48 lines
1.6 KiB
Markdown
48 lines
1.6 KiB
Markdown
# Goods
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All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
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## Categories
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### Food
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Basic consumption goods that satisfy population food needs.
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- [Sardines](./sardines.md) - Liberti food (Latium)
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- [Porridge](./porridge.md) - Tier I food
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- [Garum](./garum.md) - Plebeians food (Latium)
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### Agricultural / Raw Materials
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Base materials harvested from the land.
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- [Oats](./oats.md) - Input for Porridge
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- [Hemp](./hemp.md) - Input for Tunics
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- [Flax](./flax.md) - Input for Wigs and Togas chains
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- [Mackerel](./mackerel.md) - Input for Garum
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- [Salt](./salt.md) - Input for Garum
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### Mining / Ore Materials
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Mineral resources extracted from mines.
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- [Coal](./coal.md) - Input for various production
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- [Granite Blocks](./granite-blocks.md) - Input for Granite (Albion)
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- [Iron Ore](./iron-ore.md) - Input for Iron production
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### Intermediate Products
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Processed materials used as inputs for other production chains.
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- [Iron](./iron.md) - Input for Armor and Weapons
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### Construction Materials
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Materials used for building construction.
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- [Armor](./armor.md) - Military construction material
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- [Granite](./granite.md) - Construction material (Albion)
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- [Mosaics](./mosaics.md) - Patricians construction material
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- [Ropes](./ropes.md) - Ship construction material
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- [Sails](./sails.md) - Shipbuilding material
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- [Timber](./timber.md) - Basic construction material
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- [Wattle & Daub](./wattle-daub.md) - Construction material (Albion)
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### Clothing / Fashion
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Goods that satisfy population clothing needs.
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- [Tunics](./tunics.md) - Tier I fashion
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## Schema Reference
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See [Good Schema](../schemas/good.md) for the complete field definitions.
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