6.5 KiB
6.5 KiB
Goods
All tradeable and consumable items in Anno 117. Goods are categorized by their primary use.
Categories
Food (Needs)
Basic consumption goods that satisfy population food needs.
Latium:
- Sardines - Liberti food
- Porridge - Liberti food
- Garum - Plebeians food
- Bread - Plebeians/Mercators food
- Olive Oil - Plebeians food
- Wine - Equites/Elders/Nobles drink
- Oysters with Caviar - Patricians food
Albion:
- Cockles - Waders food
- Eels - Waders food
- Cheese - Smiths food
- Beer - Smiths drink
- Beef Roast - Elders food
- Sausages - Mercators food
- Bird Tongues in Aspic - Nobles food
Clothing / Fashion (Needs)
Goods that satisfy population clothing and fashion needs.
Latium:
- Tunics - Liberti/Waders fashion
- Pilei - Liberti fashion
- Soap - Plebeians hygiene
- Sandals - Plebeians fashion
- Togas - Equites fashion
Albion:
- Reed Shoes - Waders fashion
- Trousers - Smiths fashion
- Cloaks - Elders fashion
- Fur Hats - Elders fashion
- Wigs - Nobles fashion
Luxury / Prestige (Needs)
High-end goods for advanced population tiers.
Latium:
- Amphorae - Plebeians/Mercators household
- Writing Tablets - Equites knowledge
- Fine Glass - Equites prestige
- Necklaces - Patricians jewelry
- Couches - Patricians furniture
- Lyras - Patricians entertainment
Albion:
- Torques - Smiths jewelry
- Drinking Horns - Smiths prestige
- Clan Shields - Smiths prestige
- Chariots - Elders transport
- Fibulae - Mercators fashion
- Hand Mirrors - Nobles vanity
Agricultural / Raw Materials
Base materials harvested from the land.
Both Regions:
- Wood - Input for Sawmills and Tanneries
- Hemp - Input for Tunics and Ropes
- Sheep - Input for Sails, Clothing
- Flax - Input for Fabric and Hairnets
- Grapes - Input for Wine
- Honeycombs - Input for Wine, Tablets
Latium:
- Oats - Input for Porridge
- Mackerel - Input for Garum
- Salt - Input for Garum, Tanning
- Clay - Input for Bricks, Mosaics, Pottery
- Wheat - Input for Flour
- Pigs - Input for Lard, Leather, Sausages
- Lavender - Input for Soap
- Resin - Input for Pottery, Hairnets
- Olives - Input for Olive Oil
- Murex Snails - Input for Tyrian Purple
- Sandarac Wood - Input for Gilded Wood, Tablets
- Oysters - Input for Oysters with Caviar
- Sturgeons - Input for Caviar
- Horses - Input for Wigs
Albion:
- Reeds - Input for Wattle, Frames, Shoes
- Mud - Input for Bricks, Wattle, Pottery
- Oxen - Input for Cheese, Horns, Roast
- Barley - Input for Malt
- Dye Plants - Input for Celtic Green, Shields, Trousers
- Samphire - Input for Salt Brine, Roast
- Beavers - Input for Fur Hats
- Ponies - Input for Chariots
- Herbs - Input for Sausages
- Small Birds - Input for Bird Tongues
- Scallop Shells - Input for Hand Mirrors
Mining / Ore Materials
Mineral resources extracted from mines.
Both Regions:
- Coal - Fuel for smelting
- Iron Ore - Input for Iron
- Limestone - Input for Concrete
- Quartz Sand - Input for Concrete, Glass
Latium:
- Minerals - Input for Pigments, Jewelry
- Raw Marble - Input for Marble
- Gold Ore - Input for Gold
Albion:
- Granite Blocks - Input for Granite
- Copper Ore - Input for Bronze, Celtic Green
- Tin Ore - Input for Bronze, Horns
- Silver Ore - Input for Silver
Intermediate Products
Processed materials used as inputs for other production chains.
Both Regions:
- Iron - Input for Armor and Weapons
- Flour - Input for Bread
- Lard - Input for Soap, Delicacies
- Leather - Input for Armor, Sandals
Latium:
- Fabric - Input for Togas
- Tyrian Purple - Input for Togas, Cushions
- Glass - Input for Fine Glass
- Pigments - Input for Mosaics, Fine Glass
- Caviar - Input for Oysters with Caviar
- Gold - Input for Gilded Wood, Necklaces
- Cushions - Input for Couches
- Strings - Input for Lyras
- Gilded Wood - Input for Lyras
Albion:
- Malt - Input for Beer
- Bronze - Input for Clan Shields
- Celtic Green - Input for Cloaks
- Salt Brine - Input for Fur Hats
- Undercarriage - Input for Chariots
- Silver - Input for Fibulae, Hand Mirrors
- Bird Tongues - Input for Bird Tongues in Aspic
- Hairnets - Input for Wigs
Construction Materials
Materials used for building construction.
Both Regions:
- Planks - Basic construction material
- Bricks - Construction material
- Ropes - Ship construction material
- Sails - Shipbuilding material
- Concrete - Advanced construction material
- Armor - Military construction material
- Weapons - Military construction material
Latium:
- Timber - Basic construction material
- Mosaics - Patricians construction material
- Marble - Premium construction material
Albion:
- Wattle & Daub - Construction material
- Granite - Construction material
Schema Reference
See Good Schema for the complete field definitions.