4.9 KiB
4.9 KiB
Buildings
All production, service, and infrastructure buildings in Anno 117.
Categories
Raw Materials Production
- Woodcutter Hut - Produces Logs from forest
- Woodcutter (Albion) - Produces Wood from forest (Albion)
- Oat Farm - Produces Oats
- Hemp Farm - Produces Hemp
- Flax Farm (Albion) - Produces Flax
Forest Camps
- Charcoal Burner (Albion) - Produces Charcoal from forest
- Charcoal Burner (Latium) - Produces Charcoal
Fisheries
- Fishing Hut (Latium) - Produces Sardines
- Mackerel Fishing Hut (Latium) - Produces Mackerel
- Cockle Picker (Albion) - Produces Cockles
- Eel Grabber (Albion) - Produces Eels
Processing
- Sawmill - Logs to Timber
- Porridge Stand - Oats to Porridge
- Spinner - Hemp to Tunics
- Ropemaker (Latium) - Hemp to Ropes
- Sailmaker (Latium) - Hemp to Sails
- Salt Gardens (Latium) - Produces Salt
- Garum Maker (Latium) - Produces Garum
Quarries
- Granite Quarry (Albion) - Produces Granite Blocks
- Limestone Quarry (Albion) - Produces Limestone
Refineries
- Granite Cutter (Albion) - Granite Blocks to Granite
- Sawmill (Albion) - Wood to Timber (Albion)
- Tessera Works (Latium) - Produces Mosaics
Pits
- Sand Refinery (Albion) - Produces Quartz Sand
Smelters
- Furnace (Latium) - Iron Ore to Iron
Livestock Farms
- Horse Breeder (Latium) - Produces Horses
Armoury
- Armourer (Latium) - Produces Armour from Iron and Leather
- Weaponsmith (Latium) - Produces Weapons from Iron
Food Production (Tier II)
- Bakery - Produces Bread
Shrines
- Shrine of Ceres (Albion) - Faith and Health area effects
- Shrine of Ceres (Latium) - Faith and Health area effects
- Shrine of Cernunnos (Albion) - Faith and Health area effects
- Shrine of Cernunnos (Latium) - Faith and Health area effects
- Shrine of Epona (Albion) - Faith and Happiness area effects
- Shrine of Epona (Latium) - Faith and Happiness area effects
- Shrine of Mars (Albion) - Population and Prestige area effects
- Shrine of Mars (Latium) - Population and Prestige area effects
- Shrine of Mercury-Lugus (Latium) - Faith area effects
- Shrine of Minerva (Latium) - Knowledge and Prestige area effects
- Shrine of Neptune (Latium) - Faith and Fire Safety area effects
Amenities
- Well (Latium) - Fire Safety area effect
- Latrine (Latium) - Health area effect
- Watchtower (Latium) - Happiness area effect
City Watch
- Custodia (Latium) - City watch providing happiness area effects
- Medici (Latium) - Medical facility providing health area effects
- Vigiles (Latium) - Fire watch and emergency responders
Specialist Buildings
- Officium (Latium) - Houses specialists
- Villa of the Praetor (Latium) - Governor Villa for specialists
Military / Recruitment
- Barracks (Latium) - Infantry recruitment building
- Campus Equitum (Latium) - Cavalry recruitment building
- Siege Workshop (Latium) - Siege unit recruitment building
Infrastructure
- Trading Post (Latium) - Island trading post and main storage hub
- Warehouse (Albion) - Central storage and distribution hub
- Warehouse (Latium) - Central storage and distribution hub
Harbour Buildings
- Depot (Latium) - Extended harbour storage facility
- Repair Crane (Latium) - Ship repairs
Placement Rules
Most buildings require:
- Road connection for goods transport
- Warehouse in range for storage access
- Some have special constraints (coast, marsh, forest, fields, fertility)
Schema Reference
See Building Schema for the complete field definitions.