559 lines
15 KiB
Markdown
559 lines
15 KiB
Markdown
# Anno 117 Campaign Mission Checklist
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A complete walkthrough of the Anno 117: Pax Romana campaign, covering all 7 missions and their objectives.
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## Overview
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Anno 117: Pax Romana features a short campaign where you play as Marcus or Marcia, a new governor assigned to rebuild the ruined city of Ambrosia. The campaign serves as an extended tutorial, introducing core game concepts while telling a story of political intrigue and survival.
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**Total Missions:** 7
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**Region Coverage:** Latium (Missions I-III), Albion (Missions IV-VI), Return to Latium (Mission VII)
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## Campaign Tips
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### Navigating Objectives
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- **Quest Arrow:** Mouse over a quest objective and click the arrow to be shown the location, even if undiscovered
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- **Help Panel:** Click the "i" at the top left of most tooltips to access detailed information about buildings and features
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### Understanding Choices
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Campaign events often present choices with different outcomes:
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- **Story Choices:** Affect narrative but not city resources (e.g., Family Matters event)
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- **Resource Choices:** Directly impact your city (e.g., Campaign Funds - accept for 10,000 Denarii or decline)
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## Mission I - A Curse Dispelled
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The opening mission introduces basic city-building mechanics in Latium.
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### Setting the Stage
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| Objective | Details |
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|-----------|---------|
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| Build 1 Woodcutter | Place in the forest |
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| Build 1 Sawmill | Place in the forest |
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| Connect with roads | Link buildings to your trading post |
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**Tip:** Click Timber to view your supply chain.
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### A Hopeful Return
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| Objective | Details |
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|-----------|---------|
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| Build 10 Liberti Residences | Connect everything with roads |
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**Tip:** Use Tools tab or press (G) to relocate or (X) to demolish misplaced buildings.
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### A Return to Something Lost
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| Objective | Details |
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|-----------|---------|
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| Reach 100% food needs for Liberti | Choose Sardines or Porridge |
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**Food Options:**
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- **Sardines:** Fishing Hut on coast, connected by road
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- **Porridge:** Oat Farm + Porridge Stand
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**Tip:** Build farms some distance away to leave room for settlement growth.
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### The People's Return
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| Objective | Details |
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|-----------|---------|
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| Attract 20 Liberti | Provide both food types for faster population growth |
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### Dinner with the Emperor
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| Objective | Details |
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|-----------|---------|
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| Await Imperial Barge | Wait for arrival |
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| Dine with Emperor | Click the barge |
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**Note:** The sardines choice has no story impact, only humorous dialogue.
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### Finally, Transport
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| Objective | Details |
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|-----------|---------|
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| Sail to Juliana | Select flagship and sail to blue marker |
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### Juliana Gone Public
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| Objective | Details |
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|-----------|---------|
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| Meet 100% public service needs | Build Market or Tavern |
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- **Market:** Provides Population and Income
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- **Tavern:** Provides Population and Happiness
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**Tip:** Markets help economy early; unrest isn't a major concern for small settlements.
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### Emperor's New Vestments
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| Objective | Details |
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|-----------|---------|
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| Reach 100% fashion needs for Liberti | Choose Tunics or Pilei |
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- **Tunics:** Hemp Farm + Spinner (more Income)
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- **Pilei:** Sheep Farm + Pileus Felter (Income + Happiness mix)
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### Upgrade to Plebeians
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| Objective | Details |
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|-----------|---------|
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| Upgrade a residence | Costs 1 Lumber per house |
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Upgrade when all needs (green bar) are met. Exceeding needs (white bar) grants additional attributes.
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---
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## Mission II - Julia's Birthday
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Introduces more complex production chains and new building types.
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### Governors are Versatile
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| Objective | Details |
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|-----------|---------|
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| Produce 3 Tiles | Requires Clay Pit + Charcoal Burner |
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**Production Setup:**
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- Place Clay Pit in a river slot
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- Place Charcoal Burner in wooded area (aim for 80 trees), away from housing
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**Production Ratios:**
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- Clay Pit: 30s
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- Charcoal Burner: 30s
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- Tile Workshop: 1:00
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**Tip:** Build 2 workshops - you'll need many tiles later.
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### Optional: Additional Food
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| Option | Buildings Required | Bonus |
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|--------|-------------------|-------|
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| Bread | Wheat Farm + Mill + Bakery | More population, Income bonus, increased fire risk |
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| Garum | Salt Pits + Mackerel + Garum Press | Required later anyway |
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### Forgotten Grandeur
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| Objective | Details |
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|-----------|---------|
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| Build Grammaticus | Unlocks Knowledge and Discovery tree |
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| Build Sanctuary | Unlocks Belief and Patron Deities |
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**Recommendation:** Build both near your Plebeians.
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### Stately Halls
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| Objective | Details |
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|-----------|---------|
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| Build Governor's Villa | Place near buildings for radius bonuses |
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**Tip:** Use Liberti workforce to clear ruins - find the Brazen Bull for later use.
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### Scholar Governor (Requires Grammaticus)
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| Objective | Details |
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|-----------|---------|
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| Begin researching a Discovery | Trading Post upgrade recommended |
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### Birthday Preparations
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| Objective | Details |
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|-----------|---------|
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| Reply to Emperor | Receive new tasks |
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### Festive Decorations
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| Objective | Details |
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|-----------|---------|
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| Sail to Lilybaion | Speak to Valeria at port |
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| Collect drapes | Pick up the decorations |
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### A Vital Condiment - Garum Production
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| Building | Quantity | Production Time |
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|----------|----------|-----------------|
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| Salt Ponds | 1 | 30s per ton |
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| Scomber's Shacks | 2 | 60s per ton each |
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| Garum Works | 3 | 1:30 per ton |
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**Optimized Chain:** In 3:00 of gameplay:
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- Salt Ponds: 6t Salt
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- 2 Scomber's Shacks: 6t Mackerel total
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- 3 Garum Works: Process into 6t Garum
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| Objective | Details |
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|-----------|---------|
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| Load 5t Garum on flagship | From your production |
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| Deliver to Imperial Villa | Complete delivery |
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### To Cap it All Off
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| Objective | Details |
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|-----------|---------|
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| Deliver 20t Tiles to Villa Augusta | From your tile production |
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### Family Matters
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| Objective | Details |
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|-----------|---------|
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| Find Diana's Ship | Check Lilybaion harbor |
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| Sail to Syrah | Red island on west side of map |
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| Speak to Diana | Make your choice |
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**Choice Options:**
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- **Cover for her:** Deliver a gift in her stead
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- **Beg her to come:** Plead with Diana to attend
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**Story Impact:** If you bring Diana, she fights with the emperor and he has a heart attack. If you cover for her, the emperor is assassinated by a slave.
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### Celebrations Await
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| Objective | Details |
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|-----------|---------|
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| Return to Villa | Complete the mission |
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---
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## Mission III - The Emperor is Dead
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Transition mission preparing for the journey to Albion.
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### A Time of Mourning
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| Objective | Details |
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|-----------|---------|
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| Attract 25 more Liberti | Build or upgrade houses |
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### Lighting the Pyre
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| Step | Action |
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|------|--------|
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| 1 | Visit Julia at Imperial Palace |
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| 2 | Collect Lucius' Remains |
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| 3 | Bring to Amphitheatre Ruins |
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| 4 | Wait for Julia to arrive |
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| 5 | Select Royal Pleasure Barge |
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| 6 | Light the Pyre |
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### A Fitting Place of Rest
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| Objective | Quantity |
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| Build Trees | 5 |
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| Build Flowers | 5 |
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| Build Statues | 5 |
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Access ornaments via the tab left of build menu. Place anywhere in your city.
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### News From Rome
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| Objective | Details |
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|-----------|---------|
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| Return to Villa Augusta | Receive new instructions |
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### Turning in the Badge
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| Objective | Details |
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|-----------|---------|
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| Return Flagship to Calidus | His camp is in the east |
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**Warning:** Don't delay too long - he becomes increasingly angry.
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### Shipped off to Albion
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| Objective | Details |
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|-----------|---------|
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| Build Shipyard | Unlocks ship construction |
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| Set up Rope production | Required for ships |
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| Set up Sails production | Required for ships |
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| Build Penteconter | Your new vessel |
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### Exile
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| Step | Action |
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|------|--------|
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| 1 | Pick up your elephant from Calidus |
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| 2 | Stock ship with goods (50x Timber recommended) |
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| 3 | Meet escort fleet in the mists |
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## Mission IV - The Deep End
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Beginning of the Albion arc with new population tiers.
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### Choosing an Island
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| Factor | Left Island | Right Island |
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|--------|-------------|--------------|
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| Size | Slightly smaller | Slightly larger |
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| Special | - | Small Birds (valued by Romanized Nobles) |
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**Note:** Fertility differences don't matter until Tier 3 citizens.
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### Accept or Decline Calidus' Funds (Optional)
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| Choice | Result |
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|--------|--------|
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| Accept | Gain 10,000 Denarii |
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| Decline | No funds, no consequences |
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### Frontiertown
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| Objective | Details |
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|-----------|---------|
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| Attract 50 Waders | Albion equivalent to Liberti |
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**Food Options:**
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- Eel Catcher
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- Cockle Gatherer
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**Service Options:**
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- Market
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- Bardic Hearth
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| Objective | Details |
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| Reach 100% Fashion needs | Reed Gatherer + Shoe Weaver, OR Hemp Farm + Spinner |
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| Attract Smiths or Mercators | Celtic or Romanized path |
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**Path Choice:**
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- **Celtic (Smiths):** Easier for peaceful campaign route
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- **Romanized (Mercators):** More Knowledge options, better for military approach
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### An Illusion of Security
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| Step | Action |
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|------|--------|
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| 1 | Sail to Procurator's Trading Post |
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| 2 | Speak with Procurator |
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| 3 | Scout Carraig Mohr with Manx |
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| 4 | Follow Manx to Voada's Hill Fort |
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### The Servian Fleet (Optional)
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| Objective | Details |
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|-----------|---------|
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| Find 3 Shipwrecks | Click flotsam to gather resources |
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| Rewards | Timber, Weapons, and other resources |
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### Turning up the Old Trousers
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| Objective | Details |
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| Produce 15 Tiles | Uses Mud Drier (1:30 processing time) instead of Clay Pit |
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### Prepare for the Worst
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| Objective | Details |
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|-----------|---------|
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| Build Barracks | Unlocks military units |
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| Set up weapon production | Copper + Charcoal Burner + Smith + Forge |
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| Recruit 1 Auxilia or Archer | Melee or ranged unit |
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**Unit Comparison:**
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- **Auxilia:** Stronger close combat
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- **Archer:** Hit-and-run tactics, damage from behind walls
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**Tip:** Build both if you have enough Denarii and idle Waders.
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Speak to Procurator to advance to Mission V.
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---
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## Mission V - Imperial Visit
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Defending against an ambush while building up your settlement.
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### Frontiertown (Part 2)
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| Objective | Details |
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|-----------|---------|
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| Build Governor's Villa | Central command building |
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### Prepare for the Worst (Part 2)
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| Objective | Quantity |
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| Recruit Soldiers | As needed |
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| Place Trees | 10 |
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| Place Flowers | 10 |
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| Place Statues | 10 |
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| Stock Bread | 10t |
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### Answer Ben-Baalion's Request
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| Objective | Details |
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| Select Villa | Discuss decorations, review choice consequences |
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### Fortify the City (Optional)
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The emperor's visit is a trap to lure Voada into attacking!
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| Objective | Details |
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| Build 2 Archer Towers | Defensive structures |
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| Consider walls/gates | Additional fortifications |
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**Tip:** Build extra Wader housing in case combat damages infrastructure.
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### Ambushed!
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| Objective | Details |
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|-----------|---------|
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| Defeat Voada's Forces | 1 unit Axe Bearers + 3 Hordes |
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| Speak with Procurator | Learn diplomacy options |
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---
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## Mission VI - The Voada Problem
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Choose between military conquest or diplomatic resolution.
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### Choose Your Path
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| Path | Objective |
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|------|-----------|
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| Military | Destroy Voada's Hall of Chiefs + 80% of defenses |
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| Diplomatic | Complete diplomatic quests for ceasefire |
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### Military Path
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#### Sabotage the Scathach (Optional)
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| Objective | Details |
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| Destroy 3 Supply Fleets | Build fleet of 3-4 ships |
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| Destroy 3 island outposts | Kill stationed soldiers |
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### Diplomatic Path
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#### The Roots of our Ancestors
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| Step | Action |
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| 1 | Settle small forested island in middle of province |
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| 2 | Choose: Fell the ancient oak OR Build a Fanum |
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| Choice | Result | Requirement |
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|--------|--------|-------------|
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| Fell the Oak | Angers Voada, leads to war | 5t Wine |
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| Build Fanum | Moves closer to Celts, peaceful path | 5t Pigs (sacrifice) |
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#### The Lost Cohort
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| Step | Action |
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| 1 | Investigate island in north-east (bring 1 land troop) |
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| 2 | Find Alderman's 5 horses (zoom in and click each) |
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| 3 | Enter Gorge to locate standard |
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| 4 | Learn fate of lost legion |
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| 5 | Decide their fate |
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#### Celtic Captives
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| Step | Action |
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|------|--------|
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| 1 | Speak to Procurator about prisoners |
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| 2 | Find Voada's Brother in cells |
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| 3 | Pretend to buy him "for labor" |
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| 4 | Deliver 20t Eels to Procurator |
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| 5 | Decide Aodhan's fate |
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**Fate Options:**
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- **Return to Voada:** Completes peaceful path if followed diplomatic route
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- **Free him:** Release without returning
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- **Keep as servant:** Evil choice, makes peace harder
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### Making Allies (Optional)
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| Step | Action |
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|------|--------|
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| 1 | Sail to Athr's Harbor, speak to him (be polite!) |
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| 2 | Return when summoned |
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| 3 | Complete Arthurian Quest: Bring a strange, majestic beast |
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| 4 | Use the Brazen Bull from Ambrosia ruins! |
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| **Reward** | Athr's Jolly Knights (special cavalry unit) |
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### Secure the Limes (Optional)
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| Objective | Details |
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|-----------|---------|
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| Build Shipyard | Naval construction |
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| Raise City Status | Progress requirements |
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| Attract Nobles or Elders | Upgrade from Mercators or Smiths |
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#### Secure your Capital
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| Objective | Quantity |
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|-----------|----------|
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| Build Walls | 100 |
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| Build Gates | 2 |
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| Military Force | 3 units |
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**Note:** This objective is resource-intensive; consider skipping.
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### Lucius' Old Friends
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| Objective | Details |
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|-----------|---------|
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| Locate 3 tax collectors | Use quest arrow |
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| Deal with them | Resolve the embezzlement |
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### Paying your Dues
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| Option | Result |
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|--------|--------|
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| Pay 50,000 | Full payment |
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| Pay 25,000 | Half payment |
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| Ask for more time | Delay |
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| Refuse to pay | No confirmed consequences |
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---
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## Mission VII - A Homecoming Ovation
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The final mission returning to Latium.
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### Farewell Albion
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| Step | Action |
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|------|--------|
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| 1 | Visit Procurator |
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| 2 | Sail to Quinquireme to depart |
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| 3 | Tour Juliana and enjoy the festival |
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### Freedom
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| Step | Action |
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|------|--------|
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| 1 | Sail to Calidus' Camp |
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| 2 | Choose your reward |
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### Final Reward Options
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| Choice | Reward |
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|--------|--------|
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| Ship Worthy of Conquerors | Powerful Quinquireme with no maintenance costs |
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| Great Riches | 100,000 Denarii |
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| Personal Favor | Free Ben (your loyal companion) |
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### End and Beginning
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Campaign complete! You unlock **Free Build Mode** to continue developing your empire.
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---
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## Related Guides
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- [Production Ratio Guide](./../systems/production-ratios.md) - Optimize your production chains
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- [Supply Chains](./../production-chains/_index.md) - Understanding production chains
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- [Celtic vs Romanized Population](./albion-vs-latium.md) - Choosing your path in Albion
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- [How to Settle New Cities](./../systems/settling-cities.md) - Expansion guide
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