# Chain: Defense (Hybrid) **Entity Type:** ProductionChain A hybrid supply chain producing Sandals, Weapons, and Armour from shared Iron, Pig, and Salt resources. ## Steps | Step | Building | Input | Output | Cycle Time | Prod/Min | |------|----------|-------|--------|------------|----------| | 1a | Iron Mine | None (Mountain Slot) | Iron Ore | 30s | 2t | | 1b | Pig Farm | None | Pigs | 30s | 2t | | 1c | Salt Ponds | None | Salt | 30s | 2t | | 1d | Charcoal Burner | Trees in Radius | Charcoal | 30s | 2t | | 2a | Furnace | Iron Ore, Charcoal | Iron Ingots | 60s | 1t | | 2b | Tannery | Pigs, Salt | Leather | 60s | 1t | | 3a | Sandal Maker | Leather | Sandals | 120s | 0.5t | | 3b | Weaponsmith | Iron Ingots, Charcoal | Weapons | 90s | 0.66t | | 3c | Armourer | Iron Ingots, Leather, Charcoal | Armour | 90s | 0.66t | ## Recommended Ratios For balanced production of Sandals, Weapons, and Armour: **Raw Materials:** - 1x Iron Mine - 1x Pig Farm - 1x Salt Ponds - 2x Charcoal Burner **Processing:** - 2x Furnace - 2x Tannery **Final Production:** - 2x Sandal Maker - 2x Weaponsmith - 1x Armourer ## Resource Flow ``` Iron Mine (2t/min) ──┐ ├──► 2x Furnace (2t Iron Ingots/min) ──┬──► 2x Weaponsmith 2x Charcoal ─────────┤ ├──► 1x Armourer (4t/min) └──────────────────────────────────────┘ │ Pig Farm (2t/min) ───┬──► 2x Tannery (2t Leather/min) ──────┤ Salt Ponds (2t/min) ─┘ ▼ 2x Sandal Maker ``` ## Output Summary - Sandals: 1t/min - Weapons: ~1.32t/min - Armour: ~0.66t/min ## Bottlenecks - Mountain Slot availability for Iron Mine - Charcoal production (ensure adequate forest coverage) - Leather distribution between Sandal Makers and Armourer ## Notes This chain supports military expansion and citizen needs (Sandals). Not perfectly efficient but very close, allowing slight overflow for stockpiling.