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anno-117-docs/scraped_data/ign_anno-117-pax-romana_Starting_City_Layouts.json
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{
"url": "https://www.ign.com/wikis/anno-117-pax-romana/Starting_City_Layouts",
"source": "ign",
"title": "Starting City Layouts - Anno 117: Pax Romana Guide - IGN",
"text_content": "Task Search\nChecklists\nGuides\nMarkers\nVideos\nSort and Filter\nNo Results\nChecklists\nNew Checklist\nAll Lists\nMy Checklists\nAll\nAll Lists\nMy Checklists\nHow creative can you get with your first free checklist?\nCreate a free account\nStarting City Layouts\nBy\nTenkiei\n,\nJen Rothery\n,\n+2 more\nupdated\nNov 18, 2025\nAfter you colonize an island in Anno 117: Pax Romana, the first thing you need to do is begin\nplanning your city\n. You start small, with a few houses for your Liberti or Waders, then slowly expand into a massive Monstropolis by generating revenue and meeting the needs of your citizens.\nIn the early game your immediate concerns are placing some houses, generating Timber for future construction, providing Food, Services and Clothes to residents so they stay on your island, and last but not least, generating Denarii so that you can afford to continue building your empire.\nClick the links below to jump to:\nCity Building Tools\nLatium Layout\nProgressing to Plebeians\nAlbion Layout\nProgressing to Smiths or Mercators\nCity Building Tools\nBefore getting into city layouts, there are a few city building tools you need to be familiar with. The first of these are\nPlanning Mode\nand\nDiagonal Construction\n. These are turned on and off via checkboxes on the building tooltip once you select a building.\nDiagonal Construction\n- This allows you to place buildings diagonally, making it easier to fix things into small corners. It also opens up a lot of \"thinking with portals\" type gameplay, where you can place buildings diagonally to create space or simply create a beautiful city.\nPlanning Mode\n- Places blueprints instead of buildings. This means you can experiment with different layouts, or check to see if all of your residences gain the proper adjacency bonuses from production and service buildings, without wasting resources or Denarii.\nDiagonal Construction (left) and Planning Mode (right) are crucial tools for building your city efficiently.\nIn addition, your toolbar on the bottom-right of the UI these tools help you interact with buildings after you place them.\nHere are the tools from left to right, along with their PC keybinds and a bit of information on how to use them:\nDemolish\n(X) - Drag to highlight and demolish buildings. You may be refunded some resources depending on your difficulty settings. By default, this uses a smart select, so if you begin highlighting roads, the tool demolishes Road tiles and you need to re-highlight to demolish a different building (such as houses).\nRelocate\n(G) - This works similarly to the\nDemolish\ntool, but instead allows you to highlight multiple building types by default. Anything you select is attached to your cursor, and you can left click to move all of the selected objects to the new location. You're charged a fee in Denarii based on the building(s) highlighted and the distance they're moved.\nIf you're trying to rearrange a portion of your city, this should be your go to option over the\nDemolish\ntool.\nUpgrade\n(U) - Use this to upgrade Residences (and other buildings) to the next level, finalize blueprints placed with\nPlanning Mode\n, or rebuild ruins instantly.\nCopy\n(C) - Works like the\nRelocate\ntool, but instead of removing the buildings from their current location and placing them somewhere new, you create a copy of the highlighted buildings at a new location. After you find a layout you like you can use the\nCopy\ntool to place it all over your island!\nCosmetic Tool\n- Highlight buildings to change their style and appearance.\nStarting Layout in Latium\nWhen you start a city in Latium, your immediate goal is to set up a supply chain for\nTimber\n, have enough Liberti to serve as a workforce, and provide food for your citizens. Start by creating\n10 Libertus Residences\n(H is the build hotkey for this), they need to be near your\nTrading Post\n. Ideally you build them close to some trees, this way you can place\n2 Woodcutters\nin the trees, with\n2 Sawmills\nto refine the logs into\nTimber\n. If your Woodcutters and Sawmills are too far from your Trading Post, add a Warehouse to connect them to your trade network. Then add either\nFishing Hut\non the shore to provide food, or an\nOat Farm\nand\nPorridge Stand\n.\nFrom here, you want to start expanding your housing. There are a few ways to go about this, but the simplest is to think of your housing in \"blocks\" such as 2x4, 2x5, or 2x6. This way you can expand your city by connecting multiple blocks and use service buildings to \"connect\" blocks to ensure the maximum number of houses are in range. While you're doing this you want to make sure your Liberti benefit from a full suite of services and goods. This means building a\nTavern\n(which has a limited range, so build it close), a\nMarket\n(key for generating Denarii early), a\nHemp Farm\nand\nSpinner\nto provide\nTunics\n, then a\nSheep Farm\nand Pileus\nFelter\nto provide\nPilei\n.\nWith this in mind, your settlement should look something like this. Remember to use the\nCopy\nand\nRelocate\ntool as needed to reposition things and create new blocks as your city grows. But how big should your city blocks be? Bigger blocks, such as 2x6, let you fit more houses into a space, but it's more difficult to provide service coverage to everything. Smaller blocks, such as 2x4, are less space efficient, but the side streets make it easy to provide services. While this example takes place in Latium, a lot of the same principles (setting up Timber first, building housing, and providing for your citizens) apply in Albion as well. If you want to know more about founding a city in Albion, read on as that's covered later on in the guide!\nProgressing to Plebeians\nOnce you've met the needs of your Liberti, it's time to attract Plebeians to your city. Your first step is to upgrade a few of your houses to unlock the Production Chain for\nTiles\n, a building material needed for many tier 2 buildings. Place a\nClay Pit\nin one of your river slots, then build a\nCharcoal Burner\n. This requires trees, and unlike prior buildings it applies negative effects to all buildings in the radius! You want to place it away from your houses (and most other buildings) as it applies -3 Fire Safety and -3 Health to each building in its radius. Then place down 2\nTiles\n, and if needed build a\nWarehouse\nto connect everything to your supply chain.\nAfter setting up your supply chain to create\nTiles\n, you should use additional resources to build more housing, add a few more blocks to your city, remember to leave space in the middle for services. At the same time you want to start providing food and services to your Plebeians. You can provide food by constructing\n2 Wheat Farms\n,\n1 Charcoal Burner\n,\n1 Grain Mill\n(in a River Slot) and\n2 Bakeries\n. Remember to place the\nCharcoal Burner\nand\nBakeries\naway from your houses to avoid inflicting penalties on your citizens!\nNote: As you expand, you may need to provide more basic resources like Sardines, Porridge, Tunics, or Pileus. You can check statistics by clicking on your governor's picture or hitting Ctrl+Q to see if your city has any deficiencies.\nThis should be about when your city class rises, adding a risk of fire. Use some of your newly crafted\nTiles\nto create a\nVigiles\n, raising the fire safety of nearby buildings and providing teams who can fight fires when they break out. You can also build a\nGrammaticus\nto provide Knowledge, and a\nSanctuary\nto build belief. With all of this done, your city should look something like this.\nCongratulations, you've established your first city in the lush lands of Latium. From here you should continue to expand by adding more houses, send ships to gather resources and settle other islands so you can provide more resources and move into tier 3, or build a military to conquer your foes.\nStarting Layout in Albion\nThis section assumes you're already familiar with the basics from the\nLatium\nsection of this guide. If you picked Albion as your first city location we recommend you read the earlier sections before continuing.\nIn general, space is more limited on the rocky shores of Albion. Grassland and forest snakes between mountains, and marshland chokes many of the low lying areas. These marshes prevent you from building cites that are as expansive, but they also provide a wealth of unique resources!\nBegin with some 2x4 or 2x5 housing blocks, just like you would in Latium. Try to place these nearby to some trees, and also the marshland as you need to place buildings in the Marsh to meet many of your citizen's needs. After that place down\n2 Woodcutters\nand\n2 Sawmills\n, make sure they're connected to your supply chain. Place a\nCockle Picker\nby the shore, or an\nEel Grabber\nin the marsh to provide food to your citizens. Optionally, add a 3rd\nWoodcutter\nand\nSawmill\nas you may need extra timber to extend your roads into the marsh.\nFrom here, you should work towards meeting all of your Wader's needs. This involves placing a\nMarket\nand\nBardic Hearth\nnear your housing, then a\nReed Gatherer\nand\nShoe Weaver\nor\nHemp Farm\nand\nSpinner\nto provide them with clothing. If you're on one of the smaller islands and struggling to fit all of your houses into neat blocks, consider using\nDiagonal Construction\nto add a couple more buildings around the edges of your city!\nProgressing to Smiths or Mercators\nUpgrading houses in Albion work a bit differently: you need to choose between Smiths and Mercators. Smiths represent the native Celts, and they request many of the goods found natively in Albion. Alternatively you could choose the Romanized Mercators. This path is a bit more difficult as they are more likely to request goods which can only be produced in Latium. Regardless of your choice, you need to start with construction materials. There are two types of materials you may need depending on the building, Tiles or Wattle and Daub. Luckily the supply chains for both begin with\n3 Mud Driers\nbuilt in the marsh. After that add a\nCharcoal Burner\nand\n2 Tilers\nto make Tiles, or a 2\nReed Gatherers\nand 2\nLabourer's Yards\nto make Wattle and Daub.\nIf you went with the Smith route, you can also build an\nOchs Farm\nand 2\nDairies\nto provide your Smiths with delicious cheese! From here you should expand your population by building more houses. Because space is more limited in Albion, sometimes you need to give up efficiency. The ideal thing to do here would be to place 2 blocks together with large service buildings in the middle. But that's not possible due to the nearby mountains, so instead the 2 city blocks are offset from each other. It's a bit less efficient, but that's the price you pay for settling in the wilds of Albion.\nRemember to build City Watch buildings as your population grows. A\nMedici\nis useful for preventing disease, and if you already settled in Latium you should have access to the\nVigiles\n(fire) and\nCustodes\n(unrest). If you went with the Mercator path, build a\nFanum\nand\nGrammaticus\nto provide services. On the other hand, if you selected Smiths (like in the above), building a\nFanum\nearly is great but you can wait a bit on the\nRecreation Ground\nas this provides Health, Happiness, and Prestige which your city might not need this early.\nWith that your city is off to a good start! Your next step is to start harvesting iron and build up your military so you can fight off Voada's raiders, continue providing new goods, and expanding your empire to new islands. Remember to set up some trade roots to take advantage of the\nunique fertilities available on each island!\nUp Next:\nHow to Manage City Health, Happiness and Fire Safety\nPrevious\nAnno 117 Fertility Guide\nNext\nHow to Manage City Health, Happiness and Fire Safety\nTop Guide Sections\nAnno 117 Campaign Mission Checklist\nAnno 117 Production Ratio Guide\nAnno 117 Supply Chains Explained\nHall of Fame and Accolades Guide & Unlock Checklist\nWas this guide helpful?\nLeave feedback\nIn This Guide\nAnno 117: Pax Romana\nUbisoft\nNov 13, 2025\nLearn more\nGo to comments",
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