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anno-117-docs/docs/buildings/_index.md
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Buildings

All production, service, and infrastructure buildings in Anno 117.

Categories

Raw Materials Production

Forest Camps

Fisheries

Processing

Quarries

Refineries

Pits

Smelters

Livestock Farms

Armoury

Food Production (Tier II)

Shrines

Amenities

City Watch

Specialist Buildings

Military / Recruitment

Infrastructure

Harbour Buildings

Placement Rules

Most buildings require:

  • Road connection for goods transport
  • Warehouse in range for storage access
  • Some have special constraints (coast, marsh, forest, fields, fertility)

Schema Reference

See Building Schema for the complete field definitions.