# Population Tiers Anno 117 features a tiered population system where citizens can upgrade to higher tiers as their needs are met. Each tier provides different workforce capabilities and has unique needs. ## Overview | Tier | Latium Name | Albion Name | Workforce Fraction | Notes | |------|-------------|-------------|-------------------|-------| | I | Liberti | Waders | 50% | Base workers for farms, fisheries, sawmills | | II | Plebeians | Mercators/Smiths | 30% | Intermediate production | | III | Equites | Higher Albion tiers | 20% | Complex production chains | | IV | Patricians | - | 0% | No workforce, high consumption | ## Tiers - [Tier I - Liberti / Waders](./tier-i.md) - [Tier II - Plebeians / Smiths](./tier-ii.md) - [Tier III - Equites](./tier-iii.md) - [Tier IV - Patricians](./tier-iv.md) ## Key Mechanics - **Workforce Balance:** Avoid upgrading all Tier I housing at once; you can lose workers needed for basic chains. - **Needs Categories:** Each tier has Food, Public Service, and Fashion needs that must be met for upgrades. - **Cascading Effects:** Higher tier shortages cascade across production chains.