49 lines
1.6 KiB
Markdown
49 lines
1.6 KiB
Markdown
# Anno 117: Pax Romana - Game Data Reference
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> **Version:** 0.2 (compiled from provided research files; not yet a full extracted DB)
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> **Focus:** Sandbox / Endless Mode mechanics (no controls/UI bindings)
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>
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> **Scope Warning (important):**
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> This document only includes **entities and numeric stats explicitly present** in the supplied research files.
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> Where a field is unknown, it is marked `Unknown` (not guessed).
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---
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## Categories
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### [Schemas](./schemas/_index.md)
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Entity type definitions and field specifications for all game elements.
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### [Population Tiers](./population-tiers/_index.md)
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The four population tiers: Liberti/Waders, Plebeians/Smiths, Equites, and Patricians.
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### [Goods](./goods/_index.md)
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All tradeable and consumable goods in the game, including food, materials, and luxury items.
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### [Buildings](./buildings/_index.md)
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Production facilities, service buildings, and infrastructure.
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### [Production Chains](./production-chains/_index.md)
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How goods are produced and the recommended building ratios.
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### [Ships & Naval](./ships/_index.md)
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Ship hulls, modules, and naval combat systems.
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### [Specialists](./specialists/_index.md)
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Characters that can be slotted into buildings to modify stats.
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### [Systems](./systems/_index.md)
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Core game mechanics including trade, maintenance, and area effects.
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### [Monuments](./monuments/_index.md)
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Large-scale constructions with island-wide effects.
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### [Troubleshooting](./troubleshooting/_index.md)
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Common issues and their solutions.
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### [Guides](./guides/_index.md)
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Strategy guides and decision-making help.
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### [Glossary](./glossary.md)
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Key terms and definitions.
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