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anno-117-docs/docs/buildings/warehouse-albion.md
2025-12-30 16:02:36 +01:00

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# Warehouse (Albion)
**Category:** Infrastructure
**Region:** Albion
## Description
Central storage building for Albion islands. Carts deliver goods from production buildings or pick them up here. The warehouse can be upgraded multiple times, with each upgrade increasing the number of loading docks. Upgrades must first be unlocked in the skill tree.
## Stats
| Property | Value |
|----------|-------|
| Dimensions | 6x6 / 8x8 (upgraded) |
| Build Cost | 50 Coins, 2 Planks |
| Maintenance | 6 Coins, 4 Waders |
## Upgrades
### Improved Warehouse (Tier 1)
- **Unlock:** Warehouse Administration skill
- **Build Cost:** 250 Income, 25 Planks, 5 Bricks
- **Maintenance:** 9 Coins, 6 Waders
- **Effect:** +2 loading docks
### Stately Warehouse (Tier 2)
- **Unlock:** Warehouse Improvement skill
- **Build Cost:** 500 Income, 50 Planks, 15 Bricks, 5 Concrete
- **Maintenance:** 14 Coins, 10 Waders
- **Effect:** 6 loading docks total
## Specialists
| Specialist | Rarity | Type | Effects |
|------------|--------|------|---------|
| Progressive Shopkeeper | Rare | Economy | Warehouses in Albion in range: Workforce -25%, Maintenance -50%, Uses Mercator workforce instead of Waders |
| Warehouse Keeper | Common | Military | Kontors, Warehouses and Depot in range: Hit points +50%, Self-repair speed +100% |
| Codex-faithful Overseer | Rare | Economy | Warehouses in Latium in range: Workforce -25%, Maintenance -50%, Uses Plebeian workforce instead of Liberti |
## Placement
- Road connection required for goods transport
- Functions as distribution hub for production buildings
## Related Buildings
- [Warehouse (Latium)](./warehouse-latium.md)
- [Kontor (Albion)](./kontor-albion.md)
- [Depot](./depot.md)