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anno-117-docs/docs/specialists/brutus-julius-lupus-pollux-of-polities.md
2025-12-30 18:42:36 +01:00

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# Brutus Julius Lupus, Pollux of Polities
A specialist that increases workforce output from residences.
## Overview
| Property | Value |
|----------|-------|
| **Name** | Brutus Julius Lupus, Pollux of Polities |
| **Rarity** | Epic |
| **Category** | Economic |
| **Type** | Specialist |
## Effects
| Effect | Value | Condition |
|--------|-------|-----------|
| Workforce from residents | +20% | Residences in range |
## Affected Buildings
This specialist affects the following buildings when placed in a Governor Villa or Officium:
- **Residence (Albion)** - Waders, Smiths, Elders, Nobles
- **Residence (Latium)** - Liberti, Plebeians, Patricians, Mercators
## Usage
Place this specialist in a **Governor Villa** or **Officium** to activate its area effect. All residences within the building's area of influence will benefit from the +20% workforce bonus.
This is particularly useful in densely populated residential areas where maximizing workforce output is important for supporting production buildings.
## Acquisition
Available through standard specialist acquisition methods (quests, events, or trade).
## Related Specialists
Other Epic Economic specialists that affect workforce:
- [Herius Fraucus Cornelius, Patrician Palatine](./herius-fraucus-cornelius-patrician-palatine.md) - +25% workforce from Patrician residences
- [Titus Faber, Master of Tasks](./titus-faber.md) - +25% workforce from Liberti residences
- [Uassoro, der Moorgeist](./uassoro-der-moorgeist.md) - +25% workforce from Wader residences