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anno-117-docs/docs/buildings/weaponsmith-latium.md
2025-12-30 17:01:46 +01:00

2.4 KiB

Weaponsmith (Latium)

Entity Type: Building

Properties

Field Value
Region Latium
Category Production / Armoury
Required Tier Tier II - Plebeians
Cycle Time 1:30 (90 seconds)
Dimensions 4x4 (6x6 with area effects)

Description

The Weaponsmith forges iron into weapons using charcoal as fuel. This building is essential for military production and becomes available at the Plebeians population tier.

Costs

Build Cost: 1 Timber, 3 Bricks

Maintenance: -16 gold/min, 5 Plebeians workers

Area Effects

Effect Value
Fire Safety +1

Placement

Requirement Value
Road Required Yes
Warehouse Required Yes

Production

Input: Iron, Charcoal (fuel)

Output: Weapons

Production Chain

Part of the Weapons production chain:

Legendary

Specialist Type Effects
Favillus, Survivor of Sands and Sandals Economic Smelters and Armouries: +35% Productivity, +35% Fuel efficiency, +1 Fire Safety. Legendary bonus: Dedicate island to Mars
Aun, Proselyte of Mars Loucetius Religion Armouries: +10% Productivity, +35% Fuel efficiency, +1.5 Belief, -25% Upkeep. Legendary bonus: Be at war
Zorsines, Sarmatian Swordshaper Economic Armouries: +30% Productivity, +1t every 10 cycles, +25% Fuel efficiency. Legendary bonus: Own 10+ Praetorian Cavalry

Rare

Specialist Type Effects
Unerring Bladeworker Culture Weaponsmiths: +1 Happiness area effect
Hephaestian Polysmith Military Armouries: -33% Workforce, -66% Upkeep
Laconic Swordsmith Military Weapons Chain: +20% Productivity (Iron Mine, Furnace, Weaponsmith)