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2025-12-30 18:35:00 +01:00

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# Chain: Defense (Hybrid)
**Entity Type:** ProductionChain
A hybrid supply chain producing Sandals, Weapons, and Armour from shared Iron, Pig, and Salt resources.
## Steps
| Step | Building | Input | Output | Cycle Time | Prod/Min |
|------|----------|-------|--------|------------|----------|
| 1a | Iron Mine | None (Mountain Slot) | Iron Ore | 30s | 2t |
| 1b | Pig Farm | None | Pigs | 30s | 2t |
| 1c | Salt Ponds | None | Salt | 30s | 2t |
| 1d | Charcoal Burner | Trees in Radius | Charcoal | 30s | 2t |
| 2a | Furnace | Iron Ore, Charcoal | Iron Ingots | 60s | 1t |
| 2b | Tannery | Pigs, Salt | Leather | 60s | 1t |
| 3a | Sandal Maker | Leather | Sandals | 120s | 0.5t |
| 3b | Weaponsmith | Iron Ingots, Charcoal | Weapons | 90s | 0.66t |
| 3c | Armourer | Iron Ingots, Leather, Charcoal | Armour | 90s | 0.66t |
## Recommended Ratios
For balanced production of Sandals, Weapons, and Armour:
**Raw Materials:**
- 1x Iron Mine
- 1x Pig Farm
- 1x Salt Ponds
- 2x Charcoal Burner
**Processing:**
- 2x Furnace
- 2x Tannery
**Final Production:**
- 2x Sandal Maker
- 2x Weaponsmith
- 1x Armourer
## Resource Flow
```
Iron Mine (2t/min) ──┐
├──► 2x Furnace (2t Iron Ingots/min) ──┬──► 2x Weaponsmith
2x Charcoal ─────────┤ ├──► 1x Armourer
(4t/min) └──────────────────────────────────────┘
Pig Farm (2t/min) ───┬──► 2x Tannery (2t Leather/min) ──────┤
Salt Ponds (2t/min) ─┘ ▼
2x Sandal Maker
```
## Output Summary
- Sandals: 1t/min
- Weapons: ~1.32t/min
- Armour: ~0.66t/min
## Bottlenecks
- Mountain Slot availability for Iron Mine
- Charcoal production (ensure adequate forest coverage)
- Leather distribution between Sandal Makers and Armourer
## Notes
This chain supports military expansion and citizen needs (Sandals). Not perfectly efficient but very close, allowing slight overflow for stockpiling.