37 lines
1.2 KiB
Markdown
37 lines
1.2 KiB
Markdown
# Ships & Naval
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Ship construction, modules, and naval mechanics.
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## Ship Construction
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Ships are built in Shipyards. Construction consumes resources and time.
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- Insufficient workforce slows ship construction
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- Ships cannot be refitted after building
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## Hulls
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| Hull | Size Class | Module Slots | Notes |
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|------|------------|--------------|-------|
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| [Penteconter](./hulls/penteconter.md) | Small | 2 | Cheaper, faster acceleration |
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| [Trireme](./hulls/trireme.md) | Medium | 3 | Balanced |
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| [Quinquireme](./hulls/quinquireme.md) | Large | 4 | More capacity/HP, slower acceleration |
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## Modules
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### Movement
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- [Mast](./modules/mast.md) - +long-distance speed (wind)
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- [Rows (Oars)](./modules/rows.md) - +base speed, acceleration, maneuver
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### Defense
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- [Reinforced Hull](./modules/reinforced-hull.md) - +health/durability
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### Weapons
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- [Archer Tower](./modules/archer-tower.md) - Short-range multi-arrow attack
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- [Scorpio](./modules/scorpio.md) - Side-mounted high-damage spears
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- [Onager](./modules/onager.md) - Forward catapult, long range
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## Ship Design Slots
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- Save up to 2 custom designs per hull per shipyard (6 total)
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- Ships cannot be refitted after building
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