1.6 KiB
1.6 KiB
Goods
All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
Categories
Food
Basic consumption goods that satisfy population food needs.
Agricultural / Raw Materials
Base materials harvested from the land.
- Oats - Input for Porridge
- Hemp - Input for Tunics
- Flax - Input for Wigs and Togas chains
- Mackerel - Input for Garum
- Salt - Input for Garum
Mining / Ore Materials
Mineral resources extracted from mines.
- Coal - Input for various production
- Granite Blocks - Input for Granite (Albion)
- Iron Ore - Input for Iron production
Intermediate Products
Processed materials used as inputs for other production chains.
- Iron - Input for Armor and Weapons
Construction Materials
Materials used for building construction.
- Armor - Military construction material
- Granite - Construction material (Albion)
- Mosaics - Patricians construction material
- Ropes - Ship construction material
- Sails - Shipbuilding material
- Timber - Basic construction material
- Wattle & Daub - Construction material (Albion)
Clothing / Fashion
Goods that satisfy population clothing needs.
- Tunics - Tier I fashion
Schema Reference
See Good Schema for the complete field definitions.