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2025-12-30 18:35:00 +01:00

2.2 KiB

Chain: Defense (Hybrid)

Entity Type: ProductionChain

A hybrid supply chain producing Sandals, Weapons, and Armour from shared Iron, Pig, and Salt resources.

Steps

Step Building Input Output Cycle Time Prod/Min
1a Iron Mine None (Mountain Slot) Iron Ore 30s 2t
1b Pig Farm None Pigs 30s 2t
1c Salt Ponds None Salt 30s 2t
1d Charcoal Burner Trees in Radius Charcoal 30s 2t
2a Furnace Iron Ore, Charcoal Iron Ingots 60s 1t
2b Tannery Pigs, Salt Leather 60s 1t
3a Sandal Maker Leather Sandals 120s 0.5t
3b Weaponsmith Iron Ingots, Charcoal Weapons 90s 0.66t
3c Armourer Iron Ingots, Leather, Charcoal Armour 90s 0.66t

For balanced production of Sandals, Weapons, and Armour:

Raw Materials:

  • 1x Iron Mine
  • 1x Pig Farm
  • 1x Salt Ponds
  • 2x Charcoal Burner

Processing:

  • 2x Furnace
  • 2x Tannery

Final Production:

  • 2x Sandal Maker
  • 2x Weaponsmith
  • 1x Armourer

Resource Flow

Iron Mine (2t/min) ──┐
                     ├──► 2x Furnace (2t Iron Ingots/min) ──┬──► 2x Weaponsmith
2x Charcoal ─────────┤                                      ├──► 1x Armourer
   (4t/min)          └──────────────────────────────────────┘
                                                            │
Pig Farm (2t/min) ───┬──► 2x Tannery (2t Leather/min) ──────┤
Salt Ponds (2t/min) ─┘                                      ▼
                                                      2x Sandal Maker

Output Summary

  • Sandals: 1t/min
  • Weapons: ~1.32t/min
  • Armour: ~0.66t/min

Bottlenecks

  • Mountain Slot availability for Iron Mine
  • Charcoal production (ensure adequate forest coverage)
  • Leather distribution between Sandal Makers and Armourer

Notes

This chain supports military expansion and citizen needs (Sandals). Not perfectly efficient but very close, allowing slight overflow for stockpiling.