineyards must be built in Latium or Grapes bought/imported |
| Bird Tongues in Aspic | 3 Bird Charmers (90s) + 1 Pig Farm (30s) + 1 Charcoal Burner (30s) + 2 Renderers (60s) + 4 Tongue Pluckers (120s) + 3 Epicures of Air (90s) |
| Fine Glass | Cannot be produced in Albion - trade or found a colony in Latium |
| Handmirrors | 1 Silver Mine (30s) + 2 Silver Forges (60s) + 2 Charcoal Burners (30s) + 3 Shell Gatherers (90s) + 4 Narcissiums (120s) |
Military Building Ratios
| Good | Production Ratio |
|---|---|
| Rope | 1 Hemp Farm (60s) + 2 Ropemakers (120s) |
| Sails | 1 Sheep Farm (30s) + 3 Sailmakers (90s) |
| Weapons* | 2 Iron Mines (30s) + 4 Furnaces (60s) + 6 Weaponsmiths (90s) + 5 Charcoal Burners (30s) |
| Armour* | 2 Iron Mines (30s) + 2 Pig Farms (30s) + 2 Salt Ponds (30s) + 4 Furnaces (60s) + 5 Charcoal Burners (30s) + 4 Tanneries (60s) + 6 Armourers (60s) |
Simplified Military Production
Making fully efficient military production chains is very resource intensive. In most cases, a simplified approach works better:
Basic Weapons Setup:
- 1 Iron Mine
- 1 Furnace
- 1 Weaponsmith
- 1 Charcoal Burner
Adding Armour Production:
- Add 1 Furnace, 1 Armourer, and 1 Charcoal Burner to your existing setup
- Hybridize the Leather portion with your Sandal Makers
- Example: 1 Pig Farm and 1 Salt Ponds can supply 2 Sandal Makers + 1 Armourer with some leftovers
Hybrid Production Chains
Sometimes maximizing limited resources (like mines or river slots) to produce multiple goods is more efficient than 100% efficiency on a single chain.
Example: Tiles + Amphorae Hybrid
The Clay Pit produces 1t of clay per 30 seconds. Both the Potter and Tiler take 60s to produce 1t of goods. This allows:
| Building | Count | Cycle Time |
|---|---|---|
| Clay Pit | 1 | 30s |
| Charcoal Burner | 1 | 30s |
| Resin Tapper | 1 | 60s |
| Potter | 1 | 60s |
| Tiler | 1 | 60s |
Result: All raw resources consumed to produce 1t of Roof Tiles and 1t of Amphorae per minute.
Look for opportunities to create hybrid supply chains when resources are scarce - it increases production without running out of river slots or incurring extra maintenance costs.