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Population Tiers

Anno 117 features a tiered population system where citizens can upgrade to higher tiers as their needs are met. Each tier provides different workforce capabilities and has unique needs.

Overview

Tier Latium Name Albion Name Workforce Fraction Notes
I Liberti Waders 50% Base workers for farms, fisheries, sawmills
II Plebeians Mercators/Smiths 30% Intermediate production
III Equites Higher Albion tiers 20% Complex production chains
IV Patricians - 0% No workforce, high consumption

Tiers

Key Mechanics

  • Workforce Balance: Avoid upgrading all Tier I housing at once; you can lose workers needed for basic chains.
  • Needs Categories: Each tier has Food, Public Service, and Fashion needs that must be met for upgrades.
  • Cascading Effects: Higher tier shortages cascade across production chains.