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anno-117-docs/docs/systems/area-effects.md

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# Area Effects
**Entity Type:** SystemEntity
## Rules
- Buildings can give positive/negative proximity modifiers
- Shown by green/red arrows on placement
## Examples
| Building | Effect |
|----------|--------|
| Spinner | Income boost near buildings |
| Charcoal Burner | Decreases happiness/health (polluter) |