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@@ -4,104 +4,199 @@ All production, service, and infrastructure buildings in Anno 117.
## Categories
### Raw Materials Production
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest
- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood from forest (Albion)
### Farms (Bauernhof)
- [Oat Farm](./oat-farm.md) - Produces Oats
- [Hemp Farm](./hemp-farm.md) - Produces Hemp
- [Hemp Farm (Latium)](./hemp-farm-latium.md) - Produces Hemp
- [Hemp Farm (Albion)](./hemp-farm-albion.md) - Produces Hemp
- [Wheat Farm (Latium)](./wheat-farm-latium.md) - Produces Wheat
- [Wheat Farm (Albion)](./wheat-farm-albion.md) - Produces Wheat
- [Barley Farm (Albion)](./barley-farm-albion.md) - Produces Barley
- [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax
### Forest Camps
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal from forest
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal
### Animal Farms (Tierhof)
- [Sheep Farm (Latium)](./sheep-farm-latium.md) - Produces Wool
- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Produces Wool
- [Pig Farm (Latium)](./pig-farm-latium.md) - Produces Pork
- [Pig Farm (Albion)](./pig-farm-albion.md) - Produces Pork
- [Ox Farm (Albion)](./ox-farm-albion.md) - Produces Milk
- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses
### Fisheries
### Plantations (Plantage)
- [Lavender Farm (Latium)](./lavender-farm-latium.md) - Produces Lavender
- [Olive Grower (Latium)](./olive-grower-latium.md) - Produces Olives
- [Vineyard (Latium)](./vineyard-latium.md) - Produces Grapes
- [Vineyard (Albion)](./vineyard-albion.md) - Produces Grapes
- [Woad Plant (Albion)](./woad-plant-albion.md) - Produces Woad
### Fisheries (Fischerei)
- [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines
- [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel
- [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles
- [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels
### Processing
- [Sawmill](./sawmill.md) - Logs to Timber
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
- [Spinner](./spinner.md) - Hemp to Tunics
- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
### Gatherers (Sammler)
- [Beekeeper (Latium)](./beekeeper-latium.md) - Produces Honey
- [Beekeeper (Albion)](./beekeeper-albion.md) - Produces Honey
- [Reed Collector (Albion)](./reed-collector-albion.md) - Produces Reeds
### Quarries
- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
### Forest Camps (Waldlager)
- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs
- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood
- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal
- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal
- [Resin Tapper (Latium)](./resin-tapper-latium.md) - Produces Resin
### Quarries (Steinbruch)
- [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone
- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks
### Refineries
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand and Limestone to Concrete
### Mining (Mine)
- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore
- [Copper Mine (Albion)](./copper-mine-albion.md) - Produces Copper Ore
- [Tin Mine (Albion)](./tin-mine-albion.md) - Produces Tin Ore
### Pits (Grube)
- [Clay Pit (Latium)](./clay-pit-latium.md) - Produces Clay
- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand
### Extractors (Extrahierer)
- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt
- [Grain Mill (Latium)](./grain-mill-latium.md) - Wheat to Flour
- [Donkey Mill (Albion)](./donkey-mill-albion.md) - Wheat to Flour
- [Brine Boiler (Latium)](./brine-boiler-latium.md) - Produces Lye
### Smelters (Schmelzofen)
- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron
- [Bronze Smelter (Albion)](./bronze-smelter-albion.md) - Copper + Tin to Bronze
### Manufacturers (Hersteller)
- [Sawmill](./sawmill.md) - Logs to Timber
- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber
- [Brickworks (Latium)](./brickworks-latium.md) - Clay to Bricks
- [Brickworks (Albion)](./brickworks-albion.md) - Clay to Bricks
- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand + Limestone to Concrete
- [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite
- [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub
- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber (Albion)
- [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics
- [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles
### Pits
- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand
### Kitchens (Kueche)
- [Porridge Stand](./porridge-stand.md) - Oats to Porridge
- [Bakery](./bakery.md) - Flour + Charcoal to Bread
- [Bakery (Latium)](./bakery-latium.md) - Flour + Charcoal to Bread
- [Bakery (Albion)](./bakery-albion.md) - Flour + Charcoal to Bread
- [Cheese Maker (Albion)](./cheese-maker-albion.md) - Milk to Cheese
- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum
### Mining
- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore
### Manufactories (Manufaktur)
- [Malthouse (Albion)](./malthouse-albion.md) - Barley to Malt
- [Brewery (Albion)](./brewery-albion.md) - Malt to Beer
- [Olive Press (Latium)](./olive-press-latium.md) - Olives to Olive Oil
- [Winery (Latium)](./winery-latium.md) - Grapes + Honey to Wine
- [Winery (Albion)](./winery-albion.md) - Grapes + Honey to Wine
- [Soap Boiler (Latium)](./soap-boiler-latium.md) - Lavender + Lye to Soap
- [Potter (Latium)](./potter-latium.md) - Clay + Resin to Pottery
- [Potter (Albion)](./potter-albion.md) - Clay + Resin to Pottery
### Smelters
- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron
### Workshops (Handwerksstube)
- [Tannery (Latium)](./tannery-latium.md) - Pork to Leather
- [Tannery (Albion)](./tannery-albion.md) - Pork to Leather
- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes
- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails
### Livestock Farms
- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses
### Cloth Dealers (Tuchhaendler)
- [Spinner (Latium)](./spinner-latium.md) - Hemp to Tunics
- [Spinner (Albion)](./spinner-albion.md) - Hemp to Tunics
- [Spinner](./spinner.md) - Hemp to Tunics
- [Shoe Weaver (Albion)](./shoe-weaver-albion.md) - Reeds to Woven Shoes
- [Sandal Maker (Latium)](./sandal-maker-latium.md) - Leather to Sandals
- [Trouser Maker (Albion)](./trouser-maker-albion.md) - Wool + Woad to Trousers
### Armoury
### Craftsmen (Kunsthandwerker)
- [Pileus Felter (Latium)](./pileus-felter-latium.md) - Wool to Felt Caps
- [Wire Twister (Albion)](./wire-twister-albion.md) - Copper Ore to Wire Jewelry
- [Horner (Albion)](./horner-albion.md) - Tin Ore to Horns
### Workshops (Werkstatt)
- [Shield Beater (Albion)](./shield-beater-albion.md) - Bronze to Shields
### Armoury (Waffenkammer)
- [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather
- [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron
### Food Production (Tier II)
- [Bakery](./bakery.md) - Produces Bread
### Shrines
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects
### Shrines (Schrein)
- [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects
- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects
- [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects
- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects
- [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects
- [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects
- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects
- [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects
- [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects
- [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects
### Amenities
### Public Services (Oeffentlicher Dienst)
- [Market (Latium)](./market-latium.md) - Population and Income area effects
- [Market (Albion)](./market-albion.md) - Population and Income area effects
- [Taberna (Latium)](./taberna-latium.md) - Population and Happiness area effects
- [Singer's Hut (Albion)](./singers-hut-albion.md) - Population and Happiness area effects
- [Sanctuary (Latium)](./sanctuary-latium.md) - Faith and Happiness area effects
- [Grammaticus (Latium)](./grammaticus-latium.md) - Knowledge area effects
- [Grammaticus (Albion)](./grammaticus-albion.md) - Knowledge area effects
- [Competition Meadow (Albion)](./competition-meadow-albion.md) - Population, Happiness, Health area effects
- [Fanum (Albion)](./fanum-albion.md) - Faith and Happiness area effects
- [Theater (Latium)](./theater-latium.md) - Happiness, Faith, Prestige area effects
- [Theater (Albion)](./theater-albion.md) - Faith, Happiness, Knowledge area effects
- [Aleatorium (Latium)](./aleatorium-latium.md) - Happiness and Knowledge area effects
- [Aleatorium (Albion)](./aleatorium-albion.md) - Happiness and Knowledge area effects
- [Temple (Latium)](./temple-latium.md) - Faith and Happiness area effects
- [Library (Latium)](./library-latium.md) - Knowledge and Prestige area effects
### Monuments (Prachtbau)
- [Forum (Latium)](./forum-latium.md) - Happiness, Prestige, Knowledge area effects
- [Baths (Latium)](./baths-latium.md) - Happiness, Health, Knowledge area effects
- [Baths (Albion)](./baths-albion.md) - Happiness, Health, Knowledge area effects
- [Amphitheater (Latium)](./amphitheater-latium.md) - Faith, Happiness, Knowledge area effects
- [Temple (Albion)](./temple-albion.md) - Faith and Happiness area effects
- [Elders Council (Albion)](./elders-council-albion.md) - Happiness, Faith, Knowledge area effects
### City Services (Stadtdienste)
- [Well (Latium)](./well-latium.md) - Fire Safety area effect
- [Latrine (Latium)](./latrine-latium.md) - Health area effect
- [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect
### City Watch
### City Watch (Stadtwache)
- [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects
- [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects
- [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders
### Specialist Buildings
### Specialist Buildings (Spezialistengebaeude)
- [Officium (Latium)](./officium-latium.md) - Houses specialists
- [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists
### Housing
- [Residence (Latium)](./residence-latium.md) - Housing for Liberti through Patricians
### Housing (Wohnhaus)
- [Residence (Latium)](./residence-latium.md) - Housing for Plebeians through Nobles
- [Residence (Albion)](./residence-albion.md) - Housing for Waders through Nobles
### Military / Recruitment
### Military / Recruitment (Rekrutierungsgebaeude)
- [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building
- [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building
- [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building
### Infrastructure
### Infrastructure (Infrastruktur)
- [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
- [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub
- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub
- [Collecting Basin (Latium)](./collecting-basin-latium.md) - Collects water for aqueducts
- [Collecting Basin (Albion)](./collecting-basin-albion.md) - Collects water for aqueducts
- [Aqueduct (Latium)](./aqueduct-latium.md) - Transports water
- [Aqueduct (Albion)](./aqueduct-albion.md) - Transports water
- [Cistern (Latium)](./cistern-latium.md) - Stores and distributes water
- [Cistern (Albion)](./cistern-albion.md) - Stores and distributes water
### Harbour Buildings
### Harbour Buildings (Hafen)
- [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility
- [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs
- [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet

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# Amphitheater (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Latium |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 26x30 (37x42 with roads) |
## Description
Massive entertainment venue providing exceptional Happiness, Faith, and Knowledge bonuses.
## Costs
**Build Cost:** Large construction project
**Maintenance:** -400 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +3 |
| Happiness | +7 |
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Theater (Latium)](./theater-latium.md)
- [Forum (Latium)](./forum-latium.md)

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# Baths (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 11x20 (16x32 with roads) |
## Description
Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires Cistern connection.
## Costs
**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete
**Maintenance:** -160 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Health | +2 |
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Requires Cistern |
## Related Buildings
- [Baths (Latium)](./baths-latium.md)

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# Baths (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Latium |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 11x20 (16x32 with roads) |
## Description
Luxurious public baths providing major Happiness, Health, and Knowledge bonuses. Requires Cistern connection.
## Costs
**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble
**Maintenance:** -160 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Health | +2 |
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Requires Cistern |
## Related Buildings
- [Forum (Latium)](./forum-latium.md)
- [Baths (Albion)](./baths-albion.md)

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# Brickworks (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufacturer |
| Region | Albion |
| Required Tier | [Waders](../population-tiers/waders.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Bricks from Clay, a basic construction material for Celtic buildings.
## Costs
**Build Cost:** 3 Timber
**Maintenance:** -12 gold/min, 4 Waders
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** [Clay](../goods/clay.md)
**Output:** [Bricks](../goods/bricks.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Mud Dryer (Albion)](./mud-dryer-albion.md)
- [Brickworks (Latium)](./brickworks-latium.md)

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# Brickworks (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Manufacturer |
| Region | Latium |
| Required Tier | [Plebeians](../population-tiers/plebeians.md) |
| Cycle Time | 60 seconds |
| Dimensions | 4x5 (6x7 with roads) |
## Description
Produces Bricks from Clay, a basic construction material.
## Costs
**Build Cost:** 3 Timber
**Maintenance:** -12 gold/min, 4 Plebeians
## Area Effects
| Effect | Value |
|--------|-------|
| Health | -2 |
## Production
**Input:** [Clay](../goods/clay.md)
**Output:** [Bricks](../goods/bricks.md)
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes |
## Related Buildings
- [Clay Pit (Latium)](./clay-pit-latium.md)
- [Brickworks (Albion)](./brickworks-albion.md)

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# Elders Council (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Albion |
| Required Tier | [Elders](../population-tiers/elders.md) |
| Dimensions | Variable |
## Description
Celtic governing council that provides Happiness, Faith, and Knowledge bonuses to nearby residences.
## Costs
**Build Cost:** 10000 Gold, 15 Timber, 10 Bricks, 5 Concrete
**Maintenance:** -26 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Faith | +1 |
| Knowledge | +2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Forum (Latium)](./forum-latium.md)

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# Forum (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Latium |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 12x17 (17x24 with roads) |
## Description
Grand public forum providing major Happiness, Prestige, and Knowledge bonuses. Requires Cistern connection.
## Costs
**Build Cost:** 35000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble
**Maintenance:** -100 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Happiness | +2 |
| Prestige | +2 |
| Knowledge | +3 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Constraints | Requires Cistern |
## Related Buildings
- [Baths (Latium)](./baths-latium.md)
- [Elders Council (Albion)](./elders-council-albion.md)

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# Library (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 12x12 (17x17 with roads) |
## Description
Grand library providing exceptional Knowledge and Prestige bonuses but slightly reducing Health.
## Costs
**Build Cost:** 50000 Gold, 15 Timber, 15 Bricks, 20 Concrete, 20 Marble, 5 Mosaics
**Maintenance:** -180 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Knowledge | +7 |
| Prestige | +3 |
| Health | -2 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Grammaticus (Latium)](./grammaticus-latium.md)

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# Residence (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Celtic Residence |
| Region | Albion |
| Dimensions | 3x3 (4x4 with roads) |
## Description
Celtic residential building that houses population from Waders through Nobles. Upgrades as needs are met.
## Costs
**Build Cost:** 1 Timber
**Maintenance:** None (generates tax income)
## Population Tiers
| Tier | English Name | Population |
|------|--------------|------------|
| Tier I | Waders | Variable |
| Tier II | Smiths | Variable |
| Tier III | Elders | Variable |
| Tier IV | Nobles | Variable |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
| Warehouse Required | Yes (for goods delivery) |
## Notes
Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range.
## Related Buildings
- [Residence (Latium)](./residence-latium.md)

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# Temple (Albion)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Monument |
| Region | Albion |
| Required Tier | [Nobles](../population-tiers/nobles.md) |
| Dimensions | 11x19 (16x27 with roads) |
## Description
Grand Celtic temple providing major Faith and Happiness bonuses.
## Costs
**Build Cost:** 60000 Gold, 10 Timber, 50 Bricks, 50 Granite
**Maintenance:** -100 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +2 |
| Happiness | +6 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Fanum (Albion)](./fanum-albion.md)
- [Temple (Latium)](./temple-latium.md)

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# Temple (Latium)
**Entity Type:** Building
## Properties
| Field | Value |
|-------|-------|
| Category | Public Service |
| Region | Latium |
| Required Tier | [Mercators](../population-tiers/mercators.md) |
| Dimensions | 11x19 (16x27 with roads) |
## Description
Grand temple providing major Faith and Happiness bonuses to nearby residences.
## Costs
**Build Cost:** 60000 Gold, 5 Timber, 20 Bricks, 25 Concrete, 30 Marble, 15 Mosaics
**Maintenance:** -120 gold/min
## Area Effects
| Effect | Value |
|--------|-------|
| Faith | +2 |
| Happiness | +6 |
## Placement
| Requirement | Value |
|-------------|-------|
| Road Required | Yes |
## Related Buildings
- [Sanctuary (Latium)](./sanctuary-latium.md)
- [Temple (Albion)](./temple-albion.md)