diff --git a/docs/buildings/_index.md b/docs/buildings/_index.md index aca1131..08a4133 100644 --- a/docs/buildings/_index.md +++ b/docs/buildings/_index.md @@ -4,104 +4,199 @@ All production, service, and infrastructure buildings in Anno 117. ## Categories -### Raw Materials Production -- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs from forest -- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood from forest (Albion) +### Farms (Bauernhof) - [Oat Farm](./oat-farm.md) - Produces Oats -- [Hemp Farm](./hemp-farm.md) - Produces Hemp +- [Hemp Farm (Latium)](./hemp-farm-latium.md) - Produces Hemp +- [Hemp Farm (Albion)](./hemp-farm-albion.md) - Produces Hemp +- [Wheat Farm (Latium)](./wheat-farm-latium.md) - Produces Wheat +- [Wheat Farm (Albion)](./wheat-farm-albion.md) - Produces Wheat +- [Barley Farm (Albion)](./barley-farm-albion.md) - Produces Barley - [Flax Farm (Albion)](./flax-farm-albion.md) - Produces Flax -### Forest Camps -- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal from forest -- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal +### Animal Farms (Tierhof) +- [Sheep Farm (Latium)](./sheep-farm-latium.md) - Produces Wool +- [Sheep Farm (Albion)](./sheep-farm-albion.md) - Produces Wool +- [Pig Farm (Latium)](./pig-farm-latium.md) - Produces Pork +- [Pig Farm (Albion)](./pig-farm-albion.md) - Produces Pork +- [Ox Farm (Albion)](./ox-farm-albion.md) - Produces Milk +- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses -### Fisheries +### Plantations (Plantage) +- [Lavender Farm (Latium)](./lavender-farm-latium.md) - Produces Lavender +- [Olive Grower (Latium)](./olive-grower-latium.md) - Produces Olives +- [Vineyard (Latium)](./vineyard-latium.md) - Produces Grapes +- [Vineyard (Albion)](./vineyard-albion.md) - Produces Grapes +- [Woad Plant (Albion)](./woad-plant-albion.md) - Produces Woad + +### Fisheries (Fischerei) - [Fishing Hut (Latium)](./fishing-hut-latium.md) - Produces Sardines - [Mackerel Fishing Hut (Latium)](./mackerel-fishing-hut-latium.md) - Produces Mackerel - [Cockle Picker (Albion)](./cockle-picker-albion.md) - Produces Cockles - [Eel Grabber (Albion)](./eel-grabber-albion.md) - Produces Eels -### Processing -- [Sawmill](./sawmill.md) - Logs to Timber -- [Porridge Stand](./porridge-stand.md) - Oats to Porridge -- [Spinner](./spinner.md) - Hemp to Tunics -- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes -- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails -- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt -- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum +### Gatherers (Sammler) +- [Beekeeper (Latium)](./beekeeper-latium.md) - Produces Honey +- [Beekeeper (Albion)](./beekeeper-albion.md) - Produces Honey +- [Reed Collector (Albion)](./reed-collector-albion.md) - Produces Reeds -### Quarries -- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks +### Forest Camps (Waldlager) +- [Woodcutter Hut](./woodcutter-hut.md) - Produces Logs +- [Woodcutter (Albion)](./woodcutter-albion.md) - Produces Wood +- [Charcoal Burner (Latium)](./charcoal-burner-latium.md) - Produces Charcoal +- [Charcoal Burner (Albion)](./charcoal-burner-albion.md) - Produces Charcoal +- [Resin Tapper (Latium)](./resin-tapper-latium.md) - Produces Resin + +### Quarries (Steinbruch) - [Limestone Quarry (Albion)](./limestone-quarry-albion.md) - Produces Limestone +- [Granite Quarry (Albion)](./granite-quarry-albion.md) - Produces Granite Blocks -### Refineries -- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand and Limestone to Concrete +### Mining (Mine) +- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore +- [Copper Mine (Albion)](./copper-mine-albion.md) - Produces Copper Ore +- [Tin Mine (Albion)](./tin-mine-albion.md) - Produces Tin Ore + +### Pits (Grube) +- [Clay Pit (Latium)](./clay-pit-latium.md) - Produces Clay +- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand + +### Extractors (Extrahierer) +- [Salt Gardens (Latium)](./salt-gardens-latium.md) - Produces Salt +- [Grain Mill (Latium)](./grain-mill-latium.md) - Wheat to Flour +- [Donkey Mill (Albion)](./donkey-mill-albion.md) - Wheat to Flour +- [Brine Boiler (Latium)](./brine-boiler-latium.md) - Produces Lye + +### Smelters (Schmelzofen) +- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron +- [Bronze Smelter (Albion)](./bronze-smelter-albion.md) - Copper + Tin to Bronze + +### Manufacturers (Hersteller) +- [Sawmill](./sawmill.md) - Logs to Timber +- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber +- [Brickworks (Latium)](./brickworks-latium.md) - Clay to Bricks +- [Brickworks (Albion)](./brickworks-albion.md) - Clay to Bricks +- [Concrete Mixer (Albion)](./concrete-mixer-albion.md) - Quartz Sand + Limestone to Concrete - [Granite Cutter (Albion)](./granite-cutter-albion.md) - Granite Blocks to Granite - [Labourer's Yard (Albion)](./labourers-yard-albion.md) - Produces Wattle & Daub -- [Sawmill (Albion)](./sawmill-albion.md) - Wood to Timber (Albion) - [Tessera Works (Latium)](./tessera-works-latium.md) - Produces Mosaics - [Tiler (Albion)](./tiler-albion.md) - Clay to Tiles -### Pits -- [Sand Refinery (Albion)](./sand-refinery-albion.md) - Produces Quartz Sand +### Kitchens (Kueche) +- [Porridge Stand](./porridge-stand.md) - Oats to Porridge +- [Bakery](./bakery.md) - Flour + Charcoal to Bread +- [Bakery (Latium)](./bakery-latium.md) - Flour + Charcoal to Bread +- [Bakery (Albion)](./bakery-albion.md) - Flour + Charcoal to Bread +- [Cheese Maker (Albion)](./cheese-maker-albion.md) - Milk to Cheese +- [Garum Maker (Latium)](./garum-maker-latium.md) - Produces Garum -### Mining -- [Iron Mine (Latium)](./iron-mine-latium.md) - Produces Iron Ore +### Manufactories (Manufaktur) +- [Malthouse (Albion)](./malthouse-albion.md) - Barley to Malt +- [Brewery (Albion)](./brewery-albion.md) - Malt to Beer +- [Olive Press (Latium)](./olive-press-latium.md) - Olives to Olive Oil +- [Winery (Latium)](./winery-latium.md) - Grapes + Honey to Wine +- [Winery (Albion)](./winery-albion.md) - Grapes + Honey to Wine +- [Soap Boiler (Latium)](./soap-boiler-latium.md) - Lavender + Lye to Soap +- [Potter (Latium)](./potter-latium.md) - Clay + Resin to Pottery +- [Potter (Albion)](./potter-albion.md) - Clay + Resin to Pottery -### Smelters -- [Furnace (Latium)](./furnace-latium.md) - Iron Ore to Iron +### Workshops (Handwerksstube) +- [Tannery (Latium)](./tannery-latium.md) - Pork to Leather +- [Tannery (Albion)](./tannery-albion.md) - Pork to Leather +- [Ropemaker (Latium)](./ropemaker-latium.md) - Hemp to Ropes +- [Sailmaker (Latium)](./sailmaker-latium.md) - Hemp to Sails -### Livestock Farms -- [Horse Breeder (Latium)](./horse-breeder-latium.md) - Produces Horses +### Cloth Dealers (Tuchhaendler) +- [Spinner (Latium)](./spinner-latium.md) - Hemp to Tunics +- [Spinner (Albion)](./spinner-albion.md) - Hemp to Tunics +- [Spinner](./spinner.md) - Hemp to Tunics +- [Shoe Weaver (Albion)](./shoe-weaver-albion.md) - Reeds to Woven Shoes +- [Sandal Maker (Latium)](./sandal-maker-latium.md) - Leather to Sandals +- [Trouser Maker (Albion)](./trouser-maker-albion.md) - Wool + Woad to Trousers -### Armoury +### Craftsmen (Kunsthandwerker) +- [Pileus Felter (Latium)](./pileus-felter-latium.md) - Wool to Felt Caps +- [Wire Twister (Albion)](./wire-twister-albion.md) - Copper Ore to Wire Jewelry +- [Horner (Albion)](./horner-albion.md) - Tin Ore to Horns + +### Workshops (Werkstatt) +- [Shield Beater (Albion)](./shield-beater-albion.md) - Bronze to Shields + +### Armoury (Waffenkammer) - [Armourer (Latium)](./armourer-latium.md) - Produces Armour from Iron and Leather - [Weaponsmith (Latium)](./weaponsmith-latium.md) - Produces Weapons from Iron -### Food Production (Tier II) -- [Bakery](./bakery.md) - Produces Bread - -### Shrines -- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects +### Shrines (Schrein) - [Shrine of Ceres (Latium)](./shrine-of-ceres-latium.md) - Faith and Health area effects -- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects +- [Shrine of Ceres (Albion)](./shrine-of-ceres-albion.md) - Faith and Health area effects - [Shrine of Cernunnos (Latium)](./shrine-of-cernunnos-latium.md) - Faith and Health area effects -- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects +- [Shrine of Cernunnos (Albion)](./shrine-of-cernunnos-albion.md) - Faith and Health area effects - [Shrine of Epona (Latium)](./shrine-of-epona-latium.md) - Faith and Happiness area effects -- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects +- [Shrine of Epona (Albion)](./shrine-of-epona-albion.md) - Faith and Happiness area effects - [Shrine of Mars (Latium)](./shrine-of-mars-latium.md) - Population and Prestige area effects +- [Shrine of Mars (Albion)](./shrine-of-mars-albion.md) - Population and Prestige area effects - [Shrine of Mercury-Lugus (Latium)](./shrine-of-mercury-lugus-latium.md) - Faith area effects - [Shrine of Minerva (Latium)](./shrine-of-minerva-latium.md) - Knowledge and Prestige area effects - [Shrine of Neptune (Latium)](./shrine-of-neptune-latium.md) - Faith and Fire Safety area effects -### Amenities +### Public Services (Oeffentlicher Dienst) +- [Market (Latium)](./market-latium.md) - Population and Income area effects +- [Market (Albion)](./market-albion.md) - Population and Income area effects +- [Taberna (Latium)](./taberna-latium.md) - Population and Happiness area effects +- [Singer's Hut (Albion)](./singers-hut-albion.md) - Population and Happiness area effects +- [Sanctuary (Latium)](./sanctuary-latium.md) - Faith and Happiness area effects +- [Grammaticus (Latium)](./grammaticus-latium.md) - Knowledge area effects +- [Grammaticus (Albion)](./grammaticus-albion.md) - Knowledge area effects +- [Competition Meadow (Albion)](./competition-meadow-albion.md) - Population, Happiness, Health area effects +- [Fanum (Albion)](./fanum-albion.md) - Faith and Happiness area effects +- [Theater (Latium)](./theater-latium.md) - Happiness, Faith, Prestige area effects +- [Theater (Albion)](./theater-albion.md) - Faith, Happiness, Knowledge area effects +- [Aleatorium (Latium)](./aleatorium-latium.md) - Happiness and Knowledge area effects +- [Aleatorium (Albion)](./aleatorium-albion.md) - Happiness and Knowledge area effects +- [Temple (Latium)](./temple-latium.md) - Faith and Happiness area effects +- [Library (Latium)](./library-latium.md) - Knowledge and Prestige area effects + +### Monuments (Prachtbau) +- [Forum (Latium)](./forum-latium.md) - Happiness, Prestige, Knowledge area effects +- [Baths (Latium)](./baths-latium.md) - Happiness, Health, Knowledge area effects +- [Baths (Albion)](./baths-albion.md) - Happiness, Health, Knowledge area effects +- [Amphitheater (Latium)](./amphitheater-latium.md) - Faith, Happiness, Knowledge area effects +- [Temple (Albion)](./temple-albion.md) - Faith and Happiness area effects +- [Elders Council (Albion)](./elders-council-albion.md) - Happiness, Faith, Knowledge area effects + +### City Services (Stadtdienste) - [Well (Latium)](./well-latium.md) - Fire Safety area effect - [Latrine (Latium)](./latrine-latium.md) - Health area effect - [Watchtower (Latium)](./watchtower-latium.md) - Happiness area effect -### City Watch +### City Watch (Stadtwache) - [Custodia (Latium)](./custodia-latium.md) - City watch providing happiness area effects - [Medici (Latium)](./medici-latium.md) - Medical facility providing health area effects - [Vigiles (Latium)](./vigiles-latium.md) - Fire watch and emergency responders -### Specialist Buildings +### Specialist Buildings (Spezialistengebaeude) - [Officium (Latium)](./officium-latium.md) - Houses specialists - [Villa of the Praetor (Latium)](./villa-des-praetors-latium.md) - Governor Villa for specialists -### Housing -- [Residence (Latium)](./residence-latium.md) - Housing for Liberti through Patricians +### Housing (Wohnhaus) +- [Residence (Latium)](./residence-latium.md) - Housing for Plebeians through Nobles +- [Residence (Albion)](./residence-albion.md) - Housing for Waders through Nobles -### Military / Recruitment +### Military / Recruitment (Rekrutierungsgebaeude) - [Barracks (Latium)](./barracks-latium.md) - Infantry recruitment building - [Campus Equitum (Latium)](./campus-equitum-latium.md) - Cavalry recruitment building - [Siege Workshop (Latium)](./siege-workshop-latium.md) - Siege unit recruitment building -### Infrastructure +### Infrastructure (Infrastruktur) - [Trading Post (Latium)](./kontor-latium.md) - Island trading post and main storage hub -- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub - [Warehouse (Latium)](./warehouse-latium.md) - Central storage and distribution hub +- [Warehouse (Albion)](./warehouse-albion.md) - Central storage and distribution hub +- [Collecting Basin (Latium)](./collecting-basin-latium.md) - Collects water for aqueducts +- [Collecting Basin (Albion)](./collecting-basin-albion.md) - Collects water for aqueducts +- [Aqueduct (Latium)](./aqueduct-latium.md) - Transports water +- [Aqueduct (Albion)](./aqueduct-albion.md) - Transports water +- [Cistern (Latium)](./cistern-latium.md) - Stores and distributes water +- [Cistern (Albion)](./cistern-albion.md) - Stores and distributes water -### Harbour Buildings +### Harbour Buildings (Hafen) - [Depot (Latium)](./depot-latium.md) - Extended harbour storage facility - [Repair Crane (Latium)](./repair-crane-latium.md) - Ship repairs - [Shipyard (Latium)](./shipyard-latium.md) - Constructs ships for naval fleet diff --git a/docs/buildings/amphitheater-latium.md b/docs/buildings/amphitheater-latium.md new file mode 100644 index 0000000..01236d5 --- /dev/null +++ b/docs/buildings/amphitheater-latium.md @@ -0,0 +1,41 @@ +# Amphitheater (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Monument | +| Region | Latium | +| Required Tier | [Nobles](../population-tiers/nobles.md) | +| Dimensions | 26x30 (37x42 with roads) | + +## Description + +Massive entertainment venue providing exceptional Happiness, Faith, and Knowledge bonuses. + +## Costs + +**Build Cost:** Large construction project + +**Maintenance:** -400 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Faith | +3 | +| Happiness | +7 | +| Knowledge | +3 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | + +## Related Buildings + +- [Theater (Latium)](./theater-latium.md) +- [Forum (Latium)](./forum-latium.md) diff --git a/docs/buildings/baths-albion.md b/docs/buildings/baths-albion.md new file mode 100644 index 0000000..3879297 --- /dev/null +++ b/docs/buildings/baths-albion.md @@ -0,0 +1,41 @@ +# Baths (Albion) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Monument | +| Region | Albion | +| Required Tier | [Nobles](../population-tiers/nobles.md) | +| Dimensions | 11x20 (16x32 with roads) | + +## Description + +Celtic public baths providing Happiness, Health, and Knowledge bonuses. Requires Cistern connection. + +## Costs + +**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete + +**Maintenance:** -160 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Happiness | +2 | +| Health | +2 | +| Knowledge | +3 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Constraints | Requires Cistern | + +## Related Buildings + +- [Baths (Latium)](./baths-latium.md) diff --git a/docs/buildings/baths-latium.md b/docs/buildings/baths-latium.md new file mode 100644 index 0000000..7e4aa93 --- /dev/null +++ b/docs/buildings/baths-latium.md @@ -0,0 +1,42 @@ +# Baths (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Monument | +| Region | Latium | +| Required Tier | [Mercators](../population-tiers/mercators.md) | +| Dimensions | 11x20 (16x32 with roads) | + +## Description + +Luxurious public baths providing major Happiness, Health, and Knowledge bonuses. Requires Cistern connection. + +## Costs + +**Build Cost:** 40000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble + +**Maintenance:** -160 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Happiness | +2 | +| Health | +2 | +| Knowledge | +3 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Constraints | Requires Cistern | + +## Related Buildings + +- [Forum (Latium)](./forum-latium.md) +- [Baths (Albion)](./baths-albion.md) diff --git a/docs/buildings/brickworks-albion.md b/docs/buildings/brickworks-albion.md new file mode 100644 index 0000000..fb25764 --- /dev/null +++ b/docs/buildings/brickworks-albion.md @@ -0,0 +1,47 @@ +# Brickworks (Albion) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Manufacturer | +| Region | Albion | +| Required Tier | [Waders](../population-tiers/waders.md) | +| Cycle Time | 60 seconds | +| Dimensions | 4x5 (6x7 with roads) | + +## Description + +Produces Bricks from Clay, a basic construction material for Celtic buildings. + +## Costs + +**Build Cost:** 3 Timber + +**Maintenance:** -12 gold/min, 4 Waders + +## Area Effects + +| Effect | Value | +|--------|-------| +| Health | -2 | + +## Production + +**Input:** [Clay](../goods/clay.md) + +**Output:** [Bricks](../goods/bricks.md) + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Warehouse Required | Yes | + +## Related Buildings + +- [Mud Dryer (Albion)](./mud-dryer-albion.md) +- [Brickworks (Latium)](./brickworks-latium.md) diff --git a/docs/buildings/brickworks-latium.md b/docs/buildings/brickworks-latium.md new file mode 100644 index 0000000..d4f04b7 --- /dev/null +++ b/docs/buildings/brickworks-latium.md @@ -0,0 +1,47 @@ +# Brickworks (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Manufacturer | +| Region | Latium | +| Required Tier | [Plebeians](../population-tiers/plebeians.md) | +| Cycle Time | 60 seconds | +| Dimensions | 4x5 (6x7 with roads) | + +## Description + +Produces Bricks from Clay, a basic construction material. + +## Costs + +**Build Cost:** 3 Timber + +**Maintenance:** -12 gold/min, 4 Plebeians + +## Area Effects + +| Effect | Value | +|--------|-------| +| Health | -2 | + +## Production + +**Input:** [Clay](../goods/clay.md) + +**Output:** [Bricks](../goods/bricks.md) + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Warehouse Required | Yes | + +## Related Buildings + +- [Clay Pit (Latium)](./clay-pit-latium.md) +- [Brickworks (Albion)](./brickworks-albion.md) diff --git a/docs/buildings/elders-council-albion.md b/docs/buildings/elders-council-albion.md new file mode 100644 index 0000000..03f02a7 --- /dev/null +++ b/docs/buildings/elders-council-albion.md @@ -0,0 +1,40 @@ +# Elders Council (Albion) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Public Service | +| Region | Albion | +| Required Tier | [Elders](../population-tiers/elders.md) | +| Dimensions | Variable | + +## Description + +Celtic governing council that provides Happiness, Faith, and Knowledge bonuses to nearby residences. + +## Costs + +**Build Cost:** 10000 Gold, 15 Timber, 10 Bricks, 5 Concrete + +**Maintenance:** -26 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Happiness | +2 | +| Faith | +1 | +| Knowledge | +2 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | + +## Related Buildings + +- [Forum (Latium)](./forum-latium.md) diff --git a/docs/buildings/forum-latium.md b/docs/buildings/forum-latium.md new file mode 100644 index 0000000..a2a59d8 --- /dev/null +++ b/docs/buildings/forum-latium.md @@ -0,0 +1,42 @@ +# Forum (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Monument | +| Region | Latium | +| Required Tier | [Mercators](../population-tiers/mercators.md) | +| Dimensions | 12x17 (17x24 with roads) | + +## Description + +Grand public forum providing major Happiness, Prestige, and Knowledge bonuses. Requires Cistern connection. + +## Costs + +**Build Cost:** 35000 Gold, 5 Timber, 25 Bricks, 25 Concrete, 5 Marble + +**Maintenance:** -100 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Happiness | +2 | +| Prestige | +2 | +| Knowledge | +3 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Constraints | Requires Cistern | + +## Related Buildings + +- [Baths (Latium)](./baths-latium.md) +- [Elders Council (Albion)](./elders-council-albion.md) diff --git a/docs/buildings/library-latium.md b/docs/buildings/library-latium.md new file mode 100644 index 0000000..11c6c36 --- /dev/null +++ b/docs/buildings/library-latium.md @@ -0,0 +1,40 @@ +# Library (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Public Service | +| Region | Latium | +| Required Tier | [Mercators](../population-tiers/mercators.md) | +| Dimensions | 12x12 (17x17 with roads) | + +## Description + +Grand library providing exceptional Knowledge and Prestige bonuses but slightly reducing Health. + +## Costs + +**Build Cost:** 50000 Gold, 15 Timber, 15 Bricks, 20 Concrete, 20 Marble, 5 Mosaics + +**Maintenance:** -180 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Knowledge | +7 | +| Prestige | +3 | +| Health | -2 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | + +## Related Buildings + +- [Grammaticus (Latium)](./grammaticus-latium.md) diff --git a/docs/buildings/residence-albion.md b/docs/buildings/residence-albion.md new file mode 100644 index 0000000..98086c5 --- /dev/null +++ b/docs/buildings/residence-albion.md @@ -0,0 +1,45 @@ +# Residence (Albion) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Celtic Residence | +| Region | Albion | +| Dimensions | 3x3 (4x4 with roads) | + +## Description + +Celtic residential building that houses population from Waders through Nobles. Upgrades as needs are met. + +## Costs + +**Build Cost:** 1 Timber + +**Maintenance:** None (generates tax income) + +## Population Tiers + +| Tier | English Name | Population | +|------|--------------|------------| +| Tier I | Waders | Variable | +| Tier II | Smiths | Variable | +| Tier III | Elders | Variable | +| Tier IV | Nobles | Variable | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | +| Warehouse Required | Yes (for goods delivery) | + +## Notes + +Celtic residences can house either Celtic or Romanized population depending on the cultural buildings in range. + +## Related Buildings + +- [Residence (Latium)](./residence-latium.md) diff --git a/docs/buildings/temple-albion.md b/docs/buildings/temple-albion.md new file mode 100644 index 0000000..bbdcb01 --- /dev/null +++ b/docs/buildings/temple-albion.md @@ -0,0 +1,40 @@ +# Temple (Albion) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Monument | +| Region | Albion | +| Required Tier | [Nobles](../population-tiers/nobles.md) | +| Dimensions | 11x19 (16x27 with roads) | + +## Description + +Grand Celtic temple providing major Faith and Happiness bonuses. + +## Costs + +**Build Cost:** 60000 Gold, 10 Timber, 50 Bricks, 50 Granite + +**Maintenance:** -100 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Faith | +2 | +| Happiness | +6 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | + +## Related Buildings + +- [Fanum (Albion)](./fanum-albion.md) +- [Temple (Latium)](./temple-latium.md) diff --git a/docs/buildings/temple-latium.md b/docs/buildings/temple-latium.md new file mode 100644 index 0000000..94ad169 --- /dev/null +++ b/docs/buildings/temple-latium.md @@ -0,0 +1,40 @@ +# Temple (Latium) + +**Entity Type:** Building + +## Properties + +| Field | Value | +|-------|-------| +| Category | Public Service | +| Region | Latium | +| Required Tier | [Mercators](../population-tiers/mercators.md) | +| Dimensions | 11x19 (16x27 with roads) | + +## Description + +Grand temple providing major Faith and Happiness bonuses to nearby residences. + +## Costs + +**Build Cost:** 60000 Gold, 5 Timber, 20 Bricks, 25 Concrete, 30 Marble, 15 Mosaics + +**Maintenance:** -120 gold/min + +## Area Effects + +| Effect | Value | +|--------|-------| +| Faith | +2 | +| Happiness | +6 | + +## Placement + +| Requirement | Value | +|-------------|-------| +| Road Required | Yes | + +## Related Buildings + +- [Sanctuary (Latium)](./sanctuary-latium.md) +- [Temple (Albion)](./temple-albion.md) diff --git a/processed.md b/processed.md index 53fc513..ba52911 100644 --- a/processed.md +++ b/processed.md @@ -209,7 +209,7 @@ When Claude processes a JSON file and adds its data to docs.md, mark it here. - [x] en_anno-117-specialists_abweichfaktor.json - [x] en_anno-117-datenbanken_skills.json (empty index page - skills documented from anno-117-skills.json) - [x] en_anno-117-datenbanken_waren.json -- [ ] en_anno-117-datenbanken_gebaeude.json +- [x] en_anno-117-datenbanken_gebaeude.json - [x] en_anno-117-datenbanken_spezialisten-items.json - [x] en_anno-117-specialists_zeno-salvia-collegium-mitglied-von-rex-infernus.json - [x] en_anno-117-specialists_zara-nitu-koenigin-von-mesopotamien.json