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anno-117-docs/docs/goods/_index.md
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Goods

All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.

Categories

Food

Basic consumption goods that satisfy population food needs.

Agricultural / Raw Materials

Base materials harvested from the land.

  • Oats - Input for Porridge
  • Hemp - Input for Tunics
  • Flax - Input for Wigs and Togas chains
  • Mackerel - Input for Garum
  • Salt - Input for Garum

Mining / Ore Materials

Mineral resources extracted from mines.

Intermediate Products

Processed materials used as inputs for other production chains.

  • Iron - Input for Armor and Weapons

Construction Materials

Materials used for building construction.

  • Armor - Military construction material
  • Granite - Construction material (Albion)
  • Mosaics - Patricians construction material
  • Ropes - Ship construction material
  • Sails - Shipbuilding material
  • Timber - Basic construction material
  • Wattle & Daub - Construction material (Albion)

Clothing / Fashion

Goods that satisfy population clothing needs.

Schema Reference

See Good Schema for the complete field definitions.