46 lines
853 B
Markdown
46 lines
853 B
Markdown
# Spinner
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**Entity Type:** Building
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## Properties
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| Field | Value |
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|-------|-------|
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| Category | Production / Clothing |
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| Required Tier | [Tier I](../population-tiers/tier-i.md) |
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| Cycle Time | 30 seconds |
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## Description
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Converts Hemp to Tunics; provides local income area effect.
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## Costs
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**Build Cost:** 2 Timber
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**Maintenance:** -8 gold/min, 3 Tier I workers
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## Production
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**Input:** [Hemp](../goods/hemp.md)
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**Output:** [Tunics](../goods/tunics.md)
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## Area Effects
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| Type | Value | Target |
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|------|-------|--------|
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| Income Area Effect | +1 | Nearby buildings (incl residences) |
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## Production Chain
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[Tunics Chain](../production-chains/tunics.md)
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## Usage Patterns
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Place near residences to maximize income area effect.
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## Common Pitfalls
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Spinner output can be fine while income effect is wasted if placed far from housing.
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