103 lines
3.8 KiB
Markdown
103 lines
3.8 KiB
Markdown
# Settlement
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**Entity Type:** SystemEntity
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## Description
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Settling new cities on distant islands allows you to expand your empire, obtain new resources based on the unique fertilities available on each island, and build a province-spanning empire.
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## Requirements
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To settle a new island you need:
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1. **A Ship** - Your Flagship works well early game, but any seaworthy vessel is fine
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2. **Construction Materials** - Load the ship with resources (especially Timber) via the Trading Post's Transfer Menu
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- 20-30 Timber is sufficient if resources are scarce
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- More materials make building the new city easier
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## How to Settle
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1. Load your ship with construction materials at your Trading Post
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2. Select the vessel and click the "Transfer Menu" button to load goods
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3. Sail to the target island and locate a beach area
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4. **Important:** You cannot build a Trading Post on cliff areas - look for beach zones
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5. Click the Trading Post plan that appears to place it
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6. Pay the settlement fee in Denarii to the Emperor
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7. Materials on the ship are automatically transferred to the new Trading Post
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## Settlement Costs
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The cost to settle a new island depends on:
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- **Island Size** - Larger islands cost more
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- **Imperial Standing** - Better reputation means lower costs
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- **Number of Islands Settled** - Each additional island in the province increases cost
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- **Difficulty Settings** - Adjustable in Game Setup menu
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### Cost Examples (Normal Difficulty, Neutral Standing)
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| Settlement Cost | Large Island (Silvanium) | Small Island (Aurealis) |
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|-----------------|-------------------------|------------------------|
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| Low | 22,500 | 5,000 |
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| Medium (+50%) | 33,750 | 7,500 |
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| High (+100%) | 45,000 | 10,000 |
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**Tip:** Settlement costs can be changed at any time from the game menu.
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### Settlement Strategy
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Since all cost increases are multipliers on the base cost, it's more efficient to:
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- Settle **larger islands first** when you can afford them
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- Move to smaller islands later when multipliers are higher
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## Imperial Standing
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Your reputation with the Emperor affects settlement costs:
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- **Higher Reputation** = Lower settlement costs
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- **Lower Reputation** = Higher settlement costs
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### Increasing Imperial Standing
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- Complete Imperial Requests when offered
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- Choose event options marked as "Favored" by the Emperor
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### Decreasing Imperial Standing
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- Starting wars
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- Failing or refusing Imperial Requests
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- Making treaties with Raiders
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### Rebellion State
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If your reputation reaches -100 with the Emperor:
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- Your cities enter **Rebellion** status
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- **Benefits:** Exempt from land settlement fees and land taxes
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- **Penalties:**
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- Cannot host games at your Amphitheatre
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- Cannot trade with Traders
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- Imperial ships will attack your islands
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## Land Tax
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Each settled island incurs ongoing Land Tax based on island size. This is relatively small compared to the initial settlement fee.
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### Land Tax Examples
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| Land Tax | Large Island (Silvanium) | Small Island (Aurealis) |
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|---------------|-------------------------|------------------------|
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| Low | 100 | 25 |
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| Medium (+50%) | 150 | 37 |
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| High (+100%) | 200 | 50 |
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**Tip:** Land taxes can be changed at any time from the game menu.
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## Related Systems
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- [Trade Routes](./trade-routes.md) - Set up supply chains between islands
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- [Diplomatic Trade](./diplomatic-trade.md) - Trade with other factions
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- [Warehouse Cloud](./warehouse-cloud.md) - Island storage management
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## See Also
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- [Fertilities](../goods/_index.md) - Resources available per island
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- [Starting City Layouts](../buildings/_index.md) - Layouts for new settlements
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